mirror of
https://github.com/vcmi/vcmi.git
synced 2024-12-24 22:14:36 +02:00
Redesign map editor rendering
This commit is contained in:
parent
d03b75696a
commit
b9a660f6c3
@ -208,10 +208,11 @@ bool EditorObstaclePlacer::isInTheMap(const int3& tile)
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return map->isInTheMap(tile);
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}
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void EditorObstaclePlacer::placeObstacles(CRandomGenerator & rand)
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std::set<CGObjectInstance*> EditorObstaclePlacer::placeObstacles(CRandomGenerator & rand)
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{
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auto obstacles = createObstacles(rand);
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finalInsertion(map->getEditManager(), obstacles);
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return obstacles;
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}
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VCMI_LIB_NAMESPACE_END
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@ -67,10 +67,10 @@ public:
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bool isInTheMap(const int3& tile) override;
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void placeObstacles(CRandomGenerator& rand);
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std::set<CGObjectInstance*> placeObstacles(CRandomGenerator& rand);
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private:
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CMap* map;
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};
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VCMI_LIB_NAMESPACE_END
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VCMI_LIB_NAMESPACE_END
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@ -1095,9 +1095,7 @@ void MainWindow::on_actionUpdate_appearance_triggered()
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}
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app = templates.front();
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}
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auto tiles = controller.mapHandler()->getTilesUnderObject(obj);
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obj->appearance = app;
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controller.mapHandler()->invalidate(tiles);
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controller.mapHandler()->invalidate(obj);
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controller.scene(mapLevel)->selectionObjectsView.deselectObject(obj);
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}
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@ -350,10 +350,10 @@ void MapController::commitObjectErase(int level)
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return;
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}
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for (auto obj : selectedObjects)
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for (auto & obj : selectedObjects)
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{
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//invalidate tiles under objects
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_mapHandler->invalidate(_mapHandler->getTilesUnderObject(obj));
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_mapHandler->removeObject(obj);
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_scenes[level]->objectsView.setDirty(obj);
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}
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@ -454,14 +454,16 @@ void MapController::commitObstacleFill(int level)
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for(auto & sel : _obstaclePainters)
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{
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sel.second->placeObstacles(CRandomGenerator::getDefault());
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for(auto * o : sel.second->placeObstacles(CRandomGenerator::getDefault()))
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{
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_mapHandler->invalidate(o);
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_scenes[level]->objectsView.setDirty(o);
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}
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}
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_mapHandler->invalidateObjects();
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_scenes[level]->selectionTerrainView.clear();
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_scenes[level]->selectionTerrainView.draw();
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_scenes[level]->objectsView.draw(false); //TODO: enable smart invalidation (setDirty)
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_scenes[level]->objectsView.draw();
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_scenes[level]->passabilityView.update();
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_miniscenes[level]->updateViews();
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@ -500,10 +502,8 @@ void MapController::commitObjectShift(int level)
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pos.z = level;
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pos.x += shift.x(); pos.y += shift.y();
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auto prevPositions = _mapHandler->getTilesUnderObject(obj);
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_scenes[level]->objectsView.setDirty(obj); //set dirty before movement
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_map->getEditManager()->moveObject(obj, pos);
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_mapHandler->invalidate(prevPositions);
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_mapHandler->invalidate(obj);
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}
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}
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@ -25,14 +25,14 @@
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const int tileSize = 32;
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static bool objectBlitOrderSorter(const TileObject & a, const TileObject & b)
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static bool objectBlitOrderSorter(const ObjectRect & a, const ObjectRect & b)
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{
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return MapHandler::compareObjectBlitOrder(a.obj, b.obj);
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}
