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https://github.com/vcmi/vcmi.git
synced 2024-12-24 22:14:36 +02:00
Added "tavernVideo","guildBackground" to "faction" JSON config and schema. If "primaryResource" is set to "gold", silo will generate 500 gold per day
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fe4704157c
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@ -2355,7 +2355,8 @@ TResources VCAI::estimateIncome() const
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}
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else
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{
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ret[t->town->primaryRes] ++;
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if (t->town->primaryRes != Res::GOLD)
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ret[t->town->primaryRes]++;
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}
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}
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}
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@ -847,7 +847,9 @@ void CCastleBuildings::enterTownHall()
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void CCastleBuildings::openMagesGuild()
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{
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GH.pushInt(new CMageGuildScreen(LOCPLINT->castleInt));
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std::string mageGuildBackground;
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mageGuildBackground = LOCPLINT->castleInt->town->town->clientInfo.guildBackground;
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GH.pushInt(new CMageGuildScreen(LOCPLINT->castleInt,mageGuildBackground));
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}
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void CCastleBuildings::openTownHall()
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@ -1636,9 +1638,12 @@ void CFortScreen::RecruitArea::clickRight(tribool down, bool previousState)
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clickLeft(down, false); //r-click does same as l-click - opens recr. window
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}
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CMageGuildScreen::CMageGuildScreen(CCastleInterface * owner):
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CWindowObject(BORDERED, "TPMAGE")
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CMageGuildScreen::CMageGuildScreen(CCastleInterface * owner,std::string imagem) :CWindowObject(BORDERED,imagem)
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{
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OBJ_CONSTRUCTION_CAPTURING_ALL;
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window = new CPicture(owner->town->town->clientInfo.guildWindow , 332, 76);
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@ -360,7 +360,7 @@ class CMageGuildScreen : public CWindowObject
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CGStatusBar *statusBar;
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public:
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CMageGuildScreen(CCastleInterface * owner);
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CMageGuildScreen(CCastleInterface * owner,std::string image);
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};
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/// The blacksmith window where you can buy available in town war machine
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@ -3742,8 +3742,8 @@ CTavernWindow::CTavernWindow(const CGObjectInstance *TavernObj):
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if(selected == -1)
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recruit->block(true);
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}
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CCS->videoh->open(LOCPLINT->castleInt->town->town->clientInfo.tavernVideo);
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CCS->videoh->open("TAVERN.BIK");
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}
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void CTavernWindow::recruitb()
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@ -116,7 +116,8 @@
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"musicTheme" : "music/CstleTown",
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"defaultTavern" : 5,
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"tavernVideo" : "TAVERN.BIK",
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"guildBackground" : "TPMAGE.bmp",
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"townBackground": "TBCSBACK.bmp",
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"guildWindow": "TPMAGECS.bmp",
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"buildingsIcons": "HALLCSTL.DEF",
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@ -120,7 +120,8 @@
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"musicTheme" : "music/ElemTown",
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"defaultTavern" : 5,
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"tavernVideo" : "TAVERN.BIK",
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"guildBackground" : "TPMAGE.bmp",
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"townBackground": "TBELBACK.bmp",
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"guildWindow": "TPMAGEEL.bmp",
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"buildingsIcons": "HALLELEM.DEF",
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@ -115,7 +115,8 @@
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"musicTheme" : "music/Dungeon",
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"defaultTavern" : 5,
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"tavernVideo" : "TAVERN.BIK",
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"guildBackground" : "TPMAGE.bmp",
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"townBackground": "TBDNBACK.bmp",
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"guildWindow": "TPMAGEDN.bmp",
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"buildingsIcons": "HALLDUNG.DEF",
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@ -116,7 +116,8 @@
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"musicTheme" : "music/FortressTown",
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"defaultTavern" : 5,
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"tavernVideo" : "TAVERN.BIK",
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"guildBackground" : "TPMAGE.bmp",
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"townBackground": "TBFRBACK.bmp",
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"guildWindow": "TPMAGEFR.bmp",
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"buildingsIcons": "HALLFORT.DEF",
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@ -116,7 +116,8 @@
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"musicTheme" : "music/InfernoTown",
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"defaultTavern" : 5,
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"tavernVideo" : "TAVERN.BIK",
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"guildBackground" : "TPMAGE.bmp",
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"townBackground": "TBINBACK.bmp",
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"guildWindow": "TPMAGEIN.bmp",
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"buildingsIcons": "HALLINFR.DEF",
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@ -120,7 +120,8 @@
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"musicTheme" : "music/NecroTown",
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"defaultTavern" : 5,
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"tavernVideo" : "TAVERN.BIK",
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"guildBackground" : "TPMAGE.bmp",
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"townBackground": "TBNCBACK.bmp",
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"guildWindow": "TPMAGENC.bmp",
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"buildingsIcons": "HALLNECR.DEF",
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@ -120,7 +120,8 @@
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"musicTheme" : "music/Rampart",
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"defaultTavern" : 5,
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"tavernVideo" : "TAVERN.BIK",
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"guildBackground" : "TPMAGE.bmp",
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"townBackground": "TBRMBACK.bmp",
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"guildWindow": "TPMAGERM.bmp",
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"buildingsIcons": "HALLRAMP.DEF",
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@ -114,7 +114,8 @@
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"musicTheme" : "music/Stronghold",
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"defaultTavern" : 5,
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"tavernVideo" : "TAVERN.BIK",
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"guildBackground" : "TPMAGE.bmp",
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"townBackground": "TBSTBACK.bmp",
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"guildWindow": "TPMAGEST.bmp",
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"buildingsIcons": "HALLSTRN.DEF",
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@ -115,7 +115,8 @@
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"musicTheme" : "music/TowerTown",
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"defaultTavern" : 5,
