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mirror of https://github.com/vcmi/vcmi.git synced 2025-06-06 23:26:26 +02:00

Redesign map editor rendering

This commit is contained in:
nordsoft 2023-10-20 01:25:06 +02:00
parent d03b75696a
commit b9a660f6c3
7 changed files with 151 additions and 240 deletions

View File

@ -208,10 +208,11 @@ bool EditorObstaclePlacer::isInTheMap(const int3& tile)
return map->isInTheMap(tile); return map->isInTheMap(tile);
} }
void EditorObstaclePlacer::placeObstacles(CRandomGenerator & rand) std::set<CGObjectInstance*> EditorObstaclePlacer::placeObstacles(CRandomGenerator & rand)
{ {
auto obstacles = createObstacles(rand); auto obstacles = createObstacles(rand);
finalInsertion(map->getEditManager(), obstacles); finalInsertion(map->getEditManager(), obstacles);
return obstacles;
} }
VCMI_LIB_NAMESPACE_END VCMI_LIB_NAMESPACE_END

View File

@ -67,7 +67,7 @@ public:
bool isInTheMap(const int3& tile) override; bool isInTheMap(const int3& tile) override;
void placeObstacles(CRandomGenerator& rand); std::set<CGObjectInstance*> placeObstacles(CRandomGenerator& rand);
private: private:
CMap* map; CMap* map;

View File

@ -1095,9 +1095,7 @@ void MainWindow::on_actionUpdate_appearance_triggered()
} }
app = templates.front(); app = templates.front();
} }
auto tiles = controller.mapHandler()->getTilesUnderObject(obj);
obj->appearance = app; obj->appearance = app;
controller.mapHandler()->invalidate(tiles);
controller.mapHandler()->invalidate(obj); controller.mapHandler()->invalidate(obj);
controller.scene(mapLevel)->selectionObjectsView.deselectObject(obj); controller.scene(mapLevel)->selectionObjectsView.deselectObject(obj);
} }

View File

@ -350,10 +350,10 @@ void MapController::commitObjectErase(int level)
return; return;
} }
for (auto obj : selectedObjects) for (auto & obj : selectedObjects)
{ {
//invalidate tiles under objects //invalidate tiles under objects
_mapHandler->invalidate(_mapHandler->getTilesUnderObject(obj)); _mapHandler->removeObject(obj);
_scenes[level]->objectsView.setDirty(obj); _scenes[level]->objectsView.setDirty(obj);
} }
@ -454,14 +454,16 @@ void MapController::commitObstacleFill(int level)
for(auto & sel : _obstaclePainters) for(auto & sel : _obstaclePainters)
{ {
sel.second->placeObstacles(CRandomGenerator::getDefault()); for(auto * o : sel.second->placeObstacles(CRandomGenerator::getDefault()))
{
_mapHandler->invalidate(o);
_scenes[level]->objectsView.setDirty(o);
}
} }
_mapHandler->invalidateObjects();
_scenes[level]->selectionTerrainView.clear(); _scenes[level]->selectionTerrainView.clear();
_scenes[level]->selectionTerrainView.draw(); _scenes[level]->selectionTerrainView.draw();
_scenes[level]->objectsView.draw(false); //TODO: enable smart invalidation (setDirty) _scenes[level]->objectsView.draw();
_scenes[level]->passabilityView.update(); _scenes[level]->passabilityView.update();
_miniscenes[level]->updateViews(); _miniscenes[level]->updateViews();
@ -500,10 +502,8 @@ void MapController::commitObjectShift(int level)
pos.z = level; pos.z = level;
pos.x += shift.x(); pos.y += shift.y(); pos.x += shift.x(); pos.y += shift.y();
auto prevPositions = _mapHandler->getTilesUnderObject(obj);
_scenes[level]->objectsView.setDirty(obj); //set dirty before movement _scenes[level]->objectsView.setDirty(obj); //set dirty before movement
_map->getEditManager()->moveObject(obj, pos); _map->getEditManager()->moveObject(obj, pos);
_mapHandler->invalidate(prevPositions);
_mapHandler->invalidate(obj); _mapHandler->invalidate(obj);
} }
} }

