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Merge pull request #3736 from IvanSavenko/fix_server_translations
Do not translate strings on server side
This commit is contained in:
commit
bcd4a8c961
@ -208,8 +208,7 @@ void StackWithBonuses::removeUnitBonus(const std::vector<Bonus> & bonus)
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&& one.sid == b->sid
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&& one.valType == b->valType
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&& one.additionalInfo == b->additionalInfo
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&& one.effectRange == b->effectRange
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&& one.description == b->description;
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&& one.effectRange == b->effectRange;
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});
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removeUnitBonus(selector);
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@ -217,7 +217,6 @@ public:
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void setObjPropertyID(ObjectInstanceID objid, ObjProperty prop, ObjPropertyID identifier) override {};
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void showInfoDialog(InfoWindow * iw) override {};
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void showInfoDialog(const std::string & msg, PlayerColor player) override {};
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void removeGUI() const;
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#if SCRIPTING_ENABLED
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@ -79,14 +79,14 @@
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"type" : "MORALE",
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"val" : 1,
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"valueType" : "BASE_NUMBER",
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"description" : "Creatures of good town alignment on Holly Ground",
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"description" : "core.arraytxt.123",
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"limiters": [{ "type" : "CREATURE_ALIGNMENT_LIMITER", "parameters" : ["good"] }]
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},
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{
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"type" : "MORALE",
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"val" : -1,
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"valueType" : "BASE_NUMBER",
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"description" : "Creatures of evil town alignment on Holly Ground",
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"description" : "core.arraytxt.124",
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"limiters": [{ "type" : "CREATURE_ALIGNMENT_LIMITER", "parameters" : ["evil"] }]
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}
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]
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@ -99,7 +99,7 @@
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"type" : "LUCK",
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"val" : 2,
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"valueType" : "BASE_NUMBER",
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"description" : "Creatures of neutral town alignment on Clover Field",
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"description" : "core.arraytxt.83",
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"limiters": [{ "type" : "CREATURE_ALIGNMENT_LIMITER", "parameters" : ["neutral"] }]
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}
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]
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@ -112,14 +112,14 @@
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"type" : "MORALE",
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"val" : -1,
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"valueType" : "BASE_NUMBER",
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"description" : "Creatures of good town alignment on Evil Fog",
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"description" : "core.arraytxt.126",
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"limiters": [{ "type" : "CREATURE_ALIGNMENT_LIMITER", "parameters" : ["good"] }]
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},
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{
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"type" : "MORALE",
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"val" : 1,
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"valueType" : "BASE_NUMBER",
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"description" : "Creatures of evil town alignment on Evil Fog",
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"description" : "core.arraytxt.125",
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"limiters": [{ "type" : "CREATURE_ALIGNMENT_LIMITER", "parameters" : ["evil"] }]
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}
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]
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@ -132,13 +132,13 @@
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"type" : "NO_MORALE",
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"val" : 0,
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"valueType" : "INDEPENDENT_MIN",
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"description" : "Creatures on Cursed Ground"
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"description" : "core.arraytxt.112"
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},
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{
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"type" : "NO_LUCK",
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"val" : 0,
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"valueType" : "INDEPENDENT_MIN",
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"description" : "Creatures on Cursed Ground"
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"description" : "core.arraytxt.81"
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},
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{
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"type" : "BLOCK_MAGIC_ABOVE",
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@ -294,7 +294,8 @@ void CArtifact::addNewBonus(const std::shared_ptr<Bonus>& b)
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{
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b->source = BonusSource::ARTIFACT;
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b->duration = BonusDuration::PERMANENT;
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b->description = getNameTranslated();
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b->description.appendTextID(getNameTextID());
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b->description.appendRawString(" %+d");
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CBonusSystemNode::addNewBonus(b);
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}
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@ -94,7 +94,8 @@ void CSkill::addNewBonus(const std::shared_ptr<Bonus> & b, int level)
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b->source = BonusSource::SECONDARY_SKILL;
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b->sid = BonusSourceID(id);
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b->duration = BonusDuration::PERMANENT;
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b->description = getNameTranslated();
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b->description.appendTextID(getNameTextID());
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b->description.appendRawString(" %+d");
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levels[level-1].effects.push_back(b);
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}
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@ -575,20 +575,9 @@ std::shared_ptr<Bonus> CTownHandler::createBonus(CBuilding * build, BonusType ty
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std::shared_ptr<Bonus> CTownHandler::createBonus(CBuilding * build, BonusType type, int val, BonusSubtypeID subtype, const TPropagatorPtr & prop) const
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{
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std::ostringstream descr;
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descr << build->getNameTranslated();
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return createBonusImpl(build->bid, build->town->faction->getId(), type, val, prop, descr.str(), subtype);
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}
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auto b = std::make_shared<Bonus>(BonusDuration::PERMANENT, type, BonusSource::TOWN_STRUCTURE, val, build->getUniqueTypeID(), subtype);
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std::shared_ptr<Bonus> CTownHandler::createBonusImpl(const BuildingID & building,
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const FactionID & faction,
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BonusType type,
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int val,
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const TPropagatorPtr & prop,
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const std::string & description,
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BonusSubtypeID subtype) const
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{
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auto b = std::make_shared<Bonus>(BonusDuration::PERMANENT, type, BonusSource::TOWN_STRUCTURE, val, BuildingTypeUniqueID(faction, building), subtype, description);
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b->description.appendTextID(build->getNameTextID());
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if(prop)
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b->addPropagator(prop);
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@ -600,12 +589,13 @@ void CTownHandler::loadSpecialBuildingBonuses(const JsonNode & source, BonusList
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{
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for(const auto & b : source.Vector())
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{
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auto bonus = JsonUtils::parseBuildingBonus(b, building->town->faction->getId(), building->bid, building->getNameTranslated());
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auto bonus = std::make_shared<Bonus>(BonusDuration::PERMANENT, BonusType::NONE, BonusSource::TOWN_STRUCTURE, 0, BonusSourceID(building->getUniqueTypeID()));
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if(bonus == nullptr)
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if(!JsonUtils::parseBonus(b, bonus.get()))
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continue;
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bonus->sid = BonusSourceID(building->getUniqueTypeID());
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bonus->description.appendTextID(building->getNameTextID());
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//JsonUtils::parseBuildingBonus produces UNKNOWN type propagator instead of empty.