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int MapHandler::index(int x, int y, int z) const
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{
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return z * (sizes.x * sizes.y) + y * sizes.x + x;
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return z * (map->width * map->height) + y * map->width + x;
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}
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int MapHandler::index(const int3 & p) const
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@ -48,14 +48,7 @@ MapHandler::MapHandler()
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void MapHandler::reset(const CMap * Map)
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{
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ttiles.clear();
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map = Map;
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//sizes of terrain
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sizes.x = map->width;
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sizes.y = map->height;
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sizes.z = map->twoLevel ? 2 : 1;
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initObjectRects();
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logGlobal->info("\tMaking object rects");
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}
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@ -176,67 +169,101 @@ void setPlayerColor(QImage * sur, PlayerColor player)
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logGlobal->warn("Warning, setPlayerColor called on not 8bpp surface!");
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}
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void MapHandler::initObjectRects()
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std::shared_ptr<QImage> MapHandler::getObjectImage(const CGObjectInstance * obj)
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{
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ttiles.resize(sizes.x * sizes.y * sizes.z);
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//initializing objects / rects
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for(const CGObjectInstance * elem : map->objects)
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if( !obj
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|| (obj->ID==Obj::HERO && static_cast<const CGHeroInstance*>(obj)->inTownGarrison) //garrisoned hero
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|| (obj->ID==Obj::BOAT && static_cast<const CGBoat*>(obj)->hero)) //boat with hero (hero graphics is used)
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{
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CGObjectInstance *obj = const_cast<CGObjectInstance *>(elem);
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if( !obj
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|| (obj->ID==Obj::HERO && static_cast<const CGHeroInstance*>(obj)->inTownGarrison) //garrisoned hero
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|| (obj->ID==Obj::BOAT && static_cast<const CGBoat*>(obj)->hero)) //boat with hero (hero graphics is used)
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return nullptr;
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}
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std::shared_ptr<Animation> animation = graphics->getAnimation(obj);
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//no animation at all
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if(!animation)
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return nullptr;
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//empty animation
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if(animation->size(0) == 0)
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return nullptr;
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auto image = animation->getImage(0, obj->ID == Obj::HERO ? 2 : 0);
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if(!image)
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{
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//workaround for prisons
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image = animation->getImage(0, 0);
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}
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return image;
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}
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std::set<int3> MapHandler::removeObject(const CGObjectInstance *object)
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{
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std::set<int3> result = tilesCache[object];
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for(auto & t : result)
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{
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auto & objects = getObjects(t);
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for(auto iter = objects.begin(); iter != objects.end(); ++iter)
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{
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continue;
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}
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std::shared_ptr<Animation> animation = graphics->getAnimation(obj);
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//no animation at all
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if(!animation)
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continue;
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//empty animation
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if(animation->size(0) == 0)
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continue;
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auto image = animation->getImage(0, obj->ID == Obj::HERO ? 2 : 0);
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if(!image)
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{
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//workaround for prisons
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image = animation->getImage(0, 0);
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if(!image)
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continue;
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}
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for(int fx=0; fx < obj->getWidth(); ++fx)
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{
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for(int fy=0; fy < obj->getHeight(); ++fy)
