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Redesign map editor rendering
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@ -350,10 +350,10 @@ void MapController::commitObjectErase(int level)
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return;
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}
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for (auto obj : selectedObjects)
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for (auto & obj : selectedObjects)
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{
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//invalidate tiles under objects
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_mapHandler->invalidate(_mapHandler->getTilesUnderObject(obj));
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_mapHandler->removeObject(obj);
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_scenes[level]->objectsView.setDirty(obj);
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}
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@ -454,14 +454,16 @@ void MapController::commitObstacleFill(int level)
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for(auto & sel : _obstaclePainters)
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{
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sel.second->placeObstacles(CRandomGenerator::getDefault());
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for(auto * o : sel.second->placeObstacles(CRandomGenerator::getDefault()))
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{
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_mapHandler->invalidate(o);
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_scenes[level]->objectsView.setDirty(o);
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}
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}
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_mapHandler->invalidateObjects();
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_scenes[level]->selectionTerrainView.clear();
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_scenes[level]->selectionTerrainView.draw();
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_scenes[level]->objectsView.draw(false); //TODO: enable smart invalidation (setDirty)
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_scenes[level]->objectsView.draw();
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_scenes[level]->passabilityView.update();
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_miniscenes[level]->updateViews();
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@ -500,10 +502,8 @@ void MapController::commitObjectShift(int level)
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pos.z = level;
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pos.x += shift.x(); pos.y += shift.y();
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auto prevPositions = _mapHandler->getTilesUnderObject(obj);
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_scenes[level]->objectsView.setDirty(obj); //set dirty before movement
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_map->getEditManager()->moveObject(obj, pos);
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_mapHandler->invalidate(prevPositions);
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_mapHandler->invalidate(obj);
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}
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}
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