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Merge pull request #2749 from SoundSSGood/artifacts-related-fixes

Artifacts related fixes
This commit is contained in:
Ivan Savenko 2023-09-07 13:03:52 +03:00 committed by GitHub
commit ba017f0e8d
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GPG Key ID: 4AEE18F83AFDEB23
16 changed files with 95 additions and 55 deletions

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@ -168,14 +168,10 @@ bool CCallback::swapArtifacts(const ArtifactLocation &l1, const ArtifactLocation
* @param assembleTo If assemble is true, this represents the artifact ID of the combination
* artifact to assemble to. Otherwise it's not used.
*/
bool CCallback::assembleArtifacts (const CGHeroInstance * hero, ArtifactPosition artifactSlot, bool assemble, ArtifactID assembleTo)
void CCallback::assembleArtifacts(const CGHeroInstance * hero, ArtifactPosition artifactSlot, bool assemble, ArtifactID assembleTo)
{
if (player != hero->tempOwner)
return false;
AssembleArtifacts aa(hero->id, artifactSlot, assemble, assembleTo);
sendRequest(&aa);
return true;
}
void CCallback::bulkMoveArtifacts(ObjectInstanceID srcHero, ObjectInstanceID dstHero, bool swap)

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@ -89,7 +89,7 @@ public:
virtual int splitStack(const CArmedInstance *s1, const CArmedInstance *s2, SlotID p1, SlotID p2, int val)=0;//split creatures from the first stack
//virtual bool swapArtifacts(const CGHeroInstance * hero1, ui16 pos1, const CGHeroInstance * hero2, ui16 pos2)=0; //swaps artifacts between two given heroes
virtual bool swapArtifacts(const ArtifactLocation &l1, const ArtifactLocation &l2)=0;
virtual bool assembleArtifacts(const CGHeroInstance * hero, ArtifactPosition artifactSlot, bool assemble, ArtifactID assembleTo)=0;
virtual void assembleArtifacts(const CGHeroInstance * hero, ArtifactPosition artifactSlot, bool assemble, ArtifactID assembleTo)=0;
virtual void eraseArtifactByClient(const ArtifactLocation & al)=0;
virtual bool dismissCreature(const CArmedInstance *obj, SlotID stackPos)=0;
virtual void endTurn()=0;
@ -170,7 +170,7 @@ public:
int bulkMergeStacks(ObjectInstanceID armyId, SlotID srcSlot) override;
bool dismissHero(const CGHeroInstance * hero) override;
bool swapArtifacts(const ArtifactLocation &l1, const ArtifactLocation &l2) override;
bool assembleArtifacts(const CGHeroInstance * hero, ArtifactPosition artifactSlot, bool assemble, ArtifactID assembleTo) override;
void assembleArtifacts(const CGHeroInstance * hero, ArtifactPosition artifactSlot, bool assemble, ArtifactID assembleTo) override;
void bulkMoveArtifacts(ObjectInstanceID srcHero, ObjectInstanceID dstHero, bool swap) override;
void eraseArtifactByClient(const ArtifactLocation & al) override;
bool buildBuilding(const CGTownInstance *town, BuildingID buildingID) override;

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@ -1288,7 +1288,7 @@ void CPlayerInterface::showGarrisonDialog( const CArmedInstance *up, const CGHer
* into a combinational one on an artifact screen. Does not require the combination of
* artifacts to be legal.
*/
void CPlayerInterface::showArtifactAssemblyDialog(const Artifact * artifact, const Artifact * assembledArtifact, CFunctionList<bool()> onYes)
void CPlayerInterface::showArtifactAssemblyDialog(const Artifact * artifact, const Artifact * assembledArtifact, CFunctionList<void()> onYes)
{
std::string text = artifact->getDescriptionTranslated();
text += "\n\n";

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@ -185,7 +185,7 @@ public: // public interface for use by client via LOCPLINT access
void showShipyardDialog(const IShipyard *obj) override; //obj may be town or shipyard;
void showHeroExchange(ObjectInstanceID hero1, ObjectInstanceID hero2);
void showArtifactAssemblyDialog(const Artifact * artifact, const Artifact * assembledArtifact, CFunctionList<bool()> onYes);
void showArtifactAssemblyDialog(const Artifact * artifact, const Artifact * assembledArtifact, CFunctionList<void()> onYes);
void waitWhileDialog(bool unlockPim = true);
void waitForAllDialogs(bool unlockPim = true);
void openTownWindow(const CGTownInstance * town); //shows townscreen