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if(bonus->propagator != nullptr
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&& bonus->propagator->getPropagatorType() == CBonusSystemNode::ENodeTypes::UNKNOWN)
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@ -303,13 +303,6 @@ class DLL_LINKAGE CTownHandler : public CHandlerBase<FactionID, Faction, CFactio
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std::shared_ptr<Bonus> createBonus(CBuilding * build, BonusType type, int val) const;
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std::shared_ptr<Bonus> createBonus(CBuilding * build, BonusType type, int val, BonusSubtypeID subtype) const;
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std::shared_ptr<Bonus> createBonus(CBuilding * build, BonusType type, int val, BonusSubtypeID subtype, const TPropagatorPtr & prop) const;
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std::shared_ptr<Bonus> createBonusImpl(const BuildingID & building,
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const FactionID & faction,
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BonusType type,
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int val,
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const TPropagatorPtr & prop,
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const std::string & description,
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BonusSubtypeID subtype) const;
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/// loads CStructure's into town
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void loadStructure(CTown & town, const std::string & stringID, const JsonNode & source) const;
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@ -78,7 +78,6 @@ public:
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virtual void setObjPropertyID(ObjectInstanceID objid, ObjProperty prop, ObjPropertyID identifier) = 0;
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virtual void showInfoDialog(InfoWindow * iw) = 0;
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virtual void showInfoDialog(const std::string & msg, PlayerColor player) = 0;
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virtual void changeSpells(const CGHeroInstance * hero, bool give, const std::set<SpellID> &spells)=0;
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virtual bool removeObject(const CGObjectInstance * obj, const PlayerColor & initiator) = 0;
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@ -169,7 +169,15 @@ DLL_LINKAGE std::string MetaString::toString() const
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break;
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case EMessage::REPLACE_POSITIVE_NUMBER:
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if (dst.find("%+d") != std::string::npos)
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boost::replace_first(dst, "%+d", '+' + std::to_string(numbers[nums++]));
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{
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int64_t value = numbers[nums];
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if (value > 0)
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boost::replace_first(dst, "%+d", '+' + std::to_string(value));
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else
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boost::replace_first(dst, "%+d", std::to_string(value));
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nums++;
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}
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else
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boost::replace_first(dst, "%d", std::to_string(numbers[nums++]));
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break;
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@ -917,8 +917,7 @@ void BattleInfo::removeUnitBonus(uint32_t id, const std::vector<Bonus> & bonus)
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&& one.sid == b->sid
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&& one.valType == b->valType
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&& one.additionalInfo == b->additionalInfo
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&& one.effectRange == b->effectRange
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&& one.description == b->description;
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&& one.effectRange == b->effectRange;
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};
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sta->removeBonusesRecursive(selector);
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}
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@ -90,51 +90,66 @@ JsonNode CAddInfo::toJsonNode() const
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}
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std::string Bonus::Description(std::optional<si32> customValue) const
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{
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std::string str;
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MetaString descriptionHelper = description;
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auto valueToShow = customValue.value_or(val);
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if(description.empty())
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if(descriptionHelper.empty())
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{
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if(stacking.empty() || stacking == "ALWAYS")
