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* bug 123 fixed

This commit is contained in:
mateuszb 2009-10-17 14:32:42 +00:00
parent 0ac3d9be83
commit c08151cb5b
2 changed files with 12 additions and 5 deletions

@ -526,7 +526,7 @@ std::vector<int> BattleInfo::getAccessibility(int stackID, bool addOccupiable) c
{
std::vector<int> ret;
bool ac[BFIELD_SIZE];
const CStack *s = getStack(stackID);
const CStack *s = getStack(stackID, false); //this function is called from healedOrResurrected, so our stack can be dead
if(s->position < 0) //turrets
return std::vector<int>();

@ -1016,7 +1016,7 @@ DLL_EXPORT void StacksHealedOrResurrected::applyGs( CGameState *gs )
{
for(int g=0; g<healedStacks.size(); ++g)
{
CStack * changedStack = gs->curB->stacks[healedStacks[g].stackID];
CStack * changedStack = gs->curB->getStack(healedStacks[g].stackID, false);
//checking if we resurrect a stack that is under a living stack
std::vector<int> access = gs->curB->getAccessibility(changedStack->ID, true);
@ -1031,19 +1031,26 @@ DLL_EXPORT void StacksHealedOrResurrected::applyGs( CGameState *gs )
return; //position is already occupied
//applying changes
bool resurrected = !changedStack->alive(); //indicates if stack is resurrected or just healed
if(!changedStack->alive())
{
changedStack->state.insert(ALIVE);
}
int missingHPfirst = changedStack->MaxHealth() - changedStack->firstHPleft;
changedStack->amount += healedStacks[g].healedHP / changedStack->MaxHealth();
changedStack->firstHPleft += healedStacks[g].healedHP - changedStack->amount * changedStack->MaxHealth();
int res = std::min( healedStacks[g].healedHP / changedStack->MaxHealth() , changedStack->baseAmount - changedStack->amount );
changedStack->amount += res;
changedStack->firstHPleft += healedStacks[g].healedHP - res * changedStack->MaxHealth();
if(changedStack->firstHPleft > changedStack->MaxHealth())
{
changedStack->firstHPleft -= changedStack->MaxHealth();
changedStack->amount += 1;
if(changedStack->baseAmount > changedStack->amount)
{
changedStack->amount += 1;
}
}
amin(changedStack->firstHPleft, changedStack->MaxHealth());
//removal of negative effects
if(resurrected)
{
for(int h=0; h<changedStack->effects.size(); ++h)
{