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@ -260,17 +260,28 @@ bool ArtifactUtilsClient::askToAssemble(const CGHeroInstance * hero, const Artif
assert(hero);
const auto art = hero->getArt(slot);
assert(art);
if(hero->tempOwner != LOCPLINT->playerID)
return false;
auto assemblyPossibilities = ArtifactUtils::assemblyPossibilities(hero, art->getTypeId(), ArtifactUtils::isSlotEquipment(slot));
for(const auto combinedArt : assemblyPossibilities)
if(!assemblyPossibilities.empty())
{
LOCPLINT->showArtifactAssemblyDialog(
art->artType,
combinedArt,
std::bind(&CCallback::assembleArtifacts, LOCPLINT->cb.get(), hero, slot, true, combinedArt->getId()));
auto askThread = new boost::thread([hero, art, slot, assemblyPossibilities]() -> void
{
for(const auto combinedArt : assemblyPossibilities)
{
bool assembleConfirmed = false;
CFunctionList<void()> onYesHandlers([&assembleConfirmed]() -> void {assembleConfirmed = true; });
onYesHandlers += std::bind(&CCallback::assembleArtifacts, LOCPLINT->cb.get(), hero, slot, true, combinedArt->getId());
if(assemblyPossibilities.size() > 2)
logGlobal->warn("More than one possibility of assembling on %s... taking only first", art->artType->getNameTranslated());
LOCPLINT->showArtifactAssemblyDialog(art->artType, combinedArt, onYesHandlers);
LOCPLINT->waitWhileDialog(false);
if(assembleConfirmed)
break;
}
});
askThread->detach();
return true;
}
return false;
@ -282,6 +293,9 @@ bool ArtifactUtilsClient::askToDisassemble(const CGHeroInstance * hero, const Ar
const auto art = hero->getArt(slot);
assert(art);
if(hero->tempOwner != LOCPLINT->playerID)
return false;
if(art->isCombined())
{
if(ArtifactUtils::isSlotBackpack(slot) && !ArtifactUtils::isBackpackFreeSlots(hero, art->artType->getConstituents().size() - 1))

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@ -58,7 +58,7 @@ void CArtifactsOfHeroAltar::updateBackpackSlots()
void CArtifactsOfHeroAltar::scrollBackpack(int offset)
{
CArtifactsOfHeroBase::scrollBackpackForArtSet(offset, visibleArtSet);
safeRedraw();
redraw();
}
void CArtifactsOfHeroAltar::pickUpArtifact(CHeroArtPlace & artPlace)

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@ -90,6 +90,8 @@ void CArtifactsOfHeroBase::init(
rightBackpackRoll = std::make_shared<CButton>(Point(632, 364), AnimationPath::builtin("hsbtns5.def"), CButton::tooltip(), [scrollHandler]() { scrollHandler(+1); }, EShortcut::MOVE_RIGHT);
leftBackpackRoll->block(true);
rightBackpackRoll->block(true);
setRedrawParent(true);
}
void CArtifactsOfHeroBase::leftClickArtPlace(CHeroArtPlace & artPlace)
@ -127,7 +129,7 @@ const CGHeroInstance * CArtifactsOfHeroBase::getHero() const
void CArtifactsOfHeroBase::scrollBackpack(int offset)
{
scrollBackpackForArtSet(offset, *curHero);
safeRedraw();
redraw();
}
void CArtifactsOfHeroBase::scrollBackpackForArtSet(int offset, const CArtifactSet & artSet)
@ -172,17 +174,6 @@ void CArtifactsOfHeroBase::scrollBackpackForArtSet(int offset, const CArtifactSe
rightBackpackRoll->block(!scrollingPossible);
}
void CArtifactsOfHeroBase::safeRedraw()
{
if(isActive())
{
if(parent)
parent->redraw();
else
redraw();
}
}
void CArtifactsOfHeroBase::markPossibleSlots(const CArtifactInstance * art, bool assumeDestRemoved)
{
for(auto artPlace : artWorn)

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@ -33,7 +33,6 @@ public:
virtual void setHero(const CGHeroInstance * hero);
virtual const CGHeroInstance * getHero() const;
virtual void scrollBackpack(int offset);
virtual void safeRedraw();
virtual void markPossibleSlots(const CArtifactInstance * art, bool assumeDestRemoved = true);
virtual void unmarkSlots();
virtual ArtPlacePtr getArtPlace(const ArtifactPosition & slot);