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// no custom description - try to generate one based on bonus source
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switch(source)
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{
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switch(source)
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{
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case BonusSource::ARTIFACT:
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str = sid.as<ArtifactID>().toEntity(VLC)->getNameTranslated();
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descriptionHelper.appendName(sid.as<ArtifactID>());
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break;
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case BonusSource::SPELL_EFFECT:
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str = sid.as<SpellID>().toEntity(VLC)->getNameTranslated();
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descriptionHelper.appendName(sid.as<SpellID>());
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break;
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case BonusSource::CREATURE_ABILITY:
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str = sid.as<CreatureID>().toEntity(VLC)->getNamePluralTranslated();
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descriptionHelper.appendNamePlural(sid.as<CreatureID>());
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break;
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case BonusSource::SECONDARY_SKILL:
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str = VLC->skills()->getById(sid.as<SecondarySkill>())->getNameTranslated();
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descriptionHelper.appendTextID(sid.as<SecondarySkill>().toEntity(VLC)->getNameTextID());
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break;
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case BonusSource::HERO_SPECIAL:
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str = VLC->heroTypes()->getById(sid.as<HeroTypeID>())->getNameTranslated();
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descriptionHelper.appendTextID(sid.as<HeroTypeID>().toEntity(VLC)->getNameTextID());
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break;
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default:
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//todo: handle all possible sources
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str = "Unknown";
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break;
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}
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}
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else
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str = stacking;
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}
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else
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if(descriptionHelper.empty())
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{
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str = description;
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// still no description - try to generate one based on duration
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if ((duration & BonusDuration::ONE_BATTLE).any())
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{
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if (val > 0)
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descriptionHelper.appendTextID("core.arraytxt.110"); //+%d Temporary until next battle"
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else
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descriptionHelper.appendTextID("core.arraytxt.109"); //-%d Temporary until next battle"
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// erase sign - already present in description string
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valueToShow = std::abs(valueToShow);
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}
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}
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if(auto value = customValue.value_or(val)) {
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//arraytxt already contains +-value
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std::string valueString = boost::str(boost::format(" %+d") % value);
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if(!boost::algorithm::ends_with(str, valueString))
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str += valueString;
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if(descriptionHelper.empty())
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{
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// still no description - generate placeholder one
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descriptionHelper.appendRawString("Unknown");
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}
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return str;
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if(valueToShow != 0)
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{
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descriptionHelper.replacePositiveNumber(valueToShow);
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// there is one known string that uses '%s' placeholder for bonus value:
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// "core.arraytxt.69" : "\nFountain of Fortune Visited %s",
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// So also add string replacement to handle this case
