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Fix build
This commit is contained in:
@@ -183,7 +183,7 @@ void CPlayerInterface::playerStartsTurn(PlayerColor player)
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// close window from another player
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if(auto w = GH.windows().topWindow<CInfoWindow>())
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if(w->ID == -1 && player != playerID)
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if(w->ID == QueryID::NONE && player != playerID)
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w->close();
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// remove all dialogs that do not expect query answer
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@@ -101,62 +101,53 @@ std::string CBonusTypeHandler::bonusToGraphics(const std::shared_ptr<Bonus> & bo
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}
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case BonusType::SPELL_DAMAGE_REDUCTION: //Spell damage reduction for all schools
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{
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switch(bonus->subtype)
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{
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case SpellSchool(ESpellSchool::ANY):
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if (bonus->subtype == SpellSchool::ANY.getNum())
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fileName = "E_GOLEM.bmp";
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break;
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case SpellSchool(ESpellSchool::AIR):
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if (bonus->subtype == SpellSchool::AIR.getNum())
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fileName = "E_LIGHT.bmp";
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break;
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case SpellSchool(ESpellSchool::FIRE):
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if (bonus->subtype == SpellSchool::FIRE.getNum())
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fileName = "E_FIRE.bmp";
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break;
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case SpellSchool(ESpellSchool::WATER):
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if (bonus->subtype == SpellSchool::WATER.getNum())
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fileName = "E_COLD.bmp";
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break;
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case SpellSchool(ESpellSchool::EARTH):
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if (bonus->subtype == SpellSchool::EARTH.getNum())
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fileName = "E_SPEATH1.bmp"; //No separate icon for earth damage
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break;
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}
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break;
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}
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case BonusType::SPELL_SCHOOL_IMMUNITY: //for all school
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{
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switch(bonus->subtype)
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{
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case SpellSchool(ESpellSchool::AIR):
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if (bonus->subtype == SpellSchool::AIR.getNum())
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fileName = "E_SPAIR.bmp";
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break;
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case SpellSchool(ESpellSchool::FIRE):
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if (bonus->subtype == SpellSchool::FIRE.getNum())
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fileName = "E_SPFIRE.bmp";
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break;
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case SpellSchool(ESpellSchool::WATER):
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if (bonus->subtype == SpellSchool::WATER.getNum())
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fileName = "E_SPWATER.bmp";
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break;
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case SpellSchool(ESpellSchool::EARTH):
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if (bonus->subtype == SpellSchool::EARTH.getNum())
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fileName = "E_SPEATH.bmp";
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break;
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}
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break;
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}
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case BonusType::NEGATIVE_EFFECTS_IMMUNITY:
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{
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switch(bonus->subtype)
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{
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case SpellSchool(ESpellSchool::AIR):
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if (bonus->subtype == SpellSchool::AIR.getNum())
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fileName = "E_SPAIR1.bmp";
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break;
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case SpellSchool(ESpellSchool::FIRE):
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if (bonus->subtype == SpellSchool::FIRE.getNum())
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fileName = "E_SPFIRE1.bmp";
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break;
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case SpellSchool(ESpellSchool::WATER):
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if (bonus->subtype == SpellSchool::WATER.getNum())
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fileName = "E_SPWATER1.bmp";
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break;
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case SpellSchool(ESpellSchool::EARTH):
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if (bonus->subtype == SpellSchool::EARTH.getNum())
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fileName = "E_SPEATH1.bmp";
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break;
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}
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break;
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}
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case BonusType::LEVEL_SPELL_IMMUNITY:
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@@ -914,6 +914,4 @@ using River = RiverId;
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using Road = RoadId;
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using ETerrainId = TerrainId;
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VCMI_LIB_NAMESPACE_END
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@@ -9,6 +9,8 @@
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*/
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#pragma once
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VCMI_LIB_NAMESPACE_BEGIN
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enum class PrimarySkill : int8_t
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{
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NONE = -1,
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@@ -213,5 +213,4 @@ namespace MappedKeys
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};
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}
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VCMI_LIB_NAMESPACE_END
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@@ -26,13 +26,13 @@ namespace detail
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template<typename T>
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struct IsRegularClass
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{
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static constexpr auto value = std::is_class<T>::value && !std::is_base_of<IdTag, T>::value;
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static constexpr auto value = std::is_class<T>::value && !std::is_base_of<IdentifierBase, T>::value;
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};
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template<typename T>
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struct IsIdClass
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{
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static constexpr auto value = std::is_class<T>::value && std::is_base_of<IdTag, T>::value;
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static constexpr auto value = std::is_class<T>::value && std::is_base_of<IdentifierBase, T>::value;
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};
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}
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@@ -78,7 +78,7 @@ public:
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template<typename T, typename std::enable_if< detail::IsIdClass<T>::value, int>::type = 0>
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void push(const T & value)
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{
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pushInteger(static_cast<lua_Integer>(value.toEnum()));
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pushInteger(static_cast<lua_Integer>(value.getNum()));
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}
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template<typename T, typename std::enable_if<detail::IsRegularClass<T>::value, int>::type = 0>
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