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mirror of https://github.com/vcmi/vcmi.git synced 2024-11-24 08:32:34 +02:00

Pandora and events work as rewardable object

This commit is contained in:
nordsoft 2023-09-15 15:29:41 +02:00
parent 06f01c3b82
commit c1c13cfafb
7 changed files with 236 additions and 475 deletions

View File

@ -25,297 +25,117 @@
VCMI_LIB_NAMESPACE_BEGIN
void CGPandoraBox::init()
{
blockVisit = true;
for(auto & i : configuration.info)
i.reward.removeObject = true;
}
void CGPandoraBox::initObj(CRandomGenerator & rand)
{
blockVisit = (ID==Obj::PANDORAS_BOX); //block only if it's really pandora's box (events also derive from that class)
hasGuardians = stacks.size();
init();
CRewardableObject::initObj(rand);
}
void CGPandoraBox::onHeroVisit(const CGHeroInstance * h) const
{
BlockingDialog bd (true, false);
bd.player = h->getOwner();
bd.text.appendLocalString (EMetaText::ADVOB_TXT, 14);
cb->showBlockingDialog (&bd);
}
void CGPandoraBox::giveContentsUpToExp(const CGHeroInstance *h) const
{
afterSuccessfulVisit();
InfoWindow iw;
iw.type = EInfoWindowMode::AUTO;
iw.player = h->getOwner();
bool changesPrimSkill = false;
for(const auto & elem : primskills)
auto setText = [](MetaString & text, int tId, const CGHeroInstance * h)
{
if(elem)
text.appendLocalString(EMetaText::ADVOB_TXT, tId);
text.replaceRawString(h->getNameTranslated());
};
for(auto i : getAvailableRewards(h, Rewardable::EEventType::EVENT_FIRST_VISIT))
{
MetaString txt;
auto & r = configuration.info[i];
if(r.reward.spells.size() == 1)
setText(txt, 184, h);
else if(!r.reward.spells.empty())
setText(txt, 188, h);
if(r.reward.heroExperience || !r.reward.secondary.empty())
setText(txt, 175, h);
for(int ps : r.reward.primary)
{
changesPrimSkill = true;
break;
}
}
std::vector<std::pair<SecondarySkill, ui8>> unpossessedAbilities; //ability + ability level
int abilitiesRequiringSlot = 0;
//filter out unnecessary secondary skills
for (int i = 0; i < abilities.size(); i++)
{
int curLev = h->getSecSkillLevel(abilities[i]);
bool abilityCanUseSlot = !curLev && ((h->secSkills.size() + abilitiesRequiringSlot) < GameConstants::SKILL_PER_HERO); //limit new abilities to number of slots
if (abilityCanUseSlot)
abilitiesRequiringSlot++;
if ((curLev && curLev < abilityLevels[i]) || abilityCanUseSlot)
{
unpossessedAbilities.emplace_back(abilities[i], abilityLevels[i]);
}
}
if(gainedExp || changesPrimSkill || !unpossessedAbilities.empty())
{
TExpType expVal = h->calculateXp(gainedExp);
//getText(iw,afterBattle,175,h); //wtf?
iw.text.appendLocalString(EMetaText::ADVOB_TXT, 175); //%s learns something
iw.text.replaceRawString(h->getNameTranslated());
if(expVal)
iw.components.emplace_back(Component::EComponentType::EXPERIENCE, 0, static_cast<si32>(expVal), 0);
for(int i=0; i<primskills.size(); i++)
if(primskills[i])
iw.components.emplace_back(Component::EComponentType::PRIM_SKILL, i, primskills[i], 0);
for(const auto & abilityData : unpossessedAbilities)
iw.components.emplace_back(Component::EComponentType::SEC_SKILL, abilityData.first, abilityData.second, 0);
cb->showInfoDialog(&iw);
//give sec skills
for(const auto & abilityData : unpossessedAbilities)
cb->changeSecSkill(h, abilityData.first, abilityData.second, true);
assert(h->secSkills.size() <= GameConstants::SKILL_PER_HERO);
//give prim skills
for(int i=0; i<primskills.size(); i++)
if(primskills[i])
cb->changePrimSkill(h,static_cast<PrimarySkill>(i),primskills[i],false);
assert(!cb->isVisitCoveredByAnotherQuery(this, h));
//give exp
if(expVal)
cb->changePrimSkill(h, PrimarySkill::EXPERIENCE, expVal, false);
}
//else { } //TODO:Create information that box was empty for now, and deliver to CGPandoraBox::giveContentsAfterExp or refactor
if(!cb->isVisitCoveredByAnotherQuery(this, h))
giveContentsAfterExp(h);
//Otherwise continuation occurs via post-level-up callback.
