mirror of
https://github.com/vcmi/vcmi.git
synced 2025-01-18 03:21:27 +02:00
Make any hex shooting possibility configurable
This commit is contained in:
parent
1a2d349267
commit
bf9a9283a4
@ -335,6 +335,8 @@
|
||||
"defensePointDamageFactorCap": 0.7,
|
||||
// If set to true, double-wide creatures will trigger obstacle effect when moving one tile forward or backwards
|
||||
"oneHexTriggersObstacles": false,
|
||||
// Allow area shooters with SPELL_LIKE_ATTACK bonus such as liches or magogs to target empty hexes
|
||||
"areaShotCanTargetEmptyHex" : false,
|
||||
|
||||
// Positions of units on start of the combat
|
||||
// If battle does not defines specific configuration, 'default' configuration will be used
|
||||
|
@ -40,6 +40,7 @@ const std::vector<GameSettings::SettingOption> GameSettings::settingProperties =
|
||||
{EGameSettings::BANKS_SHOW_GUARDS_COMPOSITION, "banks", "showGuardsComposition" },
|
||||
{EGameSettings::BONUSES_GLOBAL, "bonuses", "global" },
|
||||
{EGameSettings::BONUSES_PER_HERO, "bonuses", "perHero" },
|
||||
{EGameSettings::COMBAT_AREA_SHOT_CAN_TARGET_EMPTY_HEX, "combat", "areaShotCanTargetEmptyHex" },
|
||||
{EGameSettings::COMBAT_ATTACK_POINT_DAMAGE_FACTOR, "combat", "attackPointDamageFactor" },
|
||||
{EGameSettings::COMBAT_ATTACK_POINT_DAMAGE_FACTOR_CAP, "combat", "attackPointDamageFactorCap" },
|
||||
{EGameSettings::COMBAT_BAD_LUCK_DICE, "combat", "badLuckDice" },
|
||||
|
@ -18,6 +18,7 @@ enum class EGameSettings
|
||||
BANKS_SHOW_GUARDS_COMPOSITION,
|
||||
BONUSES_GLOBAL,
|
||||
BONUSES_PER_HERO,
|
||||
COMBAT_AREA_SHOT_CAN_TARGET_EMPTY_HEX,
|
||||
COMBAT_ATTACK_POINT_DAMAGE_FACTOR,
|
||||
COMBAT_ATTACK_POINT_DAMAGE_FACTOR_CAP,
|
||||
COMBAT_BAD_LUCK_DICE,
|
||||
|
@ -17,6 +17,7 @@
|
||||
#include "BattleInfo.h"
|
||||
#include "CObstacleInstance.h"
|
||||
#include "DamageCalculator.h"
|
||||
#include "IGameSettings.h"
|
||||
#include "PossiblePlayerBattleAction.h"
|
||||
#include "../entities/building/TownFortifications.h"
|
||||
#include "../spells/ObstacleCasterProxy.h"
|
||||
@ -729,6 +730,9 @@ bool CBattleInfoCallback::battleCanTargetEmptyHex(const battle::Unit * attacker)
|
||||
{
|
||||
RETURN_IF_NOT_BATTLE(false);
|
||||
|
||||
if(!VLC->engineSettings()->getBoolean(EGameSettings::COMBAT_AREA_SHOT_CAN_TARGET_EMPTY_HEX))
|
||||
return false;
|
||||
|
||||
if(attacker->hasBonusOfType(BonusType::SPELL_LIKE_ATTACK))
|
||||
{
|
||||
auto bonus = attacker->getBonus(Selector::type()(BonusType::SPELL_LIKE_ATTACK));
|
||||
|
Loading…
x
Reference in New Issue
Block a user