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fix test, throwing exception fix
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57e3abc548
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@ -2720,16 +2720,9 @@ bool CGameHandler::moveArtifact(const ArtifactLocation & src, const ArtifactLoca
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ma.swap = true;
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}
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try
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{
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auto hero = getHero(dst.artHolder);
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if(ArtifactUtils::checkSpellbookIsNeeded(hero, srcArtifact->artType->getId(), dstSlot))
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giveHeroNewArtifact(hero, VLC->arth->objects[ArtifactID::SPELLBOOK], ArtifactPosition::SPELLBOOK);
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}
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catch(const std::bad_variant_access &)
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{
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// object other than hero received an art - ignore
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}
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auto hero = getHero(dst.artHolder);
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if(ArtifactUtils::checkSpellbookIsNeeded(hero, srcArtifact->artType->getId(), dstSlot))
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giveHeroNewArtifact(hero, VLC->arth->objects[ArtifactID::SPELLBOOK], ArtifactPosition::SPELLBOOK);
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ma.artsPack0.push_back(BulkMoveArtifacts::LinkedSlots(src.slot, dstSlot));
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if(src.artHolder != dst.artHolder)
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@ -67,8 +67,7 @@ public:
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void removeAfterVisit(const CGObjectInstance *object) override {} //object will be destroyed when interaction is over. Do not call when interaction is not ongoing!
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bool giveHeroNewArtifact(const CGHeroInstance * h, const CArtifact * artType, ArtifactPosition pos) override {return false;}
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bool giveHeroArtifact(const CGHeroInstance * h, const CArtifactInstance * a, ArtifactPosition pos) override {return false;}
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void putArtifact(const ArtifactLocation &al, const CArtifactInstance *a) override {}
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bool putArtifact(const ArtifactLocation & al, const CArtifactInstance * art, std::optional<bool> askAssemble) override {return false;}
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void removeArtifact(const ArtifactLocation &al) override {}
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bool moveArtifact(const ArtifactLocation &al1, const ArtifactLocation &al2) override {return false;}
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