mirror of
https://github.com/vcmi/vcmi.git
synced 2025-11-27 22:49:25 +02:00
New quests work
This commit is contained in:
@@ -37,7 +37,6 @@ std::map <PlayerColor, std::set <ui8> > CGKeys::playerKeyMap;
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//TODO: Remove constructor
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CQuest::CQuest():
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qid(-1),
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missionType(MISSION_NONE),
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progress(NOT_ACTIVE),
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lastDay(-1),
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killTarget(-1),
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@@ -47,7 +46,8 @@ CQuest::CQuest():
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isCustomFirst(false),
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isCustomNext(false),
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isCustomComplete(false),
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repeatedQuest(false)
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repeatedQuest(false),
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questName(CQuest::missionName(0))
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{
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}
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@@ -57,7 +57,7 @@ static std::string visitedTxt(const bool visited)
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return VLC->generaltexth->allTexts[id];
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}
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const std::string & CQuest::missionName(CQuest::Emission mission)
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const std::string & CQuest::missionName(int mission)
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{
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static const std::array<std::string, 11> names = {
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"empty",
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@@ -164,277 +164,137 @@ void CQuest::completeQuest(IGameCallback * cb, const CGHeroInstance *h) const
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cb->giveResources(h->getOwner(), resources);
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}
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void CQuest::getVisitText(MetaString &iwText, std::vector<Component> &components, bool isCustom, bool firstVisit, const CGHeroInstance * h) const
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void CQuest::addTextReplacements(MetaString & text) const
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{
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if(heroLevel > 0)
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text.replaceNumber(heroLevel);
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{ //primary skills
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MetaString loot;
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for(int i = 0; i < 4; ++i)
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{
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if(primary[i])
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{
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loot.appendRawString("%d %s");
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loot.replaceNumber(primary[i]);
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loot.replaceRawString(VLC->generaltexth->primarySkillNames[i]);
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}
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}
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if(!loot.empty())
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text.replaceRawString(loot.buildList());
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}
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if(killTarget >= 0 && !heroName.empty())
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{
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//components.emplace_back(Component::EComponentType::HERO_PORTRAIT, heroPortrait, 0, 0);
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addKillTargetReplacements(text);
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}
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if(killTarget >= 0 && stackToKill.type)
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{
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//components.emplace_back(stackToKill);
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addKillTargetReplacements(text);
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}
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if(!heroes.empty())
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text.replaceRawString(VLC->heroh->getById(heroes.front())->getNameTranslated());
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if(!artifacts.empty())
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{
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MetaString loot;
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for(const auto & elem : artifacts)
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{
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loot.appendRawString("%s");
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loot.replaceLocalString(EMetaText::ART_NAMES, elem);
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}
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text.replaceRawString(loot.buildList());
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}
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if(!creatures.empty())
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{
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MetaString loot;
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for(const auto & elem : creatures)
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{
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loot.appendRawString("%s");
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loot.replaceCreatureName(elem);
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}
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text.replaceRawString(loot.buildList());
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}
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if(resources.nonZero())
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{
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MetaString loot;
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for(int i = 0; i < 7; ++i)
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{
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if(resources[i])
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{
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loot.appendRawString("%d %s");
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loot.replaceNumber(resources[i]);
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loot.replaceLocalString(EMetaText::RES_NAMES, i);
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}
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}
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text.replaceRawString(loot.buildList());
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}
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if(!players.empty())
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text.replaceLocalString(EMetaText::COLOR, players.front());
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}
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void CQuest::getVisitText(MetaString &iwText, std::vector<Component> &components, bool firstVisit, const CGHeroInstance * h) const
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{
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MetaString text;
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bool failRequirements = (h ? !checkQuest(h) : true);
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loadComponents(components, h);
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if(firstVisit)
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{
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isCustom = isCustomFirst;
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text = firstVisitText;
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iwText.appendRawString(text.toString());
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}
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iwText.appendRawString(firstVisitText.toString());
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else if(failRequirements)
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{
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isCustom = isCustomNext;
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text = nextVisitText;
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iwText.appendRawString(text.toString());
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}
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switch (missionType)
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{
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case MISSION_LEVEL:
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if(!isCustom)
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iwText.replaceNumber(heroLevel); //TODO: heroLevel
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break;
