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https://github.com/vcmi/vcmi.git
synced 2025-04-15 11:46:56 +02:00
exclude some code similar to android
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8249171066
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c4233ad706
@ -170,7 +170,7 @@ int main(int argc, char * argv[])
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setenv("LANG", "C", 1);
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#endif
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#ifndef VCMI_ANDROID
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#if !defined(VCMI_ANDROID) && !defined(VCMI_IOS)
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// Correct working dir executable folder (not bundle folder) so we can use executable relative paths
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boost::filesystem::current_path(boost::filesystem::system_complete(argv[0]).parent_path());
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#endif
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@ -21,10 +21,12 @@
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#include "mainmenu/CMainMenu.h"
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#ifndef VCMI_ANDROID
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#include "../lib/Interprocess.h"
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#else
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#ifdef VCMI_ANDROID
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#include "../lib/CAndroidVMHelper.h"
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#elif defined(VCMI_IOS)
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//TODO
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#else
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#include "../lib/Interprocess.h"
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#endif
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#include "../lib/CConfigHandler.h"
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#include "../lib/CGeneralTextHandler.h"
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@ -132,7 +134,7 @@ void CServerHandler::resetStateForLobby(const StartInfo::EMode mode, const std::
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else
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myNames.push_back(settings["general"]["playerName"].String());
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#ifndef VCMI_ANDROID
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#if !defined(VCMI_ANDROID) && !defined(VCMI_IOS)
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shm.reset();
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if(!settings["session"]["disable-shm"].Bool())
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@ -181,6 +183,8 @@ void CServerHandler::startLocalServerAndConnect()
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CAndroidVMHelper envHelper;
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envHelper.callStaticVoidMethod(CAndroidVMHelper::NATIVE_METHODS_DEFAULT_CLASS, "startServer", true);
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}
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#elif defined(VCMI_IOS)
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// TODO
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#else
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threadRunLocalServer = std::make_shared<boost::thread>(&CServerHandler::threadRunServer, this); //runs server executable;
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#endif
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@ -188,10 +192,7 @@ void CServerHandler::startLocalServerAndConnect()
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th->update();
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#ifndef VCMI_ANDROID
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if(shm)
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shm->sr->waitTillReady();
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#else
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#ifdef VCMI_ANDROID
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logNetwork->info("waiting for server");
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while(!androidTestServerReadyFlag.load())
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{
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@ -200,12 +201,17 @@ void CServerHandler::startLocalServerAndConnect()
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}
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logNetwork->info("waiting for server finished...");
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androidTestServerReadyFlag = false;
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#elif defined(VCMI_IOS)
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//TODO
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#else
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if(shm)
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shm->sr->waitTillReady();
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#endif
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logNetwork->trace("Waiting for server: %d ms", th->getDiff());
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th->update(); //put breakpoint here to attach to server before it does something stupid
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#ifndef VCMI_ANDROID
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#if !defined(VCMI_ANDROID) && !defined(VCMI_IOS)
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justConnectToServer(settings["server"]["server"].String(), shm ? shm->sr->port : 0);
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#else
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justConnectToServer(settings["server"]["server"].String());
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@ -29,6 +29,8 @@
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#include "../lib/rmg/CMapGenOptions.h"
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#ifdef VCMI_ANDROID
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#include "lib/CAndroidVMHelper.h"
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#elif defined(VCMI_IOS)
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//TODO
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#else
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#include "../lib/Interprocess.h"
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#endif
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@ -55,7 +57,7 @@
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#include "../lib/CGameState.h"
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#if defined(__GNUC__) && !defined(__MINGW32__) && !defined(VCMI_ANDROID)
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#if defined(__GNUC__) && !defined(__MINGW32__) && !defined(VCMI_ANDROID) && !defined(VCMI_IOS)
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#include <execinfo.h>
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#endif
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@ -157,7 +159,7 @@ void CVCMIServer::run()
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if(!restartGameplay)
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{
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this->announceLobbyThread = vstd::make_unique<boost::thread>(&CVCMIServer::threadAnnounceLobby, this);
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#ifndef VCMI_ANDROID
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#if !defined(VCMI_ANDROID) && !defined(VCMI_IOS)
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if(cmdLineOptions.count("enable-shm"))
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{
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std::string sharedMemoryName = "vcmi_memory";
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@ -171,14 +173,11 @@ void CVCMIServer::run()
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startAsyncAccept();
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#ifndef VCMI_ANDROID
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#if !defined(VCMI_ANDROID) && !defined(VCMI_IOS)
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if(shm)
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{
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shm->sr->setToReadyAndNotify(port);
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}
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#else
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CAndroidVMHelper vmHelper;
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vmHelper.callStaticVoidMethod(CAndroidVMHelper::NATIVE_METHODS_DEFAULT_CLASS, "onServerReady");
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#endif
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}
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@ -829,7 +828,7 @@ ui8 CVCMIServer::getIdOfFirstUnallocatedPlayer() const
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return 0;
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}
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#if defined(__GNUC__) && !defined(__MINGW32__) && !defined(VCMI_ANDROID)
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#if defined(__GNUC__) && !defined(__MINGW32__) && !defined(VCMI_ANDROID) && !defined(VCMI_IOS)
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void handleLinuxSignal(int sig)
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{
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const int STACKTRACE_SIZE = 100;
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@ -904,13 +903,13 @@ static void handleCommandOptions(int argc, char * argv[], boost::program_options
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int main(int argc, char * argv[])
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{
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#ifndef VCMI_ANDROID
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#if !defined(VCMI_ANDROID) && !defined(VCMI_IOS)
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// Correct working dir executable folder (not bundle folder) so we can use executable relative paths
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boost::filesystem::current_path(boost::filesystem::system_complete(argv[0]).parent_path());
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#endif
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// Installs a sig sev segmentation violation handler
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// to log stacktrace
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#if defined(__GNUC__) && !defined(__MINGW32__) && !defined(VCMI_ANDROID)
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#if defined(__GNUC__) && !defined(__MINGW32__) && !defined(VCMI_ANDROID) && !defined(VCMI_IOS)
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signal(SIGSEGV, handleLinuxSignal);
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#endif
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@ -966,6 +965,7 @@ int main(int argc, char * argv[])
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return 0;
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}
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// TODO iOS
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#ifdef VCMI_ANDROID
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void CVCMIServer::create()
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{
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