View File

@ -25,14 +25,14 @@
const int tileSize = 32; const int tileSize = 32;
static bool objectBlitOrderSorter(const TileObject & a, const TileObject & b) static bool objectBlitOrderSorter(const ObjectRect & a, const ObjectRect & b)
{ {
return MapHandler::compareObjectBlitOrder(a.obj, b.obj); return MapHandler::compareObjectBlitOrder(a.obj, b.obj);
} }
int MapHandler::index(int x, int y, int z) const int MapHandler::index(int x, int y, int z) const
{ {
return z * (sizes.x * sizes.y) + y * sizes.x + x; return z * (map->width * map->height) + y * map->width + x;
} }
int MapHandler::index(const int3 & p) const int MapHandler::index(const int3 & p) const
@ -48,14 +48,7 @@ MapHandler::MapHandler()
void MapHandler::reset(const CMap * Map) void MapHandler::reset(const CMap * Map)
{ {
ttiles.clear();
map = Map; map = Map;
//sizes of terrain
sizes.x = map->width;
sizes.y = map->height;
sizes.z = map->twoLevel ? 2 : 1;
initObjectRects(); initObjectRects();
logGlobal->info("\tMaking object rects"); logGlobal->info("\tMaking object rects");
} }
@ -176,67 +169,101 @@ void setPlayerColor(QImage * sur, PlayerColor player)
logGlobal->warn("Warning, setPlayerColor called on not 8bpp surface!"); logGlobal->warn("Warning, setPlayerColor called on not 8bpp surface!");
} }
void MapHandler::initObjectRects() std::shared_ptr<QImage> MapHandler::getObjectImage(const CGObjectInstance * obj)
{ {
ttiles.resize(sizes.x * sizes.y * sizes.z);
//initializing objects / rects
for(const CGObjectInstance * elem : map->objects)
{
CGObjectInstance *obj = const_cast<CGObjectInstance *>(elem);
if( !obj if( !obj
|| (obj->ID==Obj::HERO && static_cast<const CGHeroInstance*>(obj)->inTownGarrison) //garrisoned hero || (obj->ID==Obj::HERO && static_cast<const CGHeroInstance*>(obj)->inTownGarrison) //garrisoned hero
|| (obj->ID==Obj::BOAT && static_cast<const CGBoat*>(obj)->hero)) //boat with hero (hero graphics is used) || (obj->ID==Obj::BOAT && static_cast<const CGBoat*>(obj)->hero)) //boat with hero (hero graphics is used)
{ {
continue; return nullptr;
} }
std::shared_ptr<Animation> animation = graphics->getAnimation(obj); std::shared_ptr<Animation> animation = graphics->getAnimation(obj);
//no animation at all //no animation at all
if(!animation) if(!animation)
continue; return nullptr;
//empty animation //empty animation
if(animation->size(0) == 0) if(animation->size(0) == 0)
continue; return nullptr;
auto image = animation->getImage(0, obj->ID == Obj::HERO ? 2 : 0); auto image = animation->getImage(0, obj->ID == Obj::HERO ? 2 : 0);
if(!image) if(!image)
{ {
//workaround for prisons //workaround for prisons
image = animation->getImage(0, 0); image = animation->getImage(0, 0);
if(!image)
continue;
} }
return image;
}
for(int fx=0; fx < obj->getWidth(); ++fx) std::set<int3> MapHandler::removeObject(const CGObjectInstance *object)
{ {
for(int fy=0; fy < obj->getHeight(); ++fy) std::set<int3> result = tilesCache[object];
for(auto & t : result)
{ {
int3 currTile(obj->pos.x - fx, obj->pos.y - fy, obj->pos.z); auto & objects = getObjects(t);
for(auto iter = objects.begin(); iter != objects.end(); ++iter)
{
if(iter->obj == object)
{
objects.erase(iter);
break;
}
}
}
tilesCache.erase(object);
return result;
}
std::set<int3> MapHandler::addObject(const CGObjectInstance * object)
{
auto image = getObjectImage(object);
if(!image)
return std::set<int3>{};
for(int fx = 0; fx < object->getWidth(); ++fx)
{
for(int fy = 0; fy < object->getHeight(); ++fy)
{
int3 currTile(object->pos.x - fx, object->pos.y - fy, object->pos.z);
QRect cr(image->width() - fx * tileSize - tileSize, QRect cr(image->width() - fx * tileSize - tileSize,
image->height() - fy * tileSize - tileSize, image->height() - fy * tileSize - tileSize,
image->width(), tileSize,
image->height()); tileSize);
TileObject toAdd(obj, cr);
if( map->isInTheMap(currTile) && // within map if( map->isInTheMap(currTile) && // within map