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if(iter->obj == object)
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{
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int3 currTile(obj->pos.x - fx, obj->pos.y - fy, obj->pos.z);
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QRect cr(image->width() - fx * tileSize - tileSize,
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image->height() - fy * tileSize - tileSize,
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image->width(),
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image->height());
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TileObject toAdd(obj, cr);
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if( map->isInTheMap(currTile) && // within map
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cr.x() + cr.width() > 0 && // image has data on this tile
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cr.y() + cr.height() > 0)
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{
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ttiles[index(currTile)].push_back(toAdd);
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}
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objects.erase(iter);
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break;
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}
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}
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}
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for(auto & tt : ttiles)
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tilesCache.erase(object);
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return result;
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}
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std::set<int3> MapHandler::addObject(const CGObjectInstance * object)
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{
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auto image = getObjectImage(object);
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if(!image)
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return std::set<int3>{};
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for(int fx = 0; fx < object->getWidth(); ++fx)
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{
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stable_sort(tt.begin(), tt.end(), objectBlitOrderSorter);
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for(int fy = 0; fy < object->getHeight(); ++fy)
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{
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int3 currTile(object->pos.x - fx, object->pos.y - fy, object->pos.z);
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QRect cr(image->width() - fx * tileSize - tileSize,
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image->height() - fy * tileSize - tileSize,
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tileSize,
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tileSize);
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if( map->isInTheMap(currTile) && // within map
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cr.x() + cr.width() > 0 && // image has data on this tile
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cr.y() + cr.height() > 0)
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{
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getObjects(currTile).emplace_back(object, cr);
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tilesCache[object].insert(currTile);
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}
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}
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}
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return tilesCache[object];
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}
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void MapHandler::initObjectRects()
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{
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tileObjects.clear();
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tilesCache.clear();
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if(!map)
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return;
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tileObjects.resize(map->width * map->height * (map->twoLevel ? 2 : 1));
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//initializing objects / rects
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for(const CGObjectInstance * elem : map->objects)
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{
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addObject(elem);
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}
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for(auto & tt : tileObjects)
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stable_sort(tt.begin(), tt.end(), objectBlitOrderSorter);
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}
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bool MapHandler::compareObjectBlitOrder(const CGObjectInstance * a, const CGObjectInstance * b)
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@ -265,13 +292,13 @@ bool MapHandler::compareObjectBlitOrder(const CGObjectInstance * a, const CGObje
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return false;
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}
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TileObject::TileObject(CGObjectInstance * obj_, QRect rect_)
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ObjectRect::ObjectRect(const CGObjectInstance * obj_, QRect rect_)
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: obj(obj_),
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rect(rect_)
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{
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}
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TileObject::~TileObject()
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ObjectRect::~ObjectRect()
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{
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}
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@ -295,31 +322,36 @@ std::shared_ptr<QImage> MapHandler::findFlagBitmapInternal(std::shared_ptr<Anima
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return animation->getImage((anim / 4) % groupSize, group);
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}
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MapHandler::AnimBitmapHolder MapHandler::findObjectBitmap(const CGObjectInstance * obj, int anim, int group) const