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if (valueToShow > 0)
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descriptionHelper.replaceRawString(std::to_string(valueToShow));
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else
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descriptionHelper.replaceRawString("-" + std::to_string(valueToShow));
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}
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return descriptionHelper.toString();
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}
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static JsonNode additionalInfoToJson(BonusType type, CAddInfo addInfo)
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@ -170,7 +185,7 @@ JsonNode Bonus::toJsonNode() const
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if(!stacking.empty())
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root["stacking"].String() = stacking;
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if(!description.empty())
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root["description"].String() = description;
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root["description"].String() = description.toString();
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if(effectRange != BonusLimitEffect::NO_LIMIT)
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root["effectRange"].String() = vstd::findKey(bonusLimitEffect, effectRange);
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if(duration != BonusDuration::PERMANENT)
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@ -187,27 +202,17 @@ JsonNode Bonus::toJsonNode() const
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}
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Bonus::Bonus(BonusDuration::Type Duration, BonusType Type, BonusSource Src, si32 Val, BonusSourceID ID)
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: Bonus(Duration, Type, Src, Val, ID, BonusSubtypeID(), std::string())
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: Bonus(Duration, Type, Src, Val, ID, BonusSubtypeID())
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{}
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Bonus::Bonus(BonusDuration::Type Duration, BonusType Type, BonusSource Src, si32 Val, BonusSourceID ID, std::string Desc)
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: Bonus(Duration, Type, Src, Val, ID, BonusSubtypeID(), Desc)
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{}
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Bonus::Bonus(BonusDuration::Type Duration, BonusType Type, BonusSource Src, si32 Val, BonusSourceID ID, BonusSubtypeID Subtype)
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: Bonus(Duration, Type, Src, Val, ID, Subtype, std::string())
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{}
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Bonus::Bonus(BonusDuration::Type Duration, BonusType Type, BonusSource Src, si32 Val, BonusSourceID ID, BonusSubtypeID Subtype, std::string Desc):
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Bonus::Bonus(BonusDuration::Type Duration, BonusType Type, BonusSource Src, si32 Val, BonusSourceID ID, BonusSubtypeID Subtype):
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duration(Duration),
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type(Type),
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subtype(Subtype),
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source(Src),
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val(Val),
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sid(ID),
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description(std::move(Desc))
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sid(ID)
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{
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boost::algorithm::trim(description);
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targetSourceType = BonusSource::OTHER;
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}
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@ -13,6 +13,7 @@
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#include "BonusCustomTypes.h"
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#include "../constants/VariantIdentifier.h"
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#include "../constants/EntityIdentifiers.h"
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#include "../MetaString.h"
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VCMI_LIB_NAMESPACE_BEGIN
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@ -77,12 +78,10 @@ struct DLL_LINKAGE Bonus : public std::enable_shared_from_this<Bonus>
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TUpdaterPtr updater;
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TUpdaterPtr propagationUpdater;
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std::string description;
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MetaString description;
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Bonus(BonusDuration::Type Duration, BonusType Type, BonusSource Src, si32 Val, BonusSourceID sourceID);
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Bonus(BonusDuration::Type Duration, BonusType Type, BonusSource Src, si32 Val, BonusSourceID sourceID, std::string Desc);
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Bonus(BonusDuration::Type Duration, BonusType Type, BonusSource Src, si32 Val, BonusSourceID sourceID, BonusSubtypeID subtype);
