1
0
mirror of https://github.com/vcmi/vcmi.git synced 2025-06-25 00:37:24 +02:00

Extracted message-related functionality of CGameHandler to separate file

This commit is contained in:
Ivan Savenko
2023-07-12 21:13:17 +03:00
parent 71d6b8c882
commit baa865d857
9 changed files with 606 additions and 390 deletions

@ -15,6 +15,8 @@
#include "ServerSpellCastEnvironment.h"
#include "CVCMIServer.h"
#include "PlayerMessageProcessor.h"
#include "../lib/filesystem/Filesystem.h"
#include "../lib/filesystem/FileInfo.h"
#include "../lib/int3.h"
@ -296,6 +298,11 @@ events::EventBus * CGameHandler::eventBus() const
return serverEventBus.get();
}
CVCMIServer * CGameHandler::gameLobby() const
{
return lobby;
}
void CGameHandler::levelUpHero(const CGHeroInstance * hero, SecondarySkill skill)
{
changeSecSkill(hero, skill, 1, 0);
@ -1217,7 +1224,7 @@ void CGameHandler::handleClientDisconnection(std::shared_ptr<CConnection> c)
if(playerConnection != playerConnections.second.end())
{
std::string messageText = boost::str(boost::format("%s (cid %d) was disconnected") % playerSettings->name % c->connectionID);
playerMessage(playerId, messageText, ObjectInstanceID{});
playerMessages->broadcastMessage(playerId, messageText);
}
}
}
@ -1554,6 +1561,7 @@ int CGameHandler::moveStack(int stack, BattleHex dest)
CGameHandler::CGameHandler(CVCMIServer * lobby)
: lobby(lobby)
, heroPool(std::make_unique<HeroPoolProcessor>(this))
, playerMessages(std::make_unique<PlayerMessageProcessor>(this))
, complainNoCreatures("No creatures to split")
, complainNotEnoughCreatures("Cannot split that stack, not enough creatures!")
, complainInvalidSlot("Invalid slot accessed!")
@ -2644,14 +2652,6 @@ void CGameHandler::changeSpells(const CGHeroInstance * hero, bool give, const st
sendAndApply(&cs);
}
void CGameHandler::sendMessageTo(std::shared_ptr<CConnection> c, const std::string &message)
{
SystemMessage sm;
sm.text = message;
boost::unique_lock<boost::mutex> lock(*c->mutexWrite);
*(c.get()) << &sm;
}
void CGameHandler::giveHeroBonus(GiveBonus * bonus)
{
sendAndApply(bonus);
@ -2862,10 +2862,8 @@ bool CGameHandler::isPlayerOwns(CPackForServer * pack, ObjectInstanceID id)
void CGameHandler::throwNotAllowedAction(CPackForServer * pack)
{
if(pack->c)
{
SystemMessage temp_message("You are not allowed to perform this action!");
pack->c->sendPack(&temp_message);
}
playerMessages->sendSystemMessage(pack->c, "You are not allowed to perform this action!");
logNetwork->error("Player is not allowed to perform this action!");
throw ExceptionNotAllowedAction();
}
@ -2875,11 +2873,9 @@ void CGameHandler::wrongPlayerMessage(CPackForServer * pack, PlayerColor expecte
std::ostringstream oss;
oss << "You were identified as player " << getPlayerAt(pack->c) << " while expecting " << expectedplayer;
logNetwork->error(oss.str());
if(pack->c)
{
SystemMessage temp_message(oss.str());
pack->c->sendPack(&temp_message);
}
playerMessages->sendSystemMessage(pack->c, oss.str());
}
void CGameHandler::throwOnWrongOwner(CPackForServer * pack, ObjectInstanceID id)
@ -3594,13 +3590,6 @@ bool CGameHandler::razeStructure (ObjectInstanceID tid, BuildingID bid)
return true;
}
void CGameHandler::sendMessageToAll(const std::string &message)
{
SystemMessage sm;
sm.text = message;
sendToAllClients(&sm);
}
bool CGameHandler::recruitCreatures(ObjectInstanceID objid, ObjectInstanceID dstid, CreatureID crid, ui32 cram, si32 fromLvl)
{
const CGDwelling * dw = static_cast<const CGDwelling *>(getObj(objid));
@ -4825,140 +4814,6 @@ bool CGameHandler::makeBattleAction(BattleAction &ba)
return ok;
}
void CGameHandler::playerMessage(PlayerColor player, const std::string &message, ObjectInstanceID currObj)
{
bool cheated = false;
std::vector<std::string> words;
