mirror of
https://github.com/vcmi/vcmi.git
synced 2025-11-29 23:07:48 +02:00
banned entities in template editor
This commit is contained in:
@@ -57,7 +57,7 @@ if(ENABLE_TEMPLATE_EDITOR)
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templateeditor/graphicelements/CardItem.cpp
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templateeditor/graphicelements/LineItem.cpp
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templateeditor/GeometryAlgorithm.cpp
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templateeditor/terrainselector.cpp
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templateeditor/entitiesselector.cpp
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templateeditor/factionselector.cpp
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templateeditor/mineselector.cpp
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templateeditor/treasureselector.cpp
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@@ -124,7 +124,7 @@ if(ENABLE_TEMPLATE_EDITOR)
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templateeditor/graphicelements/CardItem.h
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templateeditor/graphicelements/LineItem.h
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templateeditor/GeometryAlgorithm.h
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templateeditor/terrainselector.h
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templateeditor/entitiesselector.h
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templateeditor/factionselector.h
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templateeditor/mineselector.h
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templateeditor/treasureselector.h
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@@ -169,7 +169,7 @@ if(ENABLE_TEMPLATE_EDITOR)
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set(editor_FORMS
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${editor_FORMS}
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templateeditor/templateeditor.ui
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templateeditor/terrainselector.ui
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templateeditor/entitiesselector.ui
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templateeditor/factionselector.ui
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templateeditor/mineselector.ui
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templateeditor/treasureselector.ui
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135
mapeditor/templateeditor/entitiesselector.cpp
Normal file
135
mapeditor/templateeditor/entitiesselector.cpp
Normal file
@@ -0,0 +1,135 @@
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/*
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* entitiesselector.cpp, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#include "StdInc.h"
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#include "entitiesselector.h"
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#include "ui_entitiesselector.h"
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#include "../../lib/GameLibrary.h"
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#include "../../lib/TerrainHandler.h"
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#include "../../lib/spells/CSpellHandler.h"
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#include "../../lib/CSkillHandler.h"
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#include "../../lib/entities/artifact/CArtHandler.h"
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#include "../../lib/entities/hero/CHeroHandler.h"
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template<typename T, typename Variant>
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size_t countInVariantSet(const Variant& var, const T& value) {
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return std::visit([&](const auto& setRefWrapper) -> size_t {
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const auto& setRef = setRefWrapper.get();
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using SetType = std::decay_t<decltype(setRef)>;
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using ValueType = typename SetType::value_type;
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if constexpr (std::is_same_v<ValueType, T>) {
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return setRef.count(value);
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} else {
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return 0;
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}
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}, var);
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}
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template<typename HandlerType, typename VariantSet>
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void fillListWidgetFromHandler(QListWidget* listWidget, const HandlerType* handler, const VariantSet& entities)
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{
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listWidget->clear();
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for (auto const& objectPtr : handler->objects)
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{
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auto* item = new QListWidgetItem(QString::fromStdString(objectPtr->getNameTranslated()));
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item->setData(Qt::UserRole, QVariant::fromValue(objectPtr->getIndex()));
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item->setFlags(item->flags() | Qt::ItemIsUserCheckable);
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item->setCheckState(countInVariantSet(entities, objectPtr->getId()) ? Qt::Checked : Qt::Unchecked);
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listWidget->addItem(item);
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}
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}
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template<class... Ts> struct overloaded : Ts... { using Ts::operator()...; };
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template<class... Ts> overloaded(Ts...) -> overloaded<Ts...>;
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using HandlerVariant = std::variant<
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const TerrainTypeHandler*,
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const CSpellHandler*,
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const CArtHandler*,
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const CSkillHandler*,
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const CHeroHandler*
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>;
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EntitiesSelector::EntitiesSelector(EntityIds & entities) :
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ui(new Ui::EntitiesSelector),
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entitiesSelected(entities)
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{
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ui->setupUi(this);
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setWindowModality(Qt::ApplicationModal);
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HandlerVariant handler;
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std::visit(overloaded{
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[&](std::reference_wrapper<std::set<TerrainId>> terrainSet) {
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handler = LIBRARY->terrainTypeHandler.get();
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setWindowTitle(tr("Terrain Selector"));
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},
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[&](std::reference_wrapper<std::set<SpellID>> spellSet) {
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handler = LIBRARY->spellh.get();
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setWindowTitle(tr("Spell Selector"));
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},
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[&](std::reference_wrapper<std::set<ArtifactID>> artifactSet) {
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handler = LIBRARY->arth.get();
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setWindowTitle(tr("Artifact Selector"));