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MapHandler::BitmapHolder MapHandler::findObjectBitmap(const CGObjectInstance * obj, int anim, int group) const
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{
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if(!obj)
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return MapHandler::AnimBitmapHolder();
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return MapHandler::BitmapHolder();
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// normal object
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std::shared_ptr<Animation> animation = graphics->getAnimation(obj);
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size_t groupSize = animation->size(group);
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if(groupSize == 0)
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return MapHandler::AnimBitmapHolder();
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return MapHandler::BitmapHolder();
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animation->playerColored(obj->tempOwner);
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auto bitmap = animation->getImage(anim % groupSize, group);
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if(!bitmap)
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return MapHandler::AnimBitmapHolder();
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return MapHandler::BitmapHolder();
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setPlayerColor(bitmap.get(), obj->tempOwner);
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return MapHandler::AnimBitmapHolder(bitmap);
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return MapHandler::BitmapHolder(bitmap);
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}
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std::vector<TileObject> & MapHandler::getObjects(int x, int y, int z)
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std::vector<ObjectRect> & MapHandler::getObjects(const int3 & tile)
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{
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return ttiles[index(x, y, z)];
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return tileObjects[index(tile)];
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}
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std::vector<ObjectRect> & MapHandler::getObjects(int x, int y, int z)
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{
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return tileObjects[index(x, y, z)];
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}
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void MapHandler::drawObjects(QPainter & painter, int x, int y, int z, const std::set<const CGObjectInstance *> & locked)
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@ -364,36 +396,6 @@ void MapHandler::drawObjects(QPainter & painter, int x, int y, int z, const std:
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}
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}
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void MapHandler::drawObject(QPainter & painter, const TileObject & object)
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{
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const CGObjectInstance * obj = object.obj;
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if (!obj)
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{
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logGlobal->error("Stray map object that isn't fading");
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return;
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}
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uint8_t animationFrame = 0;
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auto objData = findObjectBitmap(obj, animationFrame, obj->ID == Obj::HERO ? 2 : 0);
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if(obj->ID == Obj::HERO && obj->tempOwner.isValidPlayer())
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objData.flagBitmap = findFlagBitmap(dynamic_cast<const CGHeroInstance*>(obj), 0, obj->tempOwner, 0);
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if (objData.objBitmap)
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{
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auto pos = obj->getPosition();
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painter.drawImage(pos.x * tileSize - object.rect.x(), pos.y * tileSize - object.rect.y(), *objData.objBitmap);
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if (objData.flagBitmap)
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{
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if(object.rect.x() == pos.x && object.rect.y() == pos.y)
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painter.drawImage(pos.x * tileSize - object.rect.x(), pos.y * tileSize - object.rect.y(), *objData.flagBitmap);
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}
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}
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}
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void MapHandler::drawObjectAt(QPainter & painter, const CGObjectInstance * obj, int x, int y)
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{
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if (!obj)
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@ -410,10 +412,10 @@ void MapHandler::drawObjectAt(QPainter & painter, const CGObjectInstance * obj,
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if (objData.objBitmap)
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{
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painter.drawImage(QPoint((x + 1) * 32 - objData.objBitmap->width(), (y + 1) * 32 - objData.objBitmap->height()), *objData.objBitmap);
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painter.drawImage(QPoint((x + 1) * tileSize - objData.objBitmap->width(), (y + 1) * tileSize - objData.objBitmap->height()), *objData.objBitmap);
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if (objData.flagBitmap)
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painter.drawImage(QPoint((x + 1) * 32 - objData.objBitmap->width(), (y + 1) * 32 - objData.objBitmap->height()), *objData.flagBitmap);
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painter.drawImage(QPoint((x + 1) * tileSize - objData.objBitmap->width(), (y + 1) * tileSize - objData.objBitmap->height()), *objData.flagBitmap);
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}
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}
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@ -450,107 +452,19 @@ void MapHandler::drawMinimapTile(QPainter & painter, int x, int y, int z)
