mirror of
https://github.com/vcmi/vcmi.git
synced 2025-01-12 02:28:11 +02:00
* added a number of key shortcuts
* stack queue will be shown when 'q' is pressed
This commit is contained in:
parent
2d01e00284
commit
c431577a5e
@ -20,16 +20,16 @@ AdventureMapButton::AdventureMapButton ()
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//{
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// init(Callback, Name, HelpBox, playerColoredButton, defName, add, x, y, activ);
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//}
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AdventureMapButton::AdventureMapButton( const std::string &Name, const std::string &HelpBox, const CFunctionList<void()> &Callback, int x, int y, const std::string &defName, bool activ, std::vector<std::string> * add, bool playerColoredButton )
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AdventureMapButton::AdventureMapButton( const std::string &Name, const std::string &HelpBox, const CFunctionList<void()> &Callback, int x, int y, const std::string &defName,int key, std::vector<std::string> * add, bool playerColoredButton )
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{
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std::map<int,std::string> pom;
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pom[0] = Name;
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init(Callback, pom, HelpBox, playerColoredButton, defName, add, x, y, activ);
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init(Callback, pom, HelpBox, playerColoredButton, defName, add, x, y, key);
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}
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AdventureMapButton::AdventureMapButton( const std::map<int,std::string> &Name, const std::string &HelpBox, const CFunctionList<void()> &Callback, int x, int y, const std::string &defName, bool activ/*=false*/, std::vector<std::string> * add /*= NULL*/, bool playerColoredButton /*= false */ )
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AdventureMapButton::AdventureMapButton( const std::map<int,std::string> &Name, const std::string &HelpBox, const CFunctionList<void()> &Callback, int x, int y, const std::string &defName, int key, std::vector<std::string> * add /*= NULL*/, bool playerColoredButton /*= false */ )
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{
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init(Callback, Name, HelpBox, playerColoredButton, defName, add, x, y, activ);
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init(Callback, Name, HelpBox, playerColoredButton, defName, add, x, y, key);
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}
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void AdventureMapButton::clickLeft (tribool down)
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@ -90,9 +90,15 @@ void AdventureMapButton::activate()
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KeyInterested::activate();
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}
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void AdventureMapButton::keyPressed (const SDL_KeyboardEvent & key)
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void AdventureMapButton::keyPressed(const SDL_KeyboardEvent & key)
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{
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//TODO: check if it's shortcut
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if(key.keysym.sym == ourKey)
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{
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if(key.state == SDL_PRESSED)
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clickLeft(true);
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else
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clickLeft(false);
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}
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}
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void AdventureMapButton::deactivate()
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@ -105,7 +111,7 @@ void AdventureMapButton::deactivate()
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KeyInterested::deactivate();
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}
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void AdventureMapButton::init(const CFunctionList<void()> &Callback, const std::map<int,std::string> &Name, const std::string &HelpBox, bool playerColoredButton, const std::string &defName, std::vector<std::string> * add, int x, int y, bool activ )
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void AdventureMapButton::init(const CFunctionList<void()> &Callback, const std::map<int,std::string> &Name, const std::string &HelpBox, bool playerColoredButton, const std::string &defName, std::vector<std::string> * add, int x, int y, int key)
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{
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callback = Callback;
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blocked = actOnDown = false;
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@ -113,6 +119,7 @@ void AdventureMapButton::init(const CFunctionList<void()> &Callback, const std::
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abs=true;
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active=false;
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ourObj=NULL;
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ourKey = key;
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state=0;
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hoverTexts = Name;
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helpBox=HelpBox;
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@ -148,8 +155,6 @@ void AdventureMapButton::init(const CFunctionList<void()> &Callback, const std::
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pos.y=y;
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pos.w = imgs[curimg][0]->w;
