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vcmi: fixup cast in Heal effect
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@@ -127,7 +127,7 @@ void Heal::prepareHealEffect(int64_t value, BattleUnitsChanged & pack, BattleLog
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else if (unitHPgained > 0 && m->caster->getHeroCaster() == nullptr) //Show text about healed HP if healed by unit
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{
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MetaString healText;
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auto casterUnit = dynamic_cast<const battle::CUnitState*>(m->caster)->acquire();
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auto casterUnit = dynamic_cast<const battle::Unit*>(m->caster);
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healText.addTxt(MetaString::GENERAL_TXT, 414);
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casterUnit->addNameReplacement(healText, false);
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state->addNameReplacement(healText, false);
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