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always sound at chat message
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@@ -105,7 +105,13 @@ void CInGameConsole::print(const std::string & txt)
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}
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GH.windows().totalRedraw(); // FIXME: ingame console has no parent widget set
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CCS->soundh->playSound(AudioPath::builtin("CHAT"));
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int volume = CCS->soundh->getVolume();
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if(volume == 0)
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CCS->soundh->setVolume(settings["general"]["sound"].Integer());
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int handle = CCS->soundh->playSound(AudioPath::builtin("CHAT"));
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if(volume == 0)
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CCS->soundh->setCallback(handle, [&]() { CCS->soundh->setVolume(0); });
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}
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bool CInGameConsole::captureThisKey(EShortcut key)
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