}
void CGPandoraBox::giveContentsAfterExp(const CGHeroInstance *h) const
{
bool hadGuardians = hasGuardians; //copy, because flag will be emptied after issuing first post-battle message
std::string msg = message; //in case box is removed in the meantime
InfoWindow iw;
iw.type = EInfoWindowMode::AUTO;
iw.player = h->getOwner();
//TODO: reuse this code for Scholar skill
if(!spells.empty())
{
std::set<SpellID> spellsToGive;
auto i = spells.cbegin();
while (i != spells.cend())
{
iw.components.clear();
iw.text.clear();
spellsToGive.clear();
for (; i != spells.cend(); i++)
if(ps)
{
const auto * spell = (*i).toSpell(VLC->spells());
if(h->canLearnSpell(spell))
{
iw.components.emplace_back(Component::EComponentType::SPELL, *i, 0, 0);
spellsToGive.insert(*i);
}
if(spellsToGive.size() == 8) //display up to 8 spells at once
{
break;
}
}
if (!spellsToGive.empty())
{
if (spellsToGive.size() > 1)
{
iw.text.appendLocalString(EMetaText::ADVOB_TXT, 188); //%s learns spells
}
else
{
iw.text.appendLocalString(EMetaText::ADVOB_TXT, 184); //%s learns a spell
}
iw.text.replaceRawString(h->getNameTranslated());
cb->changeSpells(h, true, spellsToGive);
cb->showInfoDialog(&iw);
setText(txt, 175, h);
break;
}
}
}
if(manaDiff)
{
getText(iw,hadGuardians,manaDiff,176,177,h);
iw.components.emplace_back(Component::EComponentType::PRIM_SKILL, 5, manaDiff, 0);
cb->showInfoDialog(&iw);
cb->setManaPoints(h->id, h->mana + manaDiff);
}
if(moraleDiff)
{
getText(iw,hadGuardians,moraleDiff,178,179,h);
iw.components.emplace_back(Component::EComponentType::MORALE, 0, moraleDiff, 0);
cb->showInfoDialog(&iw);
GiveBonus gb;
gb.bonus = Bonus(BonusDuration::ONE_BATTLE,BonusType::MORALE,BonusSource::OBJECT,moraleDiff,id.getNum(),"");
gb.id = h->id.getNum();
cb->giveHeroBonus(&gb);
}
if(luckDiff)
{
getText(iw,hadGuardians,luckDiff,180,181,h);
iw.components.emplace_back(Component::EComponentType::LUCK, 0, luckDiff, 0);
cb->showInfoDialog(&iw);
GiveBonus gb;
gb.bonus = Bonus(BonusDuration::ONE_BATTLE,BonusType::LUCK,BonusSource::OBJECT,luckDiff,id.getNum(),"");
gb.id = h->id.getNum();
cb->giveHeroBonus(&gb);
}
iw.components.clear();
iw.text.clear();
for(int i=0; i<resources.size(); i++)
{
if(resources[i] < 0)
iw.components.emplace_back(Component::EComponentType::RESOURCE, i, resources[i], 0);
}
if(!iw.components.empty())
{
getText(iw,hadGuardians,182,h);
cb->showInfoDialog(&iw);
}
iw.components.clear();
iw.text.clear();
for(int i=0; i<resources.size(); i++)
{
if(resources[i] > 0)
iw.components.emplace_back(Component::EComponentType::RESOURCE, i, resources[i], 0);
}
if(!iw.components.empty())
{
getText(iw,hadGuardians,183,h);
cb->showInfoDialog(&iw);
}
iw.components.clear();
// getText(iw,afterBattle,183,h);
iw.text.appendLocalString(EMetaText::ADVOB_TXT, 183); //% has found treasure
iw.text.replaceRawString(h->getNameTranslated());
for(const auto & elem : artifacts)
{
iw.components.emplace_back(Component::EComponentType::ARTIFACT, elem, 0, 0);
if(iw.components.size() >= 14)
if(r.reward.manaDiff < 0)
setText(txt, 176, h);
if(r.reward.manaDiff > 0)
setText(txt, 177, h);
for(auto b : r.reward.bonuses)
{
cb->showInfoDialog(&iw);
iw.components.clear();
iw.text.appendLocalString(EMetaText::ADVOB_TXT, 183); //% has found treasure - once more?
