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mirror of https://github.com/vcmi/vcmi.git synced 2024-11-24 08:32:34 +02:00

New quests work

This commit is contained in:
nordsoft 2023-10-09 19:15:34 +02:00
parent 63bdfb8ff6
commit bb238f9b72
13 changed files with 294 additions and 523 deletions

View File

@ -37,39 +37,32 @@ TGoalVec CompleteQuest::decompose() const
}
logAi->debug("Trying to realize quest: %s", questToString());
switch(q.quest->missionType)
{
case CQuest::MISSION_ART:
if(!q.quest->artifacts.empty())
return missionArt();
case CQuest::MISSION_HERO:
if(!q.quest->heroes.empty())
return missionHero();
case CQuest::MISSION_ARMY:
if(!q.quest->creatures.empty())
return missionArmy();
case CQuest::MISSION_RESOURCES:
if(q.quest->resources.nonZero())
return missionResources();
case CQuest::MISSION_KILL_HERO:
case CQuest::MISSION_KILL_CREATURE:
if(q.quest->killTarget >= 0)
return missionDestroyObj();
case CQuest::MISSION_PRIMARY_STAT:
return missionIncreasePrimaryStat();
for(auto & s : q.quest->primary)
if(s)
return missionIncreasePrimaryStat();
case CQuest::MISSION_LEVEL:
if(q.quest->heroLevel > 0)
return missionLevel();
case CQuest::MISSION_PLAYER:
break;
case CQuest::MISSION_KEYMASTER:
if(q.quest->questName == CQuest::missionName(10))
return missionKeymaster();
} //end of switch
return TGoalVec();
}
@ -104,7 +97,7 @@ std::string CompleteQuest::questToString() const
return "find " + VLC->generaltexth->tentColors[q.obj->subID] + " keymaster tent";
}
if(q.quest->missionType == CQuest::MISSION_NONE)
if(q.quest->questName == CQuest::missionName(0))
return "inactive quest";
MetaString ms;

View File

@ -130,7 +130,7 @@ namespace AIPathfinding
auto questInfo = QuestInfo(questObj->quest, destination.nodeObject, destination.coord);
QuestAction questAction(questInfo);
if(destination.nodeObject->ID == Obj::QUEST_GUARD && questObj->quest->missionType == CQuest::MISSION_NONE)
if(destination.nodeObject->ID == Obj::QUEST_GUARD && questObj->quest->questName == CQuest::missionName(0))
{
return false;
}

View File

@ -25,41 +25,34 @@ TGoalVec CompleteQuest::getAllPossibleSubgoals()
{
TGoalVec solutions;
if(q.quest->missionType && q.quest->progress != CQuest::COMPLETE)
if(q.quest->progress != CQuest::COMPLETE)
{
logAi->debug("Trying to realize quest: %s", questToString());
switch(q.quest->missionType)
{
case CQuest::MISSION_ART:
if(!q.quest->artifacts.empty())
return missionArt();
case CQuest::MISSION_HERO:
if(!q.quest->heroes.empty())
return missionHero();
case CQuest::MISSION_ARMY:
if(!q.quest->creatures.empty())
return missionArmy();
case CQuest::MISSION_RESOURCES:
if(q.quest->resources.nonZero())
return missionResources();
case CQuest::MISSION_KILL_HERO:
case CQuest::MISSION_KILL_CREATURE:
if(q.quest->killTarget >= 0)
return missionDestroyObj();
case CQuest::MISSION_PRIMARY_STAT:
return missionIncreasePrimaryStat();
for(auto & s : q.quest->primary)
if(s)
return missionIncreasePrimaryStat();
case CQuest::MISSION_LEVEL:
if(q.quest->heroLevel > 0)
return missionLevel();
case CQuest::MISSION_PLAYER:
break;
case CQuest::MISSION_KEYMASTER:
if(q.quest->questName == CQuest::missionName(10))
return missionKeymaster();
} //end of switch
}
return TGoalVec();
@ -67,7 +60,7 @@ TGoalVec CompleteQuest::getAllPossibleSubgoals()
TSubgoal CompleteQuest::whatToDoToAchieve()
{
if(q.quest->missionType == CQuest::MISSION_NONE)
if(q.quest->questName == CQuest::missionName(0))
{
throw cannotFulfillGoalException("Can not complete inactive quest");
}
@ -101,7 +94,7 @@ std::string CompleteQuest::completeMessage() const
std::string CompleteQuest::questToString() const
{
if(q.quest->missionType == CQuest::MISSION_NONE)
if(q.quest->questName == CQuest::missionName(0))
return "inactive quest";
MetaString ms;

View File

@ -149,7 +149,7 @@ void CQuestLog::recreateLabelList()
for (int i = 0; i < quests.size(); ++i)
{
// Quests with MISSION_NONE type don't have text for them and can't be displayed
if (quests[i].quest->missionType == CQuest::MISSION_NONE)
if (quests[i].quest->questName == CQuest::missionName(0))
continue;
if (quests[i].quest->progress == CQuest::COMPLETE)
@ -236,7 +236,7 @@ void CQuestLog::selectQuest(int which, int labelId)
MetaString text;
std::vector<Component> components;
currentQuest->quest->getVisitText (text, components, currentQuest->quest->isCustomFirst, true);
currentQuest->quest->getVisitText(text, components, true);
if(description->slider)
description->slider->scrollToMin(); // scroll text to start position
description->setText(text.toString()); //TODO: use special log entry text
@ -247,9 +247,15 @@ void CQuestLog::selectQuest(int which, int labelId)
int descriptionHeight = DESCRIPTION_HEIGHT_MAX;
if(componentsSize)
{
descriptionHeight -= 15;
CComponent::ESize imageSize = CComponent::large;
switch (currentQuest->quest->missionType)
if (componentsSize > 4)
{
imageSize = CComponent::small; // Only small icons can be used for resources as 4+ icons take too much space
descriptionHeight -= 155;
}
else
descriptionHeight -= 130;
/*switch (currentQuest->quest->missionType)
{
case CQuest::MISSION_ARMY:
{
@ -285,7 +291,7 @@ void CQuestLog::selectQuest(int which, int labelId)
default:
descriptionHeight -= 115;
break;
}
}*/
OBJECT_CONSTRUCTION_CUSTOM_CAPTURING(255-DISPOSE);

