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Revert changing class structure
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@ -102,7 +102,7 @@ public:
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//TODO: what if Commander is not a part of creature set?
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//commander class is determined by its base creature
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bool alive;
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ui8 alive; //maybe change to bool when breaking save compatibility?
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ui8 level; //required only to count callbacks
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std::string name; // each Commander has different name
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std::vector <ui8> secondarySkills; //ID -> level
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