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@ -39,6 +39,8 @@ CArtifactsOfHeroKingdom::CArtifactsOfHeroKingdom(ArtPlaceMap ArtWorn, std::vecto
}
leftBackpackRoll->addCallback(std::bind(&CArtifactsOfHeroBase::scrollBackpack, this, -1));
rightBackpackRoll->addCallback(std::bind(&CArtifactsOfHeroBase::scrollBackpack, this, +1));
setRedrawParent(true);
}
CArtifactsOfHeroKingdom::~CArtifactsOfHeroKingdom()

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@ -37,5 +37,5 @@ void CArtifactsOfHeroMarket::scrollBackpack(int offset)
}
}
}
safeRedraw();
redraw();
}

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@ -261,7 +261,7 @@ void CWindowWithArtifacts::artifactMoved(const ArtifactLocation & srcLoc, const
auto pickedArtInst = std::get<const CArtifactInstance*>(curState.value());
assert(!pickedArtInst || destLoc.isHolder(std::get<const CGHeroInstance*>(curState.value())));
auto artifactMovedBody = [this, withRedraw, &srcLoc, &destLoc, &pickedArtInst](auto artSetWeak) -> void
auto artifactMovedBody = [this, withRedraw, &destLoc, &pickedArtInst](auto artSetWeak) -> void
{
auto artSetPtr = artSetWeak.lock();
if(artSetPtr)
@ -269,12 +269,8 @@ void CWindowWithArtifacts::artifactMoved(const ArtifactLocation & srcLoc, const
const auto hero = artSetPtr->getHero();
if(pickedArtInst)
{
if(artSetPtr->isActive())
{
CCS->curh->dragAndDropCursor(AnimationPath::builtin("artifact"), pickedArtInst->artType->getIconIndex());
if(srcLoc.isHolder(hero) || !std::is_same_v<decltype(artSetWeak), std::weak_ptr<CArtifactsOfHeroKingdom>>)
artSetPtr->markPossibleSlots(pickedArtInst, hero->tempOwner == LOCPLINT->playerID);
}
markPossibleSlots();
CCS->curh->dragAndDropCursor(AnimationPath::builtin("artifact"), pickedArtInst->artType->getIconIndex());
}
else
{
@ -296,7 +292,7 @@ void CWindowWithArtifacts::artifactMoved(const ArtifactLocation & srcLoc, const
{
cew->updateWidgets();
}
artSetPtr->safeRedraw();
artSetPtr->redraw();
}
// Make sure the status bar is updated so it does not display old text
@ -319,6 +315,7 @@ void CWindowWithArtifacts::artifactDisassembled(const ArtifactLocation & artLoc)
void CWindowWithArtifacts::artifactAssembled(const ArtifactLocation & artLoc)
{
markPossibleSlots();
updateSlots(artLoc.slot);
}
@ -333,7 +330,7 @@ void CWindowWithArtifacts::updateSlots(const ArtifactPosition & slot)
else if(ArtifactUtils::isSlotBackpack(slot))
artSetPtr->updateBackpackSlots();
artSetPtr->safeRedraw();
artSetPtr->redraw();
}
};
@ -395,3 +392,26 @@ std::optional<CWindowWithArtifacts::CArtifactsOfHeroPtr> CWindowWithArtifacts::f
}
return res;
}
void CWindowWithArtifacts::markPossibleSlots()
{
if(const auto pickedArtInst = getPickedArtifact())
{
const auto heroArtOwner = getHeroPickedArtifact();
auto artifactAssembledBody = [&pickedArtInst, &heroArtOwner](auto artSetWeak) -> void
{
if(auto artSetPtr = artSetWeak.lock())
{
if(artSetPtr->isActive())
{
const auto hero = artSetPtr->getHero();
if(heroArtOwner == hero || !std::is_same_v<decltype(artSetWeak), std::weak_ptr<CArtifactsOfHeroKingdom>>)
artSetPtr->markPossibleSlots(pickedArtInst, hero->tempOwner == LOCPLINT->playerID);
}
}
};
for(auto artSetWeak : artSets)
std::visit(artifactAssembledBody, artSetWeak);
}
}

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@ -46,4 +46,5 @@ private:
void updateSlots(const ArtifactPosition & slot);
std::optional<std::tuple<const CGHeroInstance*, const CArtifactInstance*>> getState();
std::optional<CArtifactsOfHeroPtr> findAOHbyRef(CArtifactsOfHeroBase & artsInst);
void markPossibleSlots();
};

