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Fix regressions from previous PR
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697d63d2b8
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@ -141,7 +141,7 @@ ArtifactID CArtifactInstance::getTypeId() const
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const CArtifact * CArtifactInstance::getType() const
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{
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return artTypeID.toArtifact();
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return artTypeID.hasValue() ? artTypeID.toArtifact() : nullptr;
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}
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ArtifactInstanceID CArtifactInstance::getId() const
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@ -1005,12 +1005,12 @@ CStackBasicDescriptor::CStackBasicDescriptor(const CCreature *c, TQuantity Count
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const CCreature * CStackBasicDescriptor::getCreature() const
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{
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return typeID.toCreature();
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return typeID.hasValue() ? typeID.toCreature() : nullptr;
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}
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const Creature * CStackBasicDescriptor::getType() const
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{
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return typeID.toEntity(VLC);
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return typeID.hasValue() ? typeID.toEntity(VLC) : nullptr;
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}
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CreatureID CStackBasicDescriptor::getId() const
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@ -51,9 +51,16 @@ public:
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template <typename Handler> void serialize(Handler &h)
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{
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h & typeID;
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if(!h.saving)
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setType(typeID.toCreature());
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if(h.saving)
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{
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h & typeID;
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}
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else
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{
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CreatureID creatureID;
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h & creatureID;
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setType(creatureID.toCreature());
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}
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h & count;
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}
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@ -358,7 +358,7 @@ TObjectTypeHandler CGHeroInstance::getObjectHandler() const
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void CGHeroInstance::updateAppearance()
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{
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auto handler = VLC->objtypeh->getHandlerFor(Obj::HERO, getHeroClass()->getIndex());;
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auto terrain = cb->gameState()->getTile(visitablePos())->terType->getId();
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auto terrain = cb->gameState()->getTile(visitablePos())->getTerrainID();
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auto app = handler->getOverride(terrain, this);
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if (app)
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appearance = app;
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