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Merge pull request #3161 from SoundSSGood/art-swap-optimization

Artifacts swap optimization
This commit is contained in:
Ivan Savenko
2023-11-12 19:37:25 +02:00
committed by GitHub
11 changed files with 98 additions and 84 deletions

View File

@@ -2667,19 +2667,18 @@ bool CGameHandler::garrisonSwap(ObjectInstanceID tid)
// Function moves artifact from src to dst. If dst is not a backpack and is already occupied, old dst art goes to backpack and is replaced.
bool CGameHandler::moveArtifact(const ArtifactLocation & src, const ArtifactLocation & dst)
{
ArtifactLocation srcLoc = src, dstLoc = dst;
const auto srcArtSet = getArtSet(srcLoc);
const auto dstArtSet = getArtSet(dstLoc);
const auto srcArtSet = getArtSet(src);
const auto dstArtSet = getArtSet(dst);
assert(srcArtSet);
assert(dstArtSet);
// Make sure exchange is even possible between the two heroes.
if(!isAllowedExchange(srcLoc.artHolder, dstLoc.artHolder))
if(!isAllowedExchange(src.artHolder, dst.artHolder))
COMPLAIN_RET("That heroes cannot make any exchange!");
const auto srcArtifact = srcArtSet->getArt(srcLoc.slot);
const auto dstArtifact = dstArtSet->getArt(dstLoc.slot);
const bool isDstSlotBackpack = dstArtSet->bearerType() == ArtBearer::HERO ? ArtifactUtils::isSlotBackpack(dstLoc.slot) : false;
const auto srcArtifact = srcArtSet->getArt(src.slot);
const auto dstArtifact = dstArtSet->getArt(dst.slot);
const bool isDstSlotBackpack = dstArtSet->bearerType() == ArtBearer::HERO ? ArtifactUtils::isSlotBackpack(dst.slot) : false;
if(srcArtifact == nullptr)
COMPLAIN_RET("No artifact to move!");
@@ -2688,55 +2687,47 @@ bool CGameHandler::moveArtifact(const ArtifactLocation & src, const ArtifactLoca
// Check if src/dest slots are appropriate for the artifacts exchanged.
// Moving to the backpack is always allowed.
if((!srcArtifact || !isDstSlotBackpack) && srcArtifact && !srcArtifact->canBePutAt(dstArtSet, dstLoc.slot, true))
if((!srcArtifact || !isDstSlotBackpack) && srcArtifact && !srcArtifact->canBePutAt(dstArtSet, dst.slot, true))
COMPLAIN_RET("Cannot move artifact!");
auto srcSlotInfo = srcArtSet->getSlot(srcLoc.slot);
auto dstSlotInfo = dstArtSet->getSlot(dstLoc.slot);
auto srcSlotInfo = srcArtSet->getSlot(src.slot);
auto dstSlotInfo = dstArtSet->getSlot(dst.slot);
if((srcSlotInfo && srcSlotInfo->locked) || (dstSlotInfo && dstSlotInfo->locked))
COMPLAIN_RET("Cannot move artifact locks.");
if(isDstSlotBackpack && srcArtifact->artType->isBig())
COMPLAIN_RET("Cannot put big artifacts in backpack!");
if(srcLoc.slot == ArtifactPosition::MACH4 || dstLoc.slot == ArtifactPosition::MACH4)
if(src.slot == ArtifactPosition::MACH4 || dst.slot == ArtifactPosition::MACH4)
COMPLAIN_RET("Cannot move catapult!");
if(isDstSlotBackpack && !ArtifactUtils::isBackpackFreeSlots(dstArtSet))
COMPLAIN_RET("Backpack is full!");
if(isDstSlotBackpack)
auto dstSlot = std::min(dst.slot, ArtifactPosition(ArtifactPosition::BACKPACK_START + dstArtSet->artifactsInBackpack.size()));
if(src.slot == dstSlot && src.artHolder == dst.artHolder)
COMPLAIN_RET("Won't move artifact: Dest same as source!");
BulkMoveArtifacts ma(src.artHolder, dst.artHolder, false);
ma.srcCreature = src.creature;
ma.dstCreature = dst.creature;
// Check if dst slot is occupied
if(!isDstSlotBackpack && dstArtifact)
{
if(!ArtifactUtils::isBackpackFreeSlots(dstArtSet))
COMPLAIN_RET("Backpack is full!");
vstd::amin(dstLoc.slot, ArtifactPosition::BACKPACK_START + dstArtSet->artifactsInBackpack.size());
