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@ -30,10 +30,10 @@
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"vcmi.capitalColors.6" : "Tyrkysový",
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"vcmi.capitalColors.7" : "Růžový",
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"vcmi.heroOverview.startingArmy" : "Starting Units",
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"vcmi.heroOverview.warMachine" : "War Machines",
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"vcmi.heroOverview.startingArmy" : "Počáteční jednotky",
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"vcmi.heroOverview.warMachine" : "Bojové stroje",
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"vcmi.heroOverview.secondarySkills" : "Secondary Skills",
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"vcmi.heroOverview.spells" : "Spells",
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"vcmi.heroOverview.spells" : "Kouzla",
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"vcmi.radialWheel.mergeSameUnit" : "Sloučit stejné jednotky",
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"vcmi.radialWheel.fillSingleUnit" : "Vyplnit jednou jednotkou",
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@ -42,12 +42,12 @@
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"vcmi.radialWheel.moveUnit" : "Přesunout jednotky do jiného oddílu",
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"vcmi.radialWheel.splitUnit" : "Rozdělit jednotku do jiné pozice",
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"vcmi.radialWheel.heroGetArmy" : "Get army from other hero",
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"vcmi.radialWheel.heroSwapArmy" : "Swap army with other hero",
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"vcmi.radialWheel.heroExchange" : "Open hero exchange",
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"vcmi.radialWheel.heroGetArtifacts" : "Get artifacts from other hero",
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"vcmi.radialWheel.heroSwapArtifacts" : "Swap artifacts with other hero",
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"vcmi.radialWheel.heroDismiss" : "Dismiss hero",
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"vcmi.radialWheel.heroGetArmy" : "Získat armádu jiného hrdiny",
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"vcmi.radialWheel.heroSwapArmy" : "Vyměnit armádu s jiným hrdinou",
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"vcmi.radialWheel.heroExchange" : "Otevřít výměnu hrdinů",
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"vcmi.radialWheel.heroGetArtifacts" : "Získat artefakty od jiního hrdiny",
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"vcmi.radialWheel.heroSwapArtifacts" : "Vyměnit artefakty s jiným hrdinou",
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"vcmi.radialWheel.heroDismiss" : "Propustit hrdinu",
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"vcmi.radialWheel.moveTop" : "Move to top",
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"vcmi.radialWheel.moveUp" : "Move up",
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@ -159,8 +159,8 @@
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"vcmi.battleOptions.showStickyHeroInfoWindows.help": "{Zobrazit okno statistik hrdinů}\n\nTrvale zapne okno statistiky hrdinů, které ukazuje hlavní schopnosti a magickou energii.",
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"vcmi.battleOptions.skipBattleIntroMusic.hover": "Přeskočit úvodní hudbu",
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"vcmi.battleOptions.skipBattleIntroMusic.help": "{Přeskočit úvodní hudbu}\n\nPovolí akce při úvodní hudbě přehrávané při začátku každé bitvy.",
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"vcmi.adventureMap.revisitObject.hover" : "Revisit Object",
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"vcmi.adventureMap.revisitObject.help" : "{Revisit Object}\n\nIf a hero currently stands on a Map Object, he can revisit the location.",
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"vcmi.adventureMap.revisitObject.hover" : "Znovu navštívit místo",
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"vcmi.adventureMap.revisitObject.help" : "{Znovu navštívit místo}\n\nPokud se hrdina nachází na nějakém místě mapy, může jej znovu navštívit.",
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"vcmi.battleWindow.pressKeyToSkipIntro" : "Stiskněte jakoukoliv klávesu pro okamžité zahájení bitvy",
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"vcmi.battleWindow.damageEstimation.melee" : "Zaútočit na %CREATURE (%DAMAGE).",
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@ -176,14 +176,14 @@
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"vcmi.battleResultsWindow.applyResultsLabel" : "Použít výsledek bitvy",
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"vcmi.tutorialWindow.title" : "Touchscreen Introduction",
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"vcmi.tutorialWindow.decription.RightClick" : "Touch and hold the element on which you want to right-click. Touch the free area to close.",
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"vcmi.tutorialWindow.decription.MapPanning" : "Touch and drag with one finger to move the map.",
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"vcmi.tutorialWindow.decription.MapZooming" : "Pinch with two fingers to change the map zoom.",
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"vcmi.tutorialWindow.title" : "Úvod ovládání dotykem",
