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Formating2

Change ani to anim
This commit is contained in:
edeksumo
2015-11-07 23:30:01 +01:00
parent dd525da153
commit ba1062ed3c
3 changed files with 6 additions and 6 deletions

View File

@@ -1304,8 +1304,8 @@ DLL_LINKAGE void StartAction::applyGs( CGameState *gs )
{
CStack *st = gs->curB->getStack(ba.stackNumber);
if(vstd::contains(st->state, EBattleStackState::DEFENDING_ANI))
st->state -= EBattleStackState::DEFENDING_ANI;
if(vstd::contains(st->state, EBattleStackState::DEFENDING_ANIM))
st->state -= EBattleStackState::DEFENDING_ANIM;
if(ba.actionType == Battle::END_TACTIC_PHASE)
{
@@ -1333,7 +1333,7 @@ DLL_LINKAGE void StartAction::applyGs( CGameState *gs )
{
case Battle::DEFEND:
st->state.insert(EBattleStackState::DEFENDING);
st->state.insert(EBattleStackState::DEFENDING_ANI);
st->state.insert(EBattleStackState::DEFENDING_ANIM);
break;
case Battle::WAIT:
st->state.insert(EBattleStackState::WAITING);