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"tavernVideo" : "TAVERN.BIK",
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"guildBackground" : "TPMAGE.bmp",
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"townBackground": "TBTWBACK.bmp",
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"guildWindow": "TPMAGETW.bmp",
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"buildingsIcons": "HALLTOWR.DEF",
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@ -105,8 +105,7 @@
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"additionalProperties" : false,
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"required" : [
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"adventureMap", "buildingsIcons", "buildings", "creatures", "guildWindow", "names",
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"hallBackground", "hallSlots", "horde", "mageGuild", "moatDamage", "defaultTavern",
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"musicTheme", "siege", "structures", "townBackground", "warMachine"
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"hallBackground", "hallSlots", "horde", "mageGuild", "moatDamage", "defaultTavern", "tavernVideo", "guildBackground", "musicTheme", "siege", "structures", "townBackground", "warMachine"
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],
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"description": "town",
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"properties":{
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@ -168,6 +167,10 @@
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"minimum" : 0
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}
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},
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"tavernVideo" : {
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"type" : "string",
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"description" : "Video for tavern window"
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},
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"names" : {
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"type" : "array",
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"description" : "Names for towns on adventure map",
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@ -199,6 +202,12 @@
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"type":"string",
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"description": "Image with small view on town from mage guild"
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},
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"guildBackground": {
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"type":"string",
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"description": "Image with background of mage guild",
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"format" : "imageFile"
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},
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"hallBackground": {
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"type":"string",
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"description": "background image for town hall",
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@ -2283,6 +2283,8 @@ int CGTownInstance::dailyIncome() const
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ret+=1000;
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else if (hasBuilt(BuildingID::VILLAGE_HALL))
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ret+=500;
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if (hasBuilt(BuildingID::RESOURCE_SILO)&&(town->primaryRes==Res::GOLD))
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ret += 500;
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return ret;
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}
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bool CGTownInstance::hasFort() const
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@ -510,6 +510,17 @@ void CTownHandler::loadClientData(CTown &town, const JsonNode & source)
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info.guildWindow = source["guildWindow"].String();
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info.buildingsIcons = source["buildingsIcons"].String();
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//left for back compatibility - will be removed later
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if (source["guildBackground"].String() != "")
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info.guildBackground = source["guildBackground"].String();
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else
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info.guildBackground = "TPMAGE.bmp";
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if (source["tavernVideo"].String() != "")
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info.tavernVideo = source["tavernVideo"].String();
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else
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info.tavernVideo = "TAVERN.BIK";
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//end of legacy assignment
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info.advMapVillage = source["adventureMap"]["village"].String();
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info.advMapCastle = source["adventureMap"]["castle"].String();
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info.advMapCapitol = source["adventureMap"]["capitol"].String();
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@ -535,6 +546,8 @@ void CTownHandler::loadTown(CTown &town, const JsonNode & source)
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town.moatDamage = source["moatDamage"].Float();
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town.mageLevel = source["mageGuild"].Float();
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town.names = source["names"].convertTo<std::vector<std::string> >();
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@ -648,6 +661,7 @@ CFaction * CTownHandler::loadFromJson(const JsonNode &source, std::string identi
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faction->creatureBg120 = source["creatureBackground"]["120px"].String();
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faction->creatureBg130 = source["creatureBackground"]["130px"].String();
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faction->nativeTerrain = ETerrainType(vstd::find_pos(GameConstants::TERRAIN_NAMES,
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source["nativeTerrain"].String()));
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int alignment = vstd::find_pos(EAlignment::names, source["alignment"].String());
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@ -117,6 +117,8 @@ public:
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std::string creatureBg120;
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std::string creatureBg130;
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std::vector<SPuzzleInfo> puzzleMap;
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template <typename Handler> void serialize(Handler &h, const int version)
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@ -170,9 +172,10 @@ public:
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int icons[2][2];
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std::string iconSmall[2][2]; /// icon names used during loading
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std::string iconLarge[2][2];
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std::string tavernVideo;
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std::string musicTheme;
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std::string townBackground;
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std::string guildBackground;
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std::string guildWindow;
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std::string buildingsIcons;
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std::string hallBackground;
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@ -193,7 +196,7 @@ public:
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template <typename Handler> void serialize(Handler &h, const int version)
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{
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h & icons & iconSmall & iconLarge & musicTheme & townBackground & guildWindow & buildingsIcons & hallBackground;
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h & icons & iconSmall & iconLarge & tavernVideo & musicTheme & townBackground & guildBackground & guildWindow & buildingsIcons & hallBackground;
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h & advMapVillage & advMapCastle & advMapCapitol & hallSlots & structures;
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h & siegePrefix & siegePositions & siegeShooter;
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}
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@ -1339,6 +1339,7 @@ void CGameHandler::newTurn()
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}
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else
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{
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if (t->town->primaryRes != Res::GOLD)
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n.res[player][t->town->primaryRes] ++;
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}
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}
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