mirror of
https://github.com/vcmi/vcmi.git
synced 2025-03-19 21:10:12 +02:00
Extracted message-related functionality of CGameHandler to separate file
This commit is contained in:
parent
71d6b8c882
commit
baa865d857
@ -40,6 +40,7 @@
|
||||
VCMI_LIB_NAMESPACE_BEGIN
|
||||
|
||||
const HeroTypeID HeroTypeID::NONE = HeroTypeID(-1);
|
||||
const ObjectInstanceID ObjectInstanceID::NONE = ObjectInstanceID(-1);
|
||||
|
||||
const SlotID SlotID::COMMANDER_SLOT_PLACEHOLDER = SlotID(-2);
|
||||
const SlotID SlotID::SUMMONED_SLOT_PLACEHOLDER = SlotID(-3);
|
||||
|
@ -313,6 +313,8 @@ class ObjectInstanceID : public BaseForID<ObjectInstanceID, si32>
|
||||
{
|
||||
INSTID_LIKE_CLASS_COMMON(ObjectInstanceID, si32)
|
||||
|
||||
DLL_LINKAGE static const ObjectInstanceID NONE;
|
||||
|
||||
friend class CGameInfoCallback;
|
||||
friend class CNonConstInfoCallback;
|
||||
};
|
||||
|
@ -15,6 +15,8 @@
|
||||
#include "ServerSpellCastEnvironment.h"
|
||||
#include "CVCMIServer.h"
|
||||
|
||||
#include "PlayerMessageProcessor.h"
|
||||
|
||||
#include "../lib/filesystem/Filesystem.h"
|
||||
#include "../lib/filesystem/FileInfo.h"
|
||||
#include "../lib/int3.h"
|
||||
@ -296,6 +298,11 @@ events::EventBus * CGameHandler::eventBus() const
|
||||
return serverEventBus.get();
|
||||
}
|
||||
|
||||
CVCMIServer * CGameHandler::gameLobby() const
|
||||
{
|
||||
return lobby;
|
||||
}
|
||||
|
||||
void CGameHandler::levelUpHero(const CGHeroInstance * hero, SecondarySkill skill)
|
||||
{
|
||||
changeSecSkill(hero, skill, 1, 0);
|
||||
@ -1217,7 +1224,7 @@ void CGameHandler::handleClientDisconnection(std::shared_ptr<CConnection> c)
|
||||
if(playerConnection != playerConnections.second.end())
|
||||
{
|
||||
std::string messageText = boost::str(boost::format("%s (cid %d) was disconnected") % playerSettings->name % c->connectionID);
|
||||
playerMessage(playerId, messageText, ObjectInstanceID{});
|
||||
playerMessages->broadcastMessage(playerId, messageText);
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -1554,6 +1561,7 @@ int CGameHandler::moveStack(int stack, BattleHex dest)
|
||||
CGameHandler::CGameHandler(CVCMIServer * lobby)
|
||||
: lobby(lobby)
|
||||
, heroPool(std::make_unique<HeroPoolProcessor>(this))
|
||||
, playerMessages(std::make_unique<PlayerMessageProcessor>(this))
|
||||
, complainNoCreatures("No creatures to split")
|
||||
, complainNotEnoughCreatures("Cannot split that stack, not enough creatures!")
|
||||
, complainInvalidSlot("Invalid slot accessed!")
|
||||
@ -2644,14 +2652,6 @@ void CGameHandler::changeSpells(const CGHeroInstance * hero, bool give, const st
|
||||
sendAndApply(&cs);
|
||||
}
|
||||
|
||||
void CGameHandler::sendMessageTo(std::shared_ptr<CConnection> c, const std::string &message)
|
||||
{
|
||||
SystemMessage sm;
|
||||
sm.text = message;
|
||||
boost::unique_lock<boost::mutex> lock(*c->mutexWrite);
|
||||
*(c.get()) << &sm;
|
||||
}
|
||||
|
||||
void CGameHandler::giveHeroBonus(GiveBonus * bonus)
|
||||
{
|
||||
sendAndApply(bonus);
|
||||
@ -2862,10 +2862,8 @@ bool CGameHandler::isPlayerOwns(CPackForServer * pack, ObjectInstanceID id)
|
||||
void CGameHandler::throwNotAllowedAction(CPackForServer * pack)
|
||||
{
|
||||
if(pack->c)
|
||||
{
|
||||
SystemMessage temp_message("You are not allowed to perform this action!");
|
||||
pack->c->sendPack(&temp_message);
|
||||
}
|
||||
playerMessages->sendSystemMessage(pack->c, "You are not allowed to perform this action!");
|
||||
|
||||
logNetwork->error("Player is not allowed to perform this action!");
|
||||
throw ExceptionNotAllowedAction();
|
||||
}
|
||||
@ -2875,11 +2873,9 @@ void CGameHandler::wrongPlayerMessage(CPackForServer * pack, PlayerColor expecte
|
||||
std::ostringstream oss;
|
||||
oss << "You were identified as player " << getPlayerAt(pack->c) << " while expecting " << expectedplayer;
|
||||
logNetwork->error(oss.str());
|
||||
|
||||
if(pack->c)
|
||||
{
|
||||
SystemMessage temp_message(oss.str());
|
||||
pack->c->sendPack(&temp_message);
|
||||
}
|
||||
playerMessages->sendSystemMessage(pack->c, oss.str());
|
||||
}
|
||||
|
||||
void CGameHandler::throwOnWrongOwner(CPackForServer * pack, ObjectInstanceID id)
|
||||
@ -3594,13 +3590,6 @@ bool CGameHandler::razeStructure (ObjectInstanceID tid, BuildingID bid)
|
||||
return true;
|
||||
}
|
||||
|
||||
void CGameHandler::sendMessageToAll(const std::string &message)
|
||||
{
|
||||
SystemMessage sm;
|
||||
sm.text = message;
|
||||
sendToAllClients(&sm);
|
||||
}
|
||||
|
||||
bool CGameHandler::recruitCreatures(ObjectInstanceID objid, ObjectInstanceID dstid, CreatureID crid, ui32 cram, si32 fromLvl)
|
||||
{
|
||||
const CGDwelling * dw = static_cast<const CGDwelling *>(getObj(objid));
|
||||
@ -4825,140 +4814,6 @@ bool CGameHandler::makeBattleAction(BattleAction &ba)
|
||||
return ok;
|
||||
}
|
||||
|
||||
void CGameHandler::playerMessage(PlayerColor player, const std::string &message, ObjectInstanceID currObj)
|
||||
{
|
||||
bool cheated = false;
|
||||
|
||||
std::vector<std::string> words;
|
||||
boost::split(words, message, boost::is_any_of(" "));
|
||||
|
||||
bool isHost = false;
|
||||
for(auto & c : connections[player])
|
||||
if(lobby->isClientHost(c->connectionID))
|
||||
isHost = true;
|
||||
|
||||
if(isHost && words.size() >= 2 && words[0] == "game")
|
||||
{
|
||||
if(words[1] == "exit" || words[1] == "quit" || words[1] == "end")
|
||||
{
|
||||
SystemMessage temp_message("game was terminated");
|
||||
sendAndApply(&temp_message);
|
||||
lobby->state = EServerState::SHUTDOWN;
|
||||
return;
|
||||
}
|
||||
if(words.size() == 3 && words[1] == "save")
|
||||
{
|
||||
save("Saves/" + words[2]);
|
||||
SystemMessage temp_message("game saved as " + words[2]);
|
||||
sendAndApply(&temp_message);
|
||||
