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Compile fixes for MSVS

This commit is contained in:
DjWarmonger 2015-12-23 15:23:56 +01:00
parent e3f2bb2c99
commit be50d699fb
4 changed files with 47 additions and 4 deletions

View File

@ -100,7 +100,7 @@ struct DLL_LINKAGE RumorState
ERumorType type;
std::map<ERumorType, std::pair<int, int>> last;
RumorState(){type = TYPE_NONE; last = {};};
RumorState(){type = TYPE_NONE;};
bool update(int id, int extra);
template <typename Handler> void serialize(Handler &h, const int version)

View File

@ -293,8 +293,10 @@
<ClInclude Include="Connection.h" />
<ClInclude Include="ConstTransitivePtr.h" />
<ClInclude Include="CPathfinder.h" />
<ClInclude Include="CPlayerState.h" />
<ClInclude Include="CRandomGenerator.h" />
<ClInclude Include="CScriptingModule.h" />
<ClInclude Include="CSoundBase.h" />
<ClInclude Include="CStopWatch.h" />
<ClInclude Include="CThreadHelper.h" />
<ClInclude Include="CTownHandler.h" />
@ -313,6 +315,7 @@
<ClInclude Include="filesystem\ResourceID.h" />
<ClInclude Include="FunctionList.h" />
<ClInclude Include="IBonusTypeHandler.h" />
<ClInclude Include="IHandlerBase.h" />
<ClInclude Include="JsonDetail.h" />
<ClInclude Include="LogicalExpression.h" />
<ClInclude Include="mapObjects\CArmedInstance.h" />
@ -332,12 +335,15 @@
<ClInclude Include="mapObjects\MiscObjects.h" />
<ClInclude Include="mapObjects\ObjectTemplate.h" />
<ClInclude Include="mapping\CCampaignHandler.h" />
<ClInclude Include="mapping\CDrawRoadsOperation.h" />
<ClInclude Include="mapping\CMap.h" />
<ClInclude Include="mapping\CMapDefines.h" />
<ClInclude Include="mapping\CMapInfo.h" />
<ClInclude Include="mapping\CMapService.h" />
<ClInclude Include="mapping\CMapEditManager.h" />
<ClInclude Include="mapping\MapFormatH3M.h" />
<ClInclude Include="mapping\MapFormatJson.h" />
<ClInclude Include="NetPacksBase.h" />
<ClInclude Include="registerTypes\RegisterTypes.h" />
<ClInclude Include="rmg\CMapGenerator.h" />
<ClInclude Include="logging\CLogger.h" />
@ -360,6 +366,7 @@
<ClInclude Include="rmg\CZoneGraphGenerator.h" />
<ClInclude Include="rmg\CZonePlacer.h" />
<ClInclude Include="rmg\float3.h" />
<ClInclude Include="ScopeGuard.h" />
<ClInclude Include="spells\AdventureSpellMechanics.h" />
<ClInclude Include="spells\BattleSpellMechanics.h" />
<ClInclude Include="spells\CDefaultSpellMechanics.h" />
@ -371,7 +378,9 @@
<ClInclude Include="spells\ViewSpellInt.h" />
<ClInclude Include="StartInfo.h" />
<ClInclude Include="StdInc.h" />
<ClInclude Include="StringConstants.h" />
<ClInclude Include="UnlockGuard.h" />
<ClInclude Include="vcmi_endian.h" />
<ClInclude Include="VCMI_Lib.h" />
<ClInclude Include="VCMIDirs.h" />
</ItemGroup>

View File

@ -155,8 +155,6 @@
<ClCompile Include="registerTypes\TypesClientPacks1.cpp">
<Filter>registerTypes</Filter>
</ClCompile>
<ClCompile Include="registerTypes\TypesMapObjects1.cpp" />
<ClCompile Include="registerTypes\TypesMapObjects2.cpp" />
<ClCompile Include="mapObjects\CArmedInstance.cpp">
<Filter>mapObjects</Filter>
</ClCompile>
@ -202,7 +200,6 @@
<ClCompile Include="mapObjects\ObjectTemplate.cpp">
<Filter>mapObjects</Filter>
</ClCompile>
<ClCompile Include="registerTypes\TypesMapObjects3.cpp" />
<ClCompile Include="IHandlerBase.cpp" />
<ClCompile Include="spells\AdventureSpellMechanics.cpp">
<Filter>spells</Filter>
@ -227,6 +224,15 @@
</ClCompile>
<ClCompile Include="mapping\CDrawRoadsOperation.cpp" />
<ClCompile Include="CPathfinder.cpp" />
<ClCompile Include="registerTypes\TypesMapObjects1.cpp">
<Filter>registerTypes</Filter>
</ClCompile>
<ClCompile Include="registerTypes\TypesMapObjects2.cpp">
<Filter>registerTypes</Filter>
</ClCompile>
<ClCompile Include="registerTypes\TypesMapObjects3.cpp">
<Filter>registerTypes</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>
<ClInclude Include="CCreatureSet.h">
@ -541,5 +547,32 @@
<ClInclude Include="CPathfinder.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="CPlayerState.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="mapping\CMapDefines.h">
<Filter>mapping</Filter>
</ClInclude>
<ClInclude Include="CSoundBase.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="IHandlerBase.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="NetPacksBase.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="ScopeGuard.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="StringConstants.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="vcmi_endian.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="mapping\CDrawRoadsOperation.h">
<Filter>mapping</Filter>
</ClInclude>
</ItemGroup>
</Project>

View File

@ -2,6 +2,7 @@
#include "CObjectClassesHandler.h"
#include "../CTownHandler.h" // for building ID-based filters
#include "MapObjects.h"
/*
* CommonConstructors.h, part of VCMI engine