iw.text.replaceRawString(h->getNameTranslated());
if(b.type == BonusType::MORALE)
{
if(b.val < 0)
setText(txt, 178, h);
if(b.val > 0)
setText(txt, 179, h);
}
if(b.type == BonusType::LUCK)
{
if(b.val < 0)
setText(txt, 180, h);
if(b.val > 0)
setText(txt, 181, h);
}
}
}
if(!iw.components.empty())
{
cb->showInfoDialog(&iw);
}
cb->giveResources(h->getOwner(), resources);
for(const auto & elem : artifacts)
cb->giveHeroNewArtifact(h, VLC->arth->objects[elem],ArtifactPosition::FIRST_AVAILABLE);
iw.components.clear();
iw.text.clear();
if(creatures.stacksCount())
{ //this part is taken straight from creature bank
MetaString loot;
for(const auto & elem : creatures.Slots())
{ //build list of joined creatures
iw.components.emplace_back(*elem.second);
loot.appendRawString("%s");
loot.replaceCreatureName(*elem.second);
for(auto res : r.reward.resources)
{
if(res < 0)
setText(txt, 182, h);
if(res > 0)
setText(txt, 183, h);
}
if(creatures.stacksCount() == 1 && creatures.Slots().begin()->second->count == 1)
iw.text.appendLocalString(EMetaText::ADVOB_TXT, 185);
else
iw.text.appendLocalString(EMetaText::ADVOB_TXT, 186);
iw.text.replaceRawString(loot.buildList());
iw.text.replaceRawString(h->getNameTranslated());
cb->showInfoDialog(&iw);
cb->giveCreatures(this, h, creatures, false);
}
if(!hasGuardians && !msg.empty())
{
iw.text.appendRawString(msg);
cb->showInfoDialog(&iw);
}
}
void CGPandoraBox::getText( InfoWindow &iw, bool &afterBattle, int text, const CGHeroInstance * h ) const
{
if(afterBattle || message.empty())
{
iw.text.appendLocalString(EMetaText::ADVOB_TXT,text);//%s has lost treasure.
iw.text.replaceRawString(h->getNameTranslated());
}
else
{
iw.text.appendRawString(message);
afterBattle = true;
}
}
void CGPandoraBox::getText( InfoWindow &iw, bool &afterBattle, int val, int negative, int positive, const CGHeroInstance * h ) const
{
iw.components.clear();
iw.text.clear();
if(afterBattle || message.empty())
{
iw.text.appendLocalString(EMetaText::ADVOB_TXT,val < 0 ? negative : positive); //%s's luck takes a turn for the worse / %s's luck increases
iw.text.replaceRawString(h->getNameTranslated());
}
else
{
iw.text.appendRawString(message);
afterBattle = true;
if(!r.reward.artifacts.empty())
setText(txt, 183, h);
if(!r.reward.creatures.empty())
{
MetaString loot;
for(auto c : r.reward.creatures)
{
loot.appendRawString("%s");
loot.replaceCreatureName(c);
}
if(r.reward.creatures.size() == 1 && r.reward.creatures[0].count == 1)
txt.appendLocalString(EMetaText::ADVOB_TXT, 185);
else
txt.appendLocalString(EMetaText::ADVOB_TXT, 186);
txt.replaceRawString(loot.buildList());
txt.replaceRawString(h->getNameTranslated());
}
const_cast<MetaString&>(r.message) = txt;
}
BlockingDialog bd (true, false);
bd.player = h->getOwner();
bd.text.appendLocalString(EMetaText::ADVOB_TXT, 14);
cb->showBlockingDialog(&bd);
}
void CGPandoraBox::battleFinished(const CGHeroInstance *hero, const BattleResult &result) const
{
if(result.winner == 0)
{
giveContentsUpToExp(hero);
CRewardableObject::onHeroVisit(hero);
}
}
@ -328,117 +148,87 @@ void CGPandoraBox::blockingDialogAnswered(const CGHeroInstance *hero, ui32 answe
hero->showInfoDialog(16, 0, EInfoWindowMode::MODAL);
cb->startBattleI(hero, this); //grants things after battle
}
else if(message.empty() && resources.empty()
&& primskills.empty() && abilities.empty()
&& abilityLevels.empty() && artifacts.empty()
&& spells.empty() && creatures.stacksCount() == 0
&& gainedExp == 0 && manaDiff == 0 && moraleDiff == 0 && luckDiff == 0) //if it gives nothing without battle
else if(getAvailableRewards(hero, Rewardable::EEventType::EVENT_FIRST_VISIT).empty())
{
hero->showInfoDialog(15);
cb->removeObject(this);
}