View File

@ -547,7 +547,7 @@ CGeneralTextHandler::CGeneralTextHandler():
for (size_t i = 0; i < 9; ++i) //9 types of quests
{
std::string questName = CQuest::missionName(static_cast<CQuest::Emission>(1+i));
std::string questName = CQuest::missionName(1+i);
for (size_t j = 0; j < 5; ++j)
{

View File

@ -37,7 +37,6 @@ std::map <PlayerColor, std::set <ui8> > CGKeys::playerKeyMap;
//TODO: Remove constructor
CQuest::CQuest():
qid(-1),
missionType(MISSION_NONE),
progress(NOT_ACTIVE),
lastDay(-1),
killTarget(-1),
@ -47,7 +46,8 @@ CQuest::CQuest():
isCustomFirst(false),
isCustomNext(false),
isCustomComplete(false),
repeatedQuest(false)
repeatedQuest(false),
questName(CQuest::missionName(0))
{
}
@ -57,7 +57,7 @@ static std::string visitedTxt(const bool visited)
return VLC->generaltexth->allTexts[id];
}
const std::string & CQuest::missionName(CQuest::Emission mission)
const std::string & CQuest::missionName(int mission)
{
static const std::array<std::string, 11> names = {
"empty",
@ -164,277 +164,137 @@ void CQuest::completeQuest(IGameCallback * cb, const CGHeroInstance *h) const
cb->giveResources(h->getOwner(), resources);
}
void CQuest::getVisitText(MetaString &iwText, std::vector<Component> &components, bool isCustom, bool firstVisit, const CGHeroInstance * h) const
void CQuest::addTextReplacements(MetaString & text) const
{
if(heroLevel > 0)
text.replaceNumber(heroLevel);
{ //primary skills
MetaString loot;
for(int i = 0; i < 4; ++i)
{
if(primary[i])
{
loot.appendRawString("%d %s");
loot.replaceNumber(primary[i]);
loot.replaceRawString(VLC->generaltexth->primarySkillNames[i]);
}
}
if(!loot.empty())
text.replaceRawString(loot.buildList());
}
if(killTarget >= 0 && !heroName.empty())
{
//components.emplace_back(Component::EComponentType::HERO_PORTRAIT, heroPortrait, 0, 0);
addKillTargetReplacements(text);
}
if(killTarget >= 0 && stackToKill.type)
{
//components.emplace_back(stackToKill);
addKillTargetReplacements(text);
}
if(!heroes.empty())
text.replaceRawString(VLC->heroh->getById(heroes.front())->getNameTranslated());
if(!artifacts.empty())
{
MetaString loot;
for(const auto & elem : artifacts)
{
loot.appendRawString("%s");
loot.replaceLocalString(EMetaText::ART_NAMES, elem);
}
text.replaceRawString(loot.buildList());
}
if(!creatures.empty())
{
MetaString loot;
for(const auto & elem : creatures)
{
loot.appendRawString("%s");
loot.replaceCreatureName(elem);
}
text.replaceRawString(loot.buildList());
}
if(resources.nonZero())
{
MetaString loot;
for(int i = 0; i < 7; ++i)
{
if(resources[i])
{
loot.appendRawString("%d %s");
loot.replaceNumber(resources[i]);
loot.replaceLocalString(EMetaText::RES_NAMES, i);
}
}
text.replaceRawString(loot.buildList());
}
if(!players.empty())
text.replaceLocalString(EMetaText::COLOR, players.front());
}
void CQuest::getVisitText(MetaString &iwText, std::vector<Component> &components, bool firstVisit, const CGHeroInstance * h) const
{
MetaString text;
bool failRequirements = (h ? !checkQuest(h) : true);
loadComponents(components, h);
if(firstVisit)
{
isCustom = isCustomFirst;
text = firstVisitText;
iwText.appendRawString(text.toString());
}
iwText.appendRawString(firstVisitText.toString());
else if(failRequirements)
{
isCustom = isCustomNext;
text = nextVisitText;
iwText.appendRawString(text.toString());
}
switch (missionType)
{
case MISSION_LEVEL:
if(!isCustom)
iwText.replaceNumber(heroLevel); //TODO: heroLevel
break;
case MISSION_PRIMARY_STAT:
{
MetaString loot;
for(int i = 0; i < 4; ++i)
{
if(primary[i])
{
loot.appendRawString("%d %s");
loot.replaceNumber(primary[i]);
loot.replaceRawString(VLC->generaltexth->primarySkillNames[i]);
}
}
if (!isCustom)
iwText.replaceRawString(loot.buildList());
}
break;
case MISSION_KILL_HERO:
components.emplace_back(Component::EComponentType::HERO_PORTRAIT, heroPortrait, 0, 0);
if(!isCustom)
addReplacements(iwText, text.toString());
break;
case MISSION_HERO:
if(!isCustom && !heroes.empty())
iwText.replaceRawString(VLC->heroh->getById(heroes.front())->getNameTranslated());
break;
case MISSION_KILL_CREATURE:
{
components.emplace_back(stackToKill);
if(!isCustom)
{
addReplacements(iwText, text.toString());
}
}
break;
case MISSION_ART:
{
MetaString loot;
for(const auto & elem : artifacts)
{
loot.appendRawString("%s");
loot.replaceLocalString(EMetaText::ART_NAMES, elem);
}
if(!isCustom)
iwText.replaceRawString(loot.buildList());
}
break;
case MISSION_ARMY:
{
MetaString loot;
for(const auto & elem : creatures)
{
loot.appendRawString("%s");
loot.replaceCreatureName(elem);
}
if(!isCustom)
iwText.replaceRawString(loot.buildList());
}
break;
case MISSION_RESOURCES:
{
MetaString loot;
for(int i = 0; i < 7; ++i)