return;
|
||||
}
|
||||
if(words.size() == 3 && words[1] == "kick")
|
||||
{
|
||||
auto playername = words[2];
|
||||
PlayerColor playerToKick(PlayerColor::CANNOT_DETERMINE);
|
||||
if(std::all_of(playername.begin(), playername.end(), ::isdigit))
|
||||
playerToKick = PlayerColor(std::stoi(playername));
|
||||
else
|
||||
{
|
||||
for(auto & c : connections)
|
||||
{
|
||||
if(c.first.getStr(false) == playername)
|
||||
playerToKick = c.first;
|
||||
}
|
||||
}
|
||||
|
||||
if(playerToKick != PlayerColor::CANNOT_DETERMINE)
|
||||
{
|
||||
PlayerCheated pc;
|
||||
pc.player = playerToKick;
|
||||
pc.losingCheatCode = true;
|
||||
sendAndApply(&pc);
|
||||
checkVictoryLossConditionsForPlayer(playerToKick);
|
||||
}
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
int obj = 0;
|
||||
if (words.size() == 2 && words[0] != "vcmiexp" && words[0] != "vcmiolorin")
|
||||
{
|
||||
obj = std::atoi(words[1].c_str());
|
||||
if (obj)
|
||||
currObj = ObjectInstanceID(obj);
|
||||
}
|
||||
|
||||
const CGHeroInstance * hero = getHero(currObj);
|
||||
const CGTownInstance * town = getTown(currObj);
|
||||
if (!town && hero)
|
||||
town = hero->visitedTown;
|
||||
|
||||
if(words.size() > 1 && (words[0] == "vcmiarmy" || words[0] == "vcminissi" || words[0] == "vcmiexp" || words[0] == "vcmiolorin"))
|
||||
{
|
||||
std::string cheatCodeWithOneParameter = std::string(words[0]) + " " + words[1];
|
||||
handleCheatCode(cheatCodeWithOneParameter, player, hero, town, cheated);
|
||||
}
|
||||
else if (words.size() == 1 || obj)
|
||||
{
|
||||
handleCheatCode(words[0], player, hero, town, cheated);
|
||||
}
|
||||
else
|
||||
{
|
||||
for (const auto & i : gs->players)
|
||||
{
|
||||
if (i.first == PlayerColor::NEUTRAL)
|
||||
continue;
|
||||
if (words[1] == "ai")
|
||||
{
|
||||
if (i.second.human)
|
||||
continue;
|
||||
}
|
||||
else if (words[1] != "all" && words[1] != i.first.getStr())
|
||||
continue;
|
||||
|
||||
if (words[0] == "vcmiformenos" || words[0] == "vcmieagles" || words[0] == "vcmiungoliant"
|
||||
|| words[0] == "vcmiresources" || words[0] == "vcmimap" || words[0] == "vcmihidemap")
|
||||
{
|
||||
handleCheatCode(words[0], i.first, nullptr, nullptr, cheated);
|
||||
}
|
||||
else if (words[0] == "vcmiarmenelos" || words[0] == "vcmibuild")
|
||||
{
|
||||
for (const auto & t : i.second.towns)
|
||||
{
|
||||
handleCheatCode(words[0], i.first, nullptr, t, cheated);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
for (const auto & h : i.second.heroes)
|
||||
{
|
||||
handleCheatCode(words[0], i.first, h, nullptr, cheated);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (cheated)
|
||||
{
|
||||
if(!getPlayerSettings(player)->isControlledByAI())
|
||||
{
|
||||
SystemMessage temp_message(VLC->generaltexth->allTexts[260]);
|
||||
sendAndApply(&temp_message);
|
||||
}
|
||||
|
||||
if(!player.isSpectator())
|
||||
checkVictoryLossConditionsForPlayer(player);//Player enter win code or got required art\creature
|
||||
}
|
||||
else
|
||||
{
|
||||
if(!getPlayerSettings(player)->isControlledByAI())
|
||||
{
|
||||
PlayerMessageClient temp_message(player, message);
|
||||
sendAndApply(&temp_message);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
bool CGameHandler::makeCustomAction(BattleAction & ba)
|
||||
{
|
||||
switch(ba.actionType)
|
||||
@ -5321,7 +5176,7 @@ void CGameHandler::handleTownEvents(CGTownInstance * town, NewTurn &n)
|
||||
|
||||
bool CGameHandler::complain(const std::string &problem)
|
||||
{
|
||||
sendMessageToAll("Server encountered a problem: " + problem);
|
||||
playerMessages->broadcastSystemMessage("Server encountered a problem: " + problem);
|
||||
logGlobal->error(problem);
|
||||
return true;
|
||||
}
|
||||
@ -6713,225 +6568,6 @@ void CGameHandler::spawnWanderingMonsters(CreatureID creatureID)
|
||||
}
|
||||
}
|
||||
|
||||
void CGameHandler::handleCheatCode(std::string & cheat, PlayerColor player, const CGHeroInstance * hero, const CGTownInstance * town, bool & cheated)
|
||||
{
|
||||
//Make cheat case-insensitive
|
||||
std::transform(cheat.begin(), cheat.end(), cheat.begin(), [](unsigned char c){ return std::tolower(c); });
|
||||
|
||||
if (cheat == "vcmiistari" || cheat == "vcmispells")
|
||||
{
|
||||
cheated = true;
|
||||
if (!hero) return;
|
||||
///Give hero spellbook
|
||||
if (!hero->hasSpellbook())
|
||||
giveHeroNewArtifact(hero, VLC->arth->objects[ArtifactID::SPELLBOOK], ArtifactPosition::SPELLBOOK);
|
||||
|
||||
///Give all spells with bonus (to allow banned spells)
|
||||
GiveBonus giveBonus(GiveBonus::ETarget::HERO);
|
||||
giveBonus.id = hero->id.getNum();
|
||||
giveBonus.bonus = Bonus(BonusDuration::PERMANENT, BonusType::SPELLS_OF_LEVEL, BonusSource::OTHER, 0, 0);
|
||||
//start with level 0 to skip abilities
|
||||
for (int level = 1; level <= GameConstants::SPELL_LEVELS; level++)
|
||||
{
|
||||
giveBonus.bonus.subtype = level;
|
||||
sendAndApply(&giveBonus);
|
||||
}
|
||||
|
||||
///Give mana
|
||||
SetMana sm;
|
||||
sm.hid = hero->id;
|
||||
sm.val = 999;
|
||||
sm.absolute = true;
|
||||
sendAndApply(&sm);
|
||||
}
|
||||
else if (cheat == "vcmiarmenelos" || cheat == "vcmibuild")
|
||||
{
|
||||
cheated = true;
|
||||
if (!town) return;
|
||||
///Build all buildings in selected town
|
||||
for (auto & build : town->town->buildings)
|
||||
{
|
||||
if (!town->hasBuilt(build.first)
|
||||
&& !build.second->getNameTranslated().empty()
|
||||
&& build.first != BuildingID::SHIP)
|
||||
{
|
||||
buildStructure(town->id, build.first, true);
|
||||
}
|
||||
}
|
||||
}
|
||||
else if (cheat == "vcmiainur" || cheat == "vcmiangband" || cheat == "vcmiglaurung" || cheat == "vcmiarchangel"
|
||||
|| cheat == "vcmiblackknight" || cheat == "vcmicrystal" || cheat == "vcmiazure" || cheat == "vcmifaerie")
