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mirror of https://github.com/vcmi/vcmi.git synced 2024-12-26 22:57:00 +02:00
This commit is contained in:
Vadim Glazunov 2008-09-23 17:14:46 +00:00
parent 64ce34af0e
commit c00d0e4aca
3 changed files with 4 additions and 2 deletions

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@ -482,7 +482,8 @@ void CBattleInterface::bOptionsf()
CGI->curh->changeGraphic(0,0); CGI->curh->changeGraphic(0,0);
LOCPLINT->curint->deactivate(); LOCPLINT->curint->deactivate();
CBattleOptionsWindow * optionsWin = new CBattleOptionsWindow(genRect(431, 481, 160, 84), this); SDL_Rect temp_rect = genRect(431, 481, 160, 84);
CBattleOptionsWindow * optionsWin = new CBattleOptionsWindow(temp_rect, this);
optionsWin->activate(); optionsWin->activate();
LOCPLINT->objsToBlit.push_back(optionsWin); LOCPLINT->objsToBlit.push_back(optionsWin);
} }

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@ -190,7 +190,7 @@ unsigned char * CDefHandler::writeNormalNr (int nr, int bytCon)
if(ret!=NULL) if(ret!=NULL)
break; break;
} }
long long amp = pow((float)256,bytCon-1); long long amp = pow(256,bytCon-1);
for (int i=bytCon-1; i>=0;i--) for (int i=bytCon-1; i>=0;i--)
{ {
int test2 = nr/(amp); int test2 = nr/(amp);

1
int3.h
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@ -2,6 +2,7 @@
#define INT3_H #define INT3_H
#include <map> #include <map>
#include <vector> #include <vector>
#include <cmath>
class CCreature; class CCreature;
class CCreatureSet //seven combined creatures class CCreatureSet //seven combined creatures
{ {