1
0
mirror of https://github.com/vcmi/vcmi.git synced 2025-07-15 01:24:45 +02:00

Redesign map editor rendering

This commit is contained in:
nordsoft
2023-10-20 01:25:06 +02:00
parent d03b75696a
commit b9a660f6c3
7 changed files with 151 additions and 240 deletions

View File

@ -29,26 +29,26 @@ class PlayerColor;
VCMI_LIB_NAMESPACE_END
struct TileObject
struct ObjectRect
{
CGObjectInstance *obj;
const CGObjectInstance * obj;
QRect rect;
TileObject(CGObjectInstance *obj_, QRect rect_);
~TileObject();
ObjectRect(const CGObjectInstance * obj_, QRect rect_);
~ObjectRect();
};
using TileObjects = std::vector<TileObject>; //pointers to objects being on this tile with rects to be easier to blit this tile on screen
using TileObjects = std::vector<ObjectRect>; //pointers to objects being on this tile with rects to be easier to blit this tile on screen
class MapHandler
{
public:
struct AnimBitmapHolder
struct BitmapHolder
{
std::shared_ptr<QImage> objBitmap; // main object bitmap
std::shared_ptr<QImage> flagBitmap; // flag bitmap for the object (probably only for heroes and boats with heroes)
AnimBitmapHolder(std::shared_ptr<QImage> objBitmap_ = nullptr, std::shared_ptr<QImage> flagBitmap_ = nullptr)
BitmapHolder(std::shared_ptr<QImage> objBitmap_ = nullptr, std::shared_ptr<QImage> flagBitmap_ = nullptr)
: objBitmap(objBitmap_),
flagBitmap(flagBitmap_)
{}
@ -61,7 +61,7 @@ private:
std::shared_ptr<QImage> findFlagBitmapInternal(std::shared_ptr<Animation> animation, int anim, int group, ui8 dir, bool moving) const;
std::shared_ptr<QImage> findFlagBitmap(const CGHeroInstance * obj, int anim, const PlayerColor color, int group) const;
AnimBitmapHolder findObjectBitmap(const CGObjectInstance * obj, int anim, int group = 0) const;
BitmapHolder findObjectBitmap(const CGObjectInstance * obj, int anim, int group = 0) const;
//FIXME: unique_ptr should be enough, but fails to compile in MSVS 2013
typedef std::map<std::string, std::shared_ptr<Animation>> TFlippedAnimations; //[type, rotation]
@ -76,28 +76,22 @@ private:
TFlippedAnimations riverAnimations;//[river type, rotation]
TFlippedCache riverImages;//[river type, view type, rotation]
std::vector<TileObjects> ttiles; //informations about map tiles
int3 sizes; //map size (x = width, y = height, z = number of levels)
const CMap * map;
enum class EMapCacheType : char
{
TERRAIN, OBJECTS, ROADS, RIVERS, FOW, HEROES, HERO_FLAGS, FRAME, AFTER_LAST
};
std::vector<TileObjects> tileObjects; //informations about map tiles
std::map<const CGObjectInstance *, std::set<int3>> tilesCache; //set of tiles beloging to object
const CMap * map = nullptr;
void initObjectRects();
void initTerrainGraphics();
QRgb getTileColor(int x, int y, int z);
QPolygon lockBitMask;
std::shared_ptr<QImage> getObjectImage(const CGObjectInstance * obj);
public:
MapHandler();
~MapHandler() = default;
void reset(const CMap * Map);
void updateWater();
void drawTerrainTile(QPainter & painter, int x, int y, int z);
/// draws a river segment on current tile
@ -105,17 +99,21 @@ public:
/// draws a road segment on current tile
void drawRoad(QPainter & painter, int x, int y, int z);
void invalidate(int x, int y, int z); //invalidates all objects in particular tile
void invalidate(CGObjectInstance *); //invalidates object rects
void invalidate(const std::vector<int3> &); //invalidates all tiles
std::set<int3> invalidate(const CGObjectInstance *); //invalidates object rects
void invalidateObjects(); //invalidates all objects on the map
std::vector<int3> getTilesUnderObject(CGObjectInstance *) const;
const std::set<int3> & getTilesUnderObject(const CGObjectInstance *) const;
//get objects at position
std::vector<ObjectRect> & getObjects(const int3 & tile);
std::vector<ObjectRect> & getObjects(int x, int y, int z);
//returns set of tiles to draw
std::set<int3> removeObject(const CGObjectInstance * object);
std::set<int3> addObject(const CGObjectInstance * object);
/// draws all objects on current tile (higher-level logic, unlike other draw*** methods)
void drawObjects(QPainter & painter, int x, int y, int z, const std::set<const CGObjectInstance *> & locked);
void drawObject(QPainter & painter, const TileObject & object);
void drawObjectAt(QPainter & painter, const CGObjectInstance * object, int x, int y);
std::vector<TileObject> & getObjects(int x, int y, int z);
void drawMinimapTile(QPainter & painter, int x, int y, int z);