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mirror of https://github.com/vcmi/vcmi.git synced 2025-09-16 09:26:28 +02:00

code review

This commit is contained in:
Laserlicht
2025-07-31 00:11:43 +02:00
parent 2894297b36
commit df545e47f9
5 changed files with 19 additions and 28 deletions

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@@ -519,10 +519,10 @@
/// Strength of generic creature specialties ( "creature" : "creatureName" ) per level
"specialtyCreatureGrowth" : 5,
/// Amount of advanced or expert skills selectable (if any)
"skillSelectionAmountUpgr" : 1,
/// Amount of basic skills selectable (if fewer advanced or expert skills than expected they will also filled up with basic skills)
"skillSelectionAmount" : 1
/// Maximum amount of skills that can be offered to hero on levelup
"levelupTotalSkillsAmount" : 2,
/// Maximum amount of advanced or expert skills that can be offered to hero on levelup
"levelupUpgradedSkillsAmount" : 1
},
"towns":

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@@ -52,8 +52,8 @@
"specialtyCreatureGrowth" : { "type" : "number" },
"specialtySecondarySkillGrowth" : { "type" : "number" },
"baseScoutingRange" : { "type" : "number" },
"skillSelectionAmountUpgr" : { "type" : "number" },
"skillSelectionAmount" : { "type" : "number" }
"levelupTotalSkillsAmount" : { "type" : "number" },
"levelupUpgradedSkillsAmount" : { "type" : "number" }
}
},
"towns" : {

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@@ -86,8 +86,8 @@ const std::vector<GameSettings::SettingOption> GameSettings::settingProperties =
{EGameSettings::HEROES_SKILL_PER_HERO, "heroes", "skillPerHero" },
{EGameSettings::HEROES_SPECIALTY_CREATURE_GROWTH, "heroes", "specialtyCreatureGrowth" },
{EGameSettings::HEROES_SPECIALTY_SECONDARY_SKILL_GROWTH, "heroes", "specialtySecondarySkillGrowth" },
{EGameSettings::HEROES_SKILL_SELECTION_AMOUNT_UPGR, "heroes", "skillSelectionAmountUpgr" },
{EGameSettings::HEROES_SKILL_SELECTION_AMOUNT, "heroes", "skillSelectionAmount" },
{EGameSettings::LEVEL_UP_TOTAL_SKILLS_AMOUNT, "heroes", "levelupTotalSkillsAmount" },
{EGameSettings::LEVEL_UP_UPGRADED_SKILLS_AMOUNT, "heroes", "levelupUpgradedSkillsAmount" },
{EGameSettings::MAP_FORMAT_ARMAGEDDONS_BLADE, "mapFormat", "armageddonsBlade" },
{EGameSettings::MAP_FORMAT_CHRONICLES, "mapFormat", "chronicles" },
{EGameSettings::MAP_FORMAT_HORN_OF_THE_ABYSS, "mapFormat", "hornOfTheAbyss" },

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@@ -59,8 +59,8 @@ enum class EGameSettings
HEROES_SKILL_PER_HERO,
HEROES_SPECIALTY_CREATURE_GROWTH,
HEROES_SPECIALTY_SECONDARY_SKILL_GROWTH,
HEROES_SKILL_SELECTION_AMOUNT_UPGR,
HEROES_SKILL_SELECTION_AMOUNT,
LEVEL_UP_TOTAL_SKILLS_AMOUNT,
LEVEL_UP_UPGRADED_SKILLS_AMOUNT,
INTERFACE_PLAYER_COLORED_BACKGROUND,
MAP_FORMAT_ARMAGEDDONS_BLADE,
MAP_FORMAT_CHRONICLES,

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@@ -1413,27 +1413,18 @@ std::vector<SecondarySkill> CGHeroInstance::getLevelupSkillCandidates(IGameRando
none.erase(elem.first);
}
for(;;)
int maxUpgradedSkills = cb->getSettings().getInteger(EGameSettings::LEVEL_UP_UPGRADED_SKILLS_AMOUNT);
while (skills.size() < maxUpgradedSkills && !basicAndAdv.empty())
{
if(skills.size() >= cb->getSettings().getInteger(EGameSettings::HEROES_SKILL_SELECTION_AMOUNT_UPGR) || basicAndAdv.empty())
break;
if (!basicAndAdv.empty())
{
skills.push_back(gameRandomizer.rollSecondarySkillForLevelup(this, basicAndAdv));
basicAndAdv.erase(skills.back());
}
skills.push_back(gameRandomizer.rollSecondarySkillForLevelup(this, basicAndAdv));
basicAndAdv.erase(skills.back());
}
for(;;)
{
if(skills.size() >= cb->getSettings().getInteger(EGameSettings::HEROES_SKILL_SELECTION_AMOUNT) + cb->getSettings().getInteger(EGameSettings::HEROES_SKILL_SELECTION_AMOUNT_UPGR) || none.empty())
break;
if (!none.empty())
{
skills.push_back(gameRandomizer.rollSecondarySkillForLevelup(this, none));
none.erase(skills.back());
}
int maxTotalSkills = cb->getSettings().getInteger(EGameSettings::LEVEL_UP_TOTAL_SKILLS_AMOUNT);
while (skills.size() < maxTotalSkills && !none.empty())
{
skills.push_back(gameRandomizer.rollSecondarySkillForLevelup(this, none));
none.erase(skills.back());
}
return skills;