|
||||
{
|
||||
cheated = true;
|
||||
if (!hero) return;
|
||||
///Gives N creatures into each slot
|
||||
std::map<std::string, std::pair<std::string, int>> creatures;
|
||||
creatures.insert(std::make_pair("vcmiainur", std::make_pair("archangel", 5))); //5 archangels
|
||||
creatures.insert(std::make_pair("vcmiangband", std::make_pair("blackKnight", 10))); //10 black knights
|
||||
creatures.insert(std::make_pair("vcmiglaurung", std::make_pair("crystalDragon", 5000))); //5000 crystal dragons
|
||||
creatures.insert(std::make_pair("vcmiarchangel", std::make_pair("archangel", 5))); //5 archangels
|
||||
creatures.insert(std::make_pair("vcmiblackknight", std::make_pair("blackKnight", 10))); //10 black knights
|
||||
creatures.insert(std::make_pair("vcmicrystal", std::make_pair("crystalDragon", 5000))); //5000 crystal dragons
|
||||
creatures.insert(std::make_pair("vcmiazure", std::make_pair("azureDragon", 5000))); //5000 azure dragons
|
||||
creatures.insert(std::make_pair("vcmifaerie", std::make_pair("fairieDragon", 5000))); //5000 faerie dragons
|
||||
|
||||
const int32_t creatureIdentifier = VLC->modh->identifiers.getIdentifier(CModHandler::scopeGame(), "creature", creatures[cheat].first, false).value();
|
||||
const CCreature * creature = VLC->creh->objects.at(creatureIdentifier);
|
||||
for (int i = 0; i < GameConstants::ARMY_SIZE; i++)
|
||||
if (!hero->hasStackAtSlot(SlotID(i)))
|
||||
insertNewStack(StackLocation(hero, SlotID(i)), creature, creatures[cheat].second);
|
||||
}
|
||||
else if (boost::starts_with(cheat, "vcmiarmy") || boost::starts_with(cheat, "vcminissi"))
|
||||
{
|
||||
cheated = true;
|
||||
if (!hero) return;
|
||||
|
||||
std::vector<std::string> words;
|
||||
boost::split(words, cheat, boost::is_any_of(" "));
|
||||
|
||||
if(words.size() < 2)
|
||||
return;
|
||||
|
||||
std::string creatureIdentifier = words[1];
|
||||
|
||||
std::optional<int32_t> creatureId = VLC->modh->identifiers.getIdentifier(CModHandler::scopeGame(), "creature", creatureIdentifier, false);
|
||||
|
||||
if(creatureId.has_value())
|
||||
{
|
||||
const auto * creature = CreatureID(creatureId.value()).toCreature();
|
||||
|
||||
for (int i = 0; i < GameConstants::ARMY_SIZE; i++)
|
||||
if (!hero->hasStackAtSlot(SlotID(i)))
|
||||
insertNewStack(StackLocation(hero, SlotID(i)), creature, 5 * std::pow(10, i));
|
||||
}
|
||||
}
|
||||
else if (cheat == "vcminoldor" || cheat == "vcmimachines")
|
||||
{
|
||||
cheated = true;
|
||||
if (!hero) return;
|
||||
///Give all war machines to hero
|
||||
if (!hero->getArt(ArtifactPosition::MACH1))
|
||||
giveHeroNewArtifact(hero, VLC->arth->objects[ArtifactID::BALLISTA], ArtifactPosition::MACH1);
|
||||
if (!hero->getArt(ArtifactPosition::MACH2))
|
||||
giveHeroNewArtifact(hero, VLC->arth->objects[ArtifactID::AMMO_CART], ArtifactPosition::MACH2);
|
||||
if (!hero->getArt(ArtifactPosition::MACH3))
|
||||
giveHeroNewArtifact(hero, VLC->arth->objects[ArtifactID::FIRST_AID_TENT], ArtifactPosition::MACH3);
|
||||
}
|
||||
else if (cheat == "vcmiforgeofnoldorking" || cheat == "vcmiartifacts")
|
||||
{
|
||||
cheated = true;
|
||||
if (!hero) return;
|
||||
///Give hero all artifacts except war machines, spell scrolls and spell book
|
||||
for(int g = 7; g < VLC->arth->objects.size(); ++g) //including artifacts from mods
|
||||
{
|
||||
if(VLC->arth->objects[g]->canBePutAt(hero))
|
||||
giveHeroNewArtifact(hero, VLC->arth->objects[g], ArtifactPosition::FIRST_AVAILABLE);
|
||||
}
|
||||
}
|
||||
else if (cheat == "vcmiglorfindel" || cheat == "vcmilevel")
|
||||
{
|
||||
cheated = true;
|
||||
if (!hero) return;
|
||||
///selected hero gains a new level
|
||||
changePrimSkill(hero, PrimarySkill::EXPERIENCE, VLC->heroh->reqExp(hero->level + 1) - VLC->heroh->reqExp(hero->level));
|
||||
}
|
||||
else if (boost::starts_with(cheat, "vcmiexp") || boost::starts_with(cheat, "vcmiolorin"))
|
||||
{
|
||||
cheated = true;
|
||||
if (!hero) return;
|
||||
|
||||
std::vector<std::string> words;
|
||||
boost::split(words, cheat, boost::is_any_of(" "));
|
||||
|
||||
if(words.size() < 2)
|
||||
return;
|
||||
|
||||
std::string expAmount = words[1];
|
||||
long expAmountProcessed = 0;
|
||||
|
||||
try
|
||||
{
|
||||
expAmountProcessed = std::stol(expAmount);
|
||||
}
|
||||
catch(std::exception&)
|
||||
{
|
||||
logGlobal->error("Could not parse experience amount for vcmiexp cheat");
|
||||
}
|
||||
|
||||
if(expAmountProcessed > 1)
|
||||
{
|
||||
changePrimSkill(hero, PrimarySkill::EXPERIENCE, expAmountProcessed);
|
||||
}
|
||||
}
|
||||
else if (cheat == "vcminahar" || cheat == "vcmimove")
|
||||
{
|
||||
cheated = true;
|
||||
if (!hero) return;
|
||||
///Give 1000000 movement points to hero
|
||||
SetMovePoints smp;
|
||||
smp.hid = hero->id;
|
||||
smp.val = 1000000;
|
||||
sendAndApply(&smp);
|
||||
|
||||
GiveBonus gb(GiveBonus::ETarget::HERO);
|
||||
gb.bonus.type = BonusType::FREE_SHIP_BOARDING;
|
||||
gb.bonus.duration = BonusDuration::ONE_DAY;
|
||||
gb.bonus.source = BonusSource::OTHER;
|
||||
gb.id = hero->id.getNum();
|
||||
giveHeroBonus(&gb);
|
||||
}
|
||||
else if (cheat == "vcmiformenos" || cheat == "vcmiresources")
|
||||
{
|
||||
cheated = true;
|
||||
///Give resources to player
|
||||
TResources resources;
|
||||
resources[EGameResID::GOLD] = 100000;
|
||||
for (GameResID i = EGameResID::WOOD; i < EGameResID::GOLD; ++i)
|
||||
resources[i] = 100;
|
||||
|
||||
giveResources(player, resources);
|
||||
}
|
||||
else if (cheat == "vcmisilmaril" || cheat == "vcmiwin")
|
||||
{
|
||||
cheated = true;
|
||||
///Player wins
|
||||
PlayerCheated pc;
|
||||
pc.player = player;
|
||||
pc.winningCheatCode = true;
|
||||
sendAndApply(&pc);
|
||||
}
|
||||
else if (cheat == "vcmimelkor" || cheat == "vcmilose")
|
||||
{