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case MISSION_PRIMARY_STAT:
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{
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MetaString loot;
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for(int i = 0; i < 4; ++i)
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{
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if(primary[i])
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{
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loot.appendRawString("%d %s");
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loot.replaceNumber(primary[i]);
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loot.replaceRawString(VLC->generaltexth->primarySkillNames[i]);
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}
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}
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if (!isCustom)
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iwText.replaceRawString(loot.buildList());
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}
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break;
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case MISSION_KILL_HERO:
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components.emplace_back(Component::EComponentType::HERO_PORTRAIT, heroPortrait, 0, 0);
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if(!isCustom)
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addReplacements(iwText, text.toString());
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break;
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case MISSION_HERO:
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if(!isCustom && !heroes.empty())
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iwText.replaceRawString(VLC->heroh->getById(heroes.front())->getNameTranslated());
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break;
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case MISSION_KILL_CREATURE:
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{
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components.emplace_back(stackToKill);
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if(!isCustom)
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{
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addReplacements(iwText, text.toString());
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}
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}
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break;
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case MISSION_ART:
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{
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MetaString loot;
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for(const auto & elem : artifacts)
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{
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loot.appendRawString("%s");
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loot.replaceLocalString(EMetaText::ART_NAMES, elem);
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}
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if(!isCustom)
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iwText.replaceRawString(loot.buildList());
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}
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break;
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case MISSION_ARMY:
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{
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MetaString loot;
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for(const auto & elem : creatures)
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{
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loot.appendRawString("%s");
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loot.replaceCreatureName(elem);
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}
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if(!isCustom)
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iwText.replaceRawString(loot.buildList());
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}
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break;
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case MISSION_RESOURCES:
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{
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MetaString loot;
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for(int i = 0; i < 7; ++i)
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{
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if(resources[i])
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{
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loot.appendRawString("%d %s");
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loot.replaceNumber(resources[i]);
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loot.replaceLocalString(EMetaText::RES_NAMES, i);
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}
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}
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if(!isCustom)
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iwText.replaceRawString(loot.buildList());
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}
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break;
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case MISSION_PLAYER:
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if(!isCustom && !players.empty())
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iwText.replaceLocalString(EMetaText::COLOR, players.front());
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break;
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}
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iwText.appendRawString(nextVisitText.toString());
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addTextReplacements(iwText);
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}
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void CQuest::getRolloverText(MetaString &ms, bool onHover) const
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{
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// Quests with MISSION_NONE type don't have a text for them
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assert(missionType != MISSION_NONE);
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if(onHover)
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ms.appendRawString("\n\n");
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std::string questName = missionName(missionType);
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std::string questState = missionState(onHover ? 3 : 4);
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ms.appendRawString(VLC->generaltexth->translate("core.seerhut.quest", questName, questState,textOption));
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ms.appendRawString(VLC->generaltexth->translate("core.seerhut.quest", questName, questState, textOption));
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switch(missionType)
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{
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case MISSION_LEVEL:
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ms.replaceNumber(heroLevel);
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break;
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case MISSION_PRIMARY_STAT:
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{
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MetaString loot;
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for (int i = 0; i < 4; ++i)
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{
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if (primary[i])
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{
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loot.appendRawString("%d %s");
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loot.replaceNumber(primary[i]);
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loot.replaceRawString(VLC->generaltexth->primarySkillNames[i]);
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}
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}
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ms.replaceRawString(loot.buildList());
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}
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break;
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case MISSION_KILL_HERO:
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ms.replaceRawString(heroName);
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break;
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case MISSION_KILL_CREATURE:
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ms.replaceCreatureName(stackToKill);
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break;
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case MISSION_ART:
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{
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MetaString loot;
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for(const auto & elem : artifacts)
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{
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loot.appendRawString("%s");
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loot.replaceLocalString(EMetaText::ART_NAMES, elem);
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}
