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mirror of https://github.com/vcmi/vcmi.git synced 2025-11-29 23:07:48 +02:00

banned entities in template editor

This commit is contained in:
Laserlicht
2025-07-17 19:52:53 +02:00
parent e02fc5ff3f
commit b6edbe34bb
9 changed files with 257 additions and 117 deletions

View File

@@ -57,7 +57,7 @@ if(ENABLE_TEMPLATE_EDITOR)
templateeditor/graphicelements/CardItem.cpp
templateeditor/graphicelements/LineItem.cpp
templateeditor/GeometryAlgorithm.cpp
templateeditor/terrainselector.cpp
templateeditor/entitiesselector.cpp
templateeditor/factionselector.cpp
templateeditor/mineselector.cpp
templateeditor/treasureselector.cpp
@@ -124,7 +124,7 @@ if(ENABLE_TEMPLATE_EDITOR)
templateeditor/graphicelements/CardItem.h
templateeditor/graphicelements/LineItem.h
templateeditor/GeometryAlgorithm.h
templateeditor/terrainselector.h
templateeditor/entitiesselector.h
templateeditor/factionselector.h
templateeditor/mineselector.h
templateeditor/treasureselector.h
@@ -169,7 +169,7 @@ if(ENABLE_TEMPLATE_EDITOR)
set(editor_FORMS
${editor_FORMS}
templateeditor/templateeditor.ui
templateeditor/terrainselector.ui
templateeditor/entitiesselector.ui
templateeditor/factionselector.ui
templateeditor/mineselector.ui
templateeditor/treasureselector.ui

View File

@@ -0,0 +1,135 @@
/*
* entitiesselector.cpp, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#include "StdInc.h"
#include "entitiesselector.h"
#include "ui_entitiesselector.h"
#include "../../lib/GameLibrary.h"
#include "../../lib/TerrainHandler.h"
#include "../../lib/spells/CSpellHandler.h"
#include "../../lib/CSkillHandler.h"
#include "../../lib/entities/artifact/CArtHandler.h"
#include "../../lib/entities/hero/CHeroHandler.h"
template<typename T, typename Variant>
size_t countInVariantSet(const Variant& var, const T& value) {
return std::visit([&](const auto& setRefWrapper) -> size_t {
const auto& setRef = setRefWrapper.get();
using SetType = std::decay_t<decltype(setRef)>;
using ValueType = typename SetType::value_type;
if constexpr (std::is_same_v<ValueType, T>) {
return setRef.count(value);
} else {
return 0;
}
}, var);
}
template<typename HandlerType, typename VariantSet>
void fillListWidgetFromHandler(QListWidget* listWidget, const HandlerType* handler, const VariantSet& entities)
{
listWidget->clear();
for (auto const& objectPtr : handler->objects)
{
auto* item = new QListWidgetItem(QString::fromStdString(objectPtr->getNameTranslated()));
item->setData(Qt::UserRole, QVariant::fromValue(objectPtr->getIndex()));
item->setFlags(item->flags() | Qt::ItemIsUserCheckable);
item->setCheckState(countInVariantSet(entities, objectPtr->getId()) ? Qt::Checked : Qt::Unchecked);
listWidget->addItem(item);
}
}
template<class... Ts> struct overloaded : Ts... { using Ts::operator()...; };
template<class... Ts> overloaded(Ts...) -> overloaded<Ts...>;
using HandlerVariant = std::variant<
const TerrainTypeHandler*,
const CSpellHandler*,
const CArtHandler*,
const CSkillHandler*,
const CHeroHandler*
>;
EntitiesSelector::EntitiesSelector(EntityIds & entities) :
ui(new Ui::EntitiesSelector),
entitiesSelected(entities)
{
ui->setupUi(this);
setWindowModality(Qt::ApplicationModal);
HandlerVariant handler;
std::visit(overloaded{
[&](std::reference_wrapper<std::set<TerrainId>> terrainSet) {
handler = LIBRARY->terrainTypeHandler.get();
setWindowTitle(tr("Terrain Selector"));
},
[&](std::reference_wrapper<std::set<SpellID>> spellSet) {
handler = LIBRARY->spellh.get();
setWindowTitle(tr("Spell Selector"));
},
[&](std::reference_wrapper<std::set<ArtifactID>> artifactSet) {
handler = LIBRARY->arth.get();
setWindowTitle(tr("Artifact Selector"));
},
[&](std::reference_wrapper<std::set<SecondarySkill>> secondarySkillSet) {
handler = LIBRARY->skillh.get();
setWindowTitle(tr("Skill Selector"));
},
[&](std::reference_wrapper<std::set<HeroTypeID>> heroTypeSet) {
handler = LIBRARY->heroh.get();
setWindowTitle(tr("Hero Type Selector"));
}
}, entitiesSelected);
std::visit([&](auto const* handlerPtr){
fillListWidgetFromHandler(ui->listWidgetEntities, handlerPtr, entities);
}, handler);
show();
}
void EntitiesSelector::showEntitiesSelector(EntityIds & entities)
{
auto * dialog = new EntitiesSelector(entities);
dialog->setAttribute(Qt::WA_DeleteOnClose);
dialog->exec();
}
void EntitiesSelector::on_buttonBoxResult_accepted()
{
std::visit([](auto& setRefWrapper) {
setRefWrapper.get().clear();
}, entitiesSelected);
for(int i = 0; i < ui->listWidgetEntities->count(); ++i)
{
auto * item = ui->listWidgetEntities->item(i);
if(item->checkState() == Qt::Checked)
{
int id = item->data(Qt::UserRole).toInt();
std::visit([id](auto& setRefWrapper) {
using SetType = std::decay_t<decltype(setRefWrapper.get())>;
using ValueType = typename SetType::value_type;
ValueType value{id};
setRefWrapper.get().insert(std::move(value));
}, entitiesSelected);
}
}
close();
}
void EntitiesSelector::on_buttonBoxResult_rejected()
{
close();
}