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pos.h = imgs[curimg][0]->h -1;
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if (activ)
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activate();
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}
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void AdventureMapButton::block( bool on )
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@ -195,10 +200,10 @@ void CHighlightableButton::clickLeft( tribool down )
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}
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}
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CHighlightableButton::CHighlightableButton( const CFunctionList<void()> &onSelect, const CFunctionList<void()> &onDeselect, const std::map<int,std::string> &Name, const std::string &HelpBox, bool playerColoredButton, const std::string &defName, std::vector<std::string> * add, int x, int y, bool activ )
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CHighlightableButton::CHighlightableButton( const CFunctionList<void()> &onSelect, const CFunctionList<void()> &onDeselect, const std::map<int,std::string> &Name, const std::string &HelpBox, bool playerColoredButton, const std::string &defName, std::vector<std::string> * add, int x, int y, int key )
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{
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onlyOn = false;
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init(onSelect,Name,HelpBox,playerColoredButton,defName,add,x,y,activ);
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init(onSelect,Name,HelpBox,playerColoredButton,defName,add,x,y,key);
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callback2 = onDeselect;
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}
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void CHighlightableButtonsGroup::addButton(CHighlightableButton* bt)
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@ -206,9 +211,9 @@ void CHighlightableButtonsGroup::addButton(CHighlightableButton* bt)
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bt->callback += boost::bind(&CHighlightableButtonsGroup::selectionChanged,this,bt->ID);
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buttons.push_back(bt);
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}
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void CHighlightableButtonsGroup::addButton(const std::map<int,std::string> &tooltip, const std::string &HelpBox, const std::string &defName, int x, int y, int uid, const CFunctionList<void()> &OnSelect)
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void CHighlightableButtonsGroup::addButton(const std::map<int,std::string> &tooltip, const std::string &HelpBox, const std::string &defName, int x, int y, int uid, const CFunctionList<void()> &OnSelect, int key)
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{
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CHighlightableButton *bt = new CHighlightableButton(OnSelect,0,tooltip,HelpBox,false,defName,0,x,y,0);
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CHighlightableButton *bt = new CHighlightableButton(OnSelect,0,tooltip,HelpBox,false,defName,0,x,y,key);
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bt->ID = uid;
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bt->callback += boost::bind(&CHighlightableButtonsGroup::selectionChanged,this,bt->ID);
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bt->onlyOn = true;
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@ -8,7 +8,7 @@ class AdventureMapButton
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public:
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std::map<int,std::string> hoverTexts; //state -> text for statusbar
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std::string helpBox; //for right-click help
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char key; //key shortcut
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int ourKey; //key shortcut
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CFunctionList<void()> callback;
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bool colorChange, blocked,
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actOnDown; //runs when mouse is pressed down over it, not when up
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@ -22,18 +22,18 @@ public:
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void deactivate(); // makes button inactive (but doesn't delete)
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AdventureMapButton(); //c-tor
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AdventureMapButton( const std::map<int,std::string> &, const std::string &HelpBox, const CFunctionList<void()> &Callback, int x, int y, const std::string &defName, bool activ=false, std::vector<std::string> * add = NULL, bool playerColoredButton = false );//c-tor
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AdventureMapButton( const std::string &Name, const std::string &HelpBox, const CFunctionList<void()> &Callback, int x, int y, const std::string &defName, bool activ=false, std::vector<std::string> * add = NULL, bool playerColoredButton = false );//c-tor
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AdventureMapButton( const std::map<int,std::string> &, const std::string &HelpBox, const CFunctionList<void()> &Callback, int x, int y, const std::string &defName, int key=0, std::vector<std::string> * add = NULL, bool playerColoredButton = false );//c-tor
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AdventureMapButton( const std::string &Name, const std::string &HelpBox, const CFunctionList<void()> &Callback, int x, int y, const std::string &defName, int key=0, std::vector<std::string> * add = NULL, bool playerColoredButton = false );//c-tor
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//AdventureMapButton( std::string Name, std::string HelpBox, boost::function<void()> Callback, int x, int y, std::string defName, bool activ=false, std::vector<std::string> * add = NULL, bool playerColoredButton = false );//c-tor