else //if it gives something without battle
{
giveContentsUpToExp(hero);
CRewardableObject::onHeroVisit(hero);
}
}
}
void CGPandoraBox::heroLevelUpDone(const CGHeroInstance *hero) const
{
giveContentsAfterExp(hero);
}
void CGPandoraBox::afterSuccessfulVisit() const
{
cb->removeAfterVisit(this);
}
void CGPandoraBox::serializeJsonOptions(JsonSerializeFormat & handler)
{
CCreatureSet::serializeJson(handler, "guards", 7);
CRewardableObject::serializeJsonOptions(handler);
handler.serializeString("guardMessage", message);
handler.serializeInt("experience", gainedExp, 0);
handler.serializeInt("mana", manaDiff, 0);
handler.serializeInt("morale", moraleDiff, 0);
handler.serializeInt("luck", luckDiff, 0);
resources.serializeJson(handler, "resources");
if(!handler.saving)
{
bool haveSkills = false;
if(handler.saving)
{
for(int primskill : primskills)
if(primskill != 0)
haveSkills = true;
}
else
{
primskills.resize(GameConstants::PRIMARY_SKILLS,0);
haveSkills = true;
}
if(haveSkills)
//backward compatibility
CCreatureSet::serializeJson(handler, "guards", 7);
Rewardable::VisitInfo vinfo;
vinfo.visitType = Rewardable::EEventType::EVENT_FIRST_VISIT;
auto & reward = vinfo.reward;
int val;
handler.serializeInt("experience", reward.heroExperience, 0);
handler.serializeInt("mana", reward.manaDiff, 0);
handler.serializeInt("morale", val, 0);
if(val)
reward.bonuses.emplace_back(BonusDuration::ONE_BATTLE, BonusType::MORALE, BonusSource::OBJECT, val, id);
handler.serializeInt("luck", val, 0);
if(val)
reward.bonuses.emplace_back(BonusDuration::ONE_BATTLE, BonusType::LUCK, BonusSource::OBJECT, val, id);
reward.resources.serializeJson(handler, "resources");
{
auto s = handler.enterStruct("primarySkills");
for(int idx = 0; idx < primskills.size(); idx ++)
handler.serializeInt(NPrimarySkill::names[idx], primskills[idx], 0);
for(int idx = 0; idx < reward.primary.size(); idx ++)
handler.serializeInt(NPrimarySkill::names[idx], reward.primary[idx], 0);
}
}
handler.serializeIdArray("artifacts", reward.artifacts);
handler.serializeIdArray("spells", reward.spells);
if(handler.saving)
{
if(!abilities.empty())
handler.enterArray("creatures").serializeStruct(reward.creatures);
{
auto s = handler.enterStruct("secondarySkills");
for(size_t idx = 0; idx < abilities.size(); idx++)
for(const auto & p : handler.getCurrent().Struct())
{
handler.serializeEnum(CSkillHandler::encodeSkill(abilities[idx]), abilityLevels[idx], NSecondarySkill::levels);
const std::string skillName = p.first;
const std::string levelId = p.second.String();
const int rawId = CSkillHandler::decodeSkill(skillName);
if(rawId < 0)
{
logGlobal->error("Invalid secondary skill %s", skillName);
continue;
}
const int level = vstd::find_pos(NSecondarySkill::levels, levelId);
if(level < 0)
{
logGlobal->error("Invalid secondary skill level %s", levelId);
continue;
}
reward.secondary[rawId] = level;
}
}
configuration.info.push_back(vinfo);
}
else
{
auto s = handler.enterStruct("secondarySkills");
}
const JsonNode & skillMap = handler.getCurrent();
abilities.clear();
abilityLevels.clear();
for(const auto & p : skillMap.Struct())
{
const std::string skillName = p.first;
const std::string levelId = p.second.String();
const int rawId = CSkillHandler::decodeSkill(skillName);
if(rawId < 0)
{
logGlobal->error("Invalid secondary skill %s", skillName);
continue;
}
const int level = vstd::find_pos(NSecondarySkill::levels, levelId);
if(level < 0)
{
logGlobal->error("Invalid secondary skill level %s", levelId);
continue;
}
abilities.emplace_back(rawId);
abilityLevels.push_back(level);
}
}
handler.serializeIdArray("artifacts", artifacts);
handler.serializeIdArray("spells", spells);
creatures.serializeJson(handler, "creatures");