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},
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[&](std::reference_wrapper<std::set<SecondarySkill>> secondarySkillSet) {
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handler = LIBRARY->skillh.get();
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setWindowTitle(tr("Skill Selector"));
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},
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[&](std::reference_wrapper<std::set<HeroTypeID>> heroTypeSet) {
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handler = LIBRARY->heroh.get();
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setWindowTitle(tr("Hero Type Selector"));
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}
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}, entitiesSelected);
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std::visit([&](auto const* handlerPtr){
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fillListWidgetFromHandler(ui->listWidgetEntities, handlerPtr, entities);
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}, handler);
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show();
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}
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void EntitiesSelector::showEntitiesSelector(EntityIds & entities)
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{
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auto * dialog = new EntitiesSelector(entities);
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dialog->setAttribute(Qt::WA_DeleteOnClose);
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dialog->exec();
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}
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void EntitiesSelector::on_buttonBoxResult_accepted()
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{
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std::visit([](auto& setRefWrapper) {
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setRefWrapper.get().clear();
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}, entitiesSelected);
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for(int i = 0; i < ui->listWidgetEntities->count(); ++i)
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{
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auto * item = ui->listWidgetEntities->item(i);
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if(item->checkState() == Qt::Checked)
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{
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int id = item->data(Qt::UserRole).toInt();
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std::visit([id](auto& setRefWrapper) {
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using SetType = std::decay_t<decltype(setRefWrapper.get())>;
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using ValueType = typename SetType::value_type;
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ValueType value{id};
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setRefWrapper.get().insert(std::move(value));
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}, entitiesSelected);
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}
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}
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close();
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}
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void EntitiesSelector::on_buttonBoxResult_rejected()
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{
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close();
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}
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39
mapeditor/templateeditor/entitiesselector.h
Normal file
39
mapeditor/templateeditor/entitiesselector.h
Normal file
@@ -0,0 +1,39 @@
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/*
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* entitiesselector.h, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#pragma once
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#include <QWidget>
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#include "../StdInc.h"
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#include "../../lib/constants/EntityIdentifiers.h"
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namespace Ui {
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class EntitiesSelector;
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}
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using EntityIds = std::variant<std::reference_wrapper<std::set<TerrainId>>, std::reference_wrapper<std::set<SpellID>>, std::reference_wrapper<std::set<ArtifactID>>, std::reference_wrapper<std::set<SecondarySkill>>, std::reference_wrapper<std::set<HeroTypeID>>>;
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class EntitiesSelector : public QDialog
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{
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Q_OBJECT
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public:
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explicit EntitiesSelector(EntityIds & entities);
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static void showEntitiesSelector(EntityIds & entities);
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private slots:
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void on_buttonBoxResult_accepted();
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void on_buttonBoxResult_rejected();
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private:
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Ui::EntitiesSelector *ui;
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EntityIds & entitiesSelected;
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};
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@@ -1,7 +1,7 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<ui version="4.0">
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<class>TerrainSelector</class>
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<widget class="QDialog" name="TerrainSelector">
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<class>EntitiesSelector</class>
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<widget class="QDialog" name="EntitiesSelector">
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<property name="geometry">
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<rect>
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<x>0</x>
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@@ -11,18 +11,18 @@
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</rect>
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</property>
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<property name="windowTitle">
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<string>Select Terrains</string>
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<string>Select Entities</string>
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</property>
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<layout class="QVBoxLayout" name="verticalLayout">
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<item>
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<widget class="QLabel" name="labelTerrains">
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<widget class="QLabel" name="labelEntities">
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<property name="text">
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<string>Select Terrains</string>
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<string>Select Entities</string>
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</property>
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</widget>
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</item>
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<item>
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<widget class="QListWidget" name="listWidgetTerrains"/>
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<widget class="QListWidget" name="listWidgetEntities"/>
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</item>
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<item>
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<widget class="QDialogButtonBox" name="buttonBoxResult">