|
||||
cheated = true;
|
||||
///Player looses
|
||||
PlayerCheated pc;
|
||||
pc.player = player;
|
||||
pc.losingCheatCode = true;
|
||||
sendAndApply(&pc);
|
||||
}
|
||||
else if (cheat == "vcmieagles" || cheat == "vcmiungoliant" || cheat == "vcmimap" || cheat == "vcmihidemap")
|
||||
{
|
||||
cheated = true;
|
||||
///Reveal or conceal FoW
|
||||
FoWChange fc;
|
||||
fc.mode = ((cheat == "vcmieagles" || cheat == "vcmimap") ? 1 : 0);
|
||||
fc.player = player;
|
||||
const auto & fowMap = gs->getPlayerTeam(player)->fogOfWarMap;
|
||||
auto hlp_tab = new int3[gs->map->width * gs->map->height * (gs->map->levels())];
|
||||
int lastUnc = 0;
|
||||
|
||||
for(int z = 0; z < gs->map->levels(); z++)
|
||||
for(int x = 0; x < gs->map->width; x++)
|
||||
for(int y = 0; y < gs->map->height; y++)
|
||||
if(!(*fowMap)[z][x][y] || !fc.mode)
|
||||
hlp_tab[lastUnc++] = int3(x, y, z);
|
||||
|
||||
fc.tiles.insert(hlp_tab, hlp_tab + lastUnc);
|
||||
delete [] hlp_tab;
|
||||
sendAndApply(&fc);
|
||||
}
|
||||
}
|
||||
|
||||
void CGameHandler::removeObstacle(const CObstacleInstance & obstacle)
|
||||
{
|
||||
BattleObstaclesChanged obsRem;
|
||||
@ -7248,4 +6884,5 @@ void CGameHandler::deserializationFix()
|
||||
//FIXME: pointer to GameHandler itself can't be deserialized at the moment since GameHandler is top-level entity in serialization
|
||||
// restore any places that requires such pointer manually
|
||||
heroPool->gameHandler = this;
|
||||
playerMessages->gameHandler = this;
|
||||
}
|
||||
|
@ -50,6 +50,7 @@ class HeroPoolProcessor;
|
||||
class CGameHandler;
|
||||
class CVCMIServer;
|
||||
class CBaseForGHApply;
|
||||
class PlayerMessageProcessor;
|
||||
|
||||
struct PlayerStatus
|
||||
{
|
||||
@ -108,6 +109,8 @@ public:
|
||||
enum EVisitDest {VISIT_DEST, DONT_VISIT_DEST};
|
||||
enum ELEaveTile {LEAVING_TILE, REMAINING_ON_TILE};
|
||||
|
||||
std::unique_ptr<PlayerMessageProcessor> playerMessages;
|
||||
|
||||
std::map<PlayerColor, std::set<std::shared_ptr<CConnection>>> connections; //player color -> connection to client with interface of that player
|
||||
PlayerStatuses states; //player color -> player state
|
||||
|
||||
@ -123,6 +126,7 @@ public:
|
||||
const GameCb * game() const override;
|
||||
vstd::CLoggerBase * logger() const override;
|
||||
events::EventBus * eventBus() const override;
|
||||
CVCMIServer * gameLobby() const;
|
||||
|
||||
bool isValidObject(const CGObjectInstance *obj) const;
|
||||
bool isBlockedByQueries(const CPack *pack, PlayerColor player);
|
||||
@ -235,7 +239,6 @@ public:
|
||||
PlayerColor getPlayerAt(std::shared_ptr<CConnection> c) const;
|
||||
bool hasPlayerAt(PlayerColor player, std::shared_ptr<CConnection> c) const;
|
||||
|
||||
void playerMessage(PlayerColor player, const std::string &message, ObjectInstanceID currObj);
|
||||
void updateGateState();
|
||||
bool makeBattleAction(BattleAction &ba);
|
||||
bool makeAutomaticAction(const CStack *stack, BattleAction &ba); //used when action is taken by stack without volition of player (eg. unguided catapult attack)
|
||||
@ -289,6 +292,7 @@ public:
|
||||
h & finishingBattle;
|
||||
h & heroPool;
|
||||
h & getRandomGenerator();
|
||||
h & playerMessages;
|
||||
|
||||
if (!h.saving)
|
||||
deserializationFix();
|
||||
@ -303,8 +307,6 @@ public:
|
||||
#endif
|
||||
}
|
||||
|
||||
void sendMessageToAll(const std::string &message);
|
||||
void sendMessageTo(std::shared_ptr<CConnection> c, const std::string &message);
|
||||
void sendToAllClients(CPackForClient * pack);
|
||||
void sendAndApply(CPackForClient * pack) override;
|
||||
void applyAndSend(CPackForClient * pack);
|
||||
@ -354,7 +356,11 @@ public:
|
||||
void attackCasting(bool ranged, BonusType attackMode, const battle::Unit * attacker, const battle::Unit * defender);
|
||||
bool sacrificeArtifact(const IMarket * m, const CGHeroInstance * hero, const std::vector<ArtifactPosition> & slot);
|
||||
void spawnWanderingMonsters(CreatureID creatureID);
|
||||
void handleCheatCode(std::string & cheat, PlayerColor player, const CGHeroInstance * hero, const CGTownInstance * town, bool & cheated);
|
||||
|
||||
// Check for victory and loss conditions
|
||||
void checkVictoryLossConditionsForPlayer(PlayerColor player);
|
||||
void checkVictoryLossConditions(const std::set<PlayerColor> & playerColors);
|
||||
void checkVictoryLossConditionsForAll();
|
||||
|
||||
CRandomGenerator & getRandomGenerator();
|
||||
|
||||
@ -379,11 +385,6 @@ private:
|
||||
void makeStackDoNothing(const CStack * next);
|
||||
void getVictoryLossMessage(PlayerColor player, const EVictoryLossCheckResult & victoryLossCheckResult, InfoWindow & out) const;
|
||||
|
||||
// Check for victory and loss conditions
|
||||
void checkVictoryLossConditionsForPlayer(PlayerColor player);
|
||||
void checkVictoryLossConditions(const std::set<PlayerColor> & playerColors);
|
||||
void checkVictoryLossConditionsForAll();
|
||||
|
||||
const std::string complainNoCreatures;
|
||||
const std::string complainNotEnoughCreatures;
|
||||
const std::string complainInvalidSlot;
|
||||
|
@ -3,6 +3,7 @@ set(server_SRCS
|
||||
|
||||
CGameHandler.cpp
|
||||
HeroPoolProcessor.cpp
|
||||
PlayerMessageProcessor.cpp
|
||||
ServerSpellCastEnvironment.cpp
|
||||
CQuery.cpp
|
||||
CVCMIServer.cpp
|
||||
@ -15,6 +16,7 @@ set(server_HEADERS
|
||||
|
||||
CGameHandler.h
|
||||
HeroPoolProcessor.h
|
||||
PlayerMessageProcessor.h
|
||||
ServerSpellCastEnvironment.h
|
||||
CQuery.h
|
||||
CVCMIServer.h
|
||||
|
@ -39,6 +39,7 @@
|
||||
#include "../lib/VCMI_Lib.h"
|
||||
#include "../lib/VCMIDirs.h"
|
||||
#include "CGameHandler.h"
|
||||
#include "PlayerMessageProcessor.h"
|
||||
#include "../lib/mapping/CMapInfo.h"
|
||||
#include "../lib/GameConstants.h"
|
||||
