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mirror of https://github.com/vcmi/vcmi.git synced 2025-03-29 21:56:54 +02:00

WIP: Implemented joining public rooms

This commit is contained in:
Ivan Savenko 2024-01-28 00:04:54 +02:00
parent 6d2ca070ea
commit bed05eb52d
4 changed files with 39 additions and 15 deletions

@ -51,23 +51,20 @@ void GlobalLobbyWindow::doSendChatMessage()
void GlobalLobbyWindow::doCreateGameRoom()
{
GH.windows().createAndPushWindow<GlobalLobbyServerSetup>();
// TODO:
// start local server and supply our UUID / client credentials to it
// server logs into lobby ( uuid = client, mode = server ). This creates 'room' in mode 'empty'
// server starts accepting connections from players (including host)
// client connects to local server
// client sends createGameRoom query to lobby with own / server UUID and mode 'direct' (non-proxy)
// client requests to change room status to private or public
}
void GlobalLobbyWindow::doInviteAccount(const std::string & accountID)
{
assert(0); // TODO
}
void GlobalLobbyWindow::doJoinRoom(const std::string & roomID)
{
JsonNode toSend;
toSend["type"].String() = "joinGameRoom";
toSend["gameRoomID"].String() = roomID;
CSH->getGlobalLobby().sendMessage(toSend);
}
void GlobalLobbyWindow::onGameChatMessage(const std::string & sender, const std::string & message, const std::string & when)

@ -176,12 +176,18 @@ void LobbyDatabase::prepareStatements()
WHERE status = 1
)";
static const std::string countAccountsInRoomText = R"(
static const std::string countRoomUsedSlotsText = R"(
SELECT COUNT(accountID)
FROM gameRoomPlayers
WHERE roomID = ?
)";
static const std::string countRoomTotalSlotsText = R"(
SELECT playerLimit
FROM gameRooms
WHERE roomID = ?
)";
static const std::string getAccountDisplayNameText = R"(
SELECT displayName
FROM accounts
@ -245,7 +251,8 @@ void LobbyDatabase::prepareStatements()
getActiveAccountsStatement = database->prepare(getActiveAccountsText);
getActiveGameRoomsStatement = database->prepare(getActiveGameRoomsText);
getAccountDisplayNameStatement = database->prepare(getAccountDisplayNameText);
countAccountsInRoomStatement = database->prepare(countAccountsInRoomText);
countRoomUsedSlotsStatement = database->prepare(countRoomUsedSlotsText);
countRoomTotalSlotsStatement = database->prepare(countRoomTotalSlotsText);
isAccountCookieValidStatement = database->prepare(isAccountCookieValidText);
isPlayerInGameRoomStatement = database->prepare(isPlayerInGameRoomText);
@ -404,6 +411,22 @@ LobbyRoomState LobbyDatabase::getGameRoomStatus(const std::string & roomID)
uint32_t LobbyDatabase::getGameRoomFreeSlots(const std::string & roomID)
{
uint32_t usedSlots = 0;
uint32_t totalSlots = 0;
countRoomUsedSlotsStatement->setBinds(roomID);
if(countRoomUsedSlotsStatement->execute())
countRoomUsedSlotsStatement->getColumns(usedSlots);
countRoomUsedSlotsStatement->reset();
countRoomTotalSlotsStatement->setBinds(roomID);
if(countRoomTotalSlotsStatement->execute())
countRoomTotalSlotsStatement->getColumns(totalSlots);
countRoomTotalSlotsStatement->reset();
if (totalSlots > usedSlots)
return totalSlots - usedSlots;
return 0;
}
@ -443,10 +466,10 @@ std::vector<LobbyGameRoom> LobbyDatabase::getActiveGameRooms()
for (auto & room : result)
{
countAccountsInRoomStatement->setBinds(room.roomID);
if(countAccountsInRoomStatement->execute())
countAccountsInRoomStatement->getColumns(room.playersCount);
countAccountsInRoomStatement->reset();
countRoomUsedSlotsStatement->setBinds(room.roomID);
if(countRoomUsedSlotsStatement->execute())
countRoomUsedSlotsStatement->getColumns(room.playersCount);
countRoomUsedSlotsStatement->reset();
}
return result;
}

@ -41,7 +41,8 @@ class LobbyDatabase
SQLiteStatementPtr getActiveAccountsStatement;
SQLiteStatementPtr getAccountGameRoomStatement;
SQLiteStatementPtr getAccountDisplayNameStatement;
SQLiteStatementPtr countAccountsInRoomStatement;
SQLiteStatementPtr countRoomUsedSlotsStatement;
SQLiteStatementPtr countRoomTotalSlotsStatement;
SQLiteStatementPtr isAccountCookieValidStatement;
SQLiteStatementPtr isGameRoomCookieValidStatement;

@ -485,6 +485,9 @@ void LobbyServer::receiveJoinGameRoom(const NetworkConnectionPtr & connection, c
auto roomStatus = database->getGameRoomStatus(gameRoomID);
if(roomStatus != LobbyRoomState::PRIVATE && roomStatus != LobbyRoomState::PUBLIC)
return;
if(roomStatus == LobbyRoomState::PRIVATE)
{
if(database->getAccountInviteStatus(accountID, gameRoomID) != LobbyInviteStatus::INVITED)