View File

@@ -0,0 +1,39 @@
/*
* entitiesselector.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#pragma once
#include <QWidget>
#include "../StdInc.h"
#include "../../lib/constants/EntityIdentifiers.h"
namespace Ui {
class EntitiesSelector;
}
using EntityIds = std::variant<std::reference_wrapper<std::set<TerrainId>>, std::reference_wrapper<std::set<SpellID>>, std::reference_wrapper<std::set<ArtifactID>>, std::reference_wrapper<std::set<SecondarySkill>>, std::reference_wrapper<std::set<HeroTypeID>>>;
class EntitiesSelector : public QDialog
{
Q_OBJECT
public:
explicit EntitiesSelector(EntityIds & entities);
static void showEntitiesSelector(EntityIds & entities);
private slots:
void on_buttonBoxResult_accepted();
void on_buttonBoxResult_rejected();
private:
Ui::EntitiesSelector *ui;
EntityIds & entitiesSelected;
};

View File

@@ -1,7 +1,7 @@
<?xml version="1.0" encoding="UTF-8"?>
<ui version="4.0">
<class>TerrainSelector</class>
<widget class="QDialog" name="TerrainSelector">
<class>EntitiesSelector</class>
<widget class="QDialog" name="EntitiesSelector">
<property name="geometry">
<rect>
<x>0</x>
@@ -11,18 +11,18 @@
</rect>
</property>
<property name="windowTitle">
<string>Select Terrains</string>
<string>Select Entities</string>
</property>
<layout class="QVBoxLayout" name="verticalLayout">
<item>
<widget class="QLabel" name="labelTerrains">
<widget class="QLabel" name="labelEntities">
<property name="text">
<string>Select Terrains</string>
<string>Select Entities</string>
</property>
</widget>
</item>
<item>
<widget class="QListWidget" name="listWidgetTerrains"/>
<widget class="QListWidget" name="listWidgetEntities"/>
</item>
<item>
<widget class="QDialogButtonBox" name="buttonBoxResult">

View File

@@ -12,7 +12,7 @@
#include "ui_templateeditor.h"
#include "graphicelements/CardItem.h"
#include "graphicelements/LineItem.h"
#include "terrainselector.h"
#include "entitiesselector.h"
#include "factionselector.h"
#include "mineselector.h"
#include "treasureselector.h"
@@ -1012,12 +1012,14 @@ void TemplateEditor::on_pushButtonConnectionAdd_clicked()
void TemplateEditor::on_pushButtonOpenTerrainTypes_clicked()
{
TerrainSelector::showTerrainSelector(templates[selectedTemplate]->getZones().at(selectedZone)->terrainTypes);
EntityIds entitiesVariant = std::ref(templates[selectedTemplate]->getZones().at(selectedZone)->terrainTypes);
EntitiesSelector::showEntitiesSelector(entitiesVariant);
}
void TemplateEditor::on_pushButtonOpenBannedTerrainTypes_clicked()
{
TerrainSelector::showTerrainSelector(templates[selectedTemplate]->getZones().at(selectedZone)->bannedTerrains);
EntityIds entitiesVariant = std::ref(templates[selectedTemplate]->getZones().at(selectedZone)->bannedTerrains);
EntitiesSelector::showEntitiesSelector(entitiesVariant);
}
void TemplateEditor::on_pushButtonAllowedTowns_clicked()
@@ -1062,3 +1064,27 @@ void TemplateEditor::on_pushButtonCustomObjects_clicked()
//TODO: Implement dialog
QMessageBox::critical(this, tr("Error"), tr("Not implemented yet!"));
}
void TemplateEditor::on_pushButtonEntitiesBannedSpells_clicked()
{
EntityIds entitiesVariant = std::ref(templates[selectedTemplate]->bannedSpells);
EntitiesSelector::showEntitiesSelector(entitiesVariant);
}
void TemplateEditor::on_pushButtonEntitiesBannedArtifacts_clicked()
{
EntityIds entitiesVariant = std::ref(templates[selectedTemplate]->bannedArtifacts);
EntitiesSelector::showEntitiesSelector(entitiesVariant);
}
void TemplateEditor::on_pushButtonEntitiesBannedSkills_clicked()
{
EntityIds entitiesVariant = std::ref(templates[selectedTemplate]->bannedSkills);
EntitiesSelector::showEntitiesSelector(entitiesVariant);
}
void TemplateEditor::on_pushButtonEntitiesBannedHeroes_clicked()
{
EntityIds entitiesVariant = std::ref(templates[selectedTemplate]->bannedHeroes);
EntitiesSelector::showEntitiesSelector(entitiesVariant);
}

