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Fix tbb build
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1aa81530cb
commit
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@ -9,6 +9,21 @@
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*/
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#pragma once
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/*********************** TBB.h ********************/
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#include "tbb/atomic.h"
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#include "tbb/blocked_range.h"
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#include "tbb/concurrent_hash_map.h"
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#include "tbb/concurrent_unordered_map.h"
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#include "tbb/concurrent_unordered_set.h"
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#include "tbb/concurrent_vector.h"
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#include "tbb/parallel_do.h"
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#include "tbb/parallel_for.h"
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#include "tbb/parallel_for_each.h"
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#include "tbb/parallel_invoke.h"
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/*********************** TBB.h ********************/
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#include "../../lib/VCMI_Lib.h"
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#include "../../lib/CBuildingHandler.h"
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#include "../../lib/CCreatureHandler.h"
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@ -18,7 +33,6 @@
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#include "../../lib/mapObjects/CObjectHandler.h"
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#include "../../lib/mapObjects/CGHeroInstance.h"
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#include "../../lib/CPathfinder.h"
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#include <tbb/tbb.h>
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using namespace tbb;
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@ -258,13 +272,13 @@ public:
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void add(std::unique_ptr<T> t)
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{
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std::lock_guard<std::mutex> lock(sync);
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boost::lock_guard<boost::mutex> lock(sync);
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pool.push_back(std::move(t));
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}
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ptr_type acquire()
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{
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std::lock_guard<std::mutex> lock(sync);
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boost::lock_guard<boost::mutex> lock(sync);
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bool poolIsEmpty = pool.empty();
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T * element = poolIsEmpty
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? elementFactory().release()
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@ -293,5 +307,5 @@ private:
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std::vector<std::unique_ptr<T>> pool;
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std::function<std::unique_ptr<T>()> elementFactory;
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std::shared_ptr<SharedPool<T> *> instance_tracker;
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std::mutex sync;
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boost::mutex sync;
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};
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@ -139,7 +139,11 @@ else()
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target_link_libraries(VCAI PRIVATE fl-static vcmi)
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endif()
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target_link_libraries(VCAI PRIVATE TBB::tbb)
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if(TBB_FOUND)
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target_link_libraries(VCAI PRIVATE ${TBB_LIBRARIES})
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else()
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target_link_libraries(VCAI PRIVATE tbb)
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endif()
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vcmi_set_output_dir(VCAI "AI")
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@ -82,8 +82,7 @@ namespace Goals
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typedef std::vector<TSubgoal> TGoalVec;
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//method chaining + clone pattern
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#define VSETTER(type, field) virtual AbstractGoal & set ## field(const type &rhs) {field = rhs; return *this;};
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#define OSETTER(type, field) CGoal<T> & set ## field(const type &rhs) override { field = rhs; return *this; };
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#define SETTER(type, field) AbstractGoal & set ## field(const type &rhs) {field = rhs; return *this;};
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#if 0
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#define SETTER
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@ -97,17 +96,16 @@ namespace Goals
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class DLL_EXPORT AbstractGoal
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{
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public:
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bool isAbstract; VSETTER(bool, isAbstract)
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int value; VSETTER(int, value)
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ui64 goldCost; VSETTER(ui64, goldCost)
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int resID; VSETTER(int, resID)
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int objid; VSETTER(int, objid)
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int aid; VSETTER(int, aid)
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int3 tile; VSETTER(int3, tile)
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HeroPtr hero; VSETTER(HeroPtr, hero)
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const CGTownInstance *town; VSETTER(CGTownInstance *, town)
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int bid; VSETTER(int, bid)
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TSubgoal parent; VSETTER(TSubgoal, parent)
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bool isAbstract; SETTER(bool, isAbstract)
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int value; SETTER(int, value)
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ui64 goldCost; SETTER(ui64, goldCost)
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int resID; SETTER(int, resID)
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int objid; SETTER(int, objid)
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int aid; SETTER(int, aid)
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int3 tile; SETTER(int3, tile)
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HeroPtr hero; SETTER(HeroPtr, hero)
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const CGTownInstance *town; SETTER(CGTownInstance *, town)
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int bid; SETTER(int, bid)
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AbstractGoal(EGoals goal = EGoals::INVALID)
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: goalType(goal), hero()
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@ -30,16 +30,6 @@ namespace Goals
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town = nullptr;
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}
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OSETTER(bool, isAbstract)
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OSETTER(int, value)
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OSETTER(int, resID)
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OSETTER(int, objid)
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OSETTER(int, aid)
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OSETTER(int3, tile)
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OSETTER(HeroPtr, hero)
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OSETTER(CGTownInstance *, town)
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OSETTER(int, bid)
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CGoal<T> * clone() const override
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{
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return new T(static_cast<T const &>(*this)); //casting enforces template instantiation
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@ -99,7 +89,7 @@ namespace Goals
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virtual bool isElementar() const override { return true; }
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virtual HeroPtr getHero() const override { return hero; }
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virtual HeroPtr getHero() const override { return AbstractGoal::hero; }
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};
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class DLL_EXPORT Invalid : public ElementarGoal<Invalid>
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@ -499,7 +499,7 @@ bool AINodeStorage::calculateHeroChain()
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if(data.size() > 100)
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{
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std::mutex resultMutex;
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boost::mutex resultMutex;
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std::random_shuffle(data.begin(), data.end());
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@ -511,7 +511,7 @@ bool AINodeStorage::calculateHeroChain()
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task.execute(r);
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{
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std::lock_guard<std::mutex> resultLock(resultMutex);
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boost::lock_guard<boost::mutex> resultLock(resultMutex);
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task.flushResult(heroChain);
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}
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