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mirror of https://github.com/vcmi/vcmi.git synced 2025-06-15 00:05:02 +02:00

Redesign map editor rendering

This commit is contained in:
nordsoft
2023-10-20 01:25:06 +02:00
parent d03b75696a
commit b9a660f6c3
7 changed files with 151 additions and 240 deletions

View File

@ -350,10 +350,10 @@ void MapController::commitObjectErase(int level)
return;
}
for (auto obj : selectedObjects)
for (auto & obj : selectedObjects)
{
//invalidate tiles under objects
_mapHandler->invalidate(_mapHandler->getTilesUnderObject(obj));
_mapHandler->removeObject(obj);
_scenes[level]->objectsView.setDirty(obj);
}
@ -454,14 +454,16 @@ void MapController::commitObstacleFill(int level)
for(auto & sel : _obstaclePainters)
{
sel.second->placeObstacles(CRandomGenerator::getDefault());
for(auto * o : sel.second->placeObstacles(CRandomGenerator::getDefault()))
{
_mapHandler->invalidate(o);
_scenes[level]->objectsView.setDirty(o);
}
}
_mapHandler->invalidateObjects();
_scenes[level]->selectionTerrainView.clear();
_scenes[level]->selectionTerrainView.draw();
_scenes[level]->objectsView.draw(false); //TODO: enable smart invalidation (setDirty)
_scenes[level]->objectsView.draw();
_scenes[level]->passabilityView.update();
_miniscenes[level]->updateViews();
@ -500,10 +502,8 @@ void MapController::commitObjectShift(int level)
pos.z = level;
pos.x += shift.x(); pos.y += shift.y();
auto prevPositions = _mapHandler->getTilesUnderObject(obj);
_scenes[level]->objectsView.setDirty(obj); //set dirty before movement
_map->getEditManager()->moveObject(obj, pos);
_mapHandler->invalidate(prevPositions);
_mapHandler->invalidate(obj);
}
}