cr.x() + cr.width() > 0 && // image has data on this tile cr.x() + cr.width() > 0 && // image has data on this tile
cr.y() + cr.height() > 0) cr.y() + cr.height() > 0)
{ {
ttiles[index(currTile)].push_back(toAdd); getObjects(currTile).emplace_back(object, cr);
} tilesCache[object].insert(currTile);
} }
} }
} }
for(auto & tt : ttiles) return tilesCache[object];
{
stable_sort(tt.begin(), tt.end(), objectBlitOrderSorter);
} }
void MapHandler::initObjectRects()
{
tileObjects.clear();
tilesCache.clear();
if(!map)
return;
tileObjects.resize(map->width * map->height * (map->twoLevel ? 2 : 1));
//initializing objects / rects
for(const CGObjectInstance * elem : map->objects)
{
addObject(elem);
}
for(auto & tt : tileObjects)
stable_sort(tt.begin(), tt.end(), objectBlitOrderSorter);
} }
bool MapHandler::compareObjectBlitOrder(const CGObjectInstance * a, const CGObjectInstance * b) bool MapHandler::compareObjectBlitOrder(const CGObjectInstance * a, const CGObjectInstance * b)
@ -265,13 +292,13 @@ bool MapHandler::compareObjectBlitOrder(const CGObjectInstance * a, const CGObje
return false; return false;
} }
TileObject::TileObject(CGObjectInstance * obj_, QRect rect_) ObjectRect::ObjectRect(const CGObjectInstance * obj_, QRect rect_)
: obj(obj_), : obj(obj_),
rect(rect_) rect(rect_)
{ {
} }
TileObject::~TileObject() ObjectRect::~ObjectRect()
{ {
} }
@ -295,31 +322,36 @@ std::shared_ptr<QImage> MapHandler::findFlagBitmapInternal(std::shared_ptr<Anima
return animation->getImage((anim / 4) % groupSize, group); return animation->getImage((anim / 4) % groupSize, group);
} }
MapHandler::AnimBitmapHolder MapHandler::findObjectBitmap(const CGObjectInstance * obj, int anim, int group) const MapHandler::BitmapHolder MapHandler::findObjectBitmap(const CGObjectInstance * obj, int anim, int group) const
{ {
if(!obj) if(!obj)
return MapHandler::AnimBitmapHolder(); return MapHandler::BitmapHolder();
// normal object // normal object
std::shared_ptr<Animation> animation = graphics->getAnimation(obj); std::shared_ptr<Animation> animation = graphics->getAnimation(obj);
size_t groupSize = animation->size(group); size_t groupSize = animation->size(group);
if(groupSize == 0) if(groupSize == 0)
return MapHandler::AnimBitmapHolder(); return MapHandler::BitmapHolder();
animation->playerColored(obj->tempOwner); animation->playerColored(obj->tempOwner);
auto bitmap = animation->getImage(anim % groupSize, group); auto bitmap = animation->getImage(anim % groupSize, group);
if(!bitmap) if(!bitmap)
return MapHandler::AnimBitmapHolder(); return MapHandler::BitmapHolder();
setPlayerColor(bitmap.get(), obj->tempOwner); setPlayerColor(bitmap.get(), obj->tempOwner);
return MapHandler::AnimBitmapHolder(bitmap); return MapHandler::BitmapHolder(bitmap);
} }
std::vector<TileObject> & MapHandler::getObjects(int x, int y, int z) std::vector<ObjectRect> & MapHandler::getObjects(const int3 & tile)
{ {
return ttiles[index(x, y, z)]; return tileObjects[index(tile)];
}
std::vector<ObjectRect> & MapHandler::getObjects(int x, int y, int z)
{
return tileObjects[index(x, y, z)];
} }
void MapHandler::drawObjects(QPainter & painter, int x, int y, int z, const std::set<const CGObjectInstance *> & locked) void MapHandler::drawObjects(QPainter & painter, int x, int y, int z, const std::set<const CGObjectInstance *> & locked)
@ -364,36 +396,6 @@ void MapHandler::drawObjects(QPainter & painter, int x, int y, int z, const std:
} }
} }
void MapHandler::drawObject(QPainter & painter, const TileObject & object)
{
const CGObjectInstance * obj = object.obj;
if (!obj)
{
logGlobal->error("Stray map object that isn't fading");
return;
}
uint8_t animationFrame = 0;
auto objData = findObjectBitmap(obj, animationFrame, obj->ID == Obj::HERO ? 2 : 0);
if(obj->ID == Obj::HERO && obj->tempOwner.isValidPlayer())
objData.flagBitmap = findFlagBitmap(dynamic_cast<const CGHeroInstance*>(obj), 0, obj->tempOwner, 0);
if (objData.objBitmap)
{
auto pos = obj->getPosition();