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Bonus(BonusDuration::Type Duration, BonusType Type, BonusSource Src, si32 Val, BonusSourceID sourceID, BonusSubtypeID subtype, std::string Desc);
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Bonus(BonusDuration::Type Duration, BonusType Type, BonusSource Src, si32 Val, BonusSourceID sourceID, BonusSubtypeID subtype, BonusValueType ValType);
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Bonus() = default;
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@ -94,7 +93,15 @@ struct DLL_LINKAGE Bonus : public std::enable_shared_from_this<Bonus>
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h & source;
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h & val;
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h & sid;
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h & description;
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if (h.version < Handler::Version::BONUS_META_STRING)
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{
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std::string oldDescription;
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h & oldDescription;
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description = MetaString::createFromRawString(oldDescription);
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}
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else
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h & description;
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h & additionalInfo;
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h & turnsRemain;
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h & valType;
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|
@ -625,19 +625,6 @@ std::shared_ptr<Bonus> JsonUtils::parseBonus(const JsonNode &ability)
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return b;
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}
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std::shared_ptr<Bonus> JsonUtils::parseBuildingBonus(const JsonNode & ability, const FactionID & faction, const BuildingID & building, const std::string & description)
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{
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/* duration = BonusDuration::PERMANENT
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source = BonusSource::TOWN_STRUCTURE
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bonusType, val, subtype - get from json
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*/
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auto b = std::make_shared<Bonus>(BonusDuration::PERMANENT, BonusType::NONE, BonusSource::TOWN_STRUCTURE, 0, BuildingTypeUniqueID(faction, building), description);
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if(!parseBonus(ability, b.get()))
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return nullptr;
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return b;
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}
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||||
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||||
bool JsonUtils::parseBonus(const JsonNode &ability, Bonus *b)
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{
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const JsonNode * value = nullptr;
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@ -682,9 +669,9 @@ bool JsonUtils::parseBonus(const JsonNode &ability, Bonus *b)
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if(!ability["description"].isNull())
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{
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if (ability["description"].isString())
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b->description = ability["description"].String();
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b->description.appendTextID(ability["description"].String());
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if (ability["description"].isNumber())
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b->description = VLC->generaltexth->translate("core.arraytxt", ability["description"].Integer());
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b->description.appendTextID("core.arraytxt." + std::to_string(ability["description"].Integer()));
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}
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value = &ability["effectRange"];
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|
@ -23,7 +23,6 @@ namespace JsonUtils
|
||||
{
|
||||
std::shared_ptr<Bonus> parseBonus(const JsonVector & ability_vec);
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std::shared_ptr<Bonus> parseBonus(const JsonNode & ability);
|
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std::shared_ptr<Bonus> parseBuildingBonus(const JsonNode & ability, const FactionID & faction, const BuildingID & building, const std::string & description);
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bool parseBonus(const JsonNode & ability, Bonus * placement);
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std::shared_ptr<ILimiter> parseLimiter(const JsonNode & limiter);
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CSelector parseSelector(const JsonNode &ability);
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|
@ -101,28 +101,21 @@ void CArmedInstance::updateMoraleBonusFromArmy()
|
||||
factionsInArmy -= mixableFactions - 1;
|
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}
|
||||
|
||||
std::string description;
