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Merge pull request #5947 from Laserlicht/skill
Setting to increase selectable skills on levelup
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@@ -1422,26 +1422,16 @@ std::vector<SecondarySkill> CGHeroInstance::getLevelupSkillCandidates(IGameRando
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basicAndAdv.insert(elem.first);
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none.erase(elem.first);
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}
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if (!basicAndAdv.empty())
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int maxUpgradedSkills = cb->getSettings().getInteger(EGameSettings::LEVEL_UP_UPGRADED_SKILLS_AMOUNT);
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while (skills.size() < maxUpgradedSkills && !basicAndAdv.empty())
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{
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skills.push_back(gameRandomizer.rollSecondarySkillForLevelup(this, basicAndAdv));
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basicAndAdv.erase(skills.back());
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}
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if (!none.empty())
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{
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skills.push_back(gameRandomizer.rollSecondarySkillForLevelup(this, none));
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none.erase(skills.back());
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}
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if (!basicAndAdv.empty() && skills.size() < 2)
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{
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skills.push_back(gameRandomizer.rollSecondarySkillForLevelup(this, basicAndAdv));
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basicAndAdv.erase(skills.back());
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}
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if (!none.empty() && skills.size() < 2)
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int maxTotalSkills = cb->getSettings().getInteger(EGameSettings::LEVEL_UP_TOTAL_SKILLS_AMOUNT);
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while (skills.size() < maxTotalSkills && !none.empty())
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{
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skills.push_back(gameRandomizer.rollSecondarySkillForLevelup(this, none));
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none.erase(skills.back());
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