void CGEvent::init()
{
blockVisit = false;
for(auto & i : configuration.info)
i.reward.removeObject = removeAfterVisit;
}
void CGEvent::onHeroVisit( const CGHeroInstance * h ) const
@ -470,27 +260,17 @@ void CGEvent::activated( const CGHeroInstance * h ) const
}
else
{
giveContentsUpToExp(h);
CRewardableObject::onHeroVisit(h);
}
}
void CGEvent::afterSuccessfulVisit() const
{
if(removeAfterVisit)
{
cb->removeAfterVisit(this);
}
else if(hasGuardians)
hasGuardians = false;
}
void CGEvent::serializeJsonOptions(JsonSerializeFormat & handler)
{
CGPandoraBox::serializeJsonOptions(handler);
handler.serializeBool<bool>("aIActivable", computerActivate, true, false, false);
handler.serializeBool<bool>("humanActivable", humanActivate, true, false, true);
handler.serializeBool<bool>("removeAfterVisit", removeAfterVisit, true, false, false);
handler.serializeBool("aIActivable", computerActivate, false);
handler.serializeBool("humanActivable", humanActivate, true);
handler.serializeBool("removeAfterVisit", removeAfterVisit, false);
handler.serializeIdArray("availableFor", availableFor);
}

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@ -9,63 +9,31 @@
*/
#pragma once
#include "CArmedInstance.h"
#include "CRewardableObject.h"
#include "../ResourceSet.h"
VCMI_LIB_NAMESPACE_BEGIN
struct InfoWindow;
class DLL_LINKAGE CGPandoraBox : public CArmedInstance
class DLL_LINKAGE CGPandoraBox : public CRewardableObject
{
public:
std::string message;
mutable bool hasGuardians = false; //helper - after battle even though we have no stacks, allows us to know that there was battle
//gained things:
ui32 gainedExp = 0;
si32 manaDiff = 0; //amount of gained / lost mana
si32 moraleDiff = 0; //morale modifier
si32 luckDiff = 0; //luck modifier
TResources resources;//gained / lost resources
std::vector<si32> primskills;//gained / lost prim skills
std::vector<SecondarySkill> abilities; //gained abilities
std::vector<si32> abilityLevels; //levels of gained abilities
std::vector<ArtifactID> artifacts; //gained artifacts
std::vector<SpellID> spells; //gained spells
CCreatureSet creatures; //gained creatures
void initObj(CRandomGenerator & rand) override;
void onHeroVisit(const CGHeroInstance * h) const override;
void battleFinished(const CGHeroInstance *hero, const BattleResult &result) const override;
void blockingDialogAnswered(const CGHeroInstance *hero, ui32 answer) const override;
void heroLevelUpDone(const CGHeroInstance *hero) const override;
template <typename Handler> void serialize(Handler &h, const int version)
{
h & static_cast<CArmedInstance&>(*this);
h & static_cast<CRewardableObject&>(*this);
h & message;
h & hasGuardians;
h & gainedExp;
h & manaDiff;
h & moraleDiff;
h & luckDiff;
h & resources;
h & primskills;
h & abilities;
h & abilityLevels;
h & artifacts;
h & spells;
h & creatures;
}
protected:
void giveContentsUpToExp(const CGHeroInstance *h) const;
void giveContentsAfterExp(const CGHeroInstance *h) const;
virtual void init();
void serializeJsonOptions(JsonSerializeFormat & handler) override;
private:
void getText( InfoWindow &iw, bool &afterBattle, int val, int negative, int positive, const CGHeroInstance * h ) const;
void getText( InfoWindow &iw, bool &afterBattle, int text, const CGHeroInstance * h ) const;
virtual void afterSuccessfulVisit() const;
};
class DLL_LINKAGE CGEvent : public CGPandoraBox //event objects
@ -87,10 +55,10 @@ public:
void onHeroVisit(const CGHeroInstance * h) const override;
protected:
void init() override;
void serializeJsonOptions(JsonSerializeFormat & handler) override;
private:
void activated(const CGHeroInstance * h) const;
void afterSuccessfulVisit() const override;
};
VCMI_LIB_NAMESPACE_END