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@ -114,9 +114,10 @@ void LRClickableAreaWTextComp::showPopupWindow(const Point & cursorPosition)
LRClickableAreaWText::showPopupWindow(cursorPosition); //only if with-component variant not occurred
}
CHeroArea::CHeroArea(int x, int y, const CGHeroInstance * _hero)
CHeroArea::CHeroArea(int x, int y, const CGHeroInstance * hero)
: CIntObject(LCLICK | HOVER),
hero(_hero)
hero(hero),
clickFunctor(nullptr)
{
OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
@ -126,13 +127,24 @@ CHeroArea::CHeroArea(int x, int y, const CGHeroInstance * _hero)
pos.h = 64;
if(hero)
{
portrait = std::make_shared<CAnimImage>(AnimationPath::builtin("PortraitsLarge"), hero->portrait);
clickFunctor = [hero]() -> void
{
LOCPLINT->openHeroWindow(hero);
};
}
}
void CHeroArea::addClickCallback(ClickFunctor callback)
{
clickFunctor = callback;
}
void CHeroArea::clickPressed(const Point & cursorPosition)
{
if(hero)
LOCPLINT->openHeroWindow(hero);
if(clickFunctor)
clickFunctor();
}
void CHeroArea::hover(bool on)

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@ -164,17 +164,21 @@ public:
~CMinorResDataBar();
};
/// Opens hero window by left-clicking on it
/// Performs an action by left-clicking on it. Opens hero window by default
class CHeroArea: public CIntObject
{
const CGHeroInstance * hero;
std::shared_ptr<CAnimImage> portrait;
public:
CHeroArea(int x, int y, const CGHeroInstance * _hero);
using ClickFunctor = std::function<void()>;
CHeroArea(int x, int y, const CGHeroInstance * hero);
void addClickCallback(ClickFunctor callback);
void clickPressed(const Point & cursorPosition) override;
void hover(bool on) override;
private:
const CGHeroInstance * hero;
std::shared_ptr<CAnimImage> portrait;
ClickFunctor clickFunctor;
ClickFunctor showPopupHandler;
};
/// Can interact on left and right mouse clicks

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@ -884,9 +884,6 @@ CExchangeWindow::CExchangeWindow(ObjectInstanceID hero1, ObjectInstanceID hero2,
manaValues[leftRight] = std::make_shared<CLabel>(155 + 490 * leftRight, qeLayout ? 66 : 71, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE);
}
portraits[0] = std::make_shared<CAnimImage>(AnimationPath::builtin("PortraitsLarge"), heroInst[0]->portrait, 0, 257, 13);
portraits[1] = std::make_shared<CAnimImage>(AnimationPath::builtin("PortraitsLarge"), heroInst[1]->portrait, 0, 485, 13);
artifs[0] = std::make_shared<CArtifactsOfHeroMain>(Point(-334, 150));
artifs[0]->setHero(heroInst[0]);
artifs[1] = std::make_shared<CArtifactsOfHeroMain>(Point(98, 150));
@ -933,7 +930,12 @@ CExchangeWindow::CExchangeWindow(ObjectInstanceID hero1, ObjectInstanceID hero2,
boost::algorithm::replace_first(secSkillAreas[b][g]->hoverText, "%s", CGI->skillh->getByIndex(skill)->getNameTranslated());
}
heroAreas[b] = std::make_shared<CHeroArea>(257 + 228*b, 13, hero);
heroAreas[b] = std::make_shared<CHeroArea>(257 + 228 * b, 13, hero);
heroAreas[b]->addClickCallback([this, hero]() -> void
{
if(getPickedArtifact() == nullptr)
LOCPLINT->openHeroWindow(hero);
});
specialtyAreas[b] = std::make_shared<LRClickableAreaWText>();
specialtyAreas[b]->pos = Rect(Point(pos.x + 69 + 490 * b, pos.y + (qeLayout ? 41 : 45)), Point(32, 32));

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@ -286,7 +286,6 @@ class CExchangeWindow : public CStatusbarWindow, public IGarrisonHolder, public
std::array<std::shared_ptr<CLabel>, 2> expValues;
std::array<std::shared_ptr<CAnimImage>, 2> manaImages;
std::array<std::shared_ptr<CLabel>, 2> manaValues;
std::array<std::shared_ptr<CAnimImage>, 2> portraits;
std::vector<std::shared_ptr<LRClickableAreaWTextComp>> primSkillAreas;
std::array<std::vector<std::shared_ptr<LRClickableAreaWTextComp>>, 2> secSkillAreas;