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Abort game loading if corrupted mod is found and show explanation
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@ -26,6 +26,7 @@
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#include "mapObjectConstructors/AObjectTypeHandler.h"
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#include "mapObjectConstructors/CObjectClassesHandler.h"
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#include "modding/CModHandler.h"
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#include "ExceptionsCommon.h"
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VCMI_LIB_NAMESPACE_BEGIN
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@ -670,9 +671,9 @@ CCreature * CCreatureHandler::loadFromJson(const std::string & scope, const Json
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// object does not have any templates - this is not usable object (e.g. pseudo-creature like Arrow Tower)
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if (VLC->objtypeh->getHandlerFor(Obj::MONSTER, cre->getId().num)->getTemplates().empty())
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{
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assert(cre->special);
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if (!cre->special)
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logMod->error("Creature %s does not have valid map object but is not marked as special!", cre->getJsonKey());
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throw DataLoadingException("Mod " + scope + " is corrupted! Please disable or reinstall this mod. Reason: creature " + cre->getJsonKey() + " has no adventure map animation but is not marked as special!" );
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VLC->objtypeh->removeSubObject(Obj::MONSTER, cre->getId().num);
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}
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});
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