painter.drawImage(pos.x * tileSize - object.rect.x(), pos.y * tileSize - object.rect.y(), *objData.objBitmap);
if (objData.flagBitmap)
{
if(object.rect.x() == pos.x && object.rect.y() == pos.y)
painter.drawImage(pos.x * tileSize - object.rect.x(), pos.y * tileSize - object.rect.y(), *objData.flagBitmap);
}
}
}
void MapHandler::drawObjectAt(QPainter & painter, const CGObjectInstance * obj, int x, int y) void MapHandler::drawObjectAt(QPainter & painter, const CGObjectInstance * obj, int x, int y)
{ {
if (!obj) if (!obj)
@ -410,10 +412,10 @@ void MapHandler::drawObjectAt(QPainter & painter, const CGObjectInstance * obj,
if (objData.objBitmap) if (objData.objBitmap)
{ {
painter.drawImage(QPoint((x + 1) * 32 - objData.objBitmap->width(), (y + 1) * 32 - objData.objBitmap->height()), *objData.objBitmap); painter.drawImage(QPoint((x + 1) * tileSize - objData.objBitmap->width(), (y + 1) * tileSize - objData.objBitmap->height()), *objData.objBitmap);
if (objData.flagBitmap) if (objData.flagBitmap)
painter.drawImage(QPoint((x + 1) * 32 - objData.objBitmap->width(), (y + 1) * 32 - objData.objBitmap->height()), *objData.flagBitmap); painter.drawImage(QPoint((x + 1) * tileSize - objData.objBitmap->width(), (y + 1) * tileSize - objData.objBitmap->height()), *objData.flagBitmap);
} }
} }
@ -450,107 +452,19 @@ void MapHandler::drawMinimapTile(QPainter & painter, int x, int y, int z)
painter.drawPoint(x, y); painter.drawPoint(x, y);
} }
void MapHandler::invalidate(int x, int y, int z) std::set<int3> MapHandler::invalidate(const CGObjectInstance * obj)
{ {
auto & objects = getObjects(x, y, z); auto t1 = removeObject(obj);
auto t2 = addObject(obj);
t1.insert(t2.begin(), t2.end());
for(auto obj = objects.begin(); obj != objects.end();) for(auto & tt : t2)
{ stable_sort(tileObjects[index(tt)].begin(), tileObjects[index(tt)].end(), objectBlitOrderSorter);
//object was removed
if(std::find(map->objects.begin(), map->objects.end(), obj->obj) == map->objects.end())
{
obj = objects.erase(obj);
continue;
}
//object was moved return t1;
auto & pos = obj->obj->pos;
if(pos.z != z || pos.x < x || pos.y < y || pos.x - obj->obj->getWidth() >= x || pos.y - obj->obj->getHeight() >= y)
{
obj = objects.erase(obj);
continue;
}
++obj;
}
stable_sort(objects.begin(), objects.end(), objectBlitOrderSorter);
}
void MapHandler::invalidate(CGObjectInstance * obj)
{
std::shared_ptr<Animation> animation = graphics->getAnimation(obj);
//no animation at all or empty animation
if(!animation || animation->size(0) == 0)
return;
auto image = animation->getImage(0, obj->ID == Obj::HERO ? 2 : 0);
if(!image)
return;
for(int fx=0; fx < obj->getWidth(); ++fx)
{
for(int fy=0; fy < obj->getHeight(); ++fy)
{
//object presented on the tile
int3 currTile(obj->pos.x - fx, obj->pos.y - fy, obj->pos.z);
QRect cr(image->width() - fx * tileSize - tileSize, image->height() - fy * tileSize - tileSize, image->width(), image->height());
if( map->isInTheMap(currTile) && // within map
cr.x() + cr.width() > 0 && // image has data on this tile
cr.y() + cr.height() > 0)
{
auto & objects = ttiles[index(currTile)];
bool found = false;
for(auto & o : objects)
{
if(o.obj == obj)
{
o.rect = cr;
found = true;
break;
}
}
if(!found)
objects.emplace_back(obj, cr);
stable_sort(objects.begin(), objects.end(), objectBlitOrderSorter);
}
}
}
}
std::vector<int3> MapHandler::getTilesUnderObject(CGObjectInstance * obj) const
{
std::vector<int3> result;
for(int fx=0; fx < obj->getWidth(); ++fx)
{
for(int fy=0; fy < obj->getHeight(); ++fy)
{
//object presented on the tile
int3 currTile(obj->pos.x - fx, obj->pos.y - fy, obj->pos.z);
if(map->isInTheMap(currTile)) // within map
{
result.push_back(currTile);
}
}
}
return result;
} }
void MapHandler::invalidateObjects() void MapHandler::invalidateObjects()
{ {
for(auto obj : map->objects) initObjectRects();
{
invalidate(obj);
}
}
void MapHandler::invalidate(const std::vector<int3> & tiles)
{
for(auto & currTile : tiles)
{
invalidate(currTile.x, currTile.y, currTile.z);
}
} }

