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mirror of https://github.com/vcmi/vcmi.git synced 2025-08-08 22:26:51 +02:00

Remove unused parameters

This commit is contained in:
Ivan Savenko
2025-02-03 18:02:01 +00:00
parent 048fc503c3
commit c3af0dc469
3 changed files with 25 additions and 21 deletions

View File

@@ -186,9 +186,9 @@ void CServerHandler::startLocalServerAndConnect(bool connectToLobby)
si->difficulty = lastDifficulty.Integer();
logNetwork->trace("\tStarting local server");
uint16_t srvport = serverRunner->start(getLocalPort(), loadMode == ELoadMode::MULTI, connectToLobby, si);
serverRunner->start(loadMode == ELoadMode::MULTI, connectToLobby, si);
logNetwork->trace("\tConnecting to local server");
connectToServer(getLocalHostname(), srvport);
connectToServer(getLocalHostname(), getLocalPort());
logNetwork->trace("\tWaiting for connection");
}
@@ -211,7 +211,7 @@ void CServerHandler::connectToServer(const std::string & addr, const ui16 port)
}
else
{
serverRunner->connect(*networkHandler, *this, addr, port);
serverRunner->connect(*networkHandler, *this);
}
}
@@ -249,7 +249,7 @@ void CServerHandler::onTimer()
}
assert(isServerLocal());
serverRunner->connect(*networkHandler, *this, getLocalHostname(), getLocalPort());
serverRunner->connect(*networkHandler, *this);
}
void CServerHandler::onConnectionEstablished(const NetworkConnectionPtr & netConnection)

View File

@@ -14,6 +14,7 @@
#include "../lib/VCMIDirs.h"
#include "../lib/CThreadHelper.h"
#include "../lib/network/NetworkInterface.h"
#include "../lib/CConfigHandler.h"
#include "../server/CVCMIServer.h"
#ifdef ENABLE_SERVER_PROCESS
@@ -34,10 +35,11 @@
ServerThreadRunner::ServerThreadRunner() = default;
ServerThreadRunner::~ServerThreadRunner() = default;
uint16_t ServerThreadRunner::start(uint16_t cfgport, bool listenForConnections, bool connectToLobby, std::shared_ptr<StartInfo> startingInfo)
void ServerThreadRunner::start(bool listenForConnections, bool connectToLobby, std::shared_ptr<StartInfo> startingInfo)
{
// cfgport may be 0 -- the real port is returned after calling prepare()
server = std::make_unique<CVCMIServer>(cfgport, true);
uint16_t port = settings["server"]["localPort"].Integer();
server = std::make_unique<CVCMIServer>(port, true);
if (startingInfo)
{
@@ -54,10 +56,8 @@ uint16_t ServerThreadRunner::start(uint16_t cfgport, bool listenForConnections,
});
logNetwork->trace("Waiting for server port...");
auto srvport = promise.get_future().get();
logNetwork->debug("Server port: %d", srvport);
return srvport;
serverPort = promise.get_future().get();
logNetwork->debug("Server port: %d", serverPort);
}
void ServerThreadRunner::shutdown()
@@ -75,7 +75,7 @@ int ServerThreadRunner::exitCode()
return 0;
}
void ServerThreadRunner::connect(INetworkHandler & network, INetworkClientListener & listener, const std::string & host, uint16_t port)
void ServerThreadRunner::connect(INetworkHandler & network, INetworkClientListener & listener)
{
network.createInternalConnection(listener, server->getNetworkServer());
}
@@ -100,8 +100,9 @@ int ServerProcessRunner::exitCode()
return child->exit_code();
}
uint16_t ServerProcessRunner::start(uint16_t port, bool listenForConnections, bool connectToLobby, std::shared_ptr<StartInfo> startingInfo)
void ServerProcessRunner::start(bool listenForConnections, bool connectToLobby, std::shared_ptr<StartInfo> startingInfo)
{
uint16_t port = settings["server"]["localPort"].Integer();
boost::filesystem::path serverPath = VCMIDirs::get().serverPath();
boost::filesystem::path logPath = VCMIDirs::get().userLogsPath() / "server_log.txt";
std::vector<std::string> args;
@@ -115,12 +116,13 @@ uint16_t ServerProcessRunner::start(uint16_t port, bool listenForConnections, bo
if (ec)
throw std::runtime_error("Failed to start server! Reason: " + ec.message());
return port;
}
void ServerProcessRunner::connect(INetworkHandler & network, INetworkClientListener & listener, const std::string & host, uint16_t port)
void ServerProcessRunner::connect(INetworkHandler & network, INetworkClientListener & listener)
{
std::string host = settings["server"]["localHostname"].String();
uint16_t port = settings["server"]["localPort"].Integer();
network.connectToRemote(listener, host, port);
}

View File

@@ -22,12 +22,12 @@ class CVCMIServer;
class IServerRunner
{
public:
virtual uint16_t start(uint16_t port, bool listenForConnections, bool connectToLobby, std::shared_ptr<StartInfo> startingInfo) = 0;
virtual void start(bool listenForConnections, bool connectToLobby, std::shared_ptr<StartInfo> startingInfo) = 0;
virtual void shutdown() = 0;
virtual void wait() = 0;
virtual int exitCode() = 0;
virtual void connect(INetworkHandler & network, INetworkClientListener & listener, const std::string & host, uint16_t port) = 0;
virtual void connect(INetworkHandler & network, INetworkClientListener & listener) = 0;
virtual ~IServerRunner() = default;
};
@@ -37,13 +37,15 @@ class ServerThreadRunner final : public IServerRunner, boost::noncopyable
{
std::unique_ptr<CVCMIServer> server;
boost::thread threadRunLocalServer;
uint16_t serverPort = 0;
public:
uint16_t start(uint16_t port, bool listenForConnections, bool connectToLobby, std::shared_ptr<StartInfo> startingInfo) override;
void start(bool listenForConnections, bool connectToLobby, std::shared_ptr<StartInfo> startingInfo) override;
void shutdown() override;
void wait() override;
int exitCode() override;
void connect(INetworkHandler & network, INetworkClientListener & listener, const std::string & host, uint16_t port) override;
void connect(INetworkHandler & network, INetworkClientListener & listener) override;
ServerThreadRunner();
~ServerThreadRunner();
@@ -75,12 +77,12 @@ class ServerProcessRunner final : public IServerRunner, boost::noncopyable
std::unique_ptr<boost::process::child> child;
public:
uint16_t start(uint16_t port, bool listenForConnections, bool connectToLobby, std::shared_ptr<StartInfo> startingInfo) override;
void start(bool listenForConnections, bool connectToLobby, std::shared_ptr<StartInfo> startingInfo) override;
void shutdown() override;
void wait() override;
int exitCode() override;
void connect(INetworkHandler & network, INetworkClientListener & listener, const std::string & host, uint16_t port) override;
void connect(INetworkHandler & network, INetworkClientListener & listener) override;
ServerProcessRunner();
~ServerProcessRunner();