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https://github.com/vcmi/vcmi.git
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Merge pull request #2749 from SoundSSGood/artifacts-related-fixes
Artifacts related fixes
This commit is contained in:
commit
ba017f0e8d
@ -168,14 +168,10 @@ bool CCallback::swapArtifacts(const ArtifactLocation &l1, const ArtifactLocation
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* @param assembleTo If assemble is true, this represents the artifact ID of the combination
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* artifact to assemble to. Otherwise it's not used.
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*/
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bool CCallback::assembleArtifacts (const CGHeroInstance * hero, ArtifactPosition artifactSlot, bool assemble, ArtifactID assembleTo)
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void CCallback::assembleArtifacts(const CGHeroInstance * hero, ArtifactPosition artifactSlot, bool assemble, ArtifactID assembleTo)
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{
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if (player != hero->tempOwner)
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return false;
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AssembleArtifacts aa(hero->id, artifactSlot, assemble, assembleTo);
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sendRequest(&aa);
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return true;
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}
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void CCallback::bulkMoveArtifacts(ObjectInstanceID srcHero, ObjectInstanceID dstHero, bool swap)
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@ -89,7 +89,7 @@ public:
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virtual int splitStack(const CArmedInstance *s1, const CArmedInstance *s2, SlotID p1, SlotID p2, int val)=0;//split creatures from the first stack
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//virtual bool swapArtifacts(const CGHeroInstance * hero1, ui16 pos1, const CGHeroInstance * hero2, ui16 pos2)=0; //swaps artifacts between two given heroes
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virtual bool swapArtifacts(const ArtifactLocation &l1, const ArtifactLocation &l2)=0;
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virtual bool assembleArtifacts(const CGHeroInstance * hero, ArtifactPosition artifactSlot, bool assemble, ArtifactID assembleTo)=0;
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virtual void assembleArtifacts(const CGHeroInstance * hero, ArtifactPosition artifactSlot, bool assemble, ArtifactID assembleTo)=0;
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virtual void eraseArtifactByClient(const ArtifactLocation & al)=0;
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virtual bool dismissCreature(const CArmedInstance *obj, SlotID stackPos)=0;
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virtual void endTurn()=0;
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@ -170,7 +170,7 @@ public:
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int bulkMergeStacks(ObjectInstanceID armyId, SlotID srcSlot) override;
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bool dismissHero(const CGHeroInstance * hero) override;
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bool swapArtifacts(const ArtifactLocation &l1, const ArtifactLocation &l2) override;
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bool assembleArtifacts(const CGHeroInstance * hero, ArtifactPosition artifactSlot, bool assemble, ArtifactID assembleTo) override;
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void assembleArtifacts(const CGHeroInstance * hero, ArtifactPosition artifactSlot, bool assemble, ArtifactID assembleTo) override;
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void bulkMoveArtifacts(ObjectInstanceID srcHero, ObjectInstanceID dstHero, bool swap) override;
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void eraseArtifactByClient(const ArtifactLocation & al) override;
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bool buildBuilding(const CGTownInstance *town, BuildingID buildingID) override;
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@ -1288,7 +1288,7 @@ void CPlayerInterface::showGarrisonDialog( const CArmedInstance *up, const CGHer
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* into a combinational one on an artifact screen. Does not require the combination of
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* artifacts to be legal.