boost::split(words, message, boost::is_any_of(" "));
bool isHost = false;
for(auto & c : connections[player])
if(lobby->isClientHost(c->connectionID))
isHost = true;
if(isHost && words.size() >= 2 && words[0] == "game")
{
if(words[1] == "exit" || words[1] == "quit" || words[1] == "end")
{
SystemMessage temp_message("game was terminated");
sendAndApply(&temp_message);
lobby->state = EServerState::SHUTDOWN;
return;
}
if(words.size() == 3 && words[1] == "save")
{
save("Saves/" + words[2]);
SystemMessage temp_message("game saved as " + words[2]);
sendAndApply(&temp_message);
return;
}
if(words.size() == 3 && words[1] == "kick")
{
auto playername = words[2];
PlayerColor playerToKick(PlayerColor::CANNOT_DETERMINE);
if(std::all_of(playername.begin(), playername.end(), ::isdigit))
playerToKick = PlayerColor(std::stoi(playername));
else
{
for(auto & c : connections)
{
if(c.first.getStr(false) == playername)
playerToKick = c.first;
}
}
if(playerToKick != PlayerColor::CANNOT_DETERMINE)
{
PlayerCheated pc;
pc.player = playerToKick;
pc.losingCheatCode = true;
sendAndApply(&pc);
checkVictoryLossConditionsForPlayer(playerToKick);
}
return;
}
}
int obj = 0;
if (words.size() == 2 && words[0] != "vcmiexp" && words[0] != "vcmiolorin")
{
obj = std::atoi(words[1].c_str());
if (obj)
currObj = ObjectInstanceID(obj);
}
const CGHeroInstance * hero = getHero(currObj);
const CGTownInstance * town = getTown(currObj);
if (!town && hero)
town = hero->visitedTown;
if(words.size() > 1 && (words[0] == "vcmiarmy" || words[0] == "vcminissi" || words[0] == "vcmiexp" || words[0] == "vcmiolorin"))
{
std::string cheatCodeWithOneParameter = std::string(words[0]) + " " + words[1];
handleCheatCode(cheatCodeWithOneParameter, player, hero, town, cheated);
}
else if (words.size() == 1 || obj)
{
handleCheatCode(words[0], player, hero, town, cheated);
}
else
{
for (const auto & i : gs->players)
{
if (i.first == PlayerColor::NEUTRAL)
continue;
if (words[1] == "ai")
{
if (i.second.human)
continue;
}
else if (words[1] != "all" && words[1] != i.first.getStr())
continue;
if (words[0] == "vcmiformenos" || words[0] == "vcmieagles" || words[0] == "vcmiungoliant"
|| words[0] == "vcmiresources" || words[0] == "vcmimap" || words[0] == "vcmihidemap")
{
handleCheatCode(words[0], i.first, nullptr, nullptr, cheated);
}
else if (words[0] == "vcmiarmenelos" || words[0] == "vcmibuild")
{
for (const auto & t : i.second.towns)
{
handleCheatCode(words[0], i.first, nullptr, t, cheated);
}
}
else
{
for (const auto & h : i.second.heroes)
{
handleCheatCode(words[0], i.first, h, nullptr, cheated);
}
}
}
}
if (cheated)
{
if(!getPlayerSettings(player)->isControlledByAI())
{
SystemMessage temp_message(VLC->generaltexth->allTexts[260]);
sendAndApply(&temp_message);
}
if(!player.isSpectator())
checkVictoryLossConditionsForPlayer(player);//Player enter win code or got required art\creature
}
else
{
if(!getPlayerSettings(player)->isControlledByAI())
{
PlayerMessageClient temp_message(player, message);
sendAndApply(&temp_message);
}
}
}
bool CGameHandler::makeCustomAction(BattleAction & ba)
{
switch(ba.actionType)
@ -5321,7 +5176,7 @@ void CGameHandler::handleTownEvents(CGTownInstance * town, NewTurn &n)
bool CGameHandler::complain(const std::string &problem)
{
sendMessageToAll("Server encountered a problem: " + problem);
playerMessages->broadcastSystemMessage("Server encountered a problem: " + problem);
logGlobal->error(problem);
return true;
}
@ -6713,225 +6568,6 @@ void CGameHandler::spawnWanderingMonsters(CreatureID creatureID)
}
}
void CGameHandler::handleCheatCode(std::string & cheat, PlayerColor player, const CGHeroInstance * hero, const CGTownInstance * town, bool & cheated)
{
//Make cheat case-insensitive