{
if(resources[i])
{
loot.appendRawString("%d %s");
loot.replaceNumber(resources[i]);
loot.replaceLocalString(EMetaText::RES_NAMES, i);
}
}
if(!isCustom)
iwText.replaceRawString(loot.buildList());
}
break;
case MISSION_PLAYER:
if(!isCustom && !players.empty())
iwText.replaceLocalString(EMetaText::COLOR, players.front());
break;
}
iwText.appendRawString(nextVisitText.toString());
addTextReplacements(iwText);
}
void CQuest::getRolloverText(MetaString &ms, bool onHover) const
{
// Quests with MISSION_NONE type don't have a text for them
assert(missionType != MISSION_NONE);
if(onHover)
ms.appendRawString("\n\n");
std::string questName = missionName(missionType);
std::string questState = missionState(onHover ? 3 : 4);
ms.appendRawString(VLC->generaltexth->translate("core.seerhut.quest", questName, questState,textOption));
ms.appendRawString(VLC->generaltexth->translate("core.seerhut.quest", questName, questState, textOption));
switch(missionType)
{
case MISSION_LEVEL:
ms.replaceNumber(heroLevel);
break;
case MISSION_PRIMARY_STAT:
{
MetaString loot;
for (int i = 0; i < 4; ++i)
{
if (primary[i])
{
loot.appendRawString("%d %s");
loot.replaceNumber(primary[i]);
loot.replaceRawString(VLC->generaltexth->primarySkillNames[i]);
}
}
ms.replaceRawString(loot.buildList());
}
break;
case MISSION_KILL_HERO:
ms.replaceRawString(heroName);
break;
case MISSION_KILL_CREATURE:
ms.replaceCreatureName(stackToKill);
break;
case MISSION_ART:
{
MetaString loot;
for(const auto & elem : artifacts)
{
loot.appendRawString("%s");
loot.replaceLocalString(EMetaText::ART_NAMES, elem);
}
ms.replaceRawString(loot.buildList());
}
break;
case MISSION_ARMY:
{
MetaString loot;
for(const auto & elem : creatures)
{
loot.appendRawString("%s");
loot.replaceCreatureName(elem);
}
ms.replaceRawString(loot.buildList());
}
break;
case MISSION_RESOURCES:
{
MetaString loot;
for (int i = 0; i < 7; ++i)
{
if (resources[i])
{
loot.appendRawString("%d %s");
loot.replaceNumber(resources[i]);
loot.replaceLocalString(EMetaText::RES_NAMES, i);
}
}
ms.replaceRawString(loot.buildList());
}
break;
case MISSION_HERO:
ms.replaceRawString(VLC->heroh->getById(heroes.front())->getNameTranslated());
break;
case MISSION_PLAYER:
ms.replaceRawString(VLC->generaltexth->colors[players.front()]);
break;
default:
break;
}
addTextReplacements(ms);
}
void CQuest::getCompletionText(MetaString &iwText) const
{
iwText.appendRawString(completedText.toString());
switch(missionType)
addTextReplacements(iwText);
}
void CQuest::defineQuestName()
{
//standard quests
questName = CQuest::missionName(0);
if(heroLevel > 0) questName = CQuest::missionName(1);
for(auto & s : primary) if(s) questName = CQuest::missionName(2);
if(killTarget >= 0 && !heroName.empty()) questName = CQuest::missionName(3);
if(killTarget >= 0 && stackToKill.getType()) questName = CQuest::missionName(4);
if(!artifacts.empty()) questName = CQuest::missionName(5);
if(!creatures.empty()) questName = CQuest::missionName(6);
if(resources.nonZero()) questName = CQuest::missionName(7);
if(!heroes.empty()) questName = CQuest::missionName(8);
if(!players.empty()) questName = CQuest::missionName(9);
}
void CQuest::addKillTargetReplacements(MetaString &out) const
{
if(!heroName.empty())
out.replaceTextID(heroName);
if(stackToKill.type)
{
case CQuest::MISSION_LEVEL:
if (!isCustomComplete)
iwText.replaceNumber(heroLevel);
break;
case CQuest::MISSION_PRIMARY_STAT:
{
MetaString loot;
assert(primary.size() <= 4);
for (int i = 0; i < primary.size(); ++i)
{
if (primary[i])
{
loot.appendRawString("%d %s");
loot.replaceNumber(primary[i]);
loot.replaceRawString(VLC->generaltexth->primarySkillNames[i]);
}
}
if (!isCustomComplete)
iwText.replaceRawString(loot.buildList());
break;
}
case CQuest::MISSION_ART:
{
MetaString loot;
for(const auto & elem : artifacts)
{
loot.appendRawString("%s");
loot.replaceLocalString(EMetaText::ART_NAMES, elem);
}
if (!isCustomComplete)
iwText.replaceRawString(loot.buildList());
}
break;
case CQuest::MISSION_ARMY:
{
MetaString loot;
for(const auto & elem : creatures)
{
loot.appendRawString("%s");
loot.replaceCreatureName(elem);
}
if (!isCustomComplete)
iwText.replaceRawString(loot.buildList());
}
break;
case CQuest::MISSION_RESOURCES:
{
MetaString loot;
for (int i = 0; i < 7; ++i)
{
if (resources[i])
{
loot.appendRawString("%d %s");
loot.replaceNumber(resources[i]);
loot.replaceLocalString(EMetaText::RES_NAMES, i);
}
}
if (!isCustomComplete)
iwText.replaceRawString(loot.buildList());
}
break;
case MISSION_KILL_HERO:
case MISSION_KILL_CREATURE:
if (!isCustomComplete)
addReplacements(iwText, completedText.toString());
break;
case MISSION_HERO:
