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Restored ambient sounds functionality

This commit is contained in:
Ivan Savenko
2023-03-01 17:20:05 +02:00
parent cdcd5a29dd
commit b57a07b10f
18 changed files with 361 additions and 133 deletions

View File

@ -136,21 +136,6 @@ bool CMapHandler::isInMap( const int3 & tile)
return map->isInTheMap(tile);
}
std::vector<std::string> CMapHandler::getAmbientSounds(const int3 & tile)
{
std::vector<std::string> result;
//for(auto & ttObj : ttiles[tile.z][tile.x][tile.y].objects)
//{
// if(ttObj.ambientSound)
// result.push_back(ttObj.ambientSound.get());
//}
if(map->isCoastalTile(tile))
result.emplace_back("LOOPOCEA");
return result;
}
void CMapHandler::onObjectFadeIn(const CGObjectInstance * obj)
{
for (auto * observer : observers)