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Fixed battle animation
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df34a2cc96
commit
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@ -291,8 +291,8 @@ std::array<SDL_Color, 8> CCreatureAnimation::genSpecialPalette()
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ret[0] = genShadow(0);
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ret[1] = genShadow(64);
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ret[2] = genShadow(128);
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ret[3] = genShadow(128);
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ret[2] = genShadow(128);//unused
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ret[3] = genShadow(128);//unused
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ret[4] = genShadow(128);
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ret[5] = genBorderColor(getBorderStrength(elapsedTime), border);
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ret[6] = addColors(genShadow(128), genBorderColor(getBorderStrength(elapsedTime), border));
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@ -412,7 +412,7 @@ inline void CCreatureAnimation::putPixelAt(SDL_Surface * dest, int X, int Y, siz
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template<int bpp>
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inline void CCreatureAnimation::putPixel(ui8 * dest, const SDL_Color & color, size_t index, const std::array<SDL_Color, 8> & special) const
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{
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if (index < 8)
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if((index <= 1) || (index >=4 && index < 8))
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{
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const SDL_Color & pal = special[index];
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ColorPutter<bpp, 0>::PutColor(dest, pal.r, pal.g, pal.b, pal.a);
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@ -247,6 +247,20 @@ public:
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}
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};
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enum class DefType : uint32_t
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{
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SPELL = 0x40,
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UNUSED_1 = 0x41,
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CREATURE = 0x42,
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MAP = 0x43,
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MAP_HERO = 0x44,
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TERRAIN = 0x45,
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CURSOR = 0x46,
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INTERFACE = 0x47,
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UNUSED_2 = 0x48,
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BATTLE_HERO = 0x49
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};
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static CFileCache animationCache;
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/*************************************************************************
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@ -262,6 +276,8 @@ CDefFile::CDefFile(std::string Name):
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data(nullptr),
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palette(nullptr)
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{
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#if 0
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static SDL_Color H3_ORIG_PALETTE[8] =
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{
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{ 0, 255, 255, SDL_ALPHA_OPAQUE},
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@ -273,6 +289,8 @@ CDefFile::CDefFile(std::string Name):
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{180, 0, 255, SDL_ALPHA_OPAQUE},
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{ 0, 255, 0, SDL_ALPHA_OPAQUE}
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};
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#endif // 0
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//First 8 colors in def palette used for transparency
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static SDL_Color H3Palette[8] =
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{
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@ -305,18 +323,54 @@ CDefFile::CDefFile(std::string Name):
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palette[i].b = data[it++];
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palette[i].a = SDL_ALPHA_OPAQUE;
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}
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if (type == 71 || type == 64)//Buttons/buildings don't have shadows\semi-transparency
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memset(palette.get(), 0, sizeof(SDL_Color)*2);
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else
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{
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//TODO: more accurate conversion
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memcpy(palette.get(), H3Palette, sizeof(SDL_Color)*2);
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for(int i = 2; i < 8; i++)
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{
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if(palette[i] == H3_ORIG_PALETTE[i])
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palette[i] = H3Palette[i];
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}
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switch(static_cast<DefType>(type))
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{
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case DefType::SPELL:
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palette[0] = H3Palette[0];
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break;
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case DefType::CREATURE:
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palette[0] = H3Palette[0];
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palette[1] = H3Palette[1];
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palette[4] = H3Palette[4];
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palette[5] = H3Palette[5];
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palette[6] = H3Palette[6];
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palette[7] = H3Palette[7];
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break;
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case DefType::MAP:
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palette[0] = H3Palette[0];
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palette[1] = H3Palette[1];
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palette[4] = H3Palette[4];
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//5 = owner flag, handled separately
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break;
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case DefType::MAP_HERO:
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palette[0] = H3Palette[0];
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palette[1] = H3Palette[1];
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palette[4] = H3Palette[4];
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//5 = owner flag, handled separately
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break;
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case DefType::TERRAIN:
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palette[0] = H3Palette[0];
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palette[1] = H3Palette[1];
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palette[2] = H3Palette[2];
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palette[3] = H3Palette[3];
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palette[4] = H3Palette[4];
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break;
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case DefType::CURSOR:
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palette[0] = H3Palette[0];
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break;
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case DefType::INTERFACE:
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palette[0] = H3Palette[0];
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palette[1] = H3Palette[1];
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palette[4] = H3Palette[4];
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break;
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case DefType::BATTLE_HERO:
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//TODO:
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logAnim->error("Unimplemented def type %d in %s", type, Name);
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break;
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default:
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logAnim->error("Unknown def type %d in %s", type, Name);
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break;
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}
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