// Previous artifact must be removed
ma.artsPack1.push_back(BulkMoveArtifacts::LinkedSlots(dstSlot, src.slot));
ma.swap = true;
}
if(!(srcLoc.slot == ArtifactPosition::TRANSITION_POS && dstLoc.slot == ArtifactPosition::TRANSITION_POS))
{
if(srcLoc.slot == dstLoc.slot && srcLoc.artHolder == dstLoc.artHolder)
COMPLAIN_RET("Won't move artifact: Dest same as source!");
auto hero = getHero(dst.artHolder);
if(ArtifactUtils::checkSpellbookIsNeeded(hero, srcArtifact->artType->getId(), dstSlot))
giveHeroNewArtifact(hero, VLC->arth->objects[ArtifactID::SPELLBOOK], ArtifactPosition::SPELLBOOK);
// Check if dst slot is occupied
if(!isDstSlotBackpack && dstArtifact)
{
// Previous artifact must be removed first
moveArtifact(dstLoc, ArtifactLocation(dstLoc.artHolder, ArtifactPosition::TRANSITION_POS));
}
try
{
auto hero = getHero(dst.artHolder);
if(ArtifactUtils::checkSpellbookIsNeeded(hero, srcArtifact->artType->getId(), dstLoc.slot))
giveHeroNewArtifact(hero, VLC->arth->objects[ArtifactID::SPELLBOOK], ArtifactPosition::SPELLBOOK);
}
catch(const std::bad_variant_access &)
{
// object other than hero received an art - ignore
}
MoveArtifact ma(&srcLoc, &dstLoc);
if(srcLoc.artHolder == dstLoc.artHolder)
ma.askAssemble = false;
sendAndApply(&ma);
}
ma.artsPack0.push_back(BulkMoveArtifacts::LinkedSlots(src.slot, dstSlot));
if(src.artHolder != dst.artHolder)
ma.askAssemble = true;
sendAndApply(&ma);
return true;
}
@@ -3961,38 +3952,46 @@ bool CGameHandler::swapStacks(const StackLocation & sl1, const StackLocation & s
}
}
bool CGameHandler::giveHeroArtifact(const CGHeroInstance * h, const CArtifactInstance * a, ArtifactPosition pos)
bool CGameHandler::putArtifact(const ArtifactLocation & al, const CArtifactInstance * art, std::optional<bool> askAssemble)
{
assert(a->artType);
ArtifactLocation al(h->id, ArtifactPosition::PRE_FIRST);
assert(art && art->artType);
ArtifactLocation dst(al.artHolder, ArtifactPosition::PRE_FIRST);
dst.creature = al.creature;
auto putTo = getArtSet(al);
assert(putTo);
if(pos == ArtifactPosition::FIRST_AVAILABLE)
if(al.slot == ArtifactPosition::FIRST_AVAILABLE)
{
al.slot = ArtifactUtils::getArtAnyPosition(h, a->getTypeId());
dst.slot = ArtifactUtils::getArtAnyPosition(putTo, art->getTypeId());
}
else if(ArtifactUtils::isSlotBackpack(pos))
else if(ArtifactUtils::isSlotBackpack(al.slot) && !al.creature.has_value())
{
al.slot = ArtifactUtils::getArtBackpackPosition(h, a->getTypeId());
dst.slot = ArtifactUtils::getArtBackpackPosition(putTo, art->getTypeId());
}
else
{
al.slot = pos;
dst.slot = al.slot;
}
if(a->canBePutAt(h, al.slot))
putArtifact(al, a);
if(!askAssemble.has_value())
{
if(!dst.creature.has_value() && ArtifactUtils::isSlotEquipment(dst.slot))
askAssemble = true;
else
askAssemble = false;
}
if(art->canBePutAt(putTo, dst.slot))
{
PutArtifact pa(dst, askAssemble.value());
pa.art = art;
sendAndApply(&pa);
return true;
}
else
{
return false;
return true;
}
void CGameHandler::putArtifact(const ArtifactLocation &al, const CArtifactInstance *a)
{
PutArtifact pa;
pa.art = a;
pa.al = al;
sendAndApply(&pa);
}
}
bool CGameHandler::giveHeroNewArtifact(const CGHeroInstance * h, const CArtifact * artType, ArtifactPosition pos)
@@ -4021,7 +4020,7 @@ bool CGameHandler::giveHeroNewArtifact(const CGHeroInstance * h, const CArtifact
na.art = newArtInst;
sendAndApply(&na); // -> updates newArtInst!!!
if(giveHeroArtifact(h, newArtInst, pos))
if(putArtifact(ArtifactLocation(h->id, pos), newArtInst, false))
return true;
else
return false;