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Compile fixes for MSVS
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e3f2bb2c99
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@ -100,7 +100,7 @@ struct DLL_LINKAGE RumorState
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ERumorType type;
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std::map<ERumorType, std::pair<int, int>> last;
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RumorState(){type = TYPE_NONE; last = {};};
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RumorState(){type = TYPE_NONE;};
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bool update(int id, int extra);
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template <typename Handler> void serialize(Handler &h, const int version)
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@ -293,8 +293,10 @@
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<ClInclude Include="Connection.h" />
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<ClInclude Include="ConstTransitivePtr.h" />
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<ClInclude Include="CPathfinder.h" />
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<ClInclude Include="CPlayerState.h" />
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<ClInclude Include="CRandomGenerator.h" />
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<ClInclude Include="CScriptingModule.h" />
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<ClInclude Include="CSoundBase.h" />
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<ClInclude Include="CStopWatch.h" />
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<ClInclude Include="CThreadHelper.h" />
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<ClInclude Include="CTownHandler.h" />
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@ -313,6 +315,7 @@
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<ClInclude Include="filesystem\ResourceID.h" />
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<ClInclude Include="FunctionList.h" />
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<ClInclude Include="IBonusTypeHandler.h" />
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<ClInclude Include="IHandlerBase.h" />
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<ClInclude Include="JsonDetail.h" />
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<ClInclude Include="LogicalExpression.h" />
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<ClInclude Include="mapObjects\CArmedInstance.h" />
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@ -332,12 +335,15 @@
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<ClInclude Include="mapObjects\MiscObjects.h" />
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<ClInclude Include="mapObjects\ObjectTemplate.h" />
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<ClInclude Include="mapping\CCampaignHandler.h" />
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<ClInclude Include="mapping\CDrawRoadsOperation.h" />
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<ClInclude Include="mapping\CMap.h" />
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<ClInclude Include="mapping\CMapDefines.h" />
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<ClInclude Include="mapping\CMapInfo.h" />
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<ClInclude Include="mapping\CMapService.h" />
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<ClInclude Include="mapping\CMapEditManager.h" />
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<ClInclude Include="mapping\MapFormatH3M.h" />
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<ClInclude Include="mapping\MapFormatJson.h" />
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<ClInclude Include="NetPacksBase.h" />
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<ClInclude Include="registerTypes\RegisterTypes.h" />
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<ClInclude Include="rmg\CMapGenerator.h" />
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<ClInclude Include="logging\CLogger.h" />
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@ -360,6 +366,7 @@
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<ClInclude Include="rmg\CZoneGraphGenerator.h" />
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<ClInclude Include="rmg\CZonePlacer.h" />
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<ClInclude Include="rmg\float3.h" />
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<ClInclude Include="ScopeGuard.h" />
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<ClInclude Include="spells\AdventureSpellMechanics.h" />
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<ClInclude Include="spells\BattleSpellMechanics.h" />
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<ClInclude Include="spells\CDefaultSpellMechanics.h" />
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@ -371,7 +378,9 @@
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<ClInclude Include="spells\ViewSpellInt.h" />
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<ClInclude Include="StartInfo.h" />
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<ClInclude Include="StdInc.h" />
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<ClInclude Include="StringConstants.h" />
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<ClInclude Include="UnlockGuard.h" />
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<ClInclude Include="vcmi_endian.h" />
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<ClInclude Include="VCMI_Lib.h" />
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<ClInclude Include="VCMIDirs.h" />
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</ItemGroup>
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@ -155,8 +155,6 @@
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<ClCompile Include="registerTypes\TypesClientPacks1.cpp">
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<Filter>registerTypes</Filter>
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</ClCompile>
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<ClCompile Include="registerTypes\TypesMapObjects1.cpp" />
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<ClCompile Include="registerTypes\TypesMapObjects2.cpp" />
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<ClCompile Include="mapObjects\CArmedInstance.cpp">
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<Filter>mapObjects</Filter>
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</ClCompile>
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@ -202,7 +200,6 @@
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<ClCompile Include="mapObjects\ObjectTemplate.cpp">
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<Filter>mapObjects</Filter>
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</ClCompile>
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<ClCompile Include="registerTypes\TypesMapObjects3.cpp" />
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<ClCompile Include="IHandlerBase.cpp" />
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<ClCompile Include="spells\AdventureSpellMechanics.cpp">
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<Filter>spells</Filter>
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@ -227,6 +224,15 @@
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</ClCompile>
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<ClCompile Include="mapping\CDrawRoadsOperation.cpp" />
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<ClCompile Include="CPathfinder.cpp" />
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<ClCompile Include="registerTypes\TypesMapObjects1.cpp">
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<Filter>registerTypes</Filter>
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</ClCompile>
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<ClCompile Include="registerTypes\TypesMapObjects2.cpp">
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<Filter>registerTypes</Filter>
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</ClCompile>
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<ClCompile Include="registerTypes\TypesMapObjects3.cpp">
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<Filter>registerTypes</Filter>
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</ClCompile>
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="CCreatureSet.h">
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@ -541,5 +547,32 @@
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<ClInclude Include="CPathfinder.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="CPlayerState.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="mapping\CMapDefines.h">
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<Filter>mapping</Filter>
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</ClInclude>
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<ClInclude Include="CSoundBase.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="IHandlerBase.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="NetPacksBase.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="ScopeGuard.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="StringConstants.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="vcmi_endian.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="mapping\CDrawRoadsOperation.h">
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<Filter>mapping</Filter>
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</ClInclude>
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</ItemGroup>
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</Project>
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@ -2,6 +2,7 @@
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#include "CObjectClassesHandler.h"
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#include "../CTownHandler.h" // for building ID-based filters
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#include "MapObjects.h"
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/*
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* CommonConstructors.h, part of VCMI engine
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