#include "../lib/logging/CBasicLogConfigurator.h"
|
||||
@ -605,7 +606,7 @@ void CVCMIServer::clientDisconnected(std::shared_ptr<CConnection> c)
|
||||
|
||||
if(gh && si && state == EServerState::GAMEPLAY)
|
||||
{
|
||||
gh->playerMessage(playerSettings->color, playerLeftMsgText, ObjectInstanceID{});
|
||||
gh->playerMessages->broadcastMessage(playerSettings->color, playerLeftMsgText);
|
||||
gh->connections[playerSettings->color].insert(hostClient);
|
||||
startAiPack.players.push_back(playerSettings->color);
|
||||
}
|
||||
@ -633,7 +634,7 @@ void CVCMIServer::reconnectPlayer(int connId)
|
||||
continue;
|
||||
|
||||
std::string messageText = boost::str(boost::format("%s (cid %d) is connected") % playerSettings->name % connId);
|
||||
gh->playerMessage(playerSettings->color, messageText, ObjectInstanceID{});
|
||||
gh->playerMessages->broadcastMessage(playerSettings->color, messageText);
|
||||
|
||||
startAiPack.players.push_back(playerSettings->color);
|
||||
}
|
||||
|
@ -12,6 +12,7 @@
|
||||
|
||||
#include "CGameHandler.h"
|
||||
#include "HeroPoolProcessor.h"
|
||||
#include "PlayerMessageProcessor.h"
|
||||
|
||||
#include "../lib/IGameCallback.h"
|
||||
#include "../lib/mapObjects/CGTownInstance.h"
|
||||
@ -352,6 +353,6 @@ void ApplyGhNetPackVisitor::visitPlayerMessage(PlayerMessage & pack)
|
||||
if(!pack.player.isSpectator()) // TODO: clearly not a great way to verify permissions
|
||||
gh.throwOnWrongPlayer(&pack, pack.player);
|
||||
|
||||
gh.playerMessage(pack.player, pack.text, pack.currObj);
|
||||
gh.playerMessages->playerMessage(pack.player, pack.text, pack.currObj);
|
||||
result = true;
|
||||
}
|
||||
|
508
server/PlayerMessageProcessor.cpp
Normal file
508
server/PlayerMessageProcessor.cpp
Normal file
@ -0,0 +1,508 @@
|
||||
/*
|
||||
* CGameHandler.cpp, part of VCMI engine
|
||||
*
|
||||
* Authors: listed in file AUTHORS in main folder
|
||||
*
|
||||
* License: GNU General Public License v2.0 or later
|
||||
* Full text of license available in license.txt file, in main folder
|
||||
*
|
||||
*/
|
||||
#include "StdInc.h"
|
||||
#include "PlayerMessageProcessor.h"
|
||||
|
||||
#include "CGameHandler.h"
|
||||
#include "CVCMIServer.h"
|
||||
|
||||
#include "../lib/serializer/Connection.h"
|
||||
#include "../lib/CGeneralTextHandler.h"
|
||||
#include "../lib/CHeroHandler.h"
|
||||
#include "../lib/CModHandler.h"
|
||||
#include "../lib/CPlayerState.h"
|
||||
#include "../lib/GameConstants.h"
|
||||
#include "../lib/NetPacks.h"
|
||||
#include "../lib/StartInfo.h"
|
||||
#include "../lib/gameState/CGameState.h"
|
||||
#include "../lib/mapObjects/CGTownInstance.h"
|
||||
|
||||
PlayerMessageProcessor::PlayerMessageProcessor()
|
||||
:gameHandler(nullptr)
|
||||
{
|
||||
}
|
||||
|
||||
PlayerMessageProcessor::PlayerMessageProcessor(CGameHandler * gameHandler)
|
||||
:gameHandler(gameHandler)
|
||||
{
|
||||
}
|
||||
|
||||
void PlayerMessageProcessor::playerMessage(PlayerColor player, const std::string &message, ObjectInstanceID currObj)
|
||||
{
|
||||
if (handleHostCommand(player, message))
|
||||
return;
|
||||
|
||||
if (handleCheatCode(message, player, currObj))
|
||||
{
|
||||
if(!gameHandler->getPlayerSettings(player)->isControlledByAI())
|
||||
broadcastSystemMessage(VLC->generaltexth->allTexts[260]);
|
||||
|
||||
if(!player.isSpectator())
|
||||
gameHandler->checkVictoryLossConditionsForPlayer(player);//Player enter win code or got required art\creature
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
broadcastMessage(player, message);
|
||||
}
|
||||
|
||||
bool PlayerMessageProcessor::handleHostCommand(PlayerColor player, const std::string &message)
|
||||
{
|
||||
std::vector<std::string> words;
|
||||
boost::split(words, message, boost::is_any_of(" "));
|
||||
|
||||
bool isHost = false;
|
||||
for(auto & c : gameHandler->connections[player])
|
||||
if(gameHandler->gameLobby()->isClientHost(c->connectionID))
|
||||
isHost = true;
|
||||
|
||||
if(!isHost || words.size() < 2 || words[0] != "game")
|
||||
return false;
|
||||
|
||||
if(words[1] == "exit" || words[1] == "quit" || words[1] == "end")
|
||||
{
|
||||
broadcastSystemMessage("game was terminated");
|
||||
gameHandler->gameLobby()->state = EServerState::SHUTDOWN;
|
||||
|
||||
return true;
|
||||
}
|
||||
if(words.size() == 3 && words[1] == "save")
|
||||
{
|
||||
gameHandler->save("Saves/" + words[2]);
|
||||
broadcastSystemMessage("game saved as " + words[2]);
|
||||
|
||||
return true;
|
||||
}
|
||||
if(words.size() == 3 && words[1] == "kick")
|
||||
{
|
||||
auto playername = words[2];
|
||||
PlayerColor playerToKick(PlayerColor::CANNOT_DETERMINE);
|
||||
if(std::all_of(playername.begin(), playername.end(), ::isdigit))
|
||||
playerToKick = PlayerColor(std::stoi(playername));
|
||||
else
|
||||
{
|
||||
for(auto & c : gameHandler->connections)
|
||||
{
|
||||
if(c.first.getStr(false) == playername)
|
||||
playerToKick = c.first;
|
||||
}
|
||||
}
|
||||
|
||||
if(playerToKick != PlayerColor::CANNOT_DETERMINE)
|
||||
{
|
||||
PlayerCheated pc;
|
||||
pc.player = playerToKick;
|
||||
pc.losingCheatCode = true;
|
||||
gameHandler->sendAndApply(&pc);
|
||||
gameHandler->checkVictoryLossConditionsForPlayer(playerToKick);
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
void PlayerMessageProcessor::cheatGiveSpells(PlayerColor player, const CGHeroInstance * hero)
|
||||
{
|
||||
if (!hero)
|
||||
return;
|
||||
|
||||
///Give hero spellbook
|
||||
if (!hero->hasSpellbook())
|
||||
gameHandler->giveHeroNewArtifact(hero, VLC->arth->objects[ArtifactID::SPELLBOOK], ArtifactPosition::SPELLBOOK);
|
||||
|
||||
///Give all spells with bonus (to allow banned spells)
|
||||
GiveBonus giveBonus(GiveBonus::ETarget::HERO);
|
||||
giveBonus.id = hero->id.getNum();
