mirror of
https://github.com/vcmi/vcmi.git
synced 2025-07-01 00:45:26 +02:00
Redesign map editor rendering
This commit is contained in:
@ -25,14 +25,14 @@
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const int tileSize = 32;
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static bool objectBlitOrderSorter(const TileObject & a, const TileObject & b)
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static bool objectBlitOrderSorter(const ObjectRect & a, const ObjectRect & b)
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{
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return MapHandler::compareObjectBlitOrder(a.obj, b.obj);
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}
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int MapHandler::index(int x, int y, int z) const
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{
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return z * (sizes.x * sizes.y) + y * sizes.x + x;
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return z * (map->width * map->height) + y * map->width + x;
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}
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int MapHandler::index(const int3 & p) const
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@ -48,14 +48,7 @@ MapHandler::MapHandler()
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void MapHandler::reset(const CMap * Map)
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{
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ttiles.clear();
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map = Map;
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//sizes of terrain
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sizes.x = map->width;
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sizes.y = map->height;
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sizes.z = map->twoLevel ? 2 : 1;
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initObjectRects();
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logGlobal->info("\tMaking object rects");
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}
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@ -176,67 +169,101 @@ void setPlayerColor(QImage * sur, PlayerColor player)
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logGlobal->warn("Warning, setPlayerColor called on not 8bpp surface!");
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}
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void MapHandler::initObjectRects()
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std::shared_ptr<QImage> MapHandler::getObjectImage(const CGObjectInstance * obj)
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{
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ttiles.resize(sizes.x * sizes.y * sizes.z);
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//initializing objects / rects
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for(const CGObjectInstance * elem : map->objects)
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if( !obj
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|| (obj->ID==Obj::HERO && static_cast<const CGHeroInstance*>(obj)->inTownGarrison) //garrisoned hero
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|| (obj->ID==Obj::BOAT && static_cast<const CGBoat*>(obj)->hero)) //boat with hero (hero graphics is used)
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{
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CGObjectInstance *obj = const_cast<CGObjectInstance *>(elem);
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if( !obj
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|| (obj->ID==Obj::HERO && static_cast<const CGHeroInstance*>(obj)->inTownGarrison) //garrisoned hero
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|| (obj->ID==Obj::BOAT && static_cast<const CGBoat*>(obj)->hero)) //boat with hero (hero graphics is used)
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return nullptr;
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}
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std::shared_ptr<Animation> animation = graphics->getAnimation(obj);
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//no animation at all
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if(!animation)
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return nullptr;
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//empty animation
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if(animation->size(0) == 0)
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return nullptr;
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auto image = animation->getImage(0, obj->ID == Obj::HERO ? 2 : 0);
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if(!image)
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{
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//workaround for prisons
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image = animation->getImage(0, 0);
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}
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return image;
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}
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std::set<int3> MapHandler::removeObject(const CGObjectInstance *object)
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{
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std::set<int3> result = tilesCache[object];
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for(auto & t : result)
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{
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auto & objects = getObjects(t);
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for(auto iter = objects.begin(); iter != objects.end(); ++iter)
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{
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continue;
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}
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std::shared_ptr<Animation> animation = graphics->getAnimation(obj);
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//no animation at all
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if(!animation)
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continue;
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//empty animation
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if(animation->size(0) == 0)
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continue;
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auto image = animation->getImage(0, obj->ID == Obj::HERO ? 2 : 0);
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if(!image)
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{
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//workaround for prisons
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image = animation->getImage(0, 0);
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if(!image)
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continue;
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}
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for(int fx=0; fx < obj->getWidth(); ++fx)
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{
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for(int fy=0; fy < obj->getHeight(); ++fy)
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if(iter->obj == object)
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{
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int3 currTile(obj->pos.x - fx, obj->pos.y - fy, obj->pos.z);
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QRect cr(image->width() - fx * tileSize - tileSize,
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image->height() - fy * tileSize - tileSize,
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image->width(),
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image->height());
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TileObject toAdd(obj, cr);
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if( map->isInTheMap(currTile) && // within map
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cr.x() + cr.width() > 0 && // image has data on this tile
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cr.y() + cr.height() > 0)
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{
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ttiles[index(currTile)].push_back(toAdd);
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}
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objects.erase(iter);
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break;
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}
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}
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}
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for(auto & tt : ttiles)
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tilesCache.erase(object);
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return result;
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}
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std::set<int3> MapHandler::addObject(const CGObjectInstance * object)
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{
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auto image = getObjectImage(object);
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if(!image)
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return std::set<int3>{};
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for(int fx = 0; fx < object->getWidth(); ++fx)