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void init(const CFunctionList<void()> &Callback, const std::map<int,std::string> &Name, const std::string &HelpBox, bool playerColoredButton, const std::string &defName, std::vector<std::string> * add, int x, int y, bool activ );
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void init(const CFunctionList<void()> &Callback, const std::map<int,std::string> &Name, const std::string &HelpBox, bool playerColoredButton, const std::string &defName, std::vector<std::string> * add, int x, int y, int key );
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};
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class CHighlightableButton
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: public AdventureMapButton
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{
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public:
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CHighlightableButton(const CFunctionList<void()> &onSelect, const CFunctionList<void()> &onDeselect, const std::map<int,std::string> &Name, const std::string &HelpBox, bool playerColoredButton, const std::string &defName, std::vector<std::string> * add, int x, int y, bool activ );
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CHighlightableButton(const CFunctionList<void()> &onSelect, const CFunctionList<void()> &onDeselect, const std::map<int,std::string> &Name, const std::string &HelpBox, bool playerColoredButton, const std::string &defName, std::vector<std::string> * add, int x, int y, int key=0 );
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bool selected, onlyOn;
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CFunctionList<void()> callback2; //when disselecting
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void select(bool on);
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@ -48,7 +48,7 @@ public:
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//void addButton(const std::map<int,std::string> &tooltip, const std::string &HelpBox, const std::string &defName, int x, int y, int uid);
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void addButton(CHighlightableButton* bt);//add existing button, it'll be deleted by CHighlightableButtonsGroup destructor
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void addButton(const std::map<int,std::string> &tooltip, const std::string &HelpBox, const std::string &defName, int x, int y, int uid, const CFunctionList<void()> &OnSelect=0); //creates new button
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void addButton(const std::map<int,std::string> &tooltip, const std::string &HelpBox, const std::string &defName, int x, int y, int uid, const CFunctionList<void()> &OnSelect=0, int key=0); //creates new button
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CHighlightableButtonsGroup(const CFunctionList2<void(int)> &OnChange);
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~CHighlightableButtonsGroup();
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void activate();
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@ -308,7 +308,6 @@ void CTerrainRect::activate()
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ClickableL::activate();
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ClickableR::activate();
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Hoverable::activate();
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KeyInterested::activate();
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MotionInterested::activate();
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};
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void CTerrainRect::deactivate()
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@ -316,7 +315,6 @@ void CTerrainRect::deactivate()
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ClickableL::deactivate();
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ClickableR::deactivate();
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Hoverable::deactivate();
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KeyInterested::deactivate();
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MotionInterested::deactivate();
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};
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void CTerrainRect::clickLeft(tribool down)
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@ -467,7 +465,6 @@ void CTerrainRect::mouseMoved (const SDL_MouseMotionEvent & sEvent)
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}
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CGI->curh->changeGraphic(0,0);
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}
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void CTerrainRect::keyPressed (const SDL_KeyboardEvent & key){}
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void CTerrainRect::hover(bool on)
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{
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if (!on)
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@ -978,34 +975,34 @@ CAdvMapInt::CAdvMapInt(int Player)
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:player(Player),
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statusbar(7,556),
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kingOverview(CGI->preth->zelp[293].first,CGI->preth->zelp[293].second,
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boost::bind(&CAdvMapInt::fshowOverview,this), 679, 196, "IAM002.DEF", false,NULL,true),
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boost::bind(&CAdvMapInt::fshowOverview,this), 679, 196, "IAM002.DEF", SDLK_k, NULL,true),
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underground(CGI->preth->zelp[294].first,CGI->preth->zelp[294].second,
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boost::bind(&CAdvMapInt::fswitchLevel,this), 711, 196, "IAM010.DEF", false, new std::vector<std::string>(1,std::string("IAM003.DEF")),true),
