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Add 'newBuilding' sound upon hero recruitment in towns

This commit is contained in:
PolishUser 2024-09-28 23:54:51 +02:00
parent 658c359bc7
commit c2ddf8e06a

View File

@ -427,6 +427,8 @@ void CPlayerInterface::heroCreated(const CGHeroInstance * hero)
EVENT_HANDLER_CALLED_BY_CLIENT; EVENT_HANDLER_CALLED_BY_CLIENT;
localState->addWanderingHero(hero); localState->addWanderingHero(hero);
adventureInt->onHeroChanged(hero); adventureInt->onHeroChanged(hero);
if(castleInt)
CCS->soundh->playSound(soundBase::newBuilding);
} }
void CPlayerInterface::openTownWindow(const CGTownInstance * town) void CPlayerInterface::openTownWindow(const CGTownInstance * town)
{ {