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{
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stable_sort(tt.begin(), tt.end(), objectBlitOrderSorter);
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for(int fy = 0; fy < object->getHeight(); ++fy)
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{
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int3 currTile(object->pos.x - fx, object->pos.y - fy, object->pos.z);
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QRect cr(image->width() - fx * tileSize - tileSize,
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image->height() - fy * tileSize - tileSize,
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tileSize,
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tileSize);
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if( map->isInTheMap(currTile) && // within map
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cr.x() + cr.width() > 0 && // image has data on this tile
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cr.y() + cr.height() > 0)
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{
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getObjects(currTile).emplace_back(object, cr);
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tilesCache[object].insert(currTile);
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}
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}
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}
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return tilesCache[object];
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}
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void MapHandler::initObjectRects()
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{
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tileObjects.clear();
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tilesCache.clear();
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if(!map)
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return;
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tileObjects.resize(map->width * map->height * (map->twoLevel ? 2 : 1));
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//initializing objects / rects
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for(const CGObjectInstance * elem : map->objects)
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{
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addObject(elem);
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}
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for(auto & tt : tileObjects)
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stable_sort(tt.begin(), tt.end(), objectBlitOrderSorter);
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}
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bool MapHandler::compareObjectBlitOrder(const CGObjectInstance * a, const CGObjectInstance * b)
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@ -265,13 +292,13 @@ bool MapHandler::compareObjectBlitOrder(const CGObjectInstance * a, const CGObje
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return false;
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}
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TileObject::TileObject(CGObjectInstance * obj_, QRect rect_)
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ObjectRect::ObjectRect(const CGObjectInstance * obj_, QRect rect_)
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: obj(obj_),
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rect(rect_)
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{
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}
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TileObject::~TileObject()
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ObjectRect::~ObjectRect()
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{
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}
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@ -295,31 +322,36 @@ std::shared_ptr<QImage> MapHandler::findFlagBitmapInternal(std::shared_ptr<Anima
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return animation->getImage((anim / 4) % groupSize, group);
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}
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MapHandler::AnimBitmapHolder MapHandler::findObjectBitmap(const CGObjectInstance * obj, int anim, int group) const
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MapHandler::BitmapHolder MapHandler::findObjectBitmap(const CGObjectInstance * obj, int anim, int group) const
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{
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if(!obj)
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return MapHandler::AnimBitmapHolder();
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return MapHandler::BitmapHolder();
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// normal object
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std::shared_ptr<Animation> animation = graphics->getAnimation(obj);
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size_t groupSize = animation->size(group);
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if(groupSize == 0)
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return MapHandler::AnimBitmapHolder();
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return MapHandler::BitmapHolder();
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animation->playerColored(obj->tempOwner);
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auto bitmap = animation->getImage(anim % groupSize, group);
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if(!bitmap)
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return MapHandler::AnimBitmapHolder();
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return MapHandler::BitmapHolder();
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setPlayerColor(bitmap.get(), obj->tempOwner);
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return MapHandler::AnimBitmapHolder(bitmap);
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return MapHandler::BitmapHolder(bitmap);
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}
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std::vector<TileObject> & MapHandler::getObjects(int x, int y, int z)
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std::vector<ObjectRect> & MapHandler::getObjects(const int3 & tile)
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{
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return ttiles[index(x, y, z)];
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return tileObjects[index(tile)];
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}
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std::vector<ObjectRect> & MapHandler::getObjects(int x, int y, int z)
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{
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return tileObjects[index(x, y, z)];
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}
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void MapHandler::drawObjects(QPainter & painter, int x, int y, int z, const std::set<const CGObjectInstance *> & locked)
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@ -364,36 +396,6 @@ void MapHandler::drawObjects(QPainter & painter, int x, int y, int z, const std:
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}
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}
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void MapHandler::drawObject(QPainter & painter, const TileObject & object)
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{
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const CGObjectInstance * obj = object.obj;
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if (!obj)
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{
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logGlobal->error("Stray map object that isn't fading");
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return;
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}
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uint8_t animationFrame = 0;
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auto objData = findObjectBitmap(obj, animationFrame, obj->ID == Obj::HERO ? 2 : 0);
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if(obj->ID == Obj::HERO && obj->tempOwner.isValidPlayer())
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objData.flagBitmap = findFlagBitmap(dynamic_cast<const CGHeroInstance*>(obj), 0, obj->tempOwner, 0);
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if (objData.objBitmap)
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{
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auto pos = obj->getPosition();
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painter.drawImage(pos.x * tileSize - object.rect.x(), pos.y * tileSize - object.rect.y(), *objData.objBitmap);
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if (objData.flagBitmap)
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{
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if(object.rect.x() == pos.x && object.rect.y() == pos.y)
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painter.drawImage(pos.x * tileSize - object.rect.x(), pos.y * tileSize - object.rect.y(), *objData.flagBitmap);
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}
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}
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}