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boost::bind(&CAdvMapInt::fswitchLevel,this), 711, 196, "IAM010.DEF", SDLK_u, new std::vector<std::string>(1,std::string("IAM003.DEF")),true),
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questlog(CGI->preth->zelp[295].first,CGI->preth->zelp[295].second,
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boost::bind(&CAdvMapInt::fshowQuestlog,this), 679, 228, "IAM004.DEF", false,NULL,true),
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boost::bind(&CAdvMapInt::fshowQuestlog,this), 679, 228, "IAM004.DEF", SDLK_q, NULL,true),
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sleepWake(CGI->preth->zelp[296].first,CGI->preth->zelp[296].second,
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boost::bind(&CAdvMapInt::fsleepWake,this), 711, 228, "IAM005.DEF", false,NULL,true),
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boost::bind(&CAdvMapInt::fsleepWake,this), 711, 228, "IAM005.DEF", SDLK_w, NULL,true),
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moveHero(CGI->preth->zelp[297].first,CGI->preth->zelp[297].second,
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boost::bind(&CAdvMapInt::fmoveHero,this), 679, 260, "IAM006.DEF", false,NULL,true),
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boost::bind(&CAdvMapInt::fmoveHero,this), 679, 260, "IAM006.DEF", SDLK_m, NULL,true),
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spellbook(CGI->preth->zelp[298].first,CGI->preth->zelp[298].second,
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boost::bind(&CAdvMapInt::fshowSpellbok,this), 711, 260, "IAM007.DEF", false,NULL,true),
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boost::bind(&CAdvMapInt::fshowSpellbok,this), 711, 260, "IAM007.DEF", SDLK_c, NULL,true),
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advOptions(CGI->preth->zelp[299].first,CGI->preth->zelp[299].second,
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boost::bind(&CAdvMapInt::fadventureOPtions,this), 679, 292, "IAM008.DEF", false,NULL,true),
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boost::bind(&CAdvMapInt::fadventureOPtions,this), 679, 292, "IAM008.DEF", SDLK_a, NULL,true),
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sysOptions(CGI->preth->zelp[300].first,CGI->preth->zelp[300].second,
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boost::bind(&CAdvMapInt::fsystemOptions,this), 711, 292, "IAM009.DEF", false,NULL,true),
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boost::bind(&CAdvMapInt::fsystemOptions,this), 711, 292, "IAM009.DEF", SDLK_o, NULL,true),
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nextHero(CGI->preth->zelp[301].first,CGI->preth->zelp[301].second,
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boost::bind(&CAdvMapInt::fnextHero,this), 679, 324, "IAM000.DEF", false,NULL,true),
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boost::bind(&CAdvMapInt::fnextHero,this), 679, 324, "IAM000.DEF", SDLK_h, NULL,true),
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endTurn(CGI->preth->zelp[302].first,CGI->preth->zelp[302].second,
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boost::bind(&CAdvMapInt::fendTurn,this), 679, 356, "IAM001.DEF", false,NULL,true),
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boost::bind(&CAdvMapInt::fendTurn,this), 679, 356, "IAM001.DEF", SDLK_e, NULL,true),
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townList(5,&genRect(192,48,747,196),747,196,747,372)
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{
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@ -1130,10 +1127,12 @@ void CAdvMapInt::activate()
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heroList.activate();
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townList.activate();
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terrain.activate();
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KeyInterested::activate();
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show();
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}
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void CAdvMapInt::deactivate()
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{
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KeyInterested::deactivate();
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if(subInt == heroWindow)
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{
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heroWindow->deactivate();
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@ -1282,6 +1281,28 @@ void CAdvMapInt::centerOn(int3 on)
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LOCPLINT->adventureInt->updateScreen=true;
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updateMinimap=true;
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}
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void CAdvMapInt::keyPressed(const SDL_KeyboardEvent & key)
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{
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bool CAdvMapInt::* scrollDir;
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switch(key.keysym.sym)
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{
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case SDLK_UP:
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scrollDir = &CAdvMapInt::scrollingUp;
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break;
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case SDLK_LEFT:
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scrollDir = &CAdvMapInt::scrollingLeft;
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break;
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case SDLK_RIGHT:
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scrollDir = &CAdvMapInt::scrollingRight;
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break;
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case SDLK_DOWN:
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scrollDir = &CAdvMapInt::scrollingDown;
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break;
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default:
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return;
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}
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this->*scrollDir = key.state==SDL_PRESSED;
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}
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void CAdvMapInt::handleRightClick(std::string text, tribool down, CIntObject * client)
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{
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if (down)
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void showTile(const int3 &pos); //removes FoW
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};
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class CTerrainRect
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: public ClickableL, public ClickableR, public Hoverable, public virtual CIntObject, public KeyInterested,
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public MotionInterested
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: public ClickableL, public ClickableR, public Hoverable, public MotionInterested
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{
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public:
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int tilesw, tilesh; //width and height of terrain to blit in tiles
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@ -58,7 +57,6 @@ public:
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void clickRight(tribool down);
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void hover(bool on);
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void mouseMoved (const SDL_MouseMotionEvent & sEvent);
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void keyPressed (const SDL_KeyboardEvent & key);
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void show();
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void showPath();
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int3 whichTileIsIt(const int & x, const int & y); //x,y are cursor position
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@ -99,7 +97,7 @@ public:
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CDefHandler * getAnim(int mode);
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};
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/*****************************/
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class CAdvMapInt : public CMainInterface //adventure map interface
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class CAdvMapInt : public CMainInterface, public KeyInterested //adventure map interface
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{
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public:
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CAdvMapInt(int Player);
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@ -171,6 +169,7 @@ public:
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void centerOn(int3 on);
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int3 verifyPos(int3 ver);
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void handleRightClick(std::string text, tribool down, CIntObject * client);
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void keyPressed(const SDL_KeyboardEvent & key);
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};
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@ -85,15 +85,15 @@ CBattleInterface::CBattleInterface(CCreatureSet * army1, CCreatureSet * army2, C
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CSDL_Ext::update();
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//preparing buttons and console
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bOptions = new AdventureMapButton (std::string(), std::string(), boost::bind(&CBattleInterface::bOptionsf,this), 3, 561, "icm003.def", false, NULL, false);
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bSurrender = new AdventureMapButton (std::string(), std::string(), boost::bind(&CBattleInterface::bSurrenderf,this), 54, 561, "icm001.def", false, NULL, false);
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bFlee = new AdventureMapButton (std::string(), std::string(), boost::bind(&CBattleInterface::bFleef,this), 105, 561, "icm002.def", false, NULL, false);
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bAutofight = new AdventureMapButton (std::string(), std::string(), boost::bind(&CBattleInterface::bAutofightf,this), 157, 561, "icm004.def", false, NULL, false);
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bSpell = new AdventureMapButton (std::string(), std::string(), boost::bind(&CBattleInterface::bSpellf,this), 645, 561, "icm005.def", false, NULL, false);
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bWait = new AdventureMapButton (std::string(), std::string(), boost::bind(&CBattleInterface::bWaitf,this), 696, 561, "icm006.def", false, NULL, false);
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bDefence = new AdventureMapButton (std::string(), std::string(), boost::bind(&CBattleInterface::bDefencef,this), 747, 561, "icm007.def", false, NULL, false);
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bConsoleUp = new AdventureMapButton (std::string(), std::string(), boost::bind(&CBattleInterface::bConsoleUpf,this), 624, 561, "ComSlide.def", false, NULL, false);
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bConsoleDown = new AdventureMapButton (std::string(), std::string(), boost::bind(&CBattleInterface::bConsoleDownf,this), 624, 580, "ComSlide.def", false, NULL, false);
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bOptions = new AdventureMapButton (std::string(), std::string(), boost::bind(&CBattleInterface::bOptionsf,this), 3, 561, "icm003.def", SDLK_o);