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"vcmi.tutorialWindow.decription.RightClick" : "Klepněte a držte prvek, na který byste chtěli použít pravé tlačítko myši. Klepněte na volnou oblast pro zavření.",
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"vcmi.tutorialWindow.decription.MapPanning" : "Klepněte a držte jedním prstem pro posouvání mapy.",
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"vcmi.tutorialWindow.decription.MapZooming" : "Přibližte dva prsty k sobě pro přiblížení mapy.",
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"vcmi.tutorialWindow.decription.RadialWheel" : "Swiping opens radial wheel for various actions, such as creature/hero management and town ordering.",
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"vcmi.tutorialWindow.decription.BattleDirection" : "To attack from a particular direction, swipe in the direction from which the attack is to be made.",
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"vcmi.tutorialWindow.decription.BattleDirectionAbort" : "The attack direction gesture can be cancelled if the finger is far enough away.",
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"vcmi.tutorialWindow.decription.AbortSpell" : "Touch and hold to cancel a spell.",
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"vcmi.tutorialWindow.decription.AbortSpell" : "Klepněte a držte pro zrušení kouzla.",
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"vcmi.otherOptions.availableCreaturesAsDwellingLabel.hover" : "Zobrazit dostupné jednotky",
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"vcmi.otherOptions.availableCreaturesAsDwellingLabel.help" : "{Zobrazit dostupné jednotky}\n\nZobrazit počet jednotek dostupných ke koupení místo jejich týdenního přírůstku v přehledu města. (levý spodní okraj obrazovky města).",
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@ -233,8 +233,8 @@
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"vcmi.randomMapTab.widgets.teamAlignmentsLabel" : "Team Alignments",
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"vcmi.randomMapTab.widgets.roadTypesLabel" : "Druhy cest",
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"vcmi.optionsTab.turnOptions.hover" : "Turn Options",
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"vcmi.optionsTab.turnOptions.help" : "Select turn timer and simultaneous turns options",
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"vcmi.optionsTab.turnOptions.hover" : "Možnosti tahu",
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"vcmi.optionsTab.turnOptions.help" : "Vyberte odpočítávadlo tahů a nastavení souběžných tahů",
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"vcmi.optionsTab.selectPreset" : "Preset",
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"vcmi.optionsTab.chessFieldBase.hover" : "Base timer",
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@ -250,7 +250,7 @@
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"vcmi.optionsTab.accumulate" : "Accumulate",
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"vcmi.optionsTab.simturnsTitle" : "Simultaneous turns",
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"vcmi.optionsTab.simturnsTitle" : "Souběžné tahy",
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"vcmi.optionsTab.simturnsMin.hover" : "At least for",
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"vcmi.optionsTab.simturnsMax.hover" : "At most for",
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"vcmi.optionsTab.simturnsAI.hover" : "(Experimental) Simultaneous AI Turns",
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@ -285,15 +285,15 @@
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// Translation note: translate strings below using form that is correct for "0 days", "1 day" and "2 days" in your language
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// Using this information, VCMI will automatically select correct plural form for every possible amount
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"vcmi.optionsTab.simturns.days.0" : " %d days",
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"vcmi.optionsTab.simturns.days.1" : " %d day",
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"vcmi.optionsTab.simturns.days.2" : " %d days",
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"vcmi.optionsTab.simturns.weeks.0" : " %d weeks",
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"vcmi.optionsTab.simturns.weeks.1" : " %d week",
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"vcmi.optionsTab.simturns.weeks.2" : " %d weeks",
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"vcmi.optionsTab.simturns.months.0" : " %d months",
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"vcmi.optionsTab.simturns.months.1" : " %d month",
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"vcmi.optionsTab.simturns.months.2" : " %d months",
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"vcmi.optionsTab.simturns.days.0" : " %d dní",
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"vcmi.optionsTab.simturns.days.1" : " %d den",
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"vcmi.optionsTab.simturns.days.2" : " %d dny",
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"vcmi.optionsTab.simturns.weeks.0" : " %d týdnů",
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"vcmi.optionsTab.simturns.weeks.1" : " %d týden",
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"vcmi.optionsTab.simturns.weeks.2" : " %d týdny",
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"vcmi.optionsTab.simturns.months.0" : " %d měsíců",
