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	always sound at chat message
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		| @@ -105,7 +105,13 @@ void CInGameConsole::print(const std::string & txt) | |||||||
| 	} | 	} | ||||||
|  |  | ||||||
| 	GH.windows().totalRedraw(); // FIXME: ingame console has no parent widget set | 	GH.windows().totalRedraw(); // FIXME: ingame console has no parent widget set | ||||||
| 	CCS->soundh->playSound(AudioPath::builtin("CHAT")); |  | ||||||
|  | 	int volume = CCS->soundh->getVolume(); | ||||||
|  | 	if(volume == 0) | ||||||
|  | 		CCS->soundh->setVolume(settings["general"]["sound"].Integer()); | ||||||
|  | 	int handle = CCS->soundh->playSound(AudioPath::builtin("CHAT")); | ||||||
|  | 	if(volume == 0) | ||||||
|  | 		CCS->soundh->setCallback(handle, [&]() { CCS->soundh->setVolume(0); }); | ||||||
| } | } | ||||||
|  |  | ||||||
| bool CInGameConsole::captureThisKey(EShortcut key) | bool CInGameConsole::captureThisKey(EShortcut key) | ||||||
|   | |||||||
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