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bSurrender = new AdventureMapButton (std::string(), std::string(), boost::bind(&CBattleInterface::bSurrenderf,this), 54, 561, "icm001.def", SDLK_s);
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bFlee = new AdventureMapButton (std::string(), std::string(), boost::bind(&CBattleInterface::bFleef,this), 105, 561, "icm002.def", SDLK_r);
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bAutofight = new AdventureMapButton (std::string(), std::string(), boost::bind(&CBattleInterface::bAutofightf,this), 157, 561, "icm004.def", SDLK_a);
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bSpell = new AdventureMapButton (std::string(), std::string(), boost::bind(&CBattleInterface::bSpellf,this), 645, 561, "icm005.def", SDLK_c);
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bWait = new AdventureMapButton (std::string(), std::string(), boost::bind(&CBattleInterface::bWaitf,this), 696, 561, "icm006.def", SDLK_w);
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bDefence = new AdventureMapButton (std::string(), std::string(), boost::bind(&CBattleInterface::bDefencef,this), 747, 561, "icm007.def", SDLK_d);
|
||||
bConsoleUp = new AdventureMapButton (std::string(), std::string(), boost::bind(&CBattleInterface::bConsoleUpf,this), 624, 561, "ComSlide.def", SDLK_UP);
|
||||
bConsoleDown = new AdventureMapButton (std::string(), std::string(), boost::bind(&CBattleInterface::bConsoleDownf,this), 624, 580, "ComSlide.def", SDLK_DOWN);
|
||||
bConsoleDown->bitmapOffset = 2;
|
||||
console = new CBattleConsole();
|
||||
console->pos.x = 211;
|
||||
@ -249,6 +249,7 @@ void CBattleInterface::setPrintMouseShadow(bool set)
|
||||
|
||||
void CBattleInterface::activate()
|
||||
{
|
||||
KeyInterested::activate();
|
||||
MotionInterested::activate();
|
||||
subInt = NULL;
|
||||
bOptions->activate();
|
||||
@ -272,6 +273,7 @@ void CBattleInterface::activate()
|
||||
|
||||
void CBattleInterface::deactivate()
|
||||
{
|
||||
KeyInterested::deactivate();
|
||||
MotionInterested::deactivate();
|
||||
bOptions->deactivate();
|
||||
bSurrender->deactivate();
|
||||
@ -463,7 +465,11 @@ void CBattleInterface::show(SDL_Surface * to)
|
||||
resWindow->show(to);
|
||||
}
|
||||
}
|
||||
|
||||
void CBattleInterface::keyPressed(const SDL_KeyboardEvent & key)
|
||||
{
|
||||
if(key.keysym.sym == SDLK_q)
|
||||
showStackQueue = key.state==SDL_PRESSED;
|
||||
}
|
||||
void CBattleInterface::mouseMoved(const SDL_MouseMotionEvent &sEvent)
|
||||
{
|
||||
if(activeStack>=0 && !spellDestSelectMode)
|
||||
@ -1864,7 +1870,7 @@ CBattleReslutWindow::CBattleReslutWindow(const BattleResult &br, const SDL_Rect
|
||||
SDL_Surface * pom = SDL_ConvertSurface(background, screen->format, screen->flags);
|
||||
SDL_FreeSurface(background);
|
||||
background = pom;
|
||||
exit = new AdventureMapButton (std::string(), std::string(), boost::bind(&CBattleReslutWindow::bExitf,this), 549, 524, "iok6432.def", false, NULL, false);
|
||||
exit = new AdventureMapButton (std::string(), std::string(), boost::bind(&CBattleReslutWindow::bExitf,this), 549, 524, "iok6432.def", SDLK_RETURN);
|
||||
|
||||
if(br.winner==0) //attacker won
|
||||
{
|
||||
@ -2041,9 +2047,9 @@ CBattleOptionsWindow::CBattleOptionsWindow(const SDL_Rect & position, CBattleInt
|
||||
animSpeeds->select(owner->getAnimSpeed(), 1);
|
||||
animSpeeds->onChange = boost::bind(&CBattleInterface::setAnimSpeed, owner, _1);
|
||||
|
||||
setToDefault = new AdventureMapButton (CGI->preth->zelp[392].first, CGI->preth->zelp[392].second, boost::bind(&CBattleOptionsWindow::bDefaultf,this), 405, 443, "codefaul.def", false, NULL, false);
|
||||
setToDefault = new AdventureMapButton (CGI->preth->zelp[392].first, CGI->preth->zelp[392].second, boost::bind(&CBattleOptionsWindow::bDefaultf,this), 405, 443, "codefaul.def");
|
||||
std::swap(setToDefault->imgs[0][0], setToDefault->imgs[0][1]);
|
||||
exit = new AdventureMapButton (CGI->preth->zelp[393].first, CGI->preth->zelp[393].second, boost::bind(&CBattleOptionsWindow::bExitf,this), 516, 443, "soretrn.def", false, NULL, false);
|
||||
exit = new AdventureMapButton (CGI->preth->zelp[393].first, CGI->preth->zelp[393].second, boost::bind(&CBattleOptionsWindow::bExitf,this), 516, 443, "soretrn.def",SDLK_RETURN);
|
||||
std::swap(exit->imgs[0][0], exit->imgs[0][1]);
|
||||
|
||||
//printing texts to background
|
||||
|
@ -114,7 +114,7 @@ public:
|
||||
void show(SDL_Surface * to = 0);
|
||||
};
|
||||
|
||||
class CBattleInterface : public CMainInterface, public MotionInterested
|
||||
class CBattleInterface : public CMainInterface, public MotionInterested, public KeyInterested
|
||||
{
|
||||
private:
|
||||
SDL_Surface * background, * menu, * amountBasic, * amountNormal, * cellBorders, * backgroundWithHexes;
|
||||
@ -204,6 +204,7 @@ public:
|
||||
void activate();
|
||||
void deactivate();
|
||||
void show(SDL_Surface * to = NULL);
|
||||
void keyPressed(const SDL_KeyboardEvent & key);
|
||||
void mouseMoved(const SDL_MouseMotionEvent &sEvent);
|
||||
bool reverseCreature(int number, int hex, bool wideTrick = false); //reverses animation of given creature playing animation of reversing
|
||||
|
||||
|
@ -357,9 +357,9 @@ CCastleInterface::CCastleInterface(const CGTownInstance * Town, bool Activate)
|
||||
|
||||
townlist = new CTownList(3,&genRect(128,48,744,414),744,414,744,526);
|
||||
exit = new AdventureMapButton
|
||||
(CGI->townh->tcommands[8],"",boost::bind(&CCastleInterface::close,this),744,544,"TSBTNS.DEF",false,NULL,false);
|
||||
(CGI->townh->tcommands[8],"",boost::bind(&CCastleInterface::close,this),744,544,"TSBTNS.DEF",SDLK_RETURN);
|
||||
split = new AdventureMapButton
|
||||
(CGI->townh->tcommands[3],"",boost::bind(&CGarrisonInt::splitClick,garr),744,382,"TSBTNS.DEF",false,NULL,false);
|
||||
(CGI->townh->tcommands[3],"",boost::bind(&CGarrisonInt::splitClick,garr),744,382,"TSBTNS.DEF");
|
||||
statusbar = new CStatusBar(8,555,"TSTATBAR.bmp",732);
|
||||
|
||||
townlist->fun = boost::bind(&CCastleInterface::townChange,this);