|
||||
MetaString bonusDescription;
|
||||
|
||||
if(factionsInArmy == 1)
|
||||
{
|
||||
b->val = +1;
|
||||
description = VLC->generaltexth->arraytxt[115]; //All troops of one alignment +1
|
||||
description = description.substr(0, description.size()-3);//trim "+1"
|
||||
bonusDescription.appendTextID("core.arraytxt.115"); //All troops of one alignment +1
|
||||
}
|
||||
else if (!factions.empty()) // no bonus from empty garrison
|
||||
{
|
||||
b->val = 2 - static_cast<si32>(factionsInArmy);
|
||||
MetaString formatter;
|
||||
formatter.appendTextID("core.arraytxt.114"); //Troops of %d alignments %d
|
||||
formatter.replaceNumber(factionsInArmy);
|
||||
formatter.replaceNumber(b->val);
|
||||
|
||||
description = formatter.toString();
|
||||
description = description.substr(0, description.size()-3);//trim value
|
||||
bonusDescription.appendTextID("core.arraytxt.114"); //Troops of %d alignments %d
|
||||
bonusDescription.replaceNumber(factionsInArmy);
|
||||
}
|
||||
|
||||
boost::algorithm::trim(description);
|
||||
b->description = description;
|
||||
b->description = bonusDescription;
|
||||
|
||||
CBonusSystemNode::treeHasChanged();
|
||||
|
||||
@ -132,8 +125,8 @@ void CArmedInstance::updateMoraleBonusFromArmy()
|
||||
{
|
||||
if(!undeadModifier)
|
||||
{
|
||||
undeadModifier = std::make_shared<Bonus>(BonusDuration::PERMANENT, BonusType::MORALE, BonusSource::ARMY, -1, BonusCustomSource::undeadMoraleDebuff, VLC->generaltexth->arraytxt[116]);
|
||||
undeadModifier->description = undeadModifier->description.substr(0, undeadModifier->description.size()-2);//trim value
|
||||
undeadModifier = std::make_shared<Bonus>(BonusDuration::PERMANENT, BonusType::MORALE, BonusSource::ARMY, -1, BonusCustomSource::undeadMoraleDebuff);
|
||||
undeadModifier->description.appendTextID("core.arraytxt.116");
|
||||
addNewBonus(undeadModifier);
|
||||
}
|
||||
}
|
||||
|
@ -225,15 +225,15 @@ void CBank::doVisit(const CGHeroInstance * hero) const
|
||||
{
|
||||
case Obj::SHIPWRECK:
|
||||
textID = 123;
|
||||
gbonus.bdescr.appendRawString(VLC->generaltexth->arraytxt[99]);
|
||||
gbonus.bonus.description = MetaString::createFromTextID("core.arraytxt.99");
|
||||
break;
|
||||
case Obj::DERELICT_SHIP:
|
||||
textID = 42;
|
||||
gbonus.bdescr.appendRawString(VLC->generaltexth->arraytxt[101]);
|
||||
gbonus.bonus.description = MetaString::createFromTextID("core.arraytxt.101");
|
||||
break;
|
||||
case Obj::CRYPT:
|
||||
textID = 120;
|
||||
gbonus.bdescr.appendRawString(VLC->generaltexth->arraytxt[98]);
|
||||
gbonus.bonus.description = MetaString::createFromTextID("core.arraytxt.98");
|
||||
break;
|
||||
}
|
||||
cb->giveHeroBonus(&gbonus);
|
||||
@ -244,7 +244,8 @@ void CBank::doVisit(const CGHeroInstance * hero) const
|
||||
case Obj::PYRAMID:
|
||||
{
|
||||
GiveBonus gb;
|
||||
gb.bonus = Bonus(BonusDuration::ONE_BATTLE, BonusType::LUCK, BonusSource::OBJECT_INSTANCE, -2, BonusSourceID(id), VLC->generaltexth->arraytxt[70]);
|
||||
gb.bonus = Bonus(BonusDuration::ONE_BATTLE, BonusType::LUCK, BonusSource::OBJECT_INSTANCE, -2, BonusSourceID(id));
|
||||
gb.bonus.description = MetaString::createFromTextID("core.arraytxt.70");
|
||||
gb.id = hero->id;
|
||||
cb->giveHeroBonus(&gb);
|
||||
textID = 107;
|
||||
|
@ -144,6 +144,9 @@ public:
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
|
||||
std::string getBiographyTranslated() const;
|
||||
std::string getBiographyTextID() const;
|
||||
|
||||
std::string getNameTextID() const;
|
||||
std::string getNameTranslated() const;
|
||||
|
||||
HeroTypeID getPortraitSource() const;
|
||||
@ -152,11 +155,6 @@ public:
|
||||
std::string getClassNameTranslated() const;
|
||||
std::string getClassNameTextID() const;
|
||||
|
||||
private:
|
||||
std::string getNameTextID() const;
|
||||
std::string getBiographyTextID() const;
|
||||
public:
|
||||
|
||||
bool hasSpellbook() const;
|
||||
int maxSpellLevel() const;
|
||||
void addSpellToSpellbook(const SpellID & spell);
|
||||
|
@ -98,27 +98,33 @@ std::string CGTownBuilding::getCustomBonusGreeting(const Bonus & bonus) const
|
||||
{
|
||||
if(bonus.type == BonusType::TOWN_MAGIC_WELL)
|
||||
{
|
||||
auto bonusGreeting = std::string(VLC->generaltexth->translate("vcmi.townHall.greetingInTownMagicWell"));
|
||||
auto buildingName = town->getTown()->getSpecialBuilding(bType)->getNameTranslated();
|
||||
boost::algorithm::replace_first(bonusGreeting, "%s", buildingName);
|
||||
return bonusGreeting;
|
||||
MetaString wellGreeting = MetaString::createFromTextID("vcmi.townHall.greetingInTownMagicWell");
|
||||
|
||||
wellGreeting.replaceTextID(town->getTown()->getSpecialBuilding(bType)->getNameTextID());
|
||||
return wellGreeting.toString();
|
||||
}
|
||||
auto bonusGreeting = std::string(VLC->generaltexth->translate("vcmi.townHall.greetingCustomBonus")); //"%s gives you +%d %s%s"
|
||||
std::string param;
|
||||
|
||||
MetaString greeting = MetaString::createFromTextID("vcmi.townHall.greetingCustomBonus");
|
||||
|
||||
std::string paramTextID;
|
||||
std::string until;
|
||||
|
||||
if(bonus.type == BonusType::MORALE)
|
||||
param = VLC->generaltexth->allTexts[384];
|
||||
else if(bonus.type == BonusType::LUCK)
|
||||
param = VLC->generaltexth->allTexts[385];
|
||||
paramTextID = "core.genrltxt.384"; // Morale
|
||||
|
||||
until = bonus.duration == BonusDuration::ONE_BATTLE
|
||||
? VLC->generaltexth->translate("vcmi.townHall.greetingCustomUntil")
|
||||
: ".";
|
||||
if(bonus.type == BonusType::LUCK)
|
||||
paramTextID = "core.genrltxt.385"; // Luck
|
||||
|
||||
boost::format fmt = boost::format(bonusGreeting) % bonus.description % bonus.val % param % until;