if (!isCustomComplete && !heroes.empty())
iwText.replaceRawString(VLC->heroh->getById(heroes.front())->getNameTranslated());
break;
case MISSION_PLAYER:
if (!isCustomComplete && !players.empty())
iwText.replaceRawString(VLC->generaltexth->colors[players.front()]);
break;
out.replaceCreatureName(stackToKill);
out.replaceRawString(VLC->generaltexth->arraytxt[147+stackDirection]);
}
}
@ -456,85 +316,87 @@ void CQuest::serializeJson(JsonSerializeFormat & handler, const std::string & fi
Rewardable::Limiter::serializeJson(handler);
static const std::vector<std::string> MISSION_TYPE_JSON =
{
"None", "Level", "PrimaryStat", "KillHero", "KillCreature", "Artifact", "Army", "Resources", "Hero", "Player"
};
handler.serializeEnum("missionType", missionType, Emission::MISSION_NONE, MISSION_TYPE_JSON);
handler.serializeInt("timeLimit", lastDay, -1);
handler.serializeInstance<int>("killTarget", killTarget, -1);
if(!handler.saving)
if(!handler.saving) //compatibility with legacy vmaps
{
switch (missionType)
std::string missionType = "None";
handler.serializeString("missionType", missionType);
if(missionType == "None")
return;
if(missionType == "Level")
handler.serializeInt("heroLevel", heroLevel, -1);
if(missionType == "PrimaryStat")
{
case MISSION_NONE:
break;
case MISSION_LEVEL:
handler.serializeInt("heroLevel", heroLevel, -1);
break;
case MISSION_PRIMARY_STAT:
{
auto primarySkills = handler.enterStruct("primarySkills");
for(int i = 0; i < GameConstants::PRIMARY_SKILLS; ++i)
handler.serializeInt(NPrimarySkill::names[i], primary[i], 0);
}
break;
case MISSION_KILL_HERO:
case MISSION_KILL_CREATURE:
break;
case MISSION_ART:
handler.serializeIdArray<ArtifactID>("artifacts", artifacts);
break;
case MISSION_ARMY:
{
auto a = handler.enterArray("creatures");
a.serializeStruct(creatures);
}
break;
case MISSION_RESOURCES:
{
auto r = handler.enterStruct("resources");
auto primarySkills = handler.enterStruct("primarySkills");
for(int i = 0; i < GameConstants::PRIMARY_SKILLS; ++i)
handler.serializeInt(NPrimarySkill::names[i], primary[i], 0);
}
if(missionType == "Artifact")
handler.serializeIdArray<ArtifactID>("artifacts", artifacts);
if(missionType == "Army")
{
auto a = handler.enterArray("creatures");
a.serializeStruct(creatures);
}
if(missionType == "Resources")
{
auto r = handler.enterStruct("resources");
for(size_t idx = 0; idx < (GameConstants::RESOURCE_QUANTITY - 1); idx++)
{
handler.serializeInt(GameConstants::RESOURCE_NAMES[idx], resources[idx], 0);
}
}
break;
case MISSION_HERO:
for(size_t idx = 0; idx < (GameConstants::RESOURCE_QUANTITY - 1); idx++)
{
ui32 temp;
handler.serializeId<ui32, ui32, HeroTypeID>("hero", temp, 0);
heroes.emplace_back(temp);
handler.serializeInt(GameConstants::RESOURCE_NAMES[idx], resources[idx], 0);
}
break;
case MISSION_PLAYER:
{
ui32 temp;
handler.serializeId<ui32, ui32, PlayerColor>("player", temp, PlayerColor::NEUTRAL);
players.emplace_back(temp);
}
break;
default:
logGlobal->error("Invalid quest mission type");
break;
}
if(missionType == "Hero")
{
ui32 temp;
handler.serializeId<ui32, ui32, HeroTypeID>("hero", temp, 0);
heroes.emplace_back(temp);
}
if(missionType == "Player")
{
ui32 temp;
handler.serializeId<ui32, ui32, PlayerColor>("player", temp, PlayerColor::NEUTRAL);
players.emplace_back(temp);
}
}
}
bool IQuestObject::checkQuest(const CGHeroInstance* h) const
{
return quest->checkQuest(h);
}
void IQuestObject::getVisitText(MetaString &text, std::vector<Component> &components, bool FirstVisit, const CGHeroInstance * h) const
{
quest->getVisitText(text,components, FirstVisit, h);
}
void IQuestObject::afterAddToMapCommon(CMap * map) const
{
map->addNewQuestInstance(quest);
}
void CGSeerHut::setObjToKill()
{
if(quest->missionType == CQuest::MISSION_KILL_CREATURE)
if(getCreatureToKill(true))
{
quest->stackToKill = getCreatureToKill(false)->getStack(SlotID(0)); //FIXME: stacks tend to disappear (desync?) on server :?
assert(quest->stackToKill.type);
quest->stackToKill.count = 0; //no count in info window
quest->stackDirection = checkDirection();
}
else if(quest->missionType == CQuest::MISSION_KILL_HERO)
else if(getHeroToKill(true))
{
quest->heroName = getHeroToKill(false)->getNameTranslated();
quest->heroPortrait = getHeroToKill(false)->getPortraitSource();
@ -566,27 +428,28 @@ void CGSeerHut::initObj(CRandomGenerator & rand)
CRewardableObject::initObj(rand);
quest->progress = CQuest::NOT_ACTIVE;
if(quest->missionType)
{
std::string questName = quest->missionName(quest->missionType);
if(!quest->isCustomFirst)
quest->firstVisitText.appendTextID(TextIdentifier("core", "seerhut", "quest", questName, quest->missionState(0), quest->textOption).get());
