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WIP: Implemented joining public rooms
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@@ -176,12 +176,18 @@ void LobbyDatabase::prepareStatements()
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WHERE status = 1
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)";
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static const std::string countAccountsInRoomText = R"(
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static const std::string countRoomUsedSlotsText = R"(
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SELECT COUNT(accountID)
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FROM gameRoomPlayers
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WHERE roomID = ?
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)";
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static const std::string countRoomTotalSlotsText = R"(
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SELECT playerLimit
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FROM gameRooms
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WHERE roomID = ?
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)";
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static const std::string getAccountDisplayNameText = R"(
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SELECT displayName
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FROM accounts
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@@ -245,7 +251,8 @@ void LobbyDatabase::prepareStatements()
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getActiveAccountsStatement = database->prepare(getActiveAccountsText);
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getActiveGameRoomsStatement = database->prepare(getActiveGameRoomsText);
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getAccountDisplayNameStatement = database->prepare(getAccountDisplayNameText);
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countAccountsInRoomStatement = database->prepare(countAccountsInRoomText);
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countRoomUsedSlotsStatement = database->prepare(countRoomUsedSlotsText);
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countRoomTotalSlotsStatement = database->prepare(countRoomTotalSlotsText);
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isAccountCookieValidStatement = database->prepare(isAccountCookieValidText);
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isPlayerInGameRoomStatement = database->prepare(isPlayerInGameRoomText);
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@@ -404,6 +411,22 @@ LobbyRoomState LobbyDatabase::getGameRoomStatus(const std::string & roomID)
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uint32_t LobbyDatabase::getGameRoomFreeSlots(const std::string & roomID)
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{
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uint32_t usedSlots = 0;
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uint32_t totalSlots = 0;
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countRoomUsedSlotsStatement->setBinds(roomID);
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if(countRoomUsedSlotsStatement->execute())
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countRoomUsedSlotsStatement->getColumns(usedSlots);
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countRoomUsedSlotsStatement->reset();
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countRoomTotalSlotsStatement->setBinds(roomID);
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if(countRoomTotalSlotsStatement->execute())
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countRoomTotalSlotsStatement->getColumns(totalSlots);
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countRoomTotalSlotsStatement->reset();
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if (totalSlots > usedSlots)
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return totalSlots - usedSlots;
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return 0;
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}
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@@ -443,10 +466,10 @@ std::vector<LobbyGameRoom> LobbyDatabase::getActiveGameRooms()
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for (auto & room : result)
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{
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countAccountsInRoomStatement->setBinds(room.roomID);
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if(countAccountsInRoomStatement->execute())
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countAccountsInRoomStatement->getColumns(room.playersCount);
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countAccountsInRoomStatement->reset();
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countRoomUsedSlotsStatement->setBinds(room.roomID);
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if(countRoomUsedSlotsStatement->execute())
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countRoomUsedSlotsStatement->getColumns(room.playersCount);
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countRoomUsedSlotsStatement->reset();
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}
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return result;
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}
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