|
||||
std::string greeting = fmt.str();
|
||||
return greeting;
|
||||
greeting.replaceTextID(town->getTown()->getSpecialBuilding(bType)->getNameTextID());
|
||||
greeting.replaceNumber(bonus.val);
|
||||
greeting.replaceTextID(paramTextID);
|
||||
|
||||
if (bonus.duration == BonusDuration::ONE_BATTLE)
|
||||
greeting.replaceTextID("vcmi.townHall.greetingCustomUntil");
|
||||
else
|
||||
greeting.replaceRawString(".");
|
||||
|
||||
return greeting.toString();
|
||||
}
|
||||
|
||||
COPWBonus::COPWBonus(IGameCallback *cb)
|
||||
@ -160,7 +166,7 @@ void COPWBonus::onHeroVisit (const CGHeroInstance * h) const
|
||||
if(!h->hasBonusFrom(BonusSource::OBJECT_TYPE, BonusSourceID(Obj(Obj::STABLES)))) //does not stack with advMap Stables
|
||||
{
|
||||
GiveBonus gb;
|
||||
gb.bonus = Bonus(BonusDuration::ONE_WEEK, BonusType::MOVEMENT, BonusSource::OBJECT_TYPE, 600, BonusSourceID(Obj(Obj::STABLES)), BonusCustomSubtype::heroMovementLand, VLC->generaltexth->arraytxt[100]);
|
||||
gb.bonus = Bonus(BonusDuration::ONE_WEEK, BonusType::MOVEMENT, BonusSource::OBJECT_TYPE, 600, BonusSourceID(Obj(Obj::STABLES)), BonusCustomSubtype::heroMovementLand);
|
||||
gb.id = heroID;
|
||||
cb->giveHeroBonus(&gb);
|
||||
|
||||
|
@ -1004,31 +1004,6 @@ void GiveBonus::applyGs(CGameState *gs)
|
||||
|
||||
auto b = std::make_shared<Bonus>(bonus);
|
||||
cbsn->addNewBonus(b);
|
||||
|
||||
std::string &descr = b->description;
|
||||
|
||||
if(!bdescr.empty())
|
||||
{
|
||||
descr = bdescr.toString();
|
||||
}
|
||||
else if(!descr.empty())
|
||||
{
|
||||
//use preseet description
|
||||
}
|
||||
else if((bonus.type == BonusType::LUCK || bonus.type == BonusType::MORALE)
|
||||
&& (bonus.source == BonusSource::OBJECT_TYPE || bonus.source == BonusSource::OBJECT_INSTANCE))
|
||||
{
|
||||
//no description, use generic
|
||||
//?could use allways when Type == BonusDuration::Type::ONE_BATTLE
|
||||
descr = VLC->generaltexth->arraytxt[bonus.val > 0 ? 110 : 109]; //+/-%d Temporary until next battle"
|
||||
}
|
||||
else
|
||||
{
|
||||
logGlobal->debug("Empty bonus decription. Type=%d", (int) bonus.type);
|
||||
}
|
||||
// Some of(?) versions of H3 use " %s" here instead of %d. Try to replace both of them
|
||||
boost::replace_first(descr, "%d", std::to_string(std::abs(bonus.val))); // " +/-%d Temporary until next battle
|
||||
boost::replace_first(descr, " %s", boost::str(boost::format(" %+d") % bonus.val)); // " %s" in arraytxt.69, fountian of fortune
|
||||
}
|
||||
|
||||
void ChangeObjPos::applyGs(CGameState *gs)
|
||||
|
@ -382,7 +382,6 @@ struct DLL_LINKAGE GiveBonus : public CPackForClient
|
||||
ETarget who = ETarget::OBJECT;
|
||||
VariantIdentifier<ObjectInstanceID, PlayerColor, BattleID> id;
|
||||
Bonus bonus;
|
||||
MetaString bdescr;
|
||||
|
||||
void visitTyped(ICPackVisitor & visitor) override;
|
||||
|
||||
@ -390,7 +389,6 @@ struct DLL_LINKAGE GiveBonus : public CPackForClient
|
||||
{
|
||||
h & bonus;
|
||||
h & id;
|
||||
h & bdescr;
|
||||
h & who;
|
||||
assert(id.getNum() != -1);
|
||||
}
|
||||
|
@ -38,6 +38,7 @@ enum class ESerializationVersion : int32_t
|
||||
CAMPAIGN_MAP_TRANSLATIONS, // 835 +campaigns include translations for its maps
|
||||
JSON_FLAGS, // 836 json uses new format for flags
|
||||
MANA_LIMIT, // 837 change MANA_PER_KNOWLEGDE to percentage
|
||||
BONUS_META_STRING, // 838 bonuses use MetaString instead of std::string for descriptions
|
||||
|
||||
CURRENT = MANA_LIMIT
|
||||
CURRENT = BONUS_META_STRING
|
||||
};
|
||||
|
@ -207,8 +207,7 @@ void JsonUpdater::serializeBonuses(const std::string & fieldName, CBonusSystemNo
|
||||
&& mask->sid == b->sid
|
||||
&& mask->valType == b->valType
|
||||
&& mask->additionalInfo == b->additionalInfo
|
||||
&& mask->effectRange == b->effectRange
|
||||
&& mask->description == b->description;
|
||||
&& mask->effectRange == b->effectRange;
|
||||
};
|
||||
|
||||
value->removeBonuses(selector);
|
||||
|
@ -16,6 +16,9 @@
|
||||
#include "../MetaString.h"
|
||||
#include "../battle/Unit.h"
|
||||
#include "../bonuses/Bonus.h"
|
||||
#include "../VCMI_Lib.h"
|
||||
#include "../CSkillHandler.h"
|
||||
#include "../CHeroHandler.h"
|
||||
|
||||
VCMI_LIB_NAMESPACE_BEGIN
|
||||
|
||||
@ -32,10 +35,27 @@ BonusCaster::~BonusCaster() = default;
|
||||
|
||||
void BonusCaster::getCasterName(MetaString & text) const
|
||||
{
|
||||
if(!bonus->description.empty())
|
||||
text.replaceRawString(bonus->description);
|
||||
else
|
||||
actualCaster->getCasterName(text);
|
||||
switch(bonus->source)
|
||||
{
|
||||
case BonusSource::ARTIFACT:
|
||||
text.replaceName(bonus->sid.as<ArtifactID>());
|
||||
break;
|
||||
case BonusSource::SPELL_EFFECT:
|
||||
text.replaceName(bonus->sid.as<SpellID>());
|
||||
break;
|
||||
case BonusSource::CREATURE_ABILITY:
|
||||
text.replaceNamePlural(bonus->sid.as<CreatureID>());
|
||||
break;
|
||||
case BonusSource::SECONDARY_SKILL:
|
||||
text.replaceTextID(bonus->sid.as<SecondarySkill>().toEntity(VLC)->getNameTextID());
|
||||
break;
|
||||
case BonusSource::HERO_SPECIAL:
|
||||
text.replaceTextID(bonus->sid.as<HeroTypeID>().toEntity(VLC)->getNameTextID());
|
||||
break;
|
||||
default:
|
||||
actualCaster->getCasterName(text);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void BonusCaster::getCastDescription(const Spell * spell, const std::vector<const battle::Unit*> & attacked, MetaString & text) const
|
||||
|
@ -143,7 +143,7 @@ int BonusProxy::getDescription(lua_State * L)
|
||||
std::shared_ptr<const Bonus> object;
|
||||
if(!S.tryGet(1, object))
|
||||
return S.retNil();
|
||||