std::transform(cheat.begin(), cheat.end(), cheat.begin(), [](unsigned char c){ return std::tolower(c); });
if (cheat == "vcmiistari" || cheat == "vcmispells")
{
cheated = true;
if (!hero) return;
///Give hero spellbook
if (!hero->hasSpellbook())
giveHeroNewArtifact(hero, VLC->arth->objects[ArtifactID::SPELLBOOK], ArtifactPosition::SPELLBOOK);
///Give all spells with bonus (to allow banned spells)
GiveBonus giveBonus(GiveBonus::ETarget::HERO);
giveBonus.id = hero->id.getNum();
giveBonus.bonus = Bonus(BonusDuration::PERMANENT, BonusType::SPELLS_OF_LEVEL, BonusSource::OTHER, 0, 0);
//start with level 0 to skip abilities
for (int level = 1; level <= GameConstants::SPELL_LEVELS; level++)
{
giveBonus.bonus.subtype = level;
sendAndApply(&giveBonus);
}
///Give mana
SetMana sm;
sm.hid = hero->id;
sm.val = 999;
sm.absolute = true;
sendAndApply(&sm);
}
else if (cheat == "vcmiarmenelos" || cheat == "vcmibuild")
{
cheated = true;
if (!town) return;
///Build all buildings in selected town
for (auto & build : town->town->buildings)
{
if (!town->hasBuilt(build.first)
&& !build.second->getNameTranslated().empty()
&& build.first != BuildingID::SHIP)
{
buildStructure(town->id, build.first, true);
}
}
}
else if (cheat == "vcmiainur" || cheat == "vcmiangband" || cheat == "vcmiglaurung" || cheat == "vcmiarchangel"
|| cheat == "vcmiblackknight" || cheat == "vcmicrystal" || cheat == "vcmiazure" || cheat == "vcmifaerie")
{
cheated = true;
if (!hero) return;
///Gives N creatures into each slot
std::map<std::string, std::pair<std::string, int>> creatures;
creatures.insert(std::make_pair("vcmiainur", std::make_pair("archangel", 5))); //5 archangels
creatures.insert(std::make_pair("vcmiangband", std::make_pair("blackKnight", 10))); //10 black knights
creatures.insert(std::make_pair("vcmiglaurung", std::make_pair("crystalDragon", 5000))); //5000 crystal dragons
creatures.insert(std::make_pair("vcmiarchangel", std::make_pair("archangel", 5))); //5 archangels
creatures.insert(std::make_pair("vcmiblackknight", std::make_pair("blackKnight", 10))); //10 black knights
creatures.insert(std::make_pair("vcmicrystal", std::make_pair("crystalDragon", 5000))); //5000 crystal dragons
creatures.insert(std::make_pair("vcmiazure", std::make_pair("azureDragon", 5000))); //5000 azure dragons
creatures.insert(std::make_pair("vcmifaerie", std::make_pair("fairieDragon", 5000))); //5000 faerie dragons
const int32_t creatureIdentifier = VLC->modh->identifiers.getIdentifier(CModHandler::scopeGame(), "creature", creatures[cheat].first, false).value();
const CCreature * creature = VLC->creh->objects.at(creatureIdentifier);
for (int i = 0; i < GameConstants::ARMY_SIZE; i++)
if (!hero->hasStackAtSlot(SlotID(i)))
insertNewStack(StackLocation(hero, SlotID(i)), creature, creatures[cheat].second);
}
else if (boost::starts_with(cheat, "vcmiarmy") || boost::starts_with(cheat, "vcminissi"))
{
cheated = true;
if (!hero) return;
std::vector<std::string> words;
boost::split(words, cheat, boost::is_any_of(" "));
if(words.size() < 2)
return;
std::string creatureIdentifier = words[1];
std::optional<int32_t> creatureId = VLC->modh->identifiers.getIdentifier(CModHandler::scopeGame(), "creature", creatureIdentifier, false);
if(creatureId.has_value())
{
const auto * creature = CreatureID(creatureId.value()).toCreature();
for (int i = 0; i < GameConstants::ARMY_SIZE; i++)
if (!hero->hasStackAtSlot(SlotID(i)))
insertNewStack(StackLocation(hero, SlotID(i)), creature, 5 * std::pow(10, i));
}
}
else if (cheat == "vcminoldor" || cheat == "vcmimachines")
{
cheated = true;
if (!hero) return;
///Give all war machines to hero
if (!hero->getArt(ArtifactPosition::MACH1))
giveHeroNewArtifact(hero, VLC->arth->objects[ArtifactID::BALLISTA], ArtifactPosition::MACH1);
