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For 0.84b dev build.
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@ -426,12 +426,12 @@ void CClient::newGame( CConnection *con, StartInfo *si )
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hotSeat = (humanPlayers > 1);
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CScriptingModule *erm = getERMModule();
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privilagedGameEventReceivers.push_back(erm);
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privilagedBattleEventReceivers.push_back(erm);
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icb = this;
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acb = this;
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erm->init();
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// CScriptingModule *erm = getERMModule();
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// privilagedGameEventReceivers.push_back(erm);
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// privilagedBattleEventReceivers.push_back(erm);
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// icb = this;
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// acb = this;
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// erm->init();
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}
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template <typename Handler>
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@ -26,7 +26,7 @@
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#include "ConstTransitivePtr.h"
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const ui32 version = 728;
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const ui32 version = 729;
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class CConnection;
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class CGObjectInstance;
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class CGameState;
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