if(!quest->isCustomNext)
quest->nextVisitText.appendTextID(TextIdentifier("core", "seerhut", "quest", questName, quest->missionState(1), quest->textOption).get());
if(!quest->isCustomComplete)
quest->completedText.appendTextID(TextIdentifier("core", "seerhut", "quest", questName, quest->missionState(2), quest->textOption).get());
}
else
quest->defineQuestName();
if(quest->questName == quest->missionName(0))
{
quest->progress = CQuest::COMPLETE;
quest->firstVisitText.appendTextID(TextIdentifier("core", "seehut", "empty", quest->completedOption).get());
}
else
{
if(!quest->isCustomFirst)
quest->firstVisitText.appendTextID(TextIdentifier("core", "seerhut", "quest", quest->questName, quest->missionState(0), quest->textOption).get());
if(!quest->isCustomNext)
quest->nextVisitText.appendTextID(TextIdentifier("core", "seerhut", "quest", quest->questName, quest->missionState(1), quest->textOption).get());
if(!quest->isCustomComplete)
quest->completedText.appendTextID(TextIdentifier("core", "seerhut", "quest", quest->questName, quest->missionState(2), quest->textOption).get());
}
}
void CGSeerHut::getRolloverText(MetaString &text, bool onHover) const
{
quest->getRolloverText (text, onHover);//TODO: simplify?
quest->getRolloverText(text, onHover);//TODO: simplify?
if(!onHover)
text.replaceRawString(seerName);
}
@ -600,7 +463,7 @@ std::string CGSeerHut::getHoverText(PlayerColor player) const
boost::algorithm::replace_first(hoverName, "%s", seerName);
}
if(quest->progress & quest->missionType) //rollover when the quest is active
if(quest->progress/* & quest->missionType*/) //rollover when the quest is active
{
MetaString ms;
getRolloverText (ms, true);
@ -609,47 +472,12 @@ std::string CGSeerHut::getHoverText(PlayerColor player) const
return hoverName;
}
void CQuest::addReplacements(MetaString &out, const std::string &base) const
{
switch(missionType)
{
case MISSION_KILL_CREATURE:
if(stackToKill.type)
{
out.replaceCreatureName(stackToKill);
if (std::count(base.begin(), base.end(), '%') == 2) //say where is placed monster
{
out.replaceRawString(VLC->generaltexth->arraytxt[147+stackDirection]);
}
}
break;
case MISSION_KILL_HERO:
out.replaceTextID(heroName);
break;
}
}
bool IQuestObject::checkQuest(const CGHeroInstance* h) const
{
return quest->checkQuest(h);
}
void IQuestObject::getVisitText (MetaString &text, std::vector<Component> &components, bool isCustom, bool FirstVisit, const CGHeroInstance * h) const
{
quest->getVisitText (text,components, isCustom, FirstVisit, h);
}
void IQuestObject::afterAddToMapCommon(CMap * map) const
{
map->addNewQuestInstance(quest);
}
void CGSeerHut::setPropertyDer (ui8 what, ui32 val)
{
switch(what)
{
case 10:
quest->progress = static_cast<CQuest::Eprogress>(val);
quest->progress = static_cast<CQuest::EProgress>(val);
break;
}
}
@ -671,11 +499,9 @@ void CGSeerHut::onHeroVisit(const CGHeroInstance * h) const
{
bool firstVisit = !quest->progress;
bool failRequirements = !checkQuest(h);
bool isCustom = false;
if(firstVisit)
{
isCustom = quest->isCustomFirst;
cb->setObjProperty(id, CGSeerHut::OBJPROP_VISITED, CQuest::IN_PROGRESS);
AddQuest aq;
@ -683,14 +509,10 @@ void CGSeerHut::onHeroVisit(const CGHeroInstance * h) const
aq.player = h->tempOwner;
cb->sendAndApply(&aq); //TODO: merge with setObjProperty?
}
else if(failRequirements)
{
isCustom = quest->isCustomNext;
}
if(firstVisit || failRequirements)
{
getVisitText (iw.text, iw.components, isCustom, firstVisit, h);
getVisitText (iw.text, iw.components, firstVisit, h);
cb->showInfoDialog(&iw);
}
@ -765,7 +587,10 @@ void CGSeerHut::blockingDialogAnswered(const CGHeroInstance *hero, ui32 answer)
if(answer)
{
quest->completeQuest(cb, hero);
cb->setObjProperty(id, CGSeerHut::OBJPROP_VISITED, CQuest::COMPLETE); //mission complete
if(quest && quest->repeatedQuest)
cb->setObjProperty(id, CGSeerHut::OBJPROP_VISITED, CQuest::NOT_ACTIVE);
else
cb->setObjProperty(id, CGSeerHut::OBJPROP_VISITED, CQuest::COMPLETE); //mission complete
}
}
@ -919,12 +744,12 @@ void CGBorderGuard::initObj(CRandomGenerator & rand)
blockVisit = true;
}
void CGBorderGuard::getVisitText (MetaString &text, std::vector<Component> &components, bool isCustom, bool FirstVisit, const CGHeroInstance * h) const
void CGBorderGuard::getVisitText(MetaString &text, std::vector<Component> &components, bool FirstVisit, const CGHeroInstance * h) const
{
text.appendLocalString(EMetaText::ADVOB_TXT,18);
text.appendLocalString(EMetaText::ADVOB_TXT, 18);
}
void CGBorderGuard::getRolloverText (MetaString &text, bool onHover) const
void CGBorderGuard::getRolloverText(MetaString &text, bool onHover) const
{
if (!onHover)
{