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painter.drawPoint(x, y);
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}
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void MapHandler::invalidate(int x, int y, int z)
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std::set<int3> MapHandler::invalidate(const CGObjectInstance * obj)
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{
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auto & objects = getObjects(x, y, z);
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auto t1 = removeObject(obj);
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auto t2 = addObject(obj);
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t1.insert(t2.begin(), t2.end());
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for(auto obj = objects.begin(); obj != objects.end();)
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{
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//object was removed
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if(std::find(map->objects.begin(), map->objects.end(), obj->obj) == map->objects.end())
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{
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obj = objects.erase(obj);
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continue;
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}
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//object was moved
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auto & pos = obj->obj->pos;
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if(pos.z != z || pos.x < x || pos.y < y || pos.x - obj->obj->getWidth() >= x || pos.y - obj->obj->getHeight() >= y)
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{
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obj = objects.erase(obj);
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continue;
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}
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++obj;
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}
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for(auto & tt : t2)
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stable_sort(tileObjects[index(tt)].begin(), tileObjects[index(tt)].end(), objectBlitOrderSorter);
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stable_sort(objects.begin(), objects.end(), objectBlitOrderSorter);
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}
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void MapHandler::invalidate(CGObjectInstance * obj)
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{
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std::shared_ptr<Animation> animation = graphics->getAnimation(obj);
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//no animation at all or empty animation
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if(!animation || animation->size(0) == 0)
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return;
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auto image = animation->getImage(0, obj->ID == Obj::HERO ? 2 : 0);
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if(!image)
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return;
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for(int fx=0; fx < obj->getWidth(); ++fx)
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{
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for(int fy=0; fy < obj->getHeight(); ++fy)
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{
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//object presented on the tile
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int3 currTile(obj->pos.x - fx, obj->pos.y - fy, obj->pos.z);
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QRect cr(image->width() - fx * tileSize - tileSize, image->height() - fy * tileSize - tileSize, image->width(), image->height());
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if( map->isInTheMap(currTile) && // within map
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cr.x() + cr.width() > 0 && // image has data on this tile
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cr.y() + cr.height() > 0)
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{
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auto & objects = ttiles[index(currTile)];
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bool found = false;
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for(auto & o : objects)
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{
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if(o.obj == obj)
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{
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o.rect = cr;
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found = true;
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break;
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}
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}
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if(!found)
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objects.emplace_back(obj, cr);
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stable_sort(objects.begin(), objects.end(), objectBlitOrderSorter);
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}
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}
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}
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}
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std::vector<int3> MapHandler::getTilesUnderObject(CGObjectInstance * obj) const
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{
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std::vector<int3> result;
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for(int fx=0; fx < obj->getWidth(); ++fx)
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{
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for(int fy=0; fy < obj->getHeight(); ++fy)
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{
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//object presented on the tile
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int3 currTile(obj->pos.x - fx, obj->pos.y - fy, obj->pos.z);
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if(map->isInTheMap(currTile)) // within map
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{
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result.push_back(currTile);
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}
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}