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ms.replaceRawString(loot.buildList());
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}
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break;
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case MISSION_ARMY:
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{
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MetaString loot;
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for(const auto & elem : creatures)
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{
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loot.appendRawString("%s");
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loot.replaceCreatureName(elem);
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}
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ms.replaceRawString(loot.buildList());
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}
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break;
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case MISSION_RESOURCES:
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{
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MetaString loot;
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for (int i = 0; i < 7; ++i)
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{
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if (resources[i])
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{
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loot.appendRawString("%d %s");
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loot.replaceNumber(resources[i]);
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loot.replaceLocalString(EMetaText::RES_NAMES, i);
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}
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}
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ms.replaceRawString(loot.buildList());
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}
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break;
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case MISSION_HERO:
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ms.replaceRawString(VLC->heroh->getById(heroes.front())->getNameTranslated());
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break;
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case MISSION_PLAYER:
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ms.replaceRawString(VLC->generaltexth->colors[players.front()]);
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break;
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default:
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break;
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}
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addTextReplacements(ms);
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}
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void CQuest::getCompletionText(MetaString &iwText) const
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{
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iwText.appendRawString(completedText.toString());
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switch(missionType)
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addTextReplacements(iwText);
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}
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void CQuest::defineQuestName()
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{
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//standard quests
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questName = CQuest::missionName(0);
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if(heroLevel > 0) questName = CQuest::missionName(1);
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for(auto & s : primary) if(s) questName = CQuest::missionName(2);
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if(killTarget >= 0 && !heroName.empty()) questName = CQuest::missionName(3);
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if(killTarget >= 0 && stackToKill.getType()) questName = CQuest::missionName(4);
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if(!artifacts.empty()) questName = CQuest::missionName(5);
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if(!creatures.empty()) questName = CQuest::missionName(6);
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if(resources.nonZero()) questName = CQuest::missionName(7);
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if(!heroes.empty()) questName = CQuest::missionName(8);
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if(!players.empty()) questName = CQuest::missionName(9);
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}
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void CQuest::addKillTargetReplacements(MetaString &out) const
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{
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if(!heroName.empty())
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out.replaceTextID(heroName);
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if(stackToKill.type)
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{
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case CQuest::MISSION_LEVEL:
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if (!isCustomComplete)
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iwText.replaceNumber(heroLevel);
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break;
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case CQuest::MISSION_PRIMARY_STAT:
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{
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MetaString loot;
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assert(primary.size() <= 4);
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for (int i = 0; i < primary.size(); ++i)
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{
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if (primary[i])
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{
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loot.appendRawString("%d %s");
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loot.replaceNumber(primary[i]);
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loot.replaceRawString(VLC->generaltexth->primarySkillNames[i]);
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}
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}
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if (!isCustomComplete)
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iwText.replaceRawString(loot.buildList());
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break;
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}
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case CQuest::MISSION_ART:
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{
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MetaString loot;
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for(const auto & elem : artifacts)
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{
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loot.appendRawString("%s");
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loot.replaceLocalString(EMetaText::ART_NAMES, elem);
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}
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if (!isCustomComplete)
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iwText.replaceRawString(loot.buildList());
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}
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break;
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case CQuest::MISSION_ARMY:
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{
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MetaString loot;
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for(const auto & elem : creatures)
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{
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loot.appendRawString("%s");
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loot.replaceCreatureName(elem);
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}
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if (!isCustomComplete)
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iwText.replaceRawString(loot.buildList());
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}
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break;
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case CQuest::MISSION_RESOURCES:
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{
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MetaString loot;
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for (int i = 0; i < 7; ++i)
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{
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if (resources[i])
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{
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loot.appendRawString("%d %s");
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loot.replaceNumber(resources[i]);
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loot.replaceLocalString(EMetaText::RES_NAMES, i);
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}
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}
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if (!isCustomComplete)
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iwText.replaceRawString(loot.buildList());