if (!hero->getArt(ArtifactPosition::MACH2))
giveHeroNewArtifact(hero, VLC->arth->objects[ArtifactID::AMMO_CART], ArtifactPosition::MACH2);
if (!hero->getArt(ArtifactPosition::MACH3))
giveHeroNewArtifact(hero, VLC->arth->objects[ArtifactID::FIRST_AID_TENT], ArtifactPosition::MACH3);
}
else if (cheat == "vcmiforgeofnoldorking" || cheat == "vcmiartifacts")
{
cheated = true;
if (!hero) return;
///Give hero all artifacts except war machines, spell scrolls and spell book
for(int g = 7; g < VLC->arth->objects.size(); ++g) //including artifacts from mods
{
if(VLC->arth->objects[g]->canBePutAt(hero))
giveHeroNewArtifact(hero, VLC->arth->objects[g], ArtifactPosition::FIRST_AVAILABLE);
}
}
else if (cheat == "vcmiglorfindel" || cheat == "vcmilevel")
{
cheated = true;
if (!hero) return;
///selected hero gains a new level
changePrimSkill(hero, PrimarySkill::EXPERIENCE, VLC->heroh->reqExp(hero->level + 1) - VLC->heroh->reqExp(hero->level));
}
else if (boost::starts_with(cheat, "vcmiexp") || boost::starts_with(cheat, "vcmiolorin"))
{
cheated = true;
if (!hero) return;
std::vector<std::string> words;
boost::split(words, cheat, boost::is_any_of(" "));
if(words.size() < 2)
return;
std::string expAmount = words[1];
long expAmountProcessed = 0;
try
{
expAmountProcessed = std::stol(expAmount);
}
catch(std::exception&)
{
logGlobal->error("Could not parse experience amount for vcmiexp cheat");
}
if(expAmountProcessed > 1)
{
changePrimSkill(hero, PrimarySkill::EXPERIENCE, expAmountProcessed);
}
}
else if (cheat == "vcminahar" || cheat == "vcmimove")
{
cheated = true;
if (!hero) return;
///Give 1000000 movement points to hero
SetMovePoints smp;
smp.hid = hero->id;
smp.val = 1000000;
sendAndApply(&smp);
GiveBonus gb(GiveBonus::ETarget::HERO);
gb.bonus.type = BonusType::FREE_SHIP_BOARDING;
gb.bonus.duration = BonusDuration::ONE_DAY;
gb.bonus.source = BonusSource::OTHER;
gb.id = hero->id.getNum();
giveHeroBonus(&gb);
}
else if (cheat == "vcmiformenos" || cheat == "vcmiresources")
{
cheated = true;
///Give resources to player
TResources resources;
resources[EGameResID::GOLD] = 100000;
for (GameResID i = EGameResID::WOOD; i < EGameResID::GOLD; ++i)
resources[i] = 100;
giveResources(player, resources);
}
else if (cheat == "vcmisilmaril" || cheat == "vcmiwin")
{
cheated = true;
///Player wins
PlayerCheated pc;
pc.player = player;
pc.winningCheatCode = true;
sendAndApply(&pc);
}
else if (cheat == "vcmimelkor" || cheat == "vcmilose")
{
cheated = true;
///Player looses
PlayerCheated pc;
pc.player = player;
pc.losingCheatCode = true;
sendAndApply(&pc);
}
else if (cheat == "vcmieagles" || cheat == "vcmiungoliant" || cheat == "vcmimap" || cheat == "vcmihidemap")
{
cheated = true;
///Reveal or conceal FoW
FoWChange fc;
fc.mode = ((cheat == "vcmieagles" || cheat == "vcmimap") ? 1 : 0);
fc.player = player;
const auto & fowMap = gs->getPlayerTeam(player)->fogOfWarMap;
auto hlp_tab = new int3[gs->map->width * gs->map->height * (gs->map->levels())];
int lastUnc = 0;
for(int z = 0; z < gs->map->levels(); z++)
for(int x = 0; x < gs->map->width; x++)
for(int y = 0; y < gs->map->height; y++)
if(!(*fowMap)[z][x][y] || !fc.mode)
hlp_tab[lastUnc++] = int3(x, y, z);
fc.tiles.insert(hlp_tab, hlp_tab + lastUnc);
delete [] hlp_tab;
sendAndApply(&fc);
}
}
void CGameHandler::removeObstacle(const CObstacleInstance & obstacle)
{
BattleObstaclesChanged obsRem;
@ -7248,4 +6884,5 @@ void CGameHandler::deserializationFix()
//FIXME: pointer to GameHandler itself can't be deserialized at the moment since GameHandler is top-level entity in serialization
// restore any places that requires such pointer manually
heroPool->gameHandler = this;
playerMessages->gameHandler = this;
}