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void MapHandler::drawObjectAt(QPainter & painter, const CGObjectInstance * obj, int x, int y)
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{
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if (!obj)
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@ -410,10 +412,10 @@ void MapHandler::drawObjectAt(QPainter & painter, const CGObjectInstance * obj,
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if (objData.objBitmap)
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{
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painter.drawImage(QPoint((x + 1) * 32 - objData.objBitmap->width(), (y + 1) * 32 - objData.objBitmap->height()), *objData.objBitmap);
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painter.drawImage(QPoint((x + 1) * tileSize - objData.objBitmap->width(), (y + 1) * tileSize - objData.objBitmap->height()), *objData.objBitmap);
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if (objData.flagBitmap)
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painter.drawImage(QPoint((x + 1) * 32 - objData.objBitmap->width(), (y + 1) * 32 - objData.objBitmap->height()), *objData.flagBitmap);
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painter.drawImage(QPoint((x + 1) * tileSize - objData.objBitmap->width(), (y + 1) * tileSize - objData.objBitmap->height()), *objData.flagBitmap);
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}
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}
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@ -450,107 +452,19 @@ void MapHandler::drawMinimapTile(QPainter & painter, int x, int y, int z)
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painter.drawPoint(x, y);
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}
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void MapHandler::invalidate(int x, int y, int z)
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std::set<int3> MapHandler::invalidate(const CGObjectInstance * obj)
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{
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auto & objects = getObjects(x, y, z);
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auto t1 = removeObject(obj);
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auto t2 = addObject(obj);
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t1.insert(t2.begin(), t2.end());
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for(auto obj = objects.begin(); obj != objects.end();)
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{
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//object was removed
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if(std::find(map->objects.begin(), map->objects.end(), obj->obj) == map->objects.end())
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{
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obj = objects.erase(obj);
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continue;
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}
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//object was moved
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auto & pos = obj->obj->pos;
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if(pos.z != z || pos.x < x || pos.y < y || pos.x - obj->obj->getWidth() >= x || pos.y - obj->obj->getHeight() >= y)
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{
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obj = objects.erase(obj);
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continue;
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}
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++obj;
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}
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for(auto & tt : t2)
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stable_sort(tileObjects[index(tt)].begin(), tileObjects[index(tt)].end(), objectBlitOrderSorter);
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stable_sort(objects.begin(), objects.end(), objectBlitOrderSorter);
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}
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void MapHandler::invalidate(CGObjectInstance * obj)
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{
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std::shared_ptr<Animation> animation = graphics->getAnimation(obj);
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//no animation at all or empty animation
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if(!animation || animation->size(0) == 0)
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return;
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auto image = animation->getImage(0, obj->ID == Obj::HERO ? 2 : 0);
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if(!image)
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return;
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for(int fx=0; fx < obj->getWidth(); ++fx)
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{
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for(int fy=0; fy < obj->getHeight(); ++fy)
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{
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//object presented on the tile
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int3 currTile(obj->pos.x - fx, obj->pos.y - fy, obj->pos.z);
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QRect cr(image->width() - fx * tileSize - tileSize, image->height() - fy * tileSize - tileSize, image->width(), image->height());
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if( map->isInTheMap(currTile) && // within map
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cr.x() + cr.width() > 0 && // image has data on this tile
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cr.y() + cr.height() > 0)
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{
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auto & objects = ttiles[index(currTile)];
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bool found = false;
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for(auto & o : objects)
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{
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if(o.obj == obj)
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{
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o.rect = cr;
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found = true;
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break;
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}
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}
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if(!found)
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objects.emplace_back(obj, cr);
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stable_sort(objects.begin(), objects.end(), objectBlitOrderSorter);
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}
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}
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}
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}
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std::vector<int3> MapHandler::getTilesUnderObject(CGObjectInstance * obj) const
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{
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std::vector<int3> result;
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for(int fx=0; fx < obj->getWidth(); ++fx)
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{
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for(int fy=0; fy < obj->getHeight(); ++fy)
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{
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//object presented on the tile
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int3 currTile(obj->pos.x - fx, obj->pos.y - fy, obj->pos.z);
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if(map->isInTheMap(currTile)) // within map
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{
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result.push_back(currTile);
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}
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}
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}
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return result;
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return t1;
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}
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void MapHandler::invalidateObjects()
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{
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for(auto obj : map->objects)
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{
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invalidate(obj);
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}
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}
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void MapHandler::invalidate(const std::vector<int3> & tiles)
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{
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for(auto & currTile : tiles)
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{
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invalidate(currTile.x, currTile.y, currTile.z);
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}
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initObjectRects();
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}
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Block a user