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mirror of https://github.com/vcmi/vcmi.git synced 2025-03-23 21:29:13 +02:00

Reduce includes in headers

This commit is contained in:
Ivan Savenko 2024-04-26 13:26:33 +03:00
parent 5010344df0
commit b8b42978b1
5 changed files with 5 additions and 1 deletions

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@ -11,6 +11,7 @@
#include "CGameHandler.h"
#include "CVCMIServer.h"
#include "TurnTimerHandler.h"
#include "ServerNetPackVisitors.h"
#include "ServerSpellCastEnvironment.h"
#include "battles/BattleProcessor.h"

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@ -14,7 +14,6 @@
#include "../lib/IGameCallback.h"
#include "../lib/LoadProgress.h"
#include "../lib/ScriptHandler.h"
#include "TurnTimerHandler.h"
VCMI_LIB_NAMESPACE_BEGIN
@ -49,6 +48,7 @@ class CBaseForGHApply;
class PlayerMessageProcessor;
class BattleProcessor;
class TurnOrderProcessor;
class TurnTimerHandler;
class QueriesProcessor;
class CObjectVisitQuery;

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@ -13,6 +13,7 @@
#include "BattleProcessor.h"
#include "../CGameHandler.h"
#include "../TurnTimerHandler.h"
#include "../../lib/CStack.h"
#include "../../lib/GameSettings.h"

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@ -11,6 +11,7 @@
#include "BattleResultProcessor.h"
#include "../CGameHandler.h"
#include "../TurnTimerHandler.h"
#include "../processors/HeroPoolProcessor.h"
#include "../queries/QueriesProcessor.h"
#include "../queries/BattleQueries.h"

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@ -12,6 +12,7 @@
#include "QueriesProcessor.h"
#include "../CGameHandler.h"
#include "../TurnTimerHandler.h"
#include "../../lib/mapObjects/MiscObjects.h"
#include "../../lib/mapObjects/CGHeroInstance.h"
#include "../../lib/networkPacks/PacksForServer.h"