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}
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break;
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case MISSION_KILL_HERO:
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case MISSION_KILL_CREATURE:
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if (!isCustomComplete)
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addReplacements(iwText, completedText.toString());
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break;
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case MISSION_HERO:
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if (!isCustomComplete && !heroes.empty())
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iwText.replaceRawString(VLC->heroh->getById(heroes.front())->getNameTranslated());
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break;
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case MISSION_PLAYER:
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if (!isCustomComplete && !players.empty())
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iwText.replaceRawString(VLC->generaltexth->colors[players.front()]);
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break;
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out.replaceCreatureName(stackToKill);
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out.replaceRawString(VLC->generaltexth->arraytxt[147+stackDirection]);
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}
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}
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@@ -456,85 +316,87 @@ void CQuest::serializeJson(JsonSerializeFormat & handler, const std::string & fi
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Rewardable::Limiter::serializeJson(handler);
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static const std::vector<std::string> MISSION_TYPE_JSON =
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{
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"None", "Level", "PrimaryStat", "KillHero", "KillCreature", "Artifact", "Army", "Resources", "Hero", "Player"
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};
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handler.serializeEnum("missionType", missionType, Emission::MISSION_NONE, MISSION_TYPE_JSON);
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handler.serializeInt("timeLimit", lastDay, -1);
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handler.serializeInstance<int>("killTarget", killTarget, -1);
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if(!handler.saving)
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if(!handler.saving) //compatibility with legacy vmaps
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{
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switch (missionType)
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std::string missionType = "None";
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handler.serializeString("missionType", missionType);
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if(missionType == "None")
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return;
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if(missionType == "Level")
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handler.serializeInt("heroLevel", heroLevel, -1);
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if(missionType == "PrimaryStat")
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{
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case MISSION_NONE:
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break;
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case MISSION_LEVEL:
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handler.serializeInt("heroLevel", heroLevel, -1);
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break;
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case MISSION_PRIMARY_STAT:
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{
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auto primarySkills = handler.enterStruct("primarySkills");
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for(int i = 0; i < GameConstants::PRIMARY_SKILLS; ++i)
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handler.serializeInt(NPrimarySkill::names[i], primary[i], 0);
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}
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break;
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case MISSION_KILL_HERO:
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case MISSION_KILL_CREATURE:
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break;
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case MISSION_ART:
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handler.serializeIdArray<ArtifactID>("artifacts", artifacts);
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break;
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case MISSION_ARMY:
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{
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auto a = handler.enterArray("creatures");
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a.serializeStruct(creatures);
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}
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break;
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case MISSION_RESOURCES:
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{
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auto r = handler.enterStruct("resources");
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auto primarySkills = handler.enterStruct("primarySkills");
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for(int i = 0; i < GameConstants::PRIMARY_SKILLS; ++i)
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handler.serializeInt(NPrimarySkill::names[i], primary[i], 0);
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}
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if(missionType == "Artifact")
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handler.serializeIdArray<ArtifactID>("artifacts", artifacts);
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if(missionType == "Army")
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{
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auto a = handler.enterArray("creatures");
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a.serializeStruct(creatures);
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}
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if(missionType == "Resources")
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{
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auto r = handler.enterStruct("resources");
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for(size_t idx = 0; idx < (GameConstants::RESOURCE_QUANTITY - 1); idx++)
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{
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handler.serializeInt(GameConstants::RESOURCE_NAMES[idx], resources[idx], 0);
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}
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}
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break;
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case MISSION_HERO:
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for(size_t idx = 0; idx < (GameConstants::RESOURCE_QUANTITY - 1); idx++)
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{
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||||
ui32 temp;
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handler.serializeId<ui32, ui32, HeroTypeID>("hero", temp, 0);
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heroes.emplace_back(temp);
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handler.serializeInt(GameConstants::RESOURCE_NAMES[idx], resources[idx], 0);
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}
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break;
|
||||
case MISSION_PLAYER:
|
||||
{
|
||||
ui32 temp;
|
||||
handler.serializeId<ui32, ui32, PlayerColor>("player", temp, PlayerColor::NEUTRAL);
|
||||
players.emplace_back(temp);
|
||||
}
|
||||
break;
|
||||
default:
|
||||
logGlobal->error("Invalid quest mission type");
|
||||
break;
|
||||
}
|
||||
|
||||
if(missionType == "Hero")
|
||||
{
|
||||
ui32 temp;
|
||||
handler.serializeId<ui32, ui32, HeroTypeID>("hero", temp, 0);
|
||||
heroes.emplace_back(temp);
|
||||
}
|
||||
|
||||
if(missionType == "Player")
|
||||
{
|
||||
ui32 temp;
|
||||
handler.serializeId<ui32, ui32, PlayerColor>("player", temp, PlayerColor::NEUTRAL);
|
||||
players.emplace_back(temp);
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
bool IQuestObject::checkQuest(const CGHeroInstance* h) const
|
||||
{
|
||||
return quest->checkQuest(h);
|
||||
}
|
||||
|
||||
void IQuestObject::getVisitText(MetaString &text, std::vector<Component> &components, bool FirstVisit, const CGHeroInstance * h) const
|
||||
{
|
||||
quest->getVisitText(text,components, FirstVisit, h);
|
||||
}
|
||||
|
||||
void IQuestObject::afterAddToMapCommon(CMap * map) const
|
||||
{
|
||||
map->addNewQuestInstance(quest);
|
||||
}
|
||||
|
||||
void CGSeerHut::setObjToKill()
|
||||
{
|
||||
if(quest->missionType == CQuest::MISSION_KILL_CREATURE)
|
||||
if(getCreatureToKill(true))
|
||||
{
|
||||
quest->stackToKill = getCreatureToKill(false)->getStack(SlotID(0)); //FIXME: stacks tend to disappear (desync?) on server :?