|
||||
giveBonus.bonus = Bonus(BonusDuration::PERMANENT, BonusType::SPELLS_OF_LEVEL, BonusSource::OTHER, 0, 0);
|
||||
//start with level 0 to skip abilities
|
||||
for (int level = 1; level <= GameConstants::SPELL_LEVELS; level++)
|
||||
{
|
||||
giveBonus.bonus.subtype = level;
|
||||
gameHandler->sendAndApply(&giveBonus);
|
||||
}
|
||||
|
||||
///Give mana
|
||||
SetMana sm;
|
||||
sm.hid = hero->id;
|
||||
sm.val = 999;
|
||||
sm.absolute = true;
|
||||
gameHandler->sendAndApply(&sm);
|
||||
}
|
||||
|
||||
void PlayerMessageProcessor::cheatBuildTown(PlayerColor player, const CGTownInstance * town)
|
||||
{
|
||||
if (!town)
|
||||
return;
|
||||
|
||||
for (auto & build : town->town->buildings)
|
||||
{
|
||||
if (!town->hasBuilt(build.first)
|
||||
&& !build.second->getNameTranslated().empty()
|
||||
&& build.first != BuildingID::SHIP)
|
||||
{
|
||||
gameHandler->buildStructure(town->id, build.first, true);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void PlayerMessageProcessor::cheatGiveArmy(PlayerColor player, const CGHeroInstance * hero, std::vector<std::string> words)
|
||||
{
|
||||
if (!hero)
|
||||
return;
|
||||
|
||||
std::string creatureIdentifier = words.empty() ? "archangel" : words[0];
|
||||
std::optional<int> amountPerSlot;
|
||||
|
||||
try
|
||||
{
|
||||
amountPerSlot = std::stol(words.at(1));
|
||||
}
|
||||
catch(std::exception&)
|
||||
{
|
||||
}
|
||||
|
||||
std::optional<int32_t> creatureId = VLC->modh->identifiers.getIdentifier(CModHandler::scopeGame(), "creature", creatureIdentifier, false);
|
||||
|
||||
if(creatureId.has_value())
|
||||
{
|
||||
const auto * creature = CreatureID(creatureId.value()).toCreature();
|
||||
|
||||
for (int i = 0; i < GameConstants::ARMY_SIZE; i++)
|
||||
{
|
||||
if (!hero->hasStackAtSlot(SlotID(i)))
|
||||
{
|
||||
if (amountPerSlot.has_value())
|
||||
gameHandler->insertNewStack(StackLocation(hero, SlotID(i)), creature, *amountPerSlot);
|
||||
else
|
||||
gameHandler->insertNewStack(StackLocation(hero, SlotID(i)), creature, 5 * std::pow(10, i));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void PlayerMessageProcessor::cheatGiveMachines(PlayerColor player, const CGHeroInstance * hero)
|
||||
{
|
||||
if (!hero)
|
||||
return;
|
||||
|
||||
if (!hero->getArt(ArtifactPosition::MACH1))
|
||||
gameHandler->giveHeroNewArtifact(hero, VLC->arth->objects[ArtifactID::BALLISTA], ArtifactPosition::MACH1);
|
||||
if (!hero->getArt(ArtifactPosition::MACH2))
|
||||
gameHandler->giveHeroNewArtifact(hero, VLC->arth->objects[ArtifactID::AMMO_CART], ArtifactPosition::MACH2);
|
||||
if (!hero->getArt(ArtifactPosition::MACH3))
|
||||
gameHandler->giveHeroNewArtifact(hero, VLC->arth->objects[ArtifactID::FIRST_AID_TENT], ArtifactPosition::MACH3);
|
||||
}
|
||||
|
||||
void PlayerMessageProcessor::cheatGiveArtifacts(PlayerColor player, const CGHeroInstance * hero)
|
||||
{
|
||||
if (!hero)
|
||||
return;
|
||||
|
||||
for(int g = 7; g < VLC->arth->objects.size(); ++g) //including artifacts from mods
|
||||
{
|
||||
if(VLC->arth->objects[g]->canBePutAt(hero))
|
||||
gameHandler->giveHeroNewArtifact(hero, VLC->arth->objects[g], ArtifactPosition::FIRST_AVAILABLE);
|
||||
}
|
||||
}
|
||||
|
||||
void PlayerMessageProcessor::cheatLevelup(PlayerColor player, const CGHeroInstance * hero, std::vector<std::string> words)
|
||||
{
|
||||
if (!hero)
|
||||
return;
|
||||
|
||||
int levelsToGain;
|
||||
try
|
||||
{
|
||||
levelsToGain = std::stol(words.at(0));
|
||||
}
|
||||
catch(std::exception&)
|
||||
{
|
||||
levelsToGain = 1;
|
||||
}
|
||||
|
||||
gameHandler->changePrimSkill(hero, PrimarySkill::EXPERIENCE, VLC->heroh->reqExp(hero->level + levelsToGain) - VLC->heroh->reqExp(hero->level));
|
||||
}
|
||||
|
||||
void PlayerMessageProcessor::cheatExperience(PlayerColor player, const CGHeroInstance * hero, std::vector<std::string> words)
|
||||
{
|
||||
if (!hero)
|
||||
return;
|
||||
|
||||
int expAmountProcessed;
|
||||
|
||||
try
|
||||
{
|
||||
expAmountProcessed = std::stol(words.at(0));
|
||||
}
|
||||
catch(std::exception&)
|
||||
{
|
||||
expAmountProcessed = 10000;
|
||||
}
|
||||
|
||||
gameHandler->changePrimSkill(hero, PrimarySkill::EXPERIENCE, expAmountProcessed);
|
||||
}
|
||||
|
||||
void PlayerMessageProcessor::cheatMovement(PlayerColor player, const CGHeroInstance * hero, std::vector<std::string> words)
|
||||
{
|
||||
if (!hero)
|
||||
return;
|
||||
|
||||
SetMovePoints smp;
|
||||
smp.hid = hero->id;
|
||||
try
|
||||
{
|
||||
smp.val = std::stol(words.at(0));;
|
||||
}
|
||||
catch(std::exception&)
|
||||
{
|
||||
smp.val = 1000000;
|
||||
}
|
||||
|
||||
gameHandler->sendAndApply(&smp);
|
||||
|
||||
GiveBonus gb(GiveBonus::ETarget::HERO);
|
||||
gb.bonus.type = BonusType::FREE_SHIP_BOARDING;
|
||||
gb.bonus.duration = BonusDuration::ONE_DAY;
|
||||
gb.bonus.source = BonusSource::OTHER;
|
||||
gb.id = hero->id.getNum();
|
||||
gameHandler->giveHeroBonus(&gb);
|
||||
}
|
||||
|
||||
void PlayerMessageProcessor::cheatResources(PlayerColor player, std::vector<std::string> words)
|
||||
{
|
||||
int baseResourceAmount;
|
||||
try
|
||||
{
|
||||
baseResourceAmount = std::stol(words.at(0));;
|
||||
}
|
||||
catch(std::exception&)
|
||||
{
|
||||
baseResourceAmount = 100;
|
||||
}
|
||||
|
||||
TResources resources;
|
||||
resources[EGameResID::GOLD] = baseResourceAmount * 100;
|
||||
for (GameResID i = EGameResID::WOOD; i < EGameResID::GOLD; ++i)
|
||||
resources[i] = baseResourceAmount;
|
||||
|
||||
gameHandler->giveResources(player, resources);
|
||||
}
|
||||
|
||||
void PlayerMessageProcessor::cheatVictory(PlayerColor player)
|
||||
{
|
||||
PlayerCheated pc;
|
||||
pc.player = player;
|
||||
pc.winningCheatCode = true;
|
||||
gameHandler->sendAndApply(&pc);
|
||||
}
|
||||
|
