Formating2

Change ani to anim
This commit is contained in:
edeksumo
2015-11-07 23:30:01 +01:00
parent dd525da153
commit ba1062ed3c
3 changed files with 6 additions and 6 deletions
+2 -2
View File
@@ -233,7 +233,7 @@ std::string CDefenceAnimation::getMySound()
if(killed)
return battle_sound(stack->getCreature(), killed);
if (vstd::contains(stack->state, EBattleStackState::DEFENDING_ANI))
if (vstd::contains(stack->state, EBattleStackState::DEFENDING_ANIM))
return battle_sound(stack->getCreature(), defend);
return battle_sound(stack->getCreature(), wince);
@@ -244,7 +244,7 @@ CCreatureAnim::EAnimType CDefenceAnimation::getMyAnimType()
if(killed)
return CCreatureAnim::DEATH;
if (vstd::contains(stack->state, EBattleStackState::DEFENDING_ANI))
if (vstd::contains(stack->state, EBattleStackState::DEFENDING_ANIM))
return CCreatureAnim::DEFENCE;
return CCreatureAnim::HITTED;
+1 -1
View File
@@ -445,7 +445,7 @@ namespace EBattleStackState
//remember to drain mana only once per turn
DRAINED_MANA,
//only for defending animation
DEFENDING_ANI
DEFENDING_ANIM
};
}
+3 -3
View File
@@ -1304,8 +1304,8 @@ DLL_LINKAGE void StartAction::applyGs( CGameState *gs )
{
CStack *st = gs->curB->getStack(ba.stackNumber);
if(vstd::contains(st->state, EBattleStackState::DEFENDING_ANI))
st->state -= EBattleStackState::DEFENDING_ANI;
if(vstd::contains(st->state, EBattleStackState::DEFENDING_ANIM))
st->state -= EBattleStackState::DEFENDING_ANIM;
if(ba.actionType == Battle::END_TACTIC_PHASE)
{
@@ -1333,7 +1333,7 @@ DLL_LINKAGE void StartAction::applyGs( CGameState *gs )
{
case Battle::DEFEND:
st->state.insert(EBattleStackState::DEFENDING);
st->state.insert(EBattleStackState::DEFENDING_ANI);
st->state.insert(EBattleStackState::DEFENDING_ANIM);
break;
case Battle::WAIT:
st->state.insert(EBattleStackState::WAITING);