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@ -794,20 +794,11 @@ void CGSeerHut::afterAddToMap(CMap* map)
void CGSeerHut::serializeJsonOptions(JsonSerializeFormat & handler)
{
//quest and reward
CRewardableObject::serializeJsonOptions(handler);
quest->serializeJson(handler, "quest");
if(handler.saving)
if(!handler.saving)
{
CRewardableObject::serializeJsonOptions(handler);
}
else
{
if(handler.getCurrent()["reward"].isNull() || handler.getCurrent()["reward"].Struct().empty())
{
CRewardableObject::serializeJsonOptions(handler);
return;
}
//backward compatibility
auto s = handler.enterStruct("reward");
const JsonNode & rewardsJson = handler.getCurrent();
@ -827,7 +818,8 @@ void CGSeerHut::serializeJsonOptions(JsonSerializeFormat & handler)
int val = 0;
handler.serializeInt(fullIdentifier, val);
Rewardable::Reward reward;
Rewardable::VisitInfo vinfo;
auto & reward = vinfo.reward;
if(metaTypeName == "experience")
reward.heroExperience = val;
if(metaTypeName == "mana")
@ -867,9 +859,8 @@ void CGSeerHut::serializeJsonOptions(JsonSerializeFormat & handler)
reward.creatures.emplace_back(rawId, val);
}
configuration.info.push_back({});
configuration.info.back().reward = reward;
configuration.info.back().visitType = Rewardable::EEventType::EVENT_FIRST_VISIT;
vinfo.visitType = Rewardable::EEventType::EVENT_FIRST_VISIT;
configuration.info.push_back(vinfo);
}
}
@ -881,14 +872,10 @@ void CGQuestGuard::init(CRandomGenerator & rand)
configuration.info.push_back({});
configuration.info.back().visitType = Rewardable::EEventType::EVENT_FIRST_VISIT;
configuration.info.back().reward.removeObject = true;
configuration.canRefuse = true;
}
void CGQuestGuard::completeQuest() const
{
cb->removeObject(this);
}
void CGQuestGuard::serializeJsonOptions(JsonSerializeFormat & handler)
{
//quest only, do not call base class
@ -946,7 +933,6 @@ void CGKeymasterTent::onHeroVisit( const CGHeroInstance * h ) const
void CGBorderGuard::initObj(CRandomGenerator & rand)
{
//ui32 m13489val = subID; //store color as quest info
blockVisit = true;
}

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@ -162,11 +162,8 @@ public:
template <typename Handler> void serialize(Handler &h, const int version)
{
h & static_cast<CArmedInstance&>(*this);
h & static_cast<CRewardableObject&>(*this);
h & static_cast<IQuestObject&>(*this);
//h & rewardType;
//h & rID;
//h & rVal;
h & seerName;
}
protected:
@ -181,7 +178,6 @@ class DLL_LINKAGE CGQuestGuard : public CGSeerHut
{
public:
void init(CRandomGenerator & rand) override;
void completeQuest() const override;
template <typename Handler> void serialize(Handler &h, const int version)
{

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@ -271,7 +271,6 @@ void CRewardableObject::newTurn(CRandomGenerator & rand) const
void CRewardableObject::initObj(CRandomGenerator & rand)
{
VLC->objtypeh->getHandlerFor(ID, subID)->configureObject(this, rand);
assert(!configuration.info.empty());
}
CRewardableObject::CRewardableObject()

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@ -1019,34 +1019,46 @@ CGObjectInstance * CMapLoaderH3M::readPandora(const int3 & mapPosition)
void CMapLoaderH3M::readBoxContent(CGPandoraBox * object, const int3 & mapPosition)
{
readMessageAndGuards(object->message, object, mapPosition);
Rewardable::VisitInfo vinfo;
auto & reward = vinfo.reward;
reward.heroExperience = reader->readUInt32();
reward.manaDiff = reader->readInt32();
reward.bonuses.emplace_back(BonusDuration::ONE_BATTLE, BonusType::MORALE, BonusSource::OBJECT, reader->readUInt8(), object->id);
reward.bonuses.emplace_back(BonusDuration::ONE_BATTLE, BonusType::LUCK, BonusSource::OBJECT, reader->readUInt8(), object->id);
