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fix typo, fix unused variable
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@ -1328,7 +1328,9 @@ void HillFort::fillUpgradeInfo(UpgradeInfo & info, const CStackInstance &stack)
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for(const auto & nid : stack.getCreature()->upgrades)
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for(const auto & nid : stack.getCreature()->upgrades)
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{
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{
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info.addUpgrade(nid, (nid, (nid.toCreature()->getFullRecruitCost() - stack.getType()->getFullRecruitCost()) * costModifier / 100), costModifier >= 0);
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info.addUpgrade(nid,
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(nid.toCreature()->getFullRecruitCost() - stack.getType()->getFullRecruitCost() * costModifier / 100),
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costModifier >= 0);
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}
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}
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}
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}
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@ -2419,7 +2419,6 @@ bool CGameHandler::upgradeCreature(ObjectInstanceID objid, SlotID pos, CreatureI
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PlayerColor player = obj->tempOwner;
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PlayerColor player = obj->tempOwner;
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const PlayerState *p = getPlayerState(player);
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const PlayerState *p = getPlayerState(player);
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int crQuantity = obj->stacks.at(pos)->count;
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int crQuantity = obj->stacks.at(pos)->count;
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int newIDpos= vstd::find_pos(ui.getAvailableUpgrades(), upgID);//get position of new id in UpgradeInfo
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//check if upgrade is possible
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//check if upgrade is possible
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if (!ui.hasUpgrades() && complain("That upgrade is not possible!"))
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if (!ui.hasUpgrades() && complain("That upgrade is not possible!"))
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