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*/
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void CPlayerInterface::showArtifactAssemblyDialog(const Artifact * artifact, const Artifact * assembledArtifact, CFunctionList<bool()> onYes)
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void CPlayerInterface::showArtifactAssemblyDialog(const Artifact * artifact, const Artifact * assembledArtifact, CFunctionList<void()> onYes)
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{
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std::string text = artifact->getDescriptionTranslated();
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text += "\n\n";
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@ -185,7 +185,7 @@ public: // public interface for use by client via LOCPLINT access
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void showShipyardDialog(const IShipyard *obj) override; //obj may be town or shipyard;
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void showHeroExchange(ObjectInstanceID hero1, ObjectInstanceID hero2);
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void showArtifactAssemblyDialog(const Artifact * artifact, const Artifact * assembledArtifact, CFunctionList<bool()> onYes);
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void showArtifactAssemblyDialog(const Artifact * artifact, const Artifact * assembledArtifact, CFunctionList<void()> onYes);
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void waitWhileDialog(bool unlockPim = true);
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void waitForAllDialogs(bool unlockPim = true);
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void openTownWindow(const CGTownInstance * town); //shows townscreen
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@ -260,17 +260,28 @@ bool ArtifactUtilsClient::askToAssemble(const CGHeroInstance * hero, const Artif
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assert(hero);
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const auto art = hero->getArt(slot);
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assert(art);
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if(hero->tempOwner != LOCPLINT->playerID)
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return false;
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auto assemblyPossibilities = ArtifactUtils::assemblyPossibilities(hero, art->getTypeId(), ArtifactUtils::isSlotEquipment(slot));
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for(const auto combinedArt : assemblyPossibilities)
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if(!assemblyPossibilities.empty())
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{
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LOCPLINT->showArtifactAssemblyDialog(
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art->artType,
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combinedArt,
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std::bind(&CCallback::assembleArtifacts, LOCPLINT->cb.get(), hero, slot, true, combinedArt->getId()));
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auto askThread = new boost::thread([hero, art, slot, assemblyPossibilities]() -> void
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{
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for(const auto combinedArt : assemblyPossibilities)
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{
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bool assembleConfirmed = false;
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CFunctionList<void()> onYesHandlers([&assembleConfirmed]() -> void {assembleConfirmed = true; });
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onYesHandlers += std::bind(&CCallback::assembleArtifacts, LOCPLINT->cb.get(), hero, slot, true, combinedArt->getId());
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if(assemblyPossibilities.size() > 2)
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logGlobal->warn("More than one possibility of assembling on %s... taking only first", art->artType->getNameTranslated());
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LOCPLINT->showArtifactAssemblyDialog(art->artType, combinedArt, onYesHandlers);
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LOCPLINT->waitWhileDialog(false);
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if(assembleConfirmed)
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break;
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}
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});
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askThread->detach();
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return true;
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}
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return false;
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@ -282,6 +293,9 @@ bool ArtifactUtilsClient::askToDisassemble(const CGHeroInstance * hero, const Ar
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const auto art = hero->getArt(slot);
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assert(art);
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if(hero->tempOwner != LOCPLINT->playerID)
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return false;
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if(art->isCombined())
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{
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if(ArtifactUtils::isSlotBackpack(slot) && !ArtifactUtils::isBackpackFreeSlots(hero, art->artType->getConstituents().size() - 1))
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@ -58,7 +58,7 @@ void CArtifactsOfHeroAltar::updateBackpackSlots()
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void CArtifactsOfHeroAltar::scrollBackpack(int offset)
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{
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CArtifactsOfHeroBase::scrollBackpackForArtSet(offset, visibleArtSet);
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safeRedraw();
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redraw();
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}
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void CArtifactsOfHeroAltar::pickUpArtifact(CHeroArtPlace & artPlace)
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@ -90,6 +90,8 @@ void CArtifactsOfHeroBase::init(
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rightBackpackRoll = std::make_shared<CButton>(Point(632, 364), AnimationPath::builtin("hsbtns5.def"), CButton::tooltip(), [scrollHandler]() { scrollHandler(+1); }, EShortcut::MOVE_RIGHT);
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leftBackpackRoll->block(true);
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rightBackpackRoll->block(true);
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setRedrawParent(true);
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}
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void CArtifactsOfHeroBase::leftClickArtPlace(CHeroArtPlace & artPlace)
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@ -127,7 +129,7 @@ const CGHeroInstance * CArtifactsOfHeroBase::getHero() const
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void CArtifactsOfHeroBase::scrollBackpack(int offset)
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{
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scrollBackpackForArtSet(offset, *curHero);
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safeRedraw();
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redraw();
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}
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void CArtifactsOfHeroBase::scrollBackpackForArtSet(int offset, const CArtifactSet & artSet)
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@ -172,17 +174,6 @@ void CArtifactsOfHeroBase::scrollBackpackForArtSet(int offset, const CArtifactSe
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rightBackpackRoll->block(!scrollingPossible);
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}
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void CArtifactsOfHeroBase::safeRedraw()
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{
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if(isActive())
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{
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if(parent)
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parent->redraw();
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else
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redraw();
