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fix focusing input on Save screen
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@@ -129,7 +129,7 @@ static ESortBy getSortBySelectionScreen(ESelectionScreen Type)
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}
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SelectionTab::SelectionTab(ESelectionScreen Type)
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: CIntObject(LCLICK | WHEEL | KEYBOARD | DOUBLECLICK), callOnSelect(nullptr), tabType(Type), selectionPos(0), sortModeAscending(true)
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: CIntObject(LCLICK | WHEEL | KEYBOARD | DOUBLECLICK), callOnSelect(nullptr), tabType(Type), selectionPos(0), sortModeAscending(true), inputNameRect{32, 539, 350, 20}
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{
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OBJ_CONSTRUCTION;
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@@ -140,7 +140,7 @@ SelectionTab::SelectionTab(ESelectionScreen Type)
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sortingBy = _format;
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background = std::make_shared<CPicture>("SCSELBCK.bmp", 0, 6);
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pos = background->pos;
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inputName = std::make_shared<CTextInput>(Rect(32, 539, 350, 20), Point(-32, -25), "GSSTRIP.bmp", 0);
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inputName = std::make_shared<CTextInput>(inputNameRect, Point(-32, -25), "GSSTRIP.bmp", 0);
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inputName->filters += CTextInput::filenameFilter;
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labelMapSizes = std::make_shared<CLabel>(87, 62, FONT_SMALL, EAlignment::CENTER, Colors::YELLOW, CGI->generaltexth->allTexts[510]);
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@@ -273,6 +273,11 @@ void SelectionTab::clickLeft(tribool down, bool previousState)
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{
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select(line);
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}
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#ifdef VCMI_IOS
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// focus input field if clicked inside it
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else if(inputName->active && inputNameRect.isIn(GH.current->button.x, GH.current->button.y))
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inputName->giveFocus();
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#endif
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}
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}
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@@ -90,6 +90,7 @@ private:
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std::shared_ptr<CLabel> labelTabTitle;
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std::shared_ptr<CLabel> labelMapSizes;
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ESelectionScreen tabType;
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Rect inputNameRect;
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void parseMaps(const std::unordered_set<ResourceID> & files);
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void parseSaves(const std::unordered_set<ResourceID> & files);
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