||||
void PlayerMessageProcessor::cheatDefeat(PlayerColor player)
|
||||
{
|
||||
PlayerCheated pc;
|
||||
pc.player = player;
|
||||
pc.losingCheatCode = true;
|
||||
gameHandler->sendAndApply(&pc);
|
||||
}
|
||||
|
||||
void PlayerMessageProcessor::cheatMapReveal(PlayerColor player, bool reveal)
|
||||
{
|
||||
FoWChange fc;
|
||||
fc.mode = reveal;
|
||||
fc.player = player;
|
||||
const auto & fowMap = gameHandler->gameState()->getPlayerTeam(player)->fogOfWarMap;
|
||||
const auto & mapSize = gameHandler->gameState()->getMapSize();
|
||||
auto hlp_tab = new int3[mapSize.x * mapSize.y * mapSize.z];
|
||||
int lastUnc = 0;
|
||||
|
||||
for(int z = 0; z < mapSize.z; z++)
|
||||
for(int x = 0; x < mapSize.x; x++)
|
||||
for(int y = 0; y < mapSize.y; y++)
|
||||
if(!(*fowMap)[z][x][y] || !fc.mode)
|
||||
hlp_tab[lastUnc++] = int3(x, y, z);
|
||||
|
||||
fc.tiles.insert(hlp_tab, hlp_tab + lastUnc);
|
||||
delete [] hlp_tab;
|
||||
gameHandler->sendAndApply(&fc);
|
||||
}
|
||||
|
||||
bool PlayerMessageProcessor::handleCheatCode(const std::string & cheat, PlayerColor player, ObjectInstanceID currObj)
|
||||
{
|
||||
std::vector<std::string> words;
|
||||
boost::split(words, cheat, boost::is_any_of("\t\r\n "));
|
||||
|
||||
if (words.empty())
|
||||
return false;
|
||||
|
||||
//Make cheat name case-insensitive, but keep words/parameters (e.g. creature name) as it
|
||||
std::string cheatName = boost::to_lower_copy(words[0]);
|
||||
words.erase(words.begin());
|
||||
|
||||
std::vector<std::string> townTargetedCheats = { "vcmiarmenelos", "vcmibuild", "nwczion" };
|
||||
std::vector<std::string> playerTargetedCheats = {
|
||||
"vcmiformenos", "vcmiresources", "nwctheconstruct",
|
||||
"vcmimelkor", "vcmilose", "nwcbluepill",
|
||||
"vcmisilmaril", "vcmiwin", "nwcredpill",
|
||||
"vcmieagles", "vcmimap", "nwcwhatisthematrix",
|
||||
"vcmiungoliant", "vcmihidemap", "nwcignoranceisbliss"
|
||||
};
|
||||
std::vector<std::string> heroTargetedCheats = {
|
||||
"vcmiainur", "vcmiarchangel", "nwctrinity",
|
||||
"vcmiangband", "vcmiblackknight", "nwcagents",
|
||||
"vcmiglaurung", "vcmicrystal", "vcmiazure",
|
||||
"vcmifaerie", "vcmiarmy", "vcminissi",
|
||||
"vcmiistari", "vcmispells", "nwcthereisnospoon",
|
||||
"vcminoldor", "vcmimachines", "nwclotsofguns",
|
||||
"vcmiglorfindel", "vcmilevel", "nwcneo",
|
||||
"vcminahar", "vcmimove", "nwcnebuchadnezzar",
|
||||
"vcmiforgeofnoldorking", "vcmiartifacts",
|
||||
"vcmiolorin", "vcmiexp",
|
||||
};
|
||||
|
||||
if (!vstd::contains(townTargetedCheats, cheatName) && !vstd::contains(playerTargetedCheats, cheatName) && !vstd::contains(heroTargetedCheats, cheatName))
|
||||
return false;
|
||||
|
||||
bool playerTargetedCheat = false;
|
||||
|
||||
for (const auto & i : gameHandler->gameState()->players)
|
||||
{
|
||||
if (i.first == PlayerColor::NEUTRAL)
|
||||
continue;
|
||||
|
||||
if (words.front() == "ai" && i.second.human)
|
||||
continue;
|
||||
|
||||
if (words.front() != "all" && words.front() != i.first.getStr())
|
||||
continue;
|
||||
|
||||
std::vector<std::string> parameters = words;
|
||||
|
||||
playerTargetedCheat = true;
|
||||
parameters.erase(parameters.begin());
|
||||
|
||||
if (vstd::contains(playerTargetedCheats, cheatName))
|
||||
executeCheatCode(cheatName, i.first, ObjectInstanceID::NONE, parameters);
|
||||
|
||||
if (vstd::contains(townTargetedCheats, cheatName))
|
||||
for (const auto & t : i.second.towns)
|
||||
executeCheatCode(cheatName, i.first, t->id, parameters);
|
||||
|
||||
if (vstd::contains(heroTargetedCheats, cheatName))
|
||||
for (const auto & h : i.second.heroes)
|
||||
executeCheatCode(cheatName, i.first, h->id, parameters);
|
||||
}
|
||||
|
||||
if (!playerTargetedCheat)
|
||||
executeCheatCode(cheatName, player, currObj, words);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void PlayerMessageProcessor::executeCheatCode(const std::string & cheatName, PlayerColor player, ObjectInstanceID currObj, const std::vector<std::string> & words)
|
||||
{
|
||||
const CGHeroInstance * hero = gameHandler->getHero(currObj);
|
||||
const CGTownInstance * town = gameHandler->getTown(currObj);
|
||||
if (!town && hero)
|
||||
town = hero->visitedTown;
|
||||
|
||||
const auto & doCheatGiveSpells = [&]() { cheatGiveSpells(player, hero); };
|
||||
const auto & doCheatBuildTown = [&]() { cheatBuildTown(player, town); };
|
||||
const auto & doCheatGiveArmyCustom = [&]() { cheatGiveArmy(player, hero, words); };
|
||||
const auto & doCheatGiveArmyFixed = [&](std::vector<std::string> customWords) { cheatGiveArmy(player, hero, customWords); };
|
||||
const auto & doCheatGiveMachines = [&]() { cheatGiveMachines(player, hero); };
|
||||
const auto & doCheatGiveArtifacts = [&]() { cheatGiveArtifacts(player, hero); };
|
||||
const auto & doCheatLevelup = [&]() { cheatLevelup(player, hero, words); };
|
||||
const auto & doCheatExperience = [&]() { cheatExperience(player, hero, words); };
|
||||
const auto & doCheatMovement = [&]() { cheatMovement(player, hero, words); };
|
||||
const auto & doCheatResources = [&]() { cheatResources(player, words); };
|
||||
const auto & doCheatVictory = [&]() { cheatVictory(player); };
|
||||
const auto & doCheatDefeat = [&]() { cheatDefeat(player); };
|
||||
const auto & doCheatMapReveal = [&]() { cheatMapReveal(player, true); };
|
||||
const auto & doCheatMapHide = [&]() { cheatMapReveal(player, false); };
|
||||
|
||||
// Unimplemented H3 cheats:
|
||||
// nwcfollowthewhiterabbit - The currently selected hero permanently gains maximum luck.
|
||||
// nwcmorpheus - The currently selected hero permanently gains maximum morale.
|
||||
// nwcoracle - The puzzle map is permanently revealed.
|
||||
// nwcphisherprice - Changes and brightens the game colors.
