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Formating2
Change ani to anim
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@@ -1304,8 +1304,8 @@ DLL_LINKAGE void StartAction::applyGs( CGameState *gs )
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{
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CStack *st = gs->curB->getStack(ba.stackNumber);
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if(vstd::contains(st->state, EBattleStackState::DEFENDING_ANI))
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st->state -= EBattleStackState::DEFENDING_ANI;
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if(vstd::contains(st->state, EBattleStackState::DEFENDING_ANIM))
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st->state -= EBattleStackState::DEFENDING_ANIM;
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if(ba.actionType == Battle::END_TACTIC_PHASE)
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{
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@@ -1333,7 +1333,7 @@ DLL_LINKAGE void StartAction::applyGs( CGameState *gs )
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{
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case Battle::DEFEND:
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st->state.insert(EBattleStackState::DEFENDING);
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st->state.insert(EBattleStackState::DEFENDING_ANI);
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st->state.insert(EBattleStackState::DEFENDING_ANIM);
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break;
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case Battle::WAIT:
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st->state.insert(EBattleStackState::WAITING);
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