object->gainedExp = reader->readUInt32();
object->manaDiff = reader->readInt32();
object->moraleDiff = reader->readInt8();
object->luckDiff = reader->readInt8();
reader->readResourses(object->resources);
object->primskills.resize(GameConstants::PRIMARY_SKILLS);
reader->readResourses(reward.resources);
for(int x = 0; x < GameConstants::PRIMARY_SKILLS; ++x)
object->primskills[x] = reader->readUInt8();
reward.primary.at(x) = reader->readUInt8();
int gabn = reader->readUInt8(); //number of gained abilities
for(int oo = 0; oo < gabn; ++oo)
{
object->abilities.emplace_back(reader->readSkill());
object->abilityLevels.push_back(reader->readUInt8());
auto rId = reader->readSkill();
auto rVal = reader->readUInt8();
reward.secondary[rId] = rVal;
}
int gart = reader->readUInt8(); //number of gained artifacts
for(int oo = 0; oo < gart; ++oo)
object->artifacts.emplace_back(reader->readArtifact());
reward.artifacts.push_back(reader->readArtifact());
int gspel = reader->readUInt8(); //number of gained spells
for(int oo = 0; oo < gspel; ++oo)
object->spells.emplace_back(reader->readSpell());
reward.spells.push_back(reader->readSpell());
int gcre = reader->readUInt8(); //number of gained creatures
readCreatureSet(&object->creatures, gcre);
for(int oo = 0; oo < gcre; ++oo)
{
auto rId = reader->readCreature();
auto rVal = reader->readUInt16();
reward.creatures.emplace_back(rId, rVal);
}
vinfo.visitType = Rewardable::EEventType::EVENT_FIRST_VISIT;
object->configuration.info.push_back(vinfo);
reader->skipZero(8);
}
@ -1843,7 +1855,8 @@ void CMapLoaderH3M::readSeerHutQuest(CGSeerHut * hut, const int3 & position)
if(hut->quest->missionType)
{
auto rewardType = reader->readUInt8();
Rewardable::Reward reward;
Rewardable::VisitInfo vinfo;
auto & reward = vinfo.reward;
switch(rewardType)
{
case 0: //NOTHING
@ -1922,9 +1935,8 @@ void CMapLoaderH3M::readSeerHutQuest(CGSeerHut * hut, const int3 & position)
}
}
hut->configuration.info.push_back({});
hut->configuration.info.back().reward = reward;
hut->configuration.info.back().visitType = Rewardable::EEventType::EVENT_FIRST_VISIT;
vinfo.visitType = Rewardable::EEventType::EVENT_FIRST_VISIT;
hut->configuration.info.push_back(vinfo);
}
else
{

View File

@ -235,7 +235,12 @@ void TreasurePlacer::addAllPossibleObjects()
{
auto factory = VLC->objtypeh->getHandlerFor(Obj::PANDORAS_BOX, 0);
auto * obj = dynamic_cast<CGPandoraBox *>(factory->create());
obj->resources[EGameResID::GOLD] = i * 5000;
Rewardable::VisitInfo reward;
reward.reward.resources[EGameResID::GOLD] = i * 5000;
reward.visitType = Rewardable::EEventType::EVENT_FIRST_VISIT;
obj->configuration.info.push_back(reward);
return obj;
};
oi.setTemplate(Obj::PANDORAS_BOX, 0, zone.getTerrainType());
@ -251,7 +256,12 @@ void TreasurePlacer::addAllPossibleObjects()
{
auto factory = VLC->objtypeh->getHandlerFor(Obj::PANDORAS_BOX, 0);
auto * obj = dynamic_cast<CGPandoraBox *>(factory->create());
obj->gainedExp = i * 5000;
Rewardable::VisitInfo reward;
reward.reward.heroExperience = i * 5000;
reward.visitType = Rewardable::EEventType::EVENT_FIRST_VISIT;
obj->configuration.info.push_back(reward);
return obj;
};
oi.setTemplate(Obj::PANDORAS_BOX, 0, zone.getTerrainType());
@ -307,8 +317,12 @@ void TreasurePlacer::addAllPossibleObjects()
{
auto factory = VLC->objtypeh->getHandlerFor(Obj::PANDORAS_BOX, 0);
auto * obj = dynamic_cast<CGPandoraBox *>(factory->create());
auto * stack = new CStackInstance(creature, creaturesAmount);
obj->creatures.putStack(SlotID(0), stack);
Rewardable::VisitInfo reward;
reward.reward.creatures.emplace_back(creature, creaturesAmount);
reward.visitType = Rewardable::EEventType::EVENT_FIRST_VISIT;
obj->configuration.info.push_back(reward);