|
||||
assert(quest->stackToKill.type);
|
||||
quest->stackToKill.count = 0; //no count in info window
|
||||
quest->stackDirection = checkDirection();
|
||||
}
|
||||
else if(quest->missionType == CQuest::MISSION_KILL_HERO)
|
||||
else if(getHeroToKill(true))
|
||||
{
|
||||
quest->heroName = getHeroToKill(false)->getNameTranslated();
|
||||
quest->heroPortrait = getHeroToKill(false)->getPortraitSource();
|
||||
@@ -566,27 +428,28 @@ void CGSeerHut::initObj(CRandomGenerator & rand)
|
||||
CRewardableObject::initObj(rand);
|
||||
|
||||
quest->progress = CQuest::NOT_ACTIVE;
|
||||
if(quest->missionType)
|
||||
{
|
||||
std::string questName = quest->missionName(quest->missionType);
|
||||
|
||||
if(!quest->isCustomFirst)
|
||||
quest->firstVisitText.appendTextID(TextIdentifier("core", "seerhut", "quest", questName, quest->missionState(0), quest->textOption).get());
|
||||
if(!quest->isCustomNext)
|
||||
quest->nextVisitText.appendTextID(TextIdentifier("core", "seerhut", "quest", questName, quest->missionState(1), quest->textOption).get());
|
||||
if(!quest->isCustomComplete)
|
||||
quest->completedText.appendTextID(TextIdentifier("core", "seerhut", "quest", questName, quest->missionState(2), quest->textOption).get());
|
||||
}
|
||||
else
|
||||
|
||||
quest->defineQuestName();
|
||||
|
||||
if(quest->questName == quest->missionName(0))
|
||||
{
|
||||
quest->progress = CQuest::COMPLETE;
|
||||
quest->firstVisitText.appendTextID(TextIdentifier("core", "seehut", "empty", quest->completedOption).get());
|
||||
}
|
||||
else
|
||||
{
|
||||
if(!quest->isCustomFirst)
|
||||
quest->firstVisitText.appendTextID(TextIdentifier("core", "seerhut", "quest", quest->questName, quest->missionState(0), quest->textOption).get());
|
||||
if(!quest->isCustomNext)
|
||||
quest->nextVisitText.appendTextID(TextIdentifier("core", "seerhut", "quest", quest->questName, quest->missionState(1), quest->textOption).get());
|
||||
if(!quest->isCustomComplete)
|
||||
quest->completedText.appendTextID(TextIdentifier("core", "seerhut", "quest", quest->questName, quest->missionState(2), quest->textOption).get());
|
||||
}
|
||||
}
|
||||
|
||||
void CGSeerHut::getRolloverText(MetaString &text, bool onHover) const
|
||||
{
|
||||
quest->getRolloverText (text, onHover);//TODO: simplify?
|
||||
quest->getRolloverText(text, onHover);//TODO: simplify?