|
||||
@ -975,7 +975,7 @@ CHallInterface::CHallInterface(CCastleInterface * owner)
|
||||
bars = CDefHandler::giveDefEss("TPTHBAR.DEF");
|
||||
status = CDefHandler::giveDefEss("TPTHCHK.DEF");
|
||||
exit = new AdventureMapButton
|
||||
(CGI->townh->tcommands[8],"",boost::bind(&CHallInterface::close,this),748,556,"TPMAGE1.DEF",false,NULL,false);
|
||||
(CGI->townh->tcommands[8],"",boost::bind(&CHallInterface::close,this),748,556,"TPMAGE1.DEF",SDLK_RETURN);
|
||||
|
||||
//preparing boxes with buildings//
|
||||
boxes.resize(5);
|
||||
@ -1243,9 +1243,9 @@ CHallInterface::CBuildWindow::CBuildWindow(int Tid, int Bid, int State, bool Mod
|
||||
if(!mode)
|
||||
{
|
||||
buy = new AdventureMapButton
|
||||
("","",boost::bind(&CBuildWindow::Buy,this),pos.x+45,pos.y+446,"IBUY30.DEF",false,NULL,false);
|
||||
("","",boost::bind(&CBuildWindow::Buy,this),pos.x+45,pos.y+446,"IBUY30.DEF",SDLK_RETURN);
|
||||
cancel = new AdventureMapButton
|
||||
("","",boost::bind(&CBuildWindow::close,this),pos.x+290,pos.y+445,"ICANCEL.DEF",false,NULL,false);
|
||||
("","",boost::bind(&CBuildWindow::close,this),pos.x+290,pos.y+445,"ICANCEL.DEF",SDLK_ESCAPE);
|
||||
if(state!=7)
|
||||
buy->state=2;
|
||||
}
|
||||
@ -1320,7 +1320,7 @@ CFortScreen::CFortScreen( CCastleInterface * owner )
|
||||
{
|
||||
LOCPLINT->curint->subInt = this;
|
||||
bg = NULL;
|
||||
exit = new AdventureMapButton(CGI->townh->tcommands[8],"",boost::bind(&CFortScreen::close,this),748,556,"TPMAGE1.DEF",false,NULL,false);
|
||||
exit = new AdventureMapButton(CGI->townh->tcommands[8],"",boost::bind(&CFortScreen::close,this),748,556,"TPMAGE1.DEF",SDLK_RETURN);
|
||||
positions += genRect(126,386,10,22),genRect(126,386,404,22),
|
||||
genRect(126,386,10,155),genRect(126,386,404,155),
|
||||
genRect(126,386,10,288),genRect(126,386,404,288),
|
||||
@ -1423,7 +1423,7 @@ void CFortScreen::RecArea::deactivate()
|
||||
CMageGuildScreen::CMageGuildScreen(CCastleInterface * owner)
|
||||
{
|
||||
bg = BitmapHandler::loadBitmap("TPMAGE.bmp");
|
||||
exit = new AdventureMapButton(CGI->townh->tcommands[8],"",boost::bind(&CMageGuildScreen::close,this),748,556,"TPMAGE1.DEF",false,NULL,false);
|
||||
exit = new AdventureMapButton(CGI->townh->tcommands[8],"",boost::bind(&CMageGuildScreen::close,this),748,556,"TPMAGE1.DEF",SDLK_RETURN);
|
||||
scrolls = CDefHandler::giveDefEss("SPELLSCR.DEF");
|
||||
scrolls2 = CDefHandler::giveDefEss("TPMAGES.DEF");
|
||||
SDL_Surface *view = BitmapHandler::loadBitmap(graphics->guildBgs[owner->town->subID]);
|
||||
@ -1561,8 +1561,8 @@ CBlacksmithDialog::CBlacksmithDialog(bool possible, int creMachineID, int aid, i
|
||||
pos.h = bmp->h;
|
||||
pos.x = screen->w/2 - pos.w/2;
|
||||
pos.y = screen->h/2 - pos.h/2;
|
||||
buy = new AdventureMapButton("","",boost::bind(&CBlacksmithDialog::close,this),pos.x + 42,pos.y + 312,"IBUY30.DEF");
|
||||
cancel = new AdventureMapButton("","",boost::bind(&CBlacksmithDialog::close,this),pos.x + 224,pos.y + 312,"ICANCEL.DEF");
|
||||
buy = new AdventureMapButton("","",boost::bind(&CBlacksmithDialog::close,this),pos.x + 42,pos.y + 312,"IBUY30.DEF",SDLK_RETURN);
|
||||
cancel = new AdventureMapButton("","",boost::bind(&CBlacksmithDialog::close,this),pos.x + 224,pos.y + 312,"ICANCEL.DEF",SDLK_ESCAPE);
|
||||
if(possible)
|
||||
buy->callback += boost::bind(&CCallback::buyArtifact,LOCPLINT->cb,LOCPLINT->cb->getHeroInfo(hid,2),aid);
|
||||
else
|
||||
|
@ -44,22 +44,20 @@ CHeroWindow::CHeroWindow(int playerColor):
|
||||
garInt = NULL;
|
||||
ourBar = new CStatusBar(72, 567, "ADROLLVR.bmp", 660);
|
||||
|
||||
quitButton = new AdventureMapButton(CGI->generaltexth->heroscrn[17], std::string(), boost::function<void()>(), 674, 524, "hsbtns.def", false, NULL, false);
|
||||
dismissButton = new AdventureMapButton(std::string(), CGI->generaltexth->heroscrn[28], boost::bind(&CHeroWindow::dismissCurrent,this), 519, 437, "hsbtns2.def", false, NULL, false);
|
||||
questlogButton = new AdventureMapButton(CGI->generaltexth->heroscrn[0], std::string(), boost::bind(&CHeroWindow::questlog,this), 379, 437, "hsbtns4.def", false, NULL, false);
|
||||
quitButton = new AdventureMapButton(CGI->generaltexth->heroscrn[17], std::string(), boost::function<void()>(), 674, 524, "hsbtns.def", SDLK_RETURN);
|
||||
dismissButton = new AdventureMapButton(std::string(), CGI->generaltexth->heroscrn[28], boost::bind(&CHeroWindow::dismissCurrent,this), 519, 437, "hsbtns2.def", SDLK_d);
|
||||
questlogButton = new AdventureMapButton(CGI->generaltexth->heroscrn[0], std::string(), boost::bind(&CHeroWindow::questlog,this), 379, 437, "hsbtns4.def", SDLK_q);
|
||||
|
||||
formations = new CHighlightableButtonsGroup(0);
|
||||
formations->addButton(map_list_of(0,CGI->generaltexth->heroscrn[23]),CGI->generaltexth->heroscrn[29], "hsbtns6.def",546, 491, 0);
|
||||
formations->addButton(map_list_of(0,CGI->generaltexth->heroscrn[24]),CGI->generaltexth->heroscrn[30], "hsbtns7.def",546, 527, 1);
|
||||
//gar1button = new CHighlightableButton(0,0,map_list_of(0,CGI->generaltexth->heroscrn[23]), CGI->generaltexth->heroscrn[29], false, "hsbtns6.def" , NULL,546, 491, false);
|
||||
//gar3button = new CHighlightableButton(0,0,map_list_of(0,CGI->generaltexth->heroscrn[24]), CGI->generaltexth->heroscrn[30], false, "hsbtns7.def", NULL, 546, 527, false);
|
||||
formations->addButton(map_list_of(0,CGI->generaltexth->heroscrn[23]),CGI->generaltexth->heroscrn[29], "hsbtns6.def",546, 491, 0, 0, SDLK_t);
|
||||
formations->addButton(map_list_of(0,CGI->generaltexth->heroscrn[24]),CGI->generaltexth->heroscrn[30], "hsbtns7.def",546, 527, 1, 0, SDLK_l);
|
||||
|
||||
|
||||
gar2button = new CHighlightableButton(0, 0, map_list_of(0,CGI->generaltexth->heroscrn[26])(3,CGI->generaltexth->heroscrn[25]), CGI->generaltexth->heroscrn[31], false, "hsbtns8.def", NULL, 604, 491, false);
|
||||
gar2button = new CHighlightableButton(0, 0, map_list_of(0,CGI->generaltexth->heroscrn[26])(3,CGI->generaltexth->heroscrn[25]), CGI->generaltexth->heroscrn[31], false, "hsbtns8.def", NULL, 604, 491, SDLK_b);