return obj;
};
oi.setTemplate(Obj::PANDORAS_BOX, 0, zone.getTerrainType());
@ -333,10 +347,13 @@ void TreasurePlacer::addAllPossibleObjects()
}
RandomGeneratorUtil::randomShuffle(spells, zone.getRand());
Rewardable::VisitInfo reward;
for(int j = 0; j < std::min(12, static_cast<int>(spells.size())); j++)
{
obj->spells.push_back(spells[j]->id);
reward.reward.spells.push_back(spells[j]->id);
}
reward.visitType = Rewardable::EEventType::EVENT_FIRST_VISIT;
obj->configuration.info.push_back(reward);
return obj;
};
@ -362,10 +379,13 @@ void TreasurePlacer::addAllPossibleObjects()
}
RandomGeneratorUtil::randomShuffle(spells, zone.getRand());
Rewardable::VisitInfo reward;
for(int j = 0; j < std::min(15, static_cast<int>(spells.size())); j++)
{
obj->spells.push_back(spells[j]->id);
reward.reward.spells.push_back(spells[j]->id);
}
reward.visitType = Rewardable::EEventType::EVENT_FIRST_VISIT;
obj->configuration.info.push_back(reward);
return obj;
};
@ -390,10 +410,13 @@ void TreasurePlacer::addAllPossibleObjects()
}
RandomGeneratorUtil::randomShuffle(spells, zone.getRand());
Rewardable::VisitInfo reward;
for(int j = 0; j < std::min(60, static_cast<int>(spells.size())); j++)
{
obj->spells.push_back(spells[j]->id);
reward.reward.spells.push_back(spells[j]->id);
}
reward.visitType = Rewardable::EEventType::EVENT_FIRST_VISIT;
obj->configuration.info.push_back(reward);
return obj;
};
@ -442,11 +465,10 @@ void TreasurePlacer::addAllPossibleObjects()
auto factory = VLC->objtypeh->getHandlerFor(Obj::SEER_HUT, randomAppearance);
auto * obj = dynamic_cast<CGSeerHut *>(factory->create());
Rewardable::Reward reward;
reward.creatures.emplace_back(creature->getId(), creaturesAmount);
obj->configuration.info.push_back({});
obj->configuration.info.back().reward = reward;
obj->configuration.info.back().visitType = Rewardable::EEventType::EVENT_FIRST_VISIT;
Rewardable::VisitInfo reward;
reward.reward.creatures.emplace_back(creature->getId(), creaturesAmount);
reward.visitType = Rewardable::EEventType::EVENT_FIRST_VISIT;
obj->configuration.info.push_back(reward);
obj->quest->missionType = CQuest::MISSION_ART;
@ -494,11 +516,10 @@ void TreasurePlacer::addAllPossibleObjects()
auto factory = VLC->objtypeh->getHandlerFor(Obj::SEER_HUT, randomAppearance);
auto * obj = dynamic_cast<CGSeerHut *>(factory->create());
Rewardable::Reward reward;
reward.heroExperience = generator.getConfig().questRewardValues[i];
obj->configuration.info.push_back({});
obj->configuration.info.back().reward = reward;
obj->configuration.info.back().visitType = Rewardable::EEventType::EVENT_FIRST_VISIT;
Rewardable::VisitInfo reward;
reward.reward.heroExperience = generator.getConfig().questRewardValues[i];
reward.visitType = Rewardable::EEventType::EVENT_FIRST_VISIT;
obj->configuration.info.push_back(reward);
obj->quest->missionType = CQuest::MISSION_ART;
ArtifactID artid = qap->drawRandomArtifact();
@ -519,11 +540,10 @@ void TreasurePlacer::addAllPossibleObjects()
auto factory = VLC->objtypeh->getHandlerFor(Obj::SEER_HUT, randomAppearance);
auto * obj = dynamic_cast<CGSeerHut *>(factory->create());
Rewardable::Reward reward;
reward.resources[EGameResID::GOLD] = generator.getConfig().questRewardValues[i];
obj->configuration.info.push_back({});
obj->configuration.info.back().reward = reward;
obj->configuration.info.back().visitType = Rewardable::EEventType::EVENT_FIRST_VISIT;
Rewardable::VisitInfo reward;
reward.reward.resources[EGameResID::GOLD] = generator.getConfig().questRewardValues[i];
reward.visitType = Rewardable::EEventType::EVENT_FIRST_VISIT;
obj->configuration.info.push_back(reward);
obj->quest->missionType = CQuest::MISSION_ART;
ArtifactID artid = qap->drawRandomArtifact();