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@@ -12,7 +12,7 @@
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#include "ui_templateeditor.h"
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#include "graphicelements/CardItem.h"
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#include "graphicelements/LineItem.h"
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#include "terrainselector.h"
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#include "entitiesselector.h"
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#include "factionselector.h"
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#include "mineselector.h"
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#include "treasureselector.h"
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@@ -1012,12 +1012,14 @@ void TemplateEditor::on_pushButtonConnectionAdd_clicked()
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void TemplateEditor::on_pushButtonOpenTerrainTypes_clicked()
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{
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TerrainSelector::showTerrainSelector(templates[selectedTemplate]->getZones().at(selectedZone)->terrainTypes);
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EntityIds entitiesVariant = std::ref(templates[selectedTemplate]->getZones().at(selectedZone)->terrainTypes);
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EntitiesSelector::showEntitiesSelector(entitiesVariant);
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}
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void TemplateEditor::on_pushButtonOpenBannedTerrainTypes_clicked()
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{
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TerrainSelector::showTerrainSelector(templates[selectedTemplate]->getZones().at(selectedZone)->bannedTerrains);
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EntityIds entitiesVariant = std::ref(templates[selectedTemplate]->getZones().at(selectedZone)->bannedTerrains);
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EntitiesSelector::showEntitiesSelector(entitiesVariant);
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}
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void TemplateEditor::on_pushButtonAllowedTowns_clicked()
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@@ -1062,3 +1064,27 @@ void TemplateEditor::on_pushButtonCustomObjects_clicked()
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//TODO: Implement dialog
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QMessageBox::critical(this, tr("Error"), tr("Not implemented yet!"));
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}
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void TemplateEditor::on_pushButtonEntitiesBannedSpells_clicked()
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{
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EntityIds entitiesVariant = std::ref(templates[selectedTemplate]->bannedSpells);
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EntitiesSelector::showEntitiesSelector(entitiesVariant);
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}
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void TemplateEditor::on_pushButtonEntitiesBannedArtifacts_clicked()
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{
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EntityIds entitiesVariant = std::ref(templates[selectedTemplate]->bannedArtifacts);
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EntitiesSelector::showEntitiesSelector(entitiesVariant);
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}
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void TemplateEditor::on_pushButtonEntitiesBannedSkills_clicked()
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{
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EntityIds entitiesVariant = std::ref(templates[selectedTemplate]->bannedSkills);
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EntitiesSelector::showEntitiesSelector(entitiesVariant);
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}
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void TemplateEditor::on_pushButtonEntitiesBannedHeroes_clicked()
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{
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EntityIds entitiesVariant = std::ref(templates[selectedTemplate]->bannedHeroes);
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EntitiesSelector::showEntitiesSelector(entitiesVariant);
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}
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@@ -95,6 +95,10 @@ private slots:
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void on_pushButtonTreasure_clicked();
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void on_pushButtonMines_clicked();
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void on_pushButtonCustomObjects_clicked();
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void on_pushButtonEntitiesBannedSpells_clicked();
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void on_pushButtonEntitiesBannedArtifacts_clicked();
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void on_pushButtonEntitiesBannedSkills_clicked();
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void on_pushButtonEntitiesBannedHeroes_clicked();
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private:
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bool getAnswerAboutUnsavedChanges();
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@@ -200,15 +200,15 @@
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</size>
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</property>
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<property name="currentIndex">
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<number>1</number>
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<number>0</number>
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</property>
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<widget class="QWidget" name="pageGeneral">
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<property name="geometry">
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<rect>
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<x>0</x>
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<y>-148</y>
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<y>-316</y>
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<width>449</width>
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<height>662</height>
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<height>830</height>
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</rect>
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</property>
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<attribute name="label">
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@@ -496,6 +496,43 @@
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</layout>
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</widget>
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</item>
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<item>
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<widget class="QGroupBox" name="groupBoxEntities">
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<property name="title">
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<string>Entities</string>
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</property>
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<layout class="QVBoxLayout" name="verticalLayout_21">
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<item>
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<widget class="QPushButton" name="pushButtonEntitiesBannedSpells">
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<property name="text">
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<string>Banned Spells</string>
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</property>
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</widget>
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</item>
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<item>
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<widget class="QPushButton" name="pushButtonEntitiesBannedArtifacts">
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<property name="text">