|
||||
if(!onHover)
|
||||
text.replaceRawString(seerName);
|
||||
}
|
||||
@@ -600,7 +463,7 @@ std::string CGSeerHut::getHoverText(PlayerColor player) const
|
||||
boost::algorithm::replace_first(hoverName, "%s", seerName);
|
||||
}
|
||||
|
||||
if(quest->progress & quest->missionType) //rollover when the quest is active
|
||||
if(quest->progress/* & quest->missionType*/) //rollover when the quest is active
|
||||
{
|
||||
MetaString ms;
|
||||
getRolloverText (ms, true);
|
||||
@@ -609,47 +472,12 @@ std::string CGSeerHut::getHoverText(PlayerColor player) const
|
||||
return hoverName;
|
||||
}
|
||||
|
||||
void CQuest::addReplacements(MetaString &out, const std::string &base) const
|
||||
{
|
||||
switch(missionType)
|
||||
{
|
||||
case MISSION_KILL_CREATURE:
|
||||
if(stackToKill.type)
|
||||
{
|
||||
out.replaceCreatureName(stackToKill);
|
||||
if (std::count(base.begin(), base.end(), '%') == 2) //say where is placed monster
|
||||
{
|
||||
out.replaceRawString(VLC->generaltexth->arraytxt[147+stackDirection]);
|
||||
}
|
||||
}
|
||||
break;
|
||||
case MISSION_KILL_HERO:
|
||||
out.replaceTextID(heroName);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
bool IQuestObject::checkQuest(const CGHeroInstance* h) const
|
||||
{
|
||||
return quest->checkQuest(h);
|
||||
}
|
||||
|
||||
void IQuestObject::getVisitText (MetaString &text, std::vector<Component> &components, bool isCustom, bool FirstVisit, const CGHeroInstance * h) const
|
||||
{
|
||||
quest->getVisitText (text,components, isCustom, FirstVisit, h);
|
||||
}
|
||||
|
||||
void IQuestObject::afterAddToMapCommon(CMap * map) const
|
||||
{
|
||||
map->addNewQuestInstance(quest);
|
||||
}
|
||||
|
||||
void CGSeerHut::setPropertyDer (ui8 what, ui32 val)
|
||||
{
|
||||
switch(what)
|
||||
{
|
||||
case 10:
|
||||
quest->progress = static_cast<CQuest::Eprogress>(val);
|
||||
quest->progress = static_cast<CQuest::EProgress>(val);
|
||||
break;
|
||||
}
|
||||
}
|
||||
@@ -671,11 +499,9 @@ void CGSeerHut::onHeroVisit(const CGHeroInstance * h) const
|
||||
{
|
||||
bool firstVisit = !quest->progress;
|
||||
bool failRequirements = !checkQuest(h);
|
||||
bool isCustom = false;
|
||||
|
||||
if(firstVisit)
|
||||
{
|
||||
isCustom = quest->isCustomFirst;
|
||||
cb->setObjProperty(id, CGSeerHut::OBJPROP_VISITED, CQuest::IN_PROGRESS);
|
||||
|
||||
AddQuest aq;
|
||||
@@ -683,14 +509,10 @@ void CGSeerHut::onHeroVisit(const CGHeroInstance * h) const
|
||||
aq.player = h->tempOwner;
|
||||
cb->sendAndApply(&aq); //TODO: merge with setObjProperty?
|
||||
}
|
||||
else if(failRequirements)
|
||||
{
|
||||
isCustom = quest->isCustomNext;
|
||||
}
|
||||
|
||||
if(firstVisit || failRequirements)
|
||||
{
|
||||
getVisitText (iw.text, iw.components, isCustom, firstVisit, h);
|
||||
getVisitText (iw.text, iw.components, firstVisit, h);
|
||||
|
||||
cb->showInfoDialog(&iw);
|
||||
}
|
||||
@@ -765,7 +587,10 @@ void CGSeerHut::blockingDialogAnswered(const CGHeroInstance *hero, ui32 answer)
|
||||
if(answer)
|
||||
{
|
||||
quest->completeQuest(cb, hero);
|
||||
cb->setObjProperty(id, CGSeerHut::OBJPROP_VISITED, CQuest::COMPLETE); //mission complete
|
||||
if(quest && quest->repeatedQuest)
|
||||
cb->setObjProperty(id, CGSeerHut::OBJPROP_VISITED, CQuest::NOT_ACTIVE);
|
||||
else
|
||||
cb->setObjProperty(id, CGSeerHut::OBJPROP_VISITED, CQuest::COMPLETE); //mission complete
|
||||
}
|
||||
}
|
||||
|
||||
@@ -919,12 +744,12 @@ void CGBorderGuard::initObj(CRandomGenerator & rand)
|
||||
blockVisit = true;
|
||||
}
|
||||
|
||||
void CGBorderGuard::getVisitText (MetaString &text, std::vector<Component> &components, bool isCustom, bool FirstVisit, const CGHeroInstance * h) const
|
||||
void CGBorderGuard::getVisitText(MetaString &text, std::vector<Component> &components, bool FirstVisit, const CGHeroInstance * h) const
|
||||
{
|
||||
text.appendLocalString(EMetaText::ADVOB_TXT,18);
|
||||
text.appendLocalString(EMetaText::ADVOB_TXT, 18);
|
||||
}
|
||||
|
||||
void CGBorderGuard::getRolloverText (MetaString &text, bool onHover) const
|
||||
void CGBorderGuard::getRolloverText(MetaString &text, bool onHover) const
|
||||
{
|
||||
if (!onHover)
|
||||
{
|
||||
|
||||
Reference in New Issue
Block a user