View File

@ -20,37 +20,21 @@ class CGCreature;
class DLL_LINKAGE CQuest: public Rewardable::Limiter
{
public:
enum Emission {
MISSION_NONE = 0,
MISSION_LEVEL = 1,
MISSION_PRIMARY_STAT = 2,
MISSION_KILL_HERO = 3,
MISSION_KILL_CREATURE = 4,
MISSION_ART = 5,
MISSION_ARMY = 6,
MISSION_RESOURCES = 7,
MISSION_HERO = 8,
MISSION_PLAYER = 9,
MISSION_HOTA_MULTI = 10,
// end of H3 missions
MISSION_KEYMASTER = 100,
MISSION_HOTA_HERO_CLASS = 101,
MISSION_HOTA_REACH_DATE = 102
};
enum Eprogress {
enum EProgress {
NOT_ACTIVE,
IN_PROGRESS,
COMPLETE
};
static const std::string & missionName(Emission mission);
static const std::string & missionState(int index);
static const std::string & missionName(int index);
static const std::string & missionState(int index);
std::string questName;
si32 qid; //unique quest id for serialization / identification
Emission missionType;
Eprogress progress;
EProgress progress;
si32 lastDay; //after this day (first day is 0) mission cannot be completed; if -1 - no limit
int killTarget;
bool repeatedQuest;
@ -74,11 +58,13 @@ public:
static bool checkMissionArmy(const CQuest * q, const CCreatureSet * army);
virtual bool checkQuest (const CGHeroInstance * h) const; //determines whether the quest is complete or not
virtual void getVisitText (MetaString &text, std::vector<Component> &components, bool isCustom, bool FirstVisit, const CGHeroInstance * h = nullptr) const;
virtual void getVisitText (MetaString &text, std::vector<Component> &components, bool FirstVisit, const CGHeroInstance * h = nullptr) const;
virtual void getCompletionText(MetaString &text) const;
virtual void getRolloverText (MetaString &text, bool onHover) const; //hover or quest log entry
virtual void completeQuest(IGameCallback *, const CGHeroInstance * h) const;
virtual void addReplacements(MetaString &out, const std::string &base) const;
virtual void addTextReplacements(MetaString &out) const;
virtual void addKillTargetReplacements(MetaString &out) const;
void defineQuestName();
bool operator== (const CQuest & quest) const
{
@ -88,7 +74,6 @@ public:
template <typename Handler> void serialize(Handler &h, const int version)
{
h & qid;
h & missionType;
h & progress;
h & lastDay;
h & textOption;
@ -103,6 +88,7 @@ public:
h & isCustomNext;
h & isCustomComplete;
h & completedOption;
h & questName;
h & static_cast<Rewardable::Limiter&>(*this);
}
@ -117,7 +103,7 @@ public:
///Information about quest should remain accessible even if IQuestObject removed from map
///All CQuest objects are freed in CMap destructor
virtual ~IQuestObject() = default;
virtual void getVisitText (MetaString &text, std::vector<Component> &components, bool isCustom, bool FirstVisit, const CGHeroInstance * h = nullptr) const;
virtual void getVisitText (MetaString &text, std::vector<Component> &components, bool FirstVisit, const CGHeroInstance * h = nullptr) const;
virtual bool checkQuest (const CGHeroInstance * h) const;
template <typename Handler> void serialize(Handler &h, const int version)
@ -215,7 +201,7 @@ public:
void onHeroVisit(const CGHeroInstance * h) const override;
void blockingDialogAnswered(const CGHeroInstance *hero, ui32 answer) const override;
void getVisitText (MetaString &text, std::vector<Component> &components, bool isCustom, bool FirstVisit, const CGHeroInstance * h = nullptr) const override;
void getVisitText (MetaString &text, std::vector<Component> &components, bool FirstVisit, const CGHeroInstance * h = nullptr) const override;
void getRolloverText (MetaString &text, bool onHover) const;
bool checkQuest (const CGHeroInstance * h) const override;