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"vcmi.optionsTab.simturns.months.1" : " %d měsíc",
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"vcmi.optionsTab.simturns.months.2" : " %d měsíce",
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// Custom victory conditions for H3 campaigns and HotA maps
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"vcmi.map.victoryCondition.daysPassed.toOthers" : "Nepřítel zvládl přežít do této chvíle. Vítězství je jeho!",
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@ -344,28 +344,28 @@
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"core.bonus.DEATH_STARE.description": "Má ${val}% šanci zabít jednu creature",
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"core.bonus.DEFENSIVE_STANCE.name": "Obranný bonus",
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"core.bonus.DEFENSIVE_STANCE.description": "+${val} obranné síly při obraně",
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"core.bonus.DESTRUCTION.name": "Destruction",
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"core.bonus.DESTRUCTION.description": "Has ${val}% chance to kill extra units after attack",
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"core.bonus.DESTRUCTION.name": "Zničení",
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"core.bonus.DESTRUCTION.description": "Má ${val}% šanci zabít další jednotky po útoku",
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"core.bonus.DOUBLE_DAMAGE_CHANCE.name": "Death Blow",
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"core.bonus.DOUBLE_DAMAGE_CHANCE.description": "Has a ${val}% chance of dealing double base damage when attacking",
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"core.bonus.DRAGON_NATURE.name": "Drak",
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"core.bonus.DRAGON_NATURE.description": "Creature has a Dragon Nature",
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"core.bonus.DRAGON_NATURE.description": "Jednotka má povahu draka",
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"core.bonus.EARTH_IMMUNITY.name": "Zemní odolnost",
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"core.bonus.EARTH_IMMUNITY.description": "Imunní všem kouzlům školy zemské magie",
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"core.bonus.ENCHANTER.name": "Enchanter",
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"core.bonus.ENCHANTER.description": "Can cast mass ${subtype.spell} every turn",
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"core.bonus.ENCHANTED.name": "Enchanted",
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"core.bonus.ENCHANTED.description": "Affected by permanent ${subtype.spell}",
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"core.bonus.ENEMY_DEFENCE_REDUCTION.name": "Ignore Defense (${val}%)",
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"core.bonus.ENEMY_DEFENCE_REDUCTION.description": "When attacking, ${val}% of the defender's defense is ignored",
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"core.bonus.ENCHANTED.name": "Očarovaný",
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"core.bonus.ENCHANTED.description": "Trvale ovlivněm kouzlem ${subtype.spell}",
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"core.bonus.ENEMY_DEFENCE_REDUCTION.name": "Nevšímá si ${val} % bodů obrany",
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"core.bonus.ENEMY_DEFENCE_REDUCTION.description": "Pří útoku nebude brát v potaz ${val}% bodů obrany obránce",
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"core.bonus.FIRE_IMMUNITY.name": "Ohnivá odolnost",
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"core.bonus.FIRE_IMMUNITY.description": "Imunní všem kouzlům školy ohnivé magie",
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"core.bonus.FIRE_SHIELD.name": "Ohnivý štít (${val}%)",
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"core.bonus.FIRE_SHIELD.description": "Reflects part of melee damage",
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"core.bonus.FIRE_SHIELD.description": "Odrazí část zranení útoku zblízka",
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"core.bonus.FIRST_STRIKE.name": "První úder",
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"core.bonus.FIRST_STRIKE.description": "Tato jednotka útočí zpět ještě než je na ni zaútočeno",
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"core.bonus.FEAR.name": "Strach",
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"core.bonus.FEAR.description": "Causes Fear on an enemy stack",
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"core.bonus.FEAR.description": "Způsobí strach nepřátelskému oddílu",
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"core.bonus.FEARLESS.name": "Nebojácnost",
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"core.bonus.FEARLESS.description": "Odolnost proti strachu",
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"core.bonus.FLYING.name": "Letec",
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@ -374,22 +374,22 @@
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"core.bonus.FREE_SHOOTING.description": "Může použít výstřely při útoku zblízka",
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"core.bonus.GARGOYLE.name": "Gargoyle",
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"core.bonus.GARGOYLE.description": "Cannot be raised or healed",
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"core.bonus.GENERAL_DAMAGE_REDUCTION.name": "Reduce Damage (${val}%)",