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}
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}
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void CArtifactsOfHeroBase::markPossibleSlots(const CArtifactInstance * art, bool assumeDestRemoved)
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{
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for(auto artPlace : artWorn)
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@ -33,7 +33,6 @@ public:
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virtual void setHero(const CGHeroInstance * hero);
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virtual const CGHeroInstance * getHero() const;
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virtual void scrollBackpack(int offset);
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virtual void safeRedraw();
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virtual void markPossibleSlots(const CArtifactInstance * art, bool assumeDestRemoved = true);
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virtual void unmarkSlots();
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virtual ArtPlacePtr getArtPlace(const ArtifactPosition & slot);
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@ -39,6 +39,8 @@ CArtifactsOfHeroKingdom::CArtifactsOfHeroKingdom(ArtPlaceMap ArtWorn, std::vecto
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}
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leftBackpackRoll->addCallback(std::bind(&CArtifactsOfHeroBase::scrollBackpack, this, -1));
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rightBackpackRoll->addCallback(std::bind(&CArtifactsOfHeroBase::scrollBackpack, this, +1));
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setRedrawParent(true);
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}
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CArtifactsOfHeroKingdom::~CArtifactsOfHeroKingdom()
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@ -37,5 +37,5 @@ void CArtifactsOfHeroMarket::scrollBackpack(int offset)
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}
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}
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}
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safeRedraw();
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redraw();
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}
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@ -261,7 +261,7 @@ void CWindowWithArtifacts::artifactMoved(const ArtifactLocation & srcLoc, const
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auto pickedArtInst = std::get<const CArtifactInstance*>(curState.value());
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assert(!pickedArtInst || destLoc.isHolder(std::get<const CGHeroInstance*>(curState.value())));
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auto artifactMovedBody = [this, withRedraw, &srcLoc, &destLoc, &pickedArtInst](auto artSetWeak) -> void
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auto artifactMovedBody = [this, withRedraw, &destLoc, &pickedArtInst](auto artSetWeak) -> void
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{
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auto artSetPtr = artSetWeak.lock();
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if(artSetPtr)
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@ -269,12 +269,8 @@ void CWindowWithArtifacts::artifactMoved(const ArtifactLocation & srcLoc, const
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const auto hero = artSetPtr->getHero();
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if(pickedArtInst)
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{
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if(artSetPtr->isActive())
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{
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CCS->curh->dragAndDropCursor(AnimationPath::builtin("artifact"), pickedArtInst->artType->getIconIndex());
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if(srcLoc.isHolder(hero) || !std::is_same_v<decltype(artSetWeak), std::weak_ptr<CArtifactsOfHeroKingdom>>)
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artSetPtr->markPossibleSlots(pickedArtInst, hero->tempOwner == LOCPLINT->playerID);
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}
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markPossibleSlots();
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CCS->curh->dragAndDropCursor(AnimationPath::builtin("artifact"), pickedArtInst->artType->getIconIndex());
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}
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else
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{
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@ -296,7 +292,7 @@ void CWindowWithArtifacts::artifactMoved(const ArtifactLocation & srcLoc, const
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{
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cew->updateWidgets();
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}
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artSetPtr->safeRedraw();
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artSetPtr->redraw();
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}
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// Make sure the status bar is updated so it does not display old text
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@ -319,6 +315,7 @@ void CWindowWithArtifacts::artifactDisassembled(const ArtifactLocation & artLoc)
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void CWindowWithArtifacts::artifactAssembled(const ArtifactLocation & artLoc)
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{
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markPossibleSlots();
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updateSlots(artLoc.slot);
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}
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@ -333,7 +330,7 @@ void CWindowWithArtifacts::updateSlots(const ArtifactPosition & slot)
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else if(ArtifactUtils::isSlotBackpack(slot))
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artSetPtr->updateBackpackSlots();
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artSetPtr->safeRedraw();
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artSetPtr->redraw();
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}
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};
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@ -395,3 +392,26 @@ std::optional<CWindowWithArtifacts::CArtifactsOfHeroPtr> CWindowWithArtifacts::f
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}
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return res;
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}
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void CWindowWithArtifacts::markPossibleSlots()
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{
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if(const auto pickedArtInst = getPickedArtifact())
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{
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const auto heroArtOwner = getHeroPickedArtifact();
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auto artifactAssembledBody = [&pickedArtInst, &heroArtOwner](auto artSetWeak) -> void
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{
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if(auto artSetPtr = artSetWeak.lock())
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{
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if(artSetPtr->isActive())
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{
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const auto hero = artSetPtr->getHero();
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if(heroArtOwner == hero || !std::is_same_v<decltype(artSetWeak), std::weak_ptr<CArtifactsOfHeroKingdom>>)
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artSetPtr->markPossibleSlots(pickedArtInst, hero->tempOwner == LOCPLINT->playerID);
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}
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}
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};
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for(auto artSetWeak : artSets)
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std::visit(artifactAssembledBody, artSetWeak);
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}
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}
