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Open-source engine for Heroes of Might and Magic III
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Andrii Danylchenko bc95e4b935 Fix tbb build
2021-07-26 21:02:50 +03:00
.github/workflows Fix github actions build 2021-07-13 22:50:18 +03:00
AI Fix tbb build 2021-07-26 21:02:50 +03:00
CI Fix build for luajit 2021-07-16 23:51:32 +03:00
client client/lobby/CBonusSelection.cpp: fix difficulty overflow in bonus UI 2021-07-25 21:01:17 +03:00
cmake_modules Entities redesign and a few ERM features 2021-02-14 19:05:43 +03:00
config fix bug: valid json will failed when object template contains zIndex (#698) 2021-07-18 10:44:44 +03:00
debian Disable tests to fix building deb packages 2020-11-12 13:59:06 +02:00
include Fixes for code review issues 2021-02-20 04:57:50 +03:00
launcher Fixed lots of warnings. 2020-10-04 02:20:18 -07:00
lib Merge branch 'develop' into handlersAbstraction 2021-07-16 00:32:13 +03:00
Mods/vcmi Entities redesign and a few ERM features 2021-02-14 19:05:43 +03:00
osx Merge branch 'develop' into handlersAbstraction 2021-07-16 00:32:13 +03:00
rpm Update RPM spec 2020-05-05 18:44:42 +10:00
scripting ERM: revert unwanted changes 2021-04-19 18:33:07 +03:00
scripts/lib Merge pull request #690 from nullkiller/erm-fix-vr 2021-04-29 16:05:20 +03:00
server Merge branch 'develop' into handlersAbstraction 2021-07-16 00:32:13 +03:00
test Merge branch 'develop' into handlersAbstraction 2021-07-16 00:32:13 +03:00
.gitignore Fix: Morale bonus should be shown correctly 2020-11-11 22:43:40 +03:00
.gitmodules Upgrade to fuzzylite 6.0 as a submodule 2017-08-15 16:05:49 +03:00
.travis.yml Entities redesign and a few ERM features 2021-02-14 19:05:43 +03:00
AUTHORS Fix: Map objects sometimes do not increment primary skills for some heroes 2021-02-13 00:24:14 +03:00
CCallback.cpp Entities redesign and a few ERM features 2021-02-14 19:05:43 +03:00
CCallback.h Entities redesign and a few ERM features 2021-02-14 19:05:43 +03:00
ChangeLog Exposed more of existing limiters for modders (#449) 2018-04-17 19:59:30 +07:00
CMakeLists.txt Merge branch 'develop' into handlersAbstraction 2021-07-16 00:32:13 +03:00
fuzzylite.pc.in Upgrade to fuzzylite 6.0 as a submodule 2017-08-15 16:05:49 +03:00
Global.h Merge branch 'develop' into handlersAbstraction 2021-07-16 00:32:13 +03:00
license.txt Configure github actions 2021-07-13 14:56:35 +01:00
README.md Update year to 2020 2020-01-01 12:54:23 +01:00
VCMI_global_debug.props Major overhaul of VS related files 2017-08-19 15:58:55 +02:00
VCMI_global_release.props Workaround linker bug, set higher optimization by default 2018-11-17 11:34:39 +01:00
VCMI_global_user.props Major overhaul of VS related files 2017-08-19 15:58:55 +02:00
VCMI_global.props Fix to include vstd/CLoggerBase.h 2017-08-19 13:32:24 +02:00
VCMI_VS15.sln Update project files to Visual Studio 2017 2018-01-13 16:33:49 +01:00
vcmi.workspace Entities redesign and a few ERM features 2021-02-14 19:05:43 +03:00
vcmibuilder Fixed tmp resources destination 2020-09-12 15:34:18 +03:00
vcmimanual.tex documentation: use git repo address instead of SVN 2017-05-14 12:29:56 +03:00
Version.cpp.in Code style: move or add licensing information on top of every file 2017-07-14 01:26:03 +03:00
Version.h Add missing include guards 2018-10-29 16:30:50 +01:00

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VCMI Project

VCMI is work-in-progress attempt to recreate engine for Heroes III, giving it new and extended possibilities.

Installation guides

To use VCMI you need to own original data files.

Building from source

Platform support is constantly tested by continuous integration and CMake configuration adjusted to generate nice looking projects for all major IDE. Following guides will help you to setup build environment with no effort:

VCMI Project source code is licensed under GPL version 2 or later. VCMI Project assets are licensed under CC-BY-SA 4.0. Assets sources and information about contributors are available under following link: [https://github.com/vcmi/vcmi-assets]

Copyright (C) 2007-2020 VCMI Team (check AUTHORS file for the contributors list)