View File

@ -29,26 +29,26 @@ class PlayerColor;
VCMI_LIB_NAMESPACE_END VCMI_LIB_NAMESPACE_END
struct TileObject struct ObjectRect
{ {
CGObjectInstance *obj; const CGObjectInstance * obj;
QRect rect; QRect rect;
TileObject(CGObjectInstance *obj_, QRect rect_); ObjectRect(const CGObjectInstance * obj_, QRect rect_);
~TileObject(); ~ObjectRect();
}; };
using TileObjects = std::vector<TileObject>; //pointers to objects being on this tile with rects to be easier to blit this tile on screen using TileObjects = std::vector<ObjectRect>; //pointers to objects being on this tile with rects to be easier to blit this tile on screen
class MapHandler class MapHandler
{ {
public: public:
struct AnimBitmapHolder struct BitmapHolder
{ {
std::shared_ptr<QImage> objBitmap; // main object bitmap std::shared_ptr<QImage> objBitmap; // main object bitmap
std::shared_ptr<QImage> flagBitmap; // flag bitmap for the object (probably only for heroes and boats with heroes) std::shared_ptr<QImage> flagBitmap; // flag bitmap for the object (probably only for heroes and boats with heroes)
AnimBitmapHolder(std::shared_ptr<QImage> objBitmap_ = nullptr, std::shared_ptr<QImage> flagBitmap_ = nullptr) BitmapHolder(std::shared_ptr<QImage> objBitmap_ = nullptr, std::shared_ptr<QImage> flagBitmap_ = nullptr)
: objBitmap(objBitmap_), : objBitmap(objBitmap_),
flagBitmap(flagBitmap_) flagBitmap(flagBitmap_)
{} {}
@ -61,7 +61,7 @@ private:
std::shared_ptr<QImage> findFlagBitmapInternal(std::shared_ptr<Animation> animation, int anim, int group, ui8 dir, bool moving) const; std::shared_ptr<QImage> findFlagBitmapInternal(std::shared_ptr<Animation> animation, int anim, int group, ui8 dir, bool moving) const;
std::shared_ptr<QImage> findFlagBitmap(const CGHeroInstance * obj, int anim, const PlayerColor color, int group) const; std::shared_ptr<QImage> findFlagBitmap(const CGHeroInstance * obj, int anim, const PlayerColor color, int group) const;
AnimBitmapHolder findObjectBitmap(const CGObjectInstance * obj, int anim, int group = 0) const; BitmapHolder findObjectBitmap(const CGObjectInstance * obj, int anim, int group = 0) const;
//FIXME: unique_ptr should be enough, but fails to compile in MSVS 2013 //FIXME: unique_ptr should be enough, but fails to compile in MSVS 2013
typedef std::map<std::string, std::shared_ptr<Animation>> TFlippedAnimations; //[type, rotation] typedef std::map<std::string, std::shared_ptr<Animation>> TFlippedAnimations; //[type, rotation]
@ -76,20 +76,16 @@ private:
TFlippedAnimations riverAnimations;//[river type, rotation] TFlippedAnimations riverAnimations;//[river type, rotation]
TFlippedCache riverImages;//[river type, view type, rotation] TFlippedCache riverImages;//[river type, view type, rotation]
std::vector<TileObjects> ttiles; //informations about map tiles std::vector<TileObjects> tileObjects; //informations about map tiles
int3 sizes; //map size (x = width, y = height, z = number of levels) std::map<const CGObjectInstance *, std::set<int3>> tilesCache; //set of tiles beloging to object
const CMap * map;
enum class EMapCacheType : char const CMap * map = nullptr;
{
TERRAIN, OBJECTS, ROADS, RIVERS, FOW, HEROES, HERO_FLAGS, FRAME, AFTER_LAST
};
void initObjectRects(); void initObjectRects();
void initTerrainGraphics(); void initTerrainGraphics();
QRgb getTileColor(int x, int y, int z); QRgb getTileColor(int x, int y, int z);
QPolygon lockBitMask; std::shared_ptr<QImage> getObjectImage(const CGObjectInstance * obj);
public: public:
MapHandler(); MapHandler();
@ -97,25 +93,27 @@ public:
void reset(const CMap * Map); void reset(const CMap * Map);
void updateWater();
void drawTerrainTile(QPainter & painter, int x, int y, int z); void drawTerrainTile(QPainter & painter, int x, int y, int z);
/// draws a river segment on current tile /// draws a river segment on current tile
void drawRiver(QPainter & painter, int x, int y, int z); void drawRiver(QPainter & painter, int x, int y, int z);
/// draws a road segment on current tile /// draws a road segment on current tile
void drawRoad(QPainter & painter, int x, int y, int z); void drawRoad(QPainter & painter, int x, int y, int z);
void invalidate(int x, int y, int z); //invalidates all objects in particular tile std::set<int3> invalidate(const CGObjectInstance *); //invalidates object rects
void invalidate(CGObjectInstance *); //invalidates object rects
void invalidate(const std::vector<int3> &); //invalidates all tiles
void invalidateObjects(); //invalidates all objects on the map void invalidateObjects(); //invalidates all objects on the map
std::vector<int3> getTilesUnderObject(CGObjectInstance *) const; const std::set<int3> & getTilesUnderObject(const CGObjectInstance *) const;
//get objects at position
std::vector<ObjectRect> & getObjects(const int3 & tile);
std::vector<ObjectRect> & getObjects(int x, int y, int z);
//returns set of tiles to draw
std::set<int3> removeObject(const CGObjectInstance * object);
std::set<int3> addObject(const CGObjectInstance * object);
/// draws all objects on current tile (higher-level logic, unlike other draw*** methods) /// draws all objects on current tile (higher-level logic, unlike other draw*** methods)
void drawObjects(QPainter & painter, int x, int y, int z, const std::set<const CGObjectInstance *> & locked); void drawObjects(QPainter & painter, int x, int y, int z, const std::set<const CGObjectInstance *> & locked);
void drawObject(QPainter & painter, const TileObject & object);
void drawObjectAt(QPainter & painter, const CGObjectInstance * object, int x, int y); void drawObjectAt(QPainter & painter, const CGObjectInstance * object, int x, int y);
std::vector<TileObject> & getObjects(int x, int y, int z);
void drawMinimapTile(QPainter & painter, int x, int y, int z); void drawMinimapTile(QPainter & painter, int x, int y, int z);