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}
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return result;
|
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return t1;
|
||||
}
|
||||
|
||||
void MapHandler::invalidateObjects()
|
||||
{
|
||||
for(auto obj : map->objects)
|
||||
{
|
||||
invalidate(obj);
|
||||
}
|
||||
}
|
||||
|
||||
void MapHandler::invalidate(const std::vector<int3> & tiles)
|
||||
{
|
||||
for(auto & currTile : tiles)
|
||||
{
|
||||
invalidate(currTile.x, currTile.y, currTile.z);
|
||||
}
|
||||
initObjectRects();
|
||||
}
|
||||
|
@ -29,26 +29,26 @@ class PlayerColor;
|
||||
|
||||
VCMI_LIB_NAMESPACE_END
|
||||
|
||||
struct TileObject
|
||||
struct ObjectRect
|
||||
{
|
||||
CGObjectInstance *obj;
|
||||
const CGObjectInstance * obj;
|
||||
QRect rect;
|
||||
|
||||
TileObject(CGObjectInstance *obj_, QRect rect_);
|
||||
~TileObject();
|
||||
ObjectRect(const CGObjectInstance * obj_, QRect rect_);
|
||||
~ObjectRect();
|
||||
};
|
||||
|
||||
using TileObjects = std::vector<TileObject>; //pointers to objects being on this tile with rects to be easier to blit this tile on screen
|
||||
using TileObjects = std::vector<ObjectRect>; //pointers to objects being on this tile with rects to be easier to blit this tile on screen
|
||||
|
||||
class MapHandler
|
||||
{
|
||||
public:
|
||||
struct AnimBitmapHolder
|
||||
struct BitmapHolder
|
||||
{
|
||||
std::shared_ptr<QImage> objBitmap; // main object bitmap
|
||||
std::shared_ptr<QImage> flagBitmap; // flag bitmap for the object (probably only for heroes and boats with heroes)
|
||||
|
||||
AnimBitmapHolder(std::shared_ptr<QImage> objBitmap_ = nullptr, std::shared_ptr<QImage> flagBitmap_ = nullptr)
|
||||
BitmapHolder(std::shared_ptr<QImage> objBitmap_ = nullptr, std::shared_ptr<QImage> flagBitmap_ = nullptr)
|
||||
: objBitmap(objBitmap_),
|
||||
flagBitmap(flagBitmap_)
|
||||
{}
|
||||
@ -61,7 +61,7 @@ private:
|
||||
|
||||
std::shared_ptr<QImage> findFlagBitmapInternal(std::shared_ptr<Animation> animation, int anim, int group, ui8 dir, bool moving) const;
|
||||
std::shared_ptr<QImage> findFlagBitmap(const CGHeroInstance * obj, int anim, const PlayerColor color, int group) const;
|
||||
AnimBitmapHolder findObjectBitmap(const CGObjectInstance * obj, int anim, int group = 0) const;
|
||||
BitmapHolder findObjectBitmap(const CGObjectInstance * obj, int anim, int group = 0) const;
|
||||
|
||||
//FIXME: unique_ptr should be enough, but fails to compile in MSVS 2013
|
||||
typedef std::map<std::string, std::shared_ptr<Animation>> TFlippedAnimations; //[type, rotation]
|
||||
@ -76,28 +76,22 @@ private:
|
||||
TFlippedAnimations riverAnimations;//[river type, rotation]
|
||||
TFlippedCache riverImages;//[river type, view type, rotation]
|
||||
|
||||
std::vector<TileObjects> ttiles; //informations about map tiles
|
||||
int3 sizes; //map size (x = width, y = height, z = number of levels)
|
||||
const CMap * map;
|
||||
|
||||
enum class EMapCacheType : char
|
||||
{
|
||||
TERRAIN, OBJECTS, ROADS, RIVERS, FOW, HEROES, HERO_FLAGS, FRAME, AFTER_LAST
|
||||
};
|
||||
std::vector<TileObjects> tileObjects; //informations about map tiles
|
||||
std::map<const CGObjectInstance *, std::set<int3>> tilesCache; //set of tiles beloging to object
|
||||
|
||||
const CMap * map = nullptr;
|
||||
|
||||
void initObjectRects();
|
||||
void initTerrainGraphics();
|
||||
QRgb getTileColor(int x, int y, int z);
|
||||
|
||||
QPolygon lockBitMask;
|
||||
|
||||
std::shared_ptr<QImage> getObjectImage(const CGObjectInstance * obj);
|
||||
|
||||
public:
|
||||
MapHandler();
|
||||
~MapHandler() = default;
|
||||
|
||||
void reset(const CMap * Map);
|
||||
|
||||
void updateWater();
|
||||
|
||||
void drawTerrainTile(QPainter & painter, int x, int y, int z);
|
||||
/// draws a river segment on current tile
|
||||
@ -105,17 +99,21 @@ public:
|
||||
/// draws a road segment on current tile
|
||||
void drawRoad(QPainter & painter, int x, int y, int z);
|
||||
|
||||
void invalidate(int x, int y, int z); //invalidates all objects in particular tile
|
||||
void invalidate(CGObjectInstance *); //invalidates object rects
|
||||
void invalidate(const std::vector<int3> &); //invalidates all tiles
|
||||
std::set<int3> invalidate(const CGObjectInstance *); //invalidates object rects
|
||||
void invalidateObjects(); //invalidates all objects on the map
|
||||
std::vector<int3> getTilesUnderObject(CGObjectInstance *) const;
|
||||
const std::set<int3> & getTilesUnderObject(const CGObjectInstance *) const;
|
||||
|
||||
//get objects at position
|
||||
std::vector<ObjectRect> & getObjects(const int3 & tile);
|
||||
std::vector<ObjectRect> & getObjects(int x, int y, int z);
|
||||
|
||||
//returns set of tiles to draw
|
||||
std::set<int3> removeObject(const CGObjectInstance * object);
|
||||
std::set<int3> addObject(const CGObjectInstance * object);
|
||||
|
||||
/// draws all objects on current tile (higher-level logic, unlike other draw*** methods)
|
||||
void drawObjects(QPainter & painter, int x, int y, int z, const std::set<const CGObjectInstance *> & locked);
|
||||
void drawObject(QPainter & painter, const TileObject & object);
|
||||
void drawObjectAt(QPainter & painter, const CGObjectInstance * object, int x, int y);
|
||||
std::vector<TileObject> & getObjects(int x, int y, int z);
|
||||
|
||||
void drawMinimapTile(QPainter & painter, int x, int y, int z);
|
||||
|
||||
|
@ -518,7 +518,7 @@ CGObjectInstance * SelectionObjectsLayer::selectObjectAt(int x, int y, const CGO
|
||||
|
||||
if(object.obj->visitableAt(x, y))
|
||||
{
|
||||
return object.obj;
|
||||
return const_cast<CGObjectInstance*>(object.obj);
|
||||
}
|
||||
}
|
||||
|
||||
@ -530,7 +530,7 @@ CGObjectInstance * SelectionObjectsLayer::selectObjectAt(int x, int y, const CGO
|
||||
|
||||
if(object.obj->blockingAt(x, y))
|
||||
{
|
||||
return object.obj;
|
||||
return const_cast<CGObjectInstance*>(object.obj);
|
||||
}
|
||||
}
|
||||
|
||||
@ -542,7 +542,7 @@ CGObjectInstance * SelectionObjectsLayer::selectObjectAt(int x, int y, const CGO
|
||||
|
||||
if(object.obj->coveringAt(x, y))
|
||||
{
|
||||
return object.obj;
|
||||
return const_cast<CGObjectInstance*>(object.obj);
|
||||
}
|
||||
}
|
||||
|
||||
@ -568,7 +568,7 @@ void SelectionObjectsLayer::selectObjects(int x1, int y1, int x2, int y2)
|
||||
{
|
||||
for(auto & o : handler->getObjects(i, j, scene->level))
|
||||
if(!lockedObjects.count(o.obj))
|
||||
selectObject(o.obj, false); //do not inform about each object added
|
||||
selectObject(const_cast<CGObjectInstance*>(o.obj), false); //do not inform about each object added
|
||||
}
|
||||
}
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user