mirror of
				https://github.com/vcmi/vcmi.git
				synced 2025-10-31 00:07:39 +02:00 
			
		
		
		
	always sound at chat message
This commit is contained in:
		| @@ -105,7 +105,13 @@ void CInGameConsole::print(const std::string & txt) | ||||
| 	} | ||||
|  | ||||
| 	GH.windows().totalRedraw(); // FIXME: ingame console has no parent widget set | ||||
| 	CCS->soundh->playSound(AudioPath::builtin("CHAT")); | ||||
|  | ||||
| 	int volume = CCS->soundh->getVolume(); | ||||
| 	if(volume == 0) | ||||
| 		CCS->soundh->setVolume(settings["general"]["sound"].Integer()); | ||||
| 	int handle = CCS->soundh->playSound(AudioPath::builtin("CHAT")); | ||||
| 	if(volume == 0) | ||||
| 		CCS->soundh->setCallback(handle, [&]() { CCS->soundh->setVolume(0); }); | ||||
| } | ||||
|  | ||||
| bool CInGameConsole::captureThisKey(EShortcut key) | ||||
|   | ||||
		Reference in New Issue
	
	Block a user