View File

@ -518,7 +518,7 @@ CGObjectInstance * SelectionObjectsLayer::selectObjectAt(int x, int y, const CGO
if(object.obj->visitableAt(x, y)) if(object.obj->visitableAt(x, y))
{ {
return object.obj; return const_cast<CGObjectInstance*>(object.obj);
} }
} }
@ -530,7 +530,7 @@ CGObjectInstance * SelectionObjectsLayer::selectObjectAt(int x, int y, const CGO
if(object.obj->blockingAt(x, y)) if(object.obj->blockingAt(x, y))
{ {
return object.obj; return const_cast<CGObjectInstance*>(object.obj);
} }
} }
@ -542,7 +542,7 @@ CGObjectInstance * SelectionObjectsLayer::selectObjectAt(int x, int y, const CGO
if(object.obj->coveringAt(x, y)) if(object.obj->coveringAt(x, y))
{ {
return object.obj; return const_cast<CGObjectInstance*>(object.obj);
} }
} }
@ -568,7 +568,7 @@ void SelectionObjectsLayer::selectObjects(int x1, int y1, int x2, int y2)
{ {
for(auto & o : handler->getObjects(i, j, scene->level)) for(auto & o : handler->getObjects(i, j, scene->level))
if(!lockedObjects.count(o.obj)) if(!lockedObjects.count(o.obj))
selectObject(o.obj, false); //do not inform about each object added selectObject(const_cast<CGObjectInstance*>(o.obj), false); //do not inform about each object added
} }
} }
} }