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"core.bonus.GENERAL_DAMAGE_REDUCTION.description": "Reduces physical damage from ranged or melee attacks",
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"core.bonus.GENERAL_DAMAGE_REDUCTION.name": "Snižuje poškození (${val}%)",
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"core.bonus.GENERAL_DAMAGE_REDUCTION.description": "Snižuje poškození od útoků z dálky a blízka",
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"core.bonus.HATE.name": "Nesnáší ${subtype.creature}",
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"core.bonus.HATE.description": "Does ${val}% more damage to ${subtype.creature}",
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"core.bonus.HATE.description": "Dává o ${val} % větší zranění jednotce ${subtype.creature}",
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"core.bonus.HEALER.name": "Léčitel",
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"core.bonus.HEALER.description": "Léčí spojenecké jednotky",
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"core.bonus.HP_REGENERATION.name": "Regenerace",
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"core.bonus.HP_REGENERATION.description": "Každé kolo léčí ${val} životů",
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"core.bonus.JOUSTING.name": "Champion charge",
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"core.bonus.JOUSTING.description": "+${val}% damage for each hex travelled",
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"core.bonus.JOUSTING.name": "Nabití šampiona",
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"core.bonus.JOUSTING.description": "+${val}% poškození za každé projité pole",
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"core.bonus.KING.name": "Král",
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"core.bonus.KING.description": "Vulnerable to SLAYER level ${val} or higher",
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"core.bonus.LEVEL_SPELL_IMMUNITY.name": "Spell immunity 1-${val}",
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"core.bonus.LEVEL_SPELL_IMMUNITY.description": "Immune to spells of levels 1-${val}",
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"core.bonus.LIMITED_SHOOTING_RANGE.name" : "Limited shooting range",
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"core.bonus.LIMITED_SHOOTING_RANGE.description" : "Unable to target units farther than ${val} hexes",
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"core.bonus.KING.description": "Zranitelný zabijákovi úrovně ${val} a vyšší",
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"core.bonus.LEVEL_SPELL_IMMUNITY.name": "Odolnost kouzel 1-${val}",
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"core.bonus.LEVEL_SPELL_IMMUNITY.description": "Odolnost vůči kouzlům úrovní 1-${val}",
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"core.bonus.LIMITED_SHOOTING_RANGE.name" : "Omezený dosah střelby",
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"core.bonus.LIMITED_SHOOTING_RANGE.description" : "Nevystřelí na jednotky dále než ${val} polí",
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"core.bonus.LIFE_DRAIN.name": "Vysátí životů (${val}%)",
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"core.bonus.LIFE_DRAIN.description": "Vysaje ${val}% uděleného poškození",
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"core.bonus.MANA_CHANNELING.name": "Magic Channel ${val}%",
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@ -397,11 +397,11 @@
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"core.bonus.MANA_DRAIN.name": "Vysátí many",
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"core.bonus.MANA_DRAIN.description": "Každé kolo vysaje ${val} many",
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"core.bonus.MAGIC_MIRROR.name": "Kouzelné zrcadlo (${val}%)",
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"core.bonus.MAGIC_MIRROR.description": "Has a ${val}% chance to redirect an offensive spell to an enemy unit",
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"core.bonus.MAGIC_RESISTANCE.name": "Magic Resistance (${val}%)",
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"core.bonus.MAGIC_RESISTANCE.description": "Has a ${val}% chance to resist an enemy spell",
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"core.bonus.MIND_IMMUNITY.name": "Mind Spell Immunity",
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"core.bonus.MIND_IMMUNITY.description": "Immune to Mind-type spells",
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"core.bonus.MAGIC_MIRROR.description": "Má ${val}% šanci odrazit útočné kouzlo na nepřátelskou jednotku",
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"core.bonus.MAGIC_RESISTANCE.name": "Magická odolnost (${val}%)",
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"core.bonus.MAGIC_RESISTANCE.description": "Má ${val}% šanci ustát nepřátelské kouzlo",
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"core.bonus.MIND_IMMUNITY.name": "Imunita kouzel mysli",
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"core.bonus.MIND_IMMUNITY.description": "Imunní vůči kouzlům cílícím na mysl",
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"core.bonus.NO_DISTANCE_PENALTY.name": "No distance penalty",
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"core.bonus.NO_DISTANCE_PENALTY.description": "Does full damage at any distance",
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"core.bonus.NO_MELEE_PENALTY.name": "No melee penalty",
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