|
||||
|
||||
std::map<std::string, std::function<void()>> callbacks = {
|
||||
{"vcmiainur", [&] () {doCheatGiveArmyFixed({ "archangel", "5" });} },
|
||||
{"nwctrinity", [&] () {doCheatGiveArmyFixed({ "archangel", "5" });} },
|
||||
{"vcmiangband", [&] () {doCheatGiveArmyFixed({ "blackKnight", "10" });} },
|
||||
{"vcmiglaurung", [&] () {doCheatGiveArmyFixed({ "crystalDragon", "5000" });} },
|
||||
{"vcmiarchangel", [&] () {doCheatGiveArmyFixed({ "archangel", "5" });} },
|
||||
{"nwcagents", [&] () {doCheatGiveArmyFixed({ "blackKnight", "10" });} },
|
||||
{"vcmiblackknight", [&] () {doCheatGiveArmyFixed({ "blackKnight", "10" });} },
|
||||
{"vcmicrystal", [&] () {doCheatGiveArmyFixed({ "crystalDragon", "5000" });} },
|
||||
{"vcmiazure", [&] () {doCheatGiveArmyFixed({ "azureDragon", "5000" });} },
|
||||
{"vcmifaerie", [&] () {doCheatGiveArmyFixed({ "fairieDragon", "5000" });} },
|
||||
{"vcmiarmy", doCheatGiveArmyCustom },
|
||||
{"vcminissi", doCheatGiveArmyCustom },
|
||||
{"vcmiistari", doCheatGiveSpells },
|
||||
{"vcmispells", doCheatGiveSpells },
|
||||
{"nwcthereisnospoon", doCheatGiveSpells },
|
||||
{"vcmiarmenelos", doCheatBuildTown },
|
||||
{"vcmibuild", doCheatBuildTown },
|
||||
{"nwczion", doCheatBuildTown },
|
||||
{"vcminoldor", doCheatGiveMachines },
|
||||
{"vcmimachines", doCheatGiveMachines },
|
||||
{"nwclotsofguns", doCheatGiveMachines },
|
||||
{"vcmiforgeofnoldorking", doCheatGiveArtifacts },
|
||||
{"vcmiartifacts", doCheatGiveArtifacts },
|
||||
{"vcmiglorfindel", doCheatLevelup },
|
||||
{"vcmilevel", doCheatLevelup },
|
||||
{"nwcneo", doCheatLevelup },
|
||||
{"vcmiolorin", doCheatExperience },
|
||||
{"vcmiexp", doCheatExperience },
|
||||
{"vcminahar", doCheatMovement },
|
||||
{"vcmimove", doCheatMovement },
|
||||
{"nwcnebuchadnezzar", doCheatMovement },
|
||||
{"vcmiformenos", doCheatResources },
|
||||
{"vcmiresources", doCheatResources },
|
||||
{"nwctheconstruct", doCheatResources },
|
||||
{"nwcbluepill", doCheatDefeat },
|
||||
{"vcmimelkor", doCheatDefeat },
|
||||
{"vcmilose", doCheatDefeat },
|
||||
{"nwcredpill", doCheatVictory },
|
||||
{"vcmisilmaril", doCheatVictory },
|
||||
{"vcmiwin", doCheatVictory },
|
||||
{"nwcwhatisthematrix", doCheatMapReveal },
|
||||
{"vcmieagles", doCheatMapReveal },
|
||||
{"vcmimap", doCheatMapReveal },
|
||||
{"vcmiungoliant", doCheatMapHide },
|
||||
{"vcmihidemap", doCheatMapHide },
|
||||
{"nwcignoranceisbliss", doCheatMapHide },
|
||||
};
|
||||
|
||||
assert(callbacks.count(cheatName));
|
||||
if (callbacks.count(cheatName))
|
||||
callbacks.at(cheatName)();
|
||||
}
|
||||
|
||||
void PlayerMessageProcessor::sendSystemMessage(std::shared_ptr<CConnection> connection, const std::string & message)
|
||||
{
|
||||
SystemMessage sm;
|
||||
sm.text = message;
|
||||
connection->sendPack(&sm);
|
||||
}
|
||||
|
||||
void PlayerMessageProcessor::broadcastSystemMessage(const std::string & message)
|
||||
{
|
||||
SystemMessage sm;
|
||||
sm.text = message;
|
||||
gameHandler->sendToAllClients(&sm);
|
||||
}
|
||||
|
||||
void PlayerMessageProcessor::broadcastMessage(PlayerColor playerSender, const std::string & message)
|
||||
{
|
||||
PlayerMessageClient temp_message(playerSender, message);
|
||||
gameHandler->sendAndApply(&temp_message);
|
||||
}
|
63
server/PlayerMessageProcessor.h
Normal file
63
server/PlayerMessageProcessor.h
Normal file
@ -0,0 +1,63 @@
|
||||
/*
|
||||
* CGameHandler.h, part of VCMI engine
|
||||
*
|
||||
* Authors: listed in file AUTHORS in main folder
|
||||
*
|
||||
* License: GNU General Public License v2.0 or later
|
||||
* Full text of license available in license.txt file, in main folder
|
||||
*
|
||||
*/
|
||||
#pragma once
|
||||
|
||||
VCMI_LIB_NAMESPACE_BEGIN
|
||||
class PlayerColor;
|
||||
class ObjectInstanceID;
|
||||
class CGHeroInstance;
|
||||
class CGTownInstance;
|
||||
class CConnection;
|
||||
VCMI_LIB_NAMESPACE_END
|
||||
|
||||
class CGameHandler;
|
||||
|
||||
class PlayerMessageProcessor
|
||||
{
|
||||
void executeCheatCode(const std::string & cheatName, PlayerColor player, ObjectInstanceID currObj, const std::vector<std::string> & arguments );
|
||||
bool handleCheatCode(const std::string & cheatFullCommand, PlayerColor player, ObjectInstanceID currObj);
|
||||
bool handleHostCommand(PlayerColor player, const std::string & message);
|
||||
|
||||
void cheatGiveSpells(PlayerColor player, const CGHeroInstance * hero);
|
||||
void cheatBuildTown(PlayerColor player, const CGTownInstance * town);
|
||||
void cheatGiveArmy(PlayerColor player, const CGHeroInstance * hero, std::vector<std::string> words);
|
||||
void cheatGiveMachines(PlayerColor player, const CGHeroInstance * hero);
|
||||
void cheatGiveArtifacts(PlayerColor player, const CGHeroInstance * hero);
|
||||
void cheatLevelup(PlayerColor player, const CGHeroInstance * hero, std::vector<std::string> words);
|
||||
void cheatExperience(PlayerColor player, const CGHeroInstance * hero, std::vector<std::string> words);
|
||||
void cheatMovement(PlayerColor player, const CGHeroInstance * hero, std::vector<std::string> words);
|
||||
void cheatResources(PlayerColor player, std::vector<std::string> words);
|
||||
void cheatVictory(PlayerColor player);
|
||||
void cheatDefeat(PlayerColor player);
|
||||
void cheatMapReveal(PlayerColor player, bool reveal);
|
||||
|
||||
public:
|
||||
CGameHandler * gameHandler;
|
||||
|
||||
PlayerMessageProcessor();
|
||||
PlayerMessageProcessor(CGameHandler * gameHandler);
|
||||
|
||||
/// incoming NetPack handling
|
||||
void playerMessage(PlayerColor player, const std::string & message, ObjectInstanceID currObj);
|
||||
|
||||
/// Send message to specific client with "System" as sender
|
||||
void sendSystemMessage(std::shared_ptr<CConnection> connection, const std::string & message);
|
||||
|
||||
/// Send message to all players with "System" as sender
|
||||
void broadcastSystemMessage(const std::string & message);
|
||||
|
||||
/// Send message from specific player to all other players
|
||||
void broadcastMessage(PlayerColor playerSender, const std::string & message);
|
||||
|
||||
template <typename Handler> void serialize(Handler &h, const int version)
|
||||
{
|
||||
|
||||
}
|
||||
};
|
Loading…
x
Reference in New Issue
Block a user