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@ -46,4 +46,5 @@ private:
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void updateSlots(const ArtifactPosition & slot);
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std::optional<std::tuple<const CGHeroInstance*, const CArtifactInstance*>> getState();
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std::optional<CArtifactsOfHeroPtr> findAOHbyRef(CArtifactsOfHeroBase & artsInst);
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void markPossibleSlots();
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};
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@ -114,9 +114,10 @@ void LRClickableAreaWTextComp::showPopupWindow(const Point & cursorPosition)
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LRClickableAreaWText::showPopupWindow(cursorPosition); //only if with-component variant not occurred
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}
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CHeroArea::CHeroArea(int x, int y, const CGHeroInstance * _hero)
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CHeroArea::CHeroArea(int x, int y, const CGHeroInstance * hero)
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: CIntObject(LCLICK | HOVER),
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hero(_hero)
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hero(hero),
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clickFunctor(nullptr)
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{
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OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
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@ -126,13 +127,24 @@ CHeroArea::CHeroArea(int x, int y, const CGHeroInstance * _hero)
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pos.h = 64;
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if(hero)
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{
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portrait = std::make_shared<CAnimImage>(AnimationPath::builtin("PortraitsLarge"), hero->portrait);
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clickFunctor = [hero]() -> void
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{
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LOCPLINT->openHeroWindow(hero);
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};
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}
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}
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void CHeroArea::addClickCallback(ClickFunctor callback)
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{
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clickFunctor = callback;
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}
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void CHeroArea::clickPressed(const Point & cursorPosition)
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{
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if(hero)
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LOCPLINT->openHeroWindow(hero);
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if(clickFunctor)
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clickFunctor();
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}
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void CHeroArea::hover(bool on)
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@ -164,17 +164,21 @@ public:
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~CMinorResDataBar();
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};
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/// Opens hero window by left-clicking on it
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/// Performs an action by left-clicking on it. Opens hero window by default
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class CHeroArea: public CIntObject
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{
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const CGHeroInstance * hero;
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std::shared_ptr<CAnimImage> portrait;
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public:
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CHeroArea(int x, int y, const CGHeroInstance * _hero);
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using ClickFunctor = std::function<void()>;
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CHeroArea(int x, int y, const CGHeroInstance * hero);
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void addClickCallback(ClickFunctor callback);
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void clickPressed(const Point & cursorPosition) override;
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void hover(bool on) override;
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private:
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const CGHeroInstance * hero;
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std::shared_ptr<CAnimImage> portrait;
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ClickFunctor clickFunctor;
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ClickFunctor showPopupHandler;
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};
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/// Can interact on left and right mouse clicks
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@ -884,9 +884,6 @@ CExchangeWindow::CExchangeWindow(ObjectInstanceID hero1, ObjectInstanceID hero2,
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manaValues[leftRight] = std::make_shared<CLabel>(155 + 490 * leftRight, qeLayout ? 66 : 71, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE);
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}
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portraits[0] = std::make_shared<CAnimImage>(AnimationPath::builtin("PortraitsLarge"), heroInst[0]->portrait, 0, 257, 13);
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portraits[1] = std::make_shared<CAnimImage>(AnimationPath::builtin("PortraitsLarge"), heroInst[1]->portrait, 0, 485, 13);
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artifs[0] = std::make_shared<CArtifactsOfHeroMain>(Point(-334, 150));
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artifs[0]->setHero(heroInst[0]);
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artifs[1] = std::make_shared<CArtifactsOfHeroMain>(Point(98, 150));
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@ -933,7 +930,12 @@ CExchangeWindow::CExchangeWindow(ObjectInstanceID hero1, ObjectInstanceID hero2,
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boost::algorithm::replace_first(secSkillAreas[b][g]->hoverText, "%s", CGI->skillh->getByIndex(skill)->getNameTranslated());
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}
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heroAreas[b] = std::make_shared<CHeroArea>(257 + 228*b, 13, hero);
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heroAreas[b] = std::make_shared<CHeroArea>(257 + 228 * b, 13, hero);
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heroAreas[b]->addClickCallback([this, hero]() -> void
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{
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if(getPickedArtifact() == nullptr)
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LOCPLINT->openHeroWindow(hero);
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});
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specialtyAreas[b] = std::make_shared<LRClickableAreaWText>();
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specialtyAreas[b]->pos = Rect(Point(pos.x + 69 + 490 * b, pos.y + (qeLayout ? 41 : 45)), Point(32, 32));
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@ -286,7 +286,6 @@ class CExchangeWindow : public CStatusbarWindow, public IGarrisonHolder, public
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std::array<std::shared_ptr<CLabel>, 2> expValues;
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std::array<std::shared_ptr<CAnimImage>, 2> manaImages;
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std::array<std::shared_ptr<CLabel>, 2> manaValues;
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std::array<std::shared_ptr<CAnimImage>, 2> portraits;
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std::vector<std::shared_ptr<LRClickableAreaWTextComp>> primSkillAreas;
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std::array<std::vector<std::shared_ptr<LRClickableAreaWTextComp>>, 2> secSkillAreas;
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