View File

@ -1858,11 +1858,30 @@ enum class ESeerHutRewardType : uint8_t
CREATURE = 10,
};
enum class EQuestMission {
NONE = 0,
LEVEL = 1,
PRIMARY_SKILL = 2,
KILL_HERO = 3,
KILL_CREATURE = 4,
ARTIFACT = 5,
ARMY = 6,
RESOURCES = 7,
HERO = 8,
PLAYER = 9,
HOTA_MULTI = 10,
// end of H3 missions
KEYMASTER = 100,
HOTA_HERO_CLASS = 101,
HOTA_REACH_DATE = 102
};
void CMapLoaderH3M::readSeerHutQuest(CGSeerHut * hut, const int3 & position, const ObjectInstanceID & idToBeGiven)
{
EQuestMission missionType = EQuestMission::NONE;
if(features.levelAB)
{
readQuest(hut, position);
missionType = static_cast<EQuestMission>(readQuest(hut, position));
}
else
{
@ -1872,11 +1891,7 @@ void CMapLoaderH3M::readSeerHutQuest(CGSeerHut * hut, const int3 & position, con
{
//not none quest
hut->quest->artifacts.push_back(artID);
hut->quest->missionType = CQuest::MISSION_ART;
}
else
{
hut->quest->missionType = CQuest::MISSION_NONE;
missionType = EQuestMission::ARTIFACT;
}
hut->quest->lastDay = -1; //no timeout
hut->quest->isCustomFirst = false;
@ -1884,7 +1899,7 @@ void CMapLoaderH3M::readSeerHutQuest(CGSeerHut * hut, const int3 & position, con
hut->quest->isCustomComplete = false;
}
if(hut->quest->missionType)
if(missionType != EQuestMission::NONE)
{
auto rewardType = static_cast<ESeerHutRewardType>(reader->readUInt8());
Rewardable::VisitInfo vinfo;
@ -1976,15 +1991,15 @@ void CMapLoaderH3M::readSeerHutQuest(CGSeerHut * hut, const int3 & position, con
}
}
void CMapLoaderH3M::readQuest(IQuestObject * guard, const int3 & position)
int CMapLoaderH3M::readQuest(IQuestObject * guard, const int3 & position)
{
guard->quest->missionType = static_cast<CQuest::Emission>(reader->readUInt8());
auto missionId = reader->readUInt8();
switch(guard->quest->missionType)
switch(static_cast<EQuestMission>(missionId))
{
case CQuest::MISSION_NONE:
return;
case CQuest::MISSION_PRIMARY_STAT:
case EQuestMission::NONE:
return missionId;
case EQuestMission::PRIMARY_SKILL:
{
for(int x = 0; x < 4; ++x)
{
@ -1992,14 +2007,17 @@ void CMapLoaderH3M::readQuest(IQuestObject * guard, const int3 & position)
}
}
break;
case CQuest::MISSION_LEVEL:
case CQuest::MISSION_KILL_HERO:
case CQuest::MISSION_KILL_CREATURE:
case EQuestMission::LEVEL:
{
guard->quest->heroLevel = reader->readUInt32();
}
case EQuestMission::KILL_HERO:
case EQuestMission::KILL_CREATURE:
{
guard->quest->killTarget = reader->readUInt32();
break;
}
case CQuest::MISSION_ART:
case EQuestMission::ARTIFACT:
{
int artNumber = reader->readUInt8();
for(int yy = 0; yy < artNumber; ++yy)
@ -2010,7 +2028,7 @@ void CMapLoaderH3M::readQuest(IQuestObject * guard, const int3 & position)
}
break;
}
case CQuest::MISSION_ARMY:
case EQuestMission::ARMY:
{
int typeNumber = reader->readUInt8();
guard->quest->creatures.resize(typeNumber);
@ -2021,30 +2039,30 @@ void CMapLoaderH3M::readQuest(IQuestObject * guard, const int3 & position)
}
break;
}
case CQuest::MISSION_RESOURCES:
case EQuestMission::RESOURCES:
{
for(int x = 0; x < 7; ++x)
guard->quest->resources[x] = reader->readUInt32();
break;
}
case CQuest::MISSION_HERO:
case EQuestMission::HERO:
{
guard->quest->heroes.push_back(reader->readHero());
break;
}
case CQuest::MISSION_PLAYER:
case EQuestMission::PLAYER:
{
guard->quest->players.push_back(reader->readPlayer());
break;
}
case CQuest::MISSION_HOTA_MULTI:
case EQuestMission::HOTA_MULTI:
{
uint32_t missionSubID = reader->readUInt32();
if(missionSubID == 0)
{
guard->quest->missionType = CQuest::MISSION_HOTA_HERO_CLASS;
missionId = int(EQuestMission::HOTA_HERO_CLASS);
std::set<HeroClassID> heroClasses;
reader->readBitmaskHeroClassesSized(heroClasses, false);
for(auto & hc : heroClasses)
@ -2053,7 +2071,7 @@ void CMapLoaderH3M::readQuest(IQuestObject * guard, const int3 & position)
}
if(missionSubID == 1)
{
guard->quest->missionType = CQuest::MISSION_HOTA_REACH_DATE;
missionId = int(EQuestMission::HOTA_REACH_DATE);
guard->quest->daysPassed = reader->readUInt32();
break;
}
@ -2072,6 +2090,7 @@ void CMapLoaderH3M::readQuest(IQuestObject * guard, const int3 & position)
guard->quest->isCustomFirst = !guard->quest->firstVisitText.empty();
guard->quest->isCustomNext = !guard->quest->nextVisitText.empty();
guard->quest->isCustomComplete = !guard->quest->completedText.empty();
return missionId;
}
CGObjectInstance * CMapLoaderH3M::readTown(const int3 & position, std::shared_ptr<const ObjectTemplate> objectTemplate)

View File

@ -204,7 +204,7 @@ private:
*
* @param guard the quest guard where that quest should be applied to
*/
void readQuest(IQuestObject * guard, const int3 & position);
int readQuest(IQuestObject * guard, const int3 & position);
void readSeerHutQuest(CGSeerHut * hut, const int3 & position, const ObjectInstanceID & idToBeGiven);

View File

@ -26,7 +26,7 @@ Rewardable::Limiter::Limiter()
: dayOfWeek(0)
, daysPassed(0)
, heroExperience(0)
, heroLevel(0)
, heroLevel(-1)
, manaPercentage(0)
, manaPoints(0)
, primary(GameConstants::PRIMARY_SKILLS, 0)

