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Fix crash on winning game by capturing town that is victory condition
without defeating all enemies first
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@@ -3518,8 +3518,6 @@ void CGameHandler::checkVictoryLossConditionsForPlayer(PlayerColor player)
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addStatistics(peg.statistic); // add last turn befor win / loss
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sendAndApply(peg);
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turnOrder->onPlayerEndsGame(player);
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if (victoryLossCheckResult.victory())
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{
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//one player won -> all enemies lost
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@@ -3547,6 +3545,9 @@ void CGameHandler::checkVictoryLossConditionsForPlayer(PlayerColor player)
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}
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else
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{
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// give turn to next player(s)
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turnOrder->onPlayerEndsGame(player);
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//copy heroes vector to avoid iterator invalidation as removal change PlayerState
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auto hlp = p->getHeroes();
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for (auto h : hlp) //eliminate heroes
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