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<string>Banned Artifacts</string>
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</property>
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</widget>
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</item>
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<item>
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<widget class="QPushButton" name="pushButtonEntitiesBannedSkills">
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<property name="text">
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<string>Banned Skills</string>
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</property>
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</widget>
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</item>
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<item>
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<widget class="QPushButton" name="pushButtonEntitiesBannedHeroes">
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<property name="text">
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<string>Banned Heroes</string>
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</property>
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</widget>
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</item>
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</layout>
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</widget>
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</item>
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<item>
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<spacer name="verticalSpacer">
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<property name="orientation">
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@@ -515,7 +552,7 @@
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<property name="geometry">
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<rect>
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<x>0</x>
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<y>-980</y>
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<y>0</y>
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<width>449</width>
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<height>1494</height>
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</rect>
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@@ -1,64 +0,0 @@
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/*
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* terrainselector.cpp, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#include "StdInc.h"
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#include "terrainselector.h"
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#include "ui_terrainselector.h"
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#include "../../lib/GameLibrary.h"
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#include "../../lib/TerrainHandler.h"
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TerrainSelector::TerrainSelector(std::set<TerrainId> & terrains) :
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ui(new Ui::TerrainSelector),
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terrainsSelected(terrains)
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{
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ui->setupUi(this);
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setWindowTitle(tr("Terrain Selector"));
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setWindowModality(Qt::ApplicationModal);
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for(auto const & objectPtr : LIBRARY->terrainTypeHandler->objects)
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{
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auto * item = new QListWidgetItem(QString::fromStdString(objectPtr->getNameTranslated()));
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item->setData(Qt::UserRole, QVariant::fromValue(objectPtr->getIndex()));
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item->setFlags(item->flags() | Qt::ItemIsUserCheckable);
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item->setCheckState(terrains.count(objectPtr->getId()) ? Qt::Checked : Qt::Unchecked);
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ui->listWidgetTerrains->addItem(item);
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}
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show();
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}
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void TerrainSelector::showTerrainSelector(std::set<TerrainId> & terrains)
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{
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auto * dialog = new TerrainSelector(terrains);
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dialog->setAttribute(Qt::WA_DeleteOnClose);
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dialog->exec();
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}
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void TerrainSelector::on_buttonBoxResult_accepted()
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{
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terrainsSelected.clear();
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for(int i = 0; i < ui->listWidgetTerrains->count(); ++i)
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{
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auto * item = ui->listWidgetTerrains->item(i);
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if(item->checkState() == Qt::Checked)
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terrainsSelected.insert(item->data(Qt::UserRole).toInt());
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}
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close();
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}
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void TerrainSelector::on_buttonBoxResult_rejected()
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{
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close();
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}
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@@ -1,37 +0,0 @@
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/*
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* terrainselector.h, part of VCMI engine
|
||||
*
|
||||
* Authors: listed in file AUTHORS in main folder
|
||||
*
|
||||
* License: GNU General Public License v2.0 or later
|
||||
* Full text of license available in license.txt file, in main folder
|
||||
*
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*/
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#pragma once
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#include <QWidget>
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#include "../StdInc.h"
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#include "../../lib/constants/EntityIdentifiers.h"
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|
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namespace Ui {
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class TerrainSelector;
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}
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|
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class TerrainSelector : public QDialog
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{
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Q_OBJECT
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|
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public:
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explicit TerrainSelector(std::set<TerrainId> & terrains);
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|
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static void showTerrainSelector(std::set<TerrainId> & terrains);
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private slots:
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void on_buttonBoxResult_accepted();
|
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void on_buttonBoxResult_rejected();
|
||||
|
||||
private:
|
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Ui::TerrainSelector *ui;
|
||||
|
||||
std::set<TerrainId> & terrainsSelected;
|
||||
};
|
||||
Reference in New Issue
Block a user