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Revert changing class structure

This commit is contained in:
Dydzio 2016-10-02 16:57:26 +02:00 committed by GitHub
parent 02e795d508
commit b84e680f57

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@ -102,7 +102,7 @@ public:
//TODO: what if Commander is not a part of creature set?
//commander class is determined by its base creature
bool alive;
ui8 alive; //maybe change to bool when breaking save compatibility?
ui8 level; //required only to count callbacks
std::string name; // each Commander has different name
std::vector <ui8> secondarySkills; //ID -> level