View File

@ -460,13 +460,9 @@ void TreasurePlacer::addAllPossibleObjects()
reward.reward.creatures.emplace_back(creature->getId(), creaturesAmount);
reward.visitType = Rewardable::EEventType::EVENT_FIRST_VISIT;
obj->configuration.info.push_back(reward);
obj->quest->missionType = CQuest::MISSION_ART;
ArtifactID artid = qap->drawRandomArtifact();
obj->quest->artifacts.push_back(artid);
obj->quest->lastDay = -1;
obj->quest->isCustomFirst = obj->quest->isCustomNext = obj->quest->isCustomComplete = false;
generator.banQuestArt(artid);
zone.getModificator<QuestArtifactPlacer>()->addQuestArtifact(artid);
@ -513,11 +509,8 @@ void TreasurePlacer::addAllPossibleObjects()
reward.visitType = Rewardable::EEventType::EVENT_FIRST_VISIT;
obj->configuration.info.push_back(reward);
obj->quest->missionType = CQuest::MISSION_ART;
ArtifactID artid = qap->drawRandomArtifact();
obj->quest->artifacts.push_back(artid);
obj->quest->lastDay = -1;
obj->quest->isCustomFirst = obj->quest->isCustomNext = obj->quest->isCustomComplete = false;
generator.banQuestArt(artid);
zone.getModificator<QuestArtifactPlacer>()->addQuestArtifact(artid);
@ -538,11 +531,8 @@ void TreasurePlacer::addAllPossibleObjects()
reward.visitType = Rewardable::EEventType::EVENT_FIRST_VISIT;
obj->configuration.info.push_back(reward);
obj->quest->missionType = CQuest::MISSION_ART;
ArtifactID artid = qap->drawRandomArtifact();
obj->quest->artifacts.push_back(artid);
obj->quest->lastDay = -1;
obj->quest->isCustomFirst = obj->quest->isCustomNext = obj->quest->isCustomComplete = false;
generator.banQuestArt(artid);
zone.getModificator<QuestArtifactPlacer>()->addQuestArtifact(artid);

View File

@ -29,20 +29,6 @@
#include "PickObjectDelegate.h"
#include "../mapcontroller.h"
static QList<std::pair<QString, QVariant>> MissionIdentifiers
{
{QObject::tr("None"), QVariant::fromValue(int(CQuest::Emission::MISSION_NONE))},
{QObject::tr("Reach level"), QVariant::fromValue(int(CQuest::Emission::MISSION_LEVEL))},
{QObject::tr("Stats"), QVariant::fromValue(int(CQuest::Emission::MISSION_PRIMARY_STAT))},
{QObject::tr("Kill hero"), QVariant::fromValue(int(CQuest::Emission::MISSION_KILL_HERO))},
{QObject::tr("Kill monster"), QVariant::fromValue(int(CQuest::Emission::MISSION_KILL_CREATURE))},
{QObject::tr("Artifact"), QVariant::fromValue(int(CQuest::Emission::MISSION_ART))},
{QObject::tr("Army"), QVariant::fromValue(int(CQuest::Emission::MISSION_ARMY))},
{QObject::tr("Resources"), QVariant::fromValue(int(CQuest::Emission::MISSION_RESOURCES))},
{QObject::tr("Hero"), QVariant::fromValue(int(CQuest::Emission::MISSION_HERO))},
{QObject::tr("Player"), QVariant::fromValue(int(CQuest::Emission::MISSION_PLAYER))},
};
static QList<std::pair<QString, QVariant>> CharacterIdentifiers
{
{QObject::tr("Compliant"), QVariant::fromValue(int(CGCreature::Character::COMPLIANT))},
@ -411,12 +397,6 @@ void Inspector::updateProperties(CGEvent * o)
void Inspector::updateProperties(CGSeerHut * o)
{
if(!o || !o->quest) return;
{ //Mission type
auto * delegate = new InspectorDelegate;
delegate->options = MissionIdentifiers;
addProperty<CQuest::Emission>("Mission type", o->quest->missionType, delegate, false);
}
addProperty("First visit text", o->quest->firstVisitText, new MessageDelegate, false);
addProperty("Next visit text", o->quest->nextVisitText, new MessageDelegate, false);
@ -678,8 +658,6 @@ void Inspector::setProperty(CGSeerHut * o, const QString & key, const QVariant &
{
if(!o) return;
if(key == "Mission type")
o->quest->missionType = CQuest::Emission(value.toInt());
if(key == "First visit text")
o->quest->firstVisitText = MetaString::createFromTextID(mapRegisterLocalizedString("map", *controller.map(), TextIdentifier("quest", o->instanceName, "firstVisit"), value.toString().toStdString()));
if(key == "Next visit text")
@ -798,24 +776,6 @@ QTableWidgetItem * Inspector::addProperty(CGCreature::Character value)
return item;
}
QTableWidgetItem * Inspector::addProperty(CQuest::Emission value)
{
auto * item = new QTableWidgetItem;
item->setFlags(Qt::NoItemFlags);
item->setData(Qt::UserRole, QVariant::fromValue(int(value)));
for(auto & i : MissionIdentifiers)
{
if(i.second.toInt() == value)
{
item->setText(i.first);
break;
}
}
return item;
}
//========================================================================
Inspector::Inspector(MapController & c, CGObjectInstance * o, QTableWidget * t): obj(o), table(t), controller(c)

View File

@ -96,7 +96,6 @@ protected:
QTableWidgetItem * addProperty(bool value);
QTableWidgetItem * addProperty(CGObjectInstance * value);
QTableWidgetItem * addProperty(CGCreature::Character value);
QTableWidgetItem * addProperty(CQuest::Emission value);
QTableWidgetItem * addProperty(PropertyEditorPlaceholder value);
//===============END OF DECLARATION=======================================