return LuaStack::quickRetStr(L, object->description);
|
||||
return LuaStack::quickRetStr(L, object->description.toString());
|
||||
}
|
||||
|
||||
int BonusProxy::toJsonNode(lua_State * L)
|
||||
|
@ -388,7 +388,7 @@ void CGameHandler::giveExperience(const CGHeroInstance * hero, TExpType amountTo
|
||||
InfoWindow iw;
|
||||
iw.player = hero->tempOwner;
|
||||
iw.text.appendLocalString(EMetaText::GENERAL_TXT, 1); //can gain no more XP
|
||||
iw.text.replaceRawString(hero->getNameTranslated());
|
||||
iw.text.replaceTextID(hero->getNameTextID());
|
||||
sendAndApply(&iw);
|
||||
}
|
||||
|
||||
@ -1597,7 +1597,7 @@ void CGameHandler::useScholarSkill(ObjectInstanceID fromHero, ObjectInstanceID t
|
||||
iw.components.emplace_back(ComponentType::SEC_SKILL, scholarSkill, scholarSkillLevel);
|
||||
|
||||
iw.text.appendLocalString(EMetaText::GENERAL_TXT, 139);//"%s, who has studied magic extensively,
|
||||
iw.text.replaceRawString(h1->getNameTranslated());
|
||||
iw.text.replaceTextID(h1->getNameTextID());
|
||||
|
||||
if (!cs2.spells.empty())//if found new spell - apply
|
||||
{
|
||||
@ -1618,7 +1618,7 @@ void CGameHandler::useScholarSkill(ObjectInstanceID fromHero, ObjectInstanceID t
|
||||
}
|
||||
}
|
||||
iw.text.appendLocalString(EMetaText::GENERAL_TXT, 142);//from %s
|
||||
iw.text.replaceRawString(h2->getNameTranslated());
|
||||
iw.text.replaceTextID(h2->getNameTextID());
|
||||
sendAndApply(&cs2);
|
||||
}
|
||||
|
||||
@ -1646,7 +1646,7 @@ void CGameHandler::useScholarSkill(ObjectInstanceID fromHero, ObjectInstanceID t
|
||||
}
|
||||
}
|
||||
iw.text.appendLocalString(EMetaText::GENERAL_TXT, 148);//from %s
|
||||
iw.text.replaceRawString(h2->getNameTranslated());
|
||||
iw.text.replaceTextID(h2->getNameTextID());
|
||||
sendAndApply(&cs1);
|
||||
}
|
||||
sendAndApply(&iw);
|
||||
@ -4269,14 +4269,6 @@ void CGameHandler::showInfoDialog(InfoWindow * iw)
|
||||
sendAndApply(iw);
|
||||
}
|
||||
|
||||
void CGameHandler::showInfoDialog(const std::string & msg, PlayerColor player)
|
||||
{
|
||||
InfoWindow iw;
|
||||
iw.player = player;
|
||||
iw.text.appendRawString(msg);
|
||||
showInfoDialog(&iw);
|
||||
}
|
||||
|
||||
CRandomGenerator & CGameHandler::getRandomGenerator()
|
||||
{
|
||||
return CRandomGenerator::getDefault();
|
||||
|
@ -160,7 +160,6 @@ public:
|
||||
void setObjPropertyValue(ObjectInstanceID objid, ObjProperty prop, int32_t value) override;
|
||||
void setObjPropertyID(ObjectInstanceID objid, ObjProperty prop, ObjPropertyID identifier) override;
|
||||
void showInfoDialog(InfoWindow * iw) override;
|
||||
void showInfoDialog(const std::string & msg, PlayerColor player) override;
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
void useScholarSkill(ObjectInstanceID hero1, ObjectInstanceID hero2);
|
||||
|
@ -1523,26 +1523,27 @@ void BattleActionProcessor::addGenericKilledLog(BattleLogMessage & blm, const CS
|
||||
{
|
||||
if(killed > 0)
|
||||
{
|
||||
const int32_t txtIndex = (killed > 1) ? 379 : 378;
|
||||
std::string formatString = VLC->generaltexth->allTexts[txtIndex];
|
||||
|
||||
// these default h3 texts have unnecessary new lines, so get rid of them before displaying (and trim just in case, trimming newlines does not works for some reason)
|
||||
formatString.erase(std::remove(formatString.begin(), formatString.end(), '\n'), formatString.end());
|
||||
formatString.erase(std::remove(formatString.begin(), formatString.end(), '\r'), formatString.end());
|
||||
boost::algorithm::trim(formatString);
|
||||
|
||||
boost::format txt(formatString);
|
||||
if(killed > 1)
|
||||
{
|
||||
txt % killed % (multiple ? VLC->generaltexth->allTexts[43] : defender->unitType()->getNamePluralTranslated()); // creatures perish
|
||||
}
|
||||
else //killed == 1
|
||||
{
|
||||
txt % (multiple ? VLC->generaltexth->allTexts[42] : defender->unitType()->getNameSingularTranslated()); // creature perishes
|
||||
}
|
||||
MetaString line;
|
||||
line.appendRawString(txt.str());
|
||||
blm.lines.push_back(std::move(line));
|
||||
|
||||
if (killed > 1)
|
||||
{
|
||||
line.appendTextID("core.genrltxt.379"); // %d %s perished
|
||||
line.replaceNumber(killed);
|
||||
}
|
||||
else
|
||||
line.appendTextID("core.genrltxt.378"); // One %s perishes
|
||||
|
||||
if (multiple)
|
||||
{
|
||||
if (killed > 1)
|
||||
line.replaceTextID("core.genrltxt.43"); // creatures
|
||||
else
|
||||
line.replaceTextID("core.genrltxt.42"); // creature
|
||||
}
|
||||
else
|
||||
line.replaceName(defender->unitType()->getId(), killed);
|
||||
|
||||
blm.lines.push_back(line);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -38,7 +38,6 @@ public:
|
||||
void setObjPropertyValue(ObjectInstanceID objid, ObjProperty prop, int32_t value = 0) override {}
|
||||
void setObjPropertyID(ObjectInstanceID objid, ObjProperty prop, ObjPropertyID identifier) override {}
|
||||
void showInfoDialog(InfoWindow * iw) override {}
|
||||
void showInfoDialog(const std::string & msg, PlayerColor player) override {}
|
||||
|
||||
void changeSpells(const CGHeroInstance * hero, bool give, const std::set<SpellID> &spells) override {}
|
||||
bool removeObject(const CGObjectInstance * obj, const PlayerColor & initiator) override {return false;}
|
||||
|
@ -33,8 +33,7 @@ bool operator==(const Bonus & b1, const Bonus & b2)
|
||||
&& b1.sid == b2.sid
|
||||
&& b1.valType == b2.valType
|
||||
&& b1.additionalInfo == b2.additionalInfo
|
||||
&& b1.effectRange == b2.effectRange
|
||||
&& b1.description == b2.description;
|
||||
&& b1.effectRange == b2.effectRange;
|
||||
}
|
||||
|
||||
namespace test
|
||||
|
Loading…
Reference in New Issue
Block a user