View File

@@ -95,6 +95,10 @@ private slots:
void on_pushButtonTreasure_clicked();
void on_pushButtonMines_clicked();
void on_pushButtonCustomObjects_clicked();
void on_pushButtonEntitiesBannedSpells_clicked();
void on_pushButtonEntitiesBannedArtifacts_clicked();
void on_pushButtonEntitiesBannedSkills_clicked();
void on_pushButtonEntitiesBannedHeroes_clicked();
private:
bool getAnswerAboutUnsavedChanges();

View File

@@ -200,15 +200,15 @@
</size>
</property>
<property name="currentIndex">
<number>1</number>
<number>0</number>
</property>
<widget class="QWidget" name="pageGeneral">
<property name="geometry">
<rect>
<x>0</x>
<y>-148</y>
<y>-316</y>
<width>449</width>
<height>662</height>
<height>830</height>
</rect>
</property>
<attribute name="label">
@@ -496,6 +496,43 @@
</layout>
</widget>
</item>
<item>
<widget class="QGroupBox" name="groupBoxEntities">
<property name="title">
<string>Entities</string>
</property>
<layout class="QVBoxLayout" name="verticalLayout_21">
<item>
<widget class="QPushButton" name="pushButtonEntitiesBannedSpells">
<property name="text">
<string>Banned Spells</string>
</property>
</widget>
</item>
<item>
<widget class="QPushButton" name="pushButtonEntitiesBannedArtifacts">
<property name="text">
<string>Banned Artifacts</string>
</property>
</widget>
</item>
<item>
<widget class="QPushButton" name="pushButtonEntitiesBannedSkills">
<property name="text">
<string>Banned Skills</string>
</property>
</widget>
</item>
<item>
<widget class="QPushButton" name="pushButtonEntitiesBannedHeroes">
<property name="text">
<string>Banned Heroes</string>
</property>
</widget>
</item>
</layout>
</widget>
</item>
<item>
<spacer name="verticalSpacer">
<property name="orientation">
@@ -515,7 +552,7 @@
<property name="geometry">
<rect>
<x>0</x>
<y>-980</y>
<y>0</y>
<width>449</width>
<height>1494</height>
</rect>

View File

@@ -1,64 +0,0 @@
/*
* terrainselector.cpp, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#include "StdInc.h"
#include "terrainselector.h"
#include "ui_terrainselector.h"
#include "../../lib/GameLibrary.h"
#include "../../lib/TerrainHandler.h"
TerrainSelector::TerrainSelector(std::set<TerrainId> & terrains) :
ui(new Ui::TerrainSelector),
terrainsSelected(terrains)
{
ui->setupUi(this);
setWindowTitle(tr("Terrain Selector"));
setWindowModality(Qt::ApplicationModal);
for(auto const & objectPtr : LIBRARY->terrainTypeHandler->objects)
{
auto * item = new QListWidgetItem(QString::fromStdString(objectPtr->getNameTranslated()));
item->setData(Qt::UserRole, QVariant::fromValue(objectPtr->getIndex()));
item->setFlags(item->flags() | Qt::ItemIsUserCheckable);
item->setCheckState(terrains.count(objectPtr->getId()) ? Qt::Checked : Qt::Unchecked);
ui->listWidgetTerrains->addItem(item);
}
show();
}
void TerrainSelector::showTerrainSelector(std::set<TerrainId> & terrains)
{
auto * dialog = new TerrainSelector(terrains);
dialog->setAttribute(Qt::WA_DeleteOnClose);
dialog->exec();
}
void TerrainSelector::on_buttonBoxResult_accepted()
{
terrainsSelected.clear();
for(int i = 0; i < ui->listWidgetTerrains->count(); ++i)
{
auto * item = ui->listWidgetTerrains->item(i);
if(item->checkState() == Qt::Checked)
terrainsSelected.insert(item->data(Qt::UserRole).toInt());
}
close();
}
void TerrainSelector::on_buttonBoxResult_rejected()
{
close();
}

View File

@@ -1,37 +0,0 @@
/*
* terrainselector.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#pragma once
#include <QWidget>
#include "../StdInc.h"
#include "../../lib/constants/EntityIdentifiers.h"
namespace Ui {
class TerrainSelector;
}
class TerrainSelector : public QDialog
{
Q_OBJECT
public:
explicit TerrainSelector(std::set<TerrainId> & terrains);
static void showTerrainSelector(std::set<TerrainId> & terrains);
private slots:
void on_buttonBoxResult_accepted();
void on_buttonBoxResult_rejected();
private:
Ui::TerrainSelector *ui;
std::set<TerrainId> & terrainsSelected;
};