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Fixed potential thread races in Battle AI

This commit is contained in:
Ivan Savenko
2024-06-17 15:28:30 +00:00
parent f2d870e651
commit b7efa6c8cc
4 changed files with 26 additions and 37 deletions

View File

@@ -390,7 +390,7 @@ ReachabilityData BattleExchangeEvaluator::getExchangeUnits(
const AttackPossibility & ap,
uint8_t turn,
PotentialTargets & targets,
std::shared_ptr<HypotheticBattle> hb)
std::shared_ptr<HypotheticBattle> hb) const
{
ReachabilityData result;
@@ -402,7 +402,7 @@ ReachabilityData BattleExchangeEvaluator::getExchangeUnits(
for(auto hex : hexes)
{
vstd::concatenate(allReachableUnits, turn == 0 ? reachabilityMap[hex] : getOneTurnReachableUnits(turn, hex));
vstd::concatenate(allReachableUnits, turn == 0 ? reachabilityMap.at(hex) : getOneTurnReachableUnits(turn, hex));
}
vstd::removeDuplicates(allReachableUnits);
@@ -481,7 +481,7 @@ float BattleExchangeEvaluator::evaluateExchange(
uint8_t turn,
PotentialTargets & targets,
DamageCache & damageCache,
std::shared_ptr<HypotheticBattle> hb)
std::shared_ptr<HypotheticBattle> hb) const
{
BattleScore score = calculateExchange(ap, turn, targets, damageCache, hb);
@@ -502,7 +502,7 @@ BattleScore BattleExchangeEvaluator::calculateExchange(
uint8_t turn,
PotentialTargets & targets,
DamageCache & damageCache,
std::shared_ptr<HypotheticBattle> hb)
std::shared_ptr<HypotheticBattle> hb) const
{
#if BATTLE_TRACE_LEVEL>=1
logAi->trace("Battle exchange at %d", ap.attack.shooting ? ap.dest.hex : ap.from.hex);
@@ -613,7 +613,7 @@ BattleScore BattleExchangeEvaluator::calculateExchange(
}
else
{
auto reachable = exchangeBattle->battleGetUnitsIf([&](const battle::Unit * u) -> bool
auto reachable = exchangeBattle->battleGetUnitsIf([this, &exchangeBattle, &attacker](const battle::Unit * u) -> bool
{
if(u->unitSide() == attacker->unitSide())
return false;
@@ -621,7 +621,7 @@ BattleScore BattleExchangeEvaluator::calculateExchange(
if(!exchangeBattle->getForUpdate(u->unitId())->alive())
return false;
return vstd::contains_if(reachabilityMap[u->getPosition()], [&](const battle::Unit * other) -> bool
return vstd::contains_if(reachabilityMap.at(u->getPosition()), [&attacker](const battle::Unit * other) -> bool
{
return attacker->unitId() == other->unitId();
});
@@ -732,7 +732,7 @@ void BattleExchangeEvaluator::updateReachabilityMap(std::shared_ptr<HypotheticBa
}
}
std::vector<const battle::Unit *> BattleExchangeEvaluator::getOneTurnReachableUnits(uint8_t turn, BattleHex hex)
std::vector<const battle::Unit *> BattleExchangeEvaluator::getOneTurnReachableUnits(uint8_t turn, BattleHex hex) const
{
std::vector<const battle::Unit *> result;
@@ -756,13 +756,10 @@ std::vector<const battle::Unit *> BattleExchangeEvaluator::getOneTurnReachableUn
auto unitSpeed = unit->getMovementRange(turn);
auto radius = unitSpeed * (turn + 1);
ReachabilityInfo unitReachability = vstd::getOrCompute(
reachabilityCache,
unit->unitId(),
[&](ReachabilityInfo & data)
{
data = turnBattle.getReachability(unit);
});
auto reachabilityIter = reachabilityCache.find(unit->unitId());
assert(reachabilityIter != reachabilityCache.end()); // missing updateReachabilityMap call?
ReachabilityInfo unitReachability = reachabilityIter != reachabilityCache.end() ? reachabilityIter->second : turnBattle.getReachability(unit);
bool reachable = unitReachability.distances[hex] <= radius;