|
||||
gar4button = new AdventureMapButton(CGI->generaltexth->allTexts[256], CGI->generaltexth->heroscrn[32], boost::function<void()>(), 604, 527, "hsbtns9.def", false, NULL, false);
|
||||
boost::algorithm::replace_first(gar4button->hoverTexts[0],"%s",CGI->generaltexth->allTexts[43]);
|
||||
leftArtRoll = new AdventureMapButton(std::string(), std::string(), boost::bind(&CHeroWindow::leftArtRoller,this), 379, 364, "hsbtns3.def", false, NULL, false);
|
||||
rightArtRoll = new AdventureMapButton(std::string(), std::string(), boost::bind(&CHeroWindow::rightArtRoller,this), 632, 364, "hsbtns5.def", false, NULL, false);
|
||||
leftArtRoll = new AdventureMapButton(std::string(), std::string(), boost::bind(&CHeroWindow::leftArtRoller,this), 379, 364, "hsbtns3.def", SDLK_LEFT);
|
||||
rightArtRoll = new AdventureMapButton(std::string(), std::string(), boost::bind(&CHeroWindow::rightArtRoller,this), 632, 364, "hsbtns5.def", SDLK_RIGHT);
|
||||
|
||||
for(int g=0; g<8; ++g)
|
||||
{
|
||||
|
@ -496,7 +496,10 @@ CInfoWindow::CInfoWindow(std::string text, int player, int charperline, const st
|
||||
{
|
||||
buttons.push_back(new AdventureMapButton("","",Buttons[i].second,0,0,Buttons[i].first));
|
||||
if(!Buttons[i].second) //if no function, then by default we'll set it to close
|
||||
{
|
||||
buttons[i]->ourKey = SDLK_RETURN;
|
||||
buttons[i]->callback += boost::bind(&CInfoWindow::close,this);
|
||||
}
|
||||
}
|
||||
for(int i=0;i<comps.size();i++)
|
||||
{
|
||||
@ -504,7 +507,7 @@ CInfoWindow::CInfoWindow(std::string text, int player, int charperline, const st
|
||||
}
|
||||
CMessage::drawIWindow(this,text,player,charperline);
|
||||
}
|
||||
CInfoWindow::CInfoWindow()
|
||||
CInfoWindow::CInfoWindow()
|
||||
{
|
||||
}
|
||||
void CInfoWindow::close()
|
||||
@ -1712,128 +1715,22 @@ void CPlayerInterface::handleMouseMotion(SDL_Event *sEvent)
|
||||
LOCPLINT->adventureInt->scrollingDown = false;
|
||||
}
|
||||
}
|
||||
void CPlayerInterface::handleKeyUp(SDL_Event *sEvent)
|
||||
{
|
||||
switch (sEvent->key.keysym.sym)
|
||||
{
|
||||
case SDLK_LEFT:
|
||||
{
|
||||
LOCPLINT->adventureInt->scrollingLeft = false;
|
||||
break;
|
||||
}
|
||||
case (SDLK_RIGHT):
|
||||
{
|
||||
LOCPLINT->adventureInt->scrollingRight = false;
|
||||
break;
|
||||
}
|
||||
case (SDLK_UP):
|
||||
{
|
||||
LOCPLINT->adventureInt->scrollingUp = false;
|
||||
break;
|
||||
}
|
||||
case (SDLK_DOWN):
|
||||
{
|
||||
LOCPLINT->adventureInt->scrollingDown = false;
|
||||
break;
|
||||
}
|
||||
case (SDLK_u):
|
||||
{
|
||||
adventureInt->underground.clickLeft(false);
|
||||
break;
|
||||
}
|
||||
case (SDLK_m):
|
||||
{
|
||||
adventureInt->moveHero.clickLeft(false);
|
||||
break;
|
||||
}
|
||||
case (SDLK_e):
|
||||
{
|
||||
adventureInt->endTurn.clickLeft(false);
|
||||
break;
|
||||
}
|
||||
case (SDLK_c):
|
||||
{
|
||||
if( dynamic_cast<CBattleInterface*> (curint) )
|
||||
{
|
||||
dynamic_cast<CBattleInterface*> (curint)->showStackQueue = false;
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
void CPlayerInterface::handleKeyDown(SDL_Event *sEvent)
|
||||
{
|
||||
switch (sEvent->key.keysym.sym)
|
||||
{
|
||||
case SDLK_LEFT:
|
||||
{
|
||||
LOCPLINT->adventureInt->scrollingLeft = true;
|
||||
break;
|
||||
}
|
||||
case (SDLK_RIGHT):
|
||||
{
|
||||
LOCPLINT->adventureInt->scrollingRight = true;
|
||||
break;
|
||||
}
|
||||
case (SDLK_UP):
|
||||
{
|
||||
LOCPLINT->adventureInt->scrollingUp = true;
|
||||
break;
|
||||
}
|
||||
case (SDLK_DOWN):
|
||||
{
|
||||
LOCPLINT->adventureInt->scrollingDown = true;
|
||||
break;
|
||||
}
|
||||
case (SDLK_u):
|
||||
{
|
||||
adventureInt->underground.clickLeft(true);
|
||||
break;
|
||||
}
|
||||
case (SDLK_m):
|
||||
{
|
||||
adventureInt->moveHero.clickLeft(true);
|
||||
break;
|
||||
}
|
||||
case (SDLK_e):
|
||||
{
|
||||
adventureInt->endTurn.clickLeft(true);
|
||||
break;
|
||||
}
|
||||
case (SDLK_c):
|
||||
{
|
||||
if( dynamic_cast<CBattleInterface*> (curint) )
|
||||
{
|
||||
dynamic_cast<CBattleInterface*> (curint)->showStackQueue = true;
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
void CPlayerInterface::handleEvent(SDL_Event *sEvent)
|
||||
{
|
||||
current = sEvent;
|
||||
|
||||
if(sEvent->type == SDL_MOUSEMOTION)
|
||||
if (sEvent->type==SDL_KEYDOWN || sEvent->type==SDL_KEYUP)
|
||||
{
|
||||
CGI->curh->cursorMove(sEvent->motion.x, sEvent->motion.y);
|
||||
std::list<KeyInterested*> miCopy = keyinterested;
|
||||
for(std::list<KeyInterested*>::iterator i=miCopy.begin(); i != miCopy.end();i++)
|
||||
if(vstd::contains(keyinterested,*i))
|
||||
(**i).keyPressed(sEvent->key);
|
||||
}
|
||||
|
||||
if(sEvent->type==SDL_QUIT)
|
||||
exit(0);
|
||||
else if (sEvent->type==SDL_KEYDOWN)
|
||||
{
|
||||
handleKeyDown(sEvent);
|
||||
} //keydown end
|
||||
else if(sEvent->type==SDL_KEYUP)
|
||||
{
|
||||
handleKeyUp(sEvent);
|
||||
}//keyup end
|
||||
else if(sEvent->type==SDL_MOUSEMOTION)
|
||||
{
|
||||
CGI->curh->cursorMove(sEvent->motion.x, sEvent->motion.y);
|
||||
handleMouseMotion(sEvent);
|
||||
} //mousemotion end
|
||||
|
||||
}
|
||||
else if ((sEvent->type==SDL_MOUSEBUTTONDOWN) && (sEvent->button.button == SDL_BUTTON_LEFT))
|
||||
{
|
||||
std::list<ClickableL*> hlp = lclickable;
|
||||
@ -3071,9 +2968,9 @@ CRecrutationWindow::CRecrutationWindow(const std::vector<std::pair<int,int> > &C
|
||||
curx += 120;
|
||||
}
|
||||
|
||||
max = new AdventureMapButton("","",boost::bind(&CRecrutationWindow::Max,this),pos.x+134,pos.y+313,"IRCBTNS.DEF");
|
||||
buy = new AdventureMapButton("","",boost::bind(&CRecrutationWindow::Buy,this),pos.x+212,pos.y+313,"IBY6432.DEF");
|
||||
cancel = new AdventureMapButton("","",boost::bind(&CRecrutationWindow::Cancel,this),pos.x+290,pos.y+313,"ICN6432.DEF");
|
||||
max = new AdventureMapButton("","",boost::bind(&CRecrutationWindow::Max,this),pos.x+134,pos.y+313,"IRCBTNS.DEF",SDLK_m);
|
||||
buy = new AdventureMapButton("","",boost::bind(&CRecrutationWindow::Buy,this),pos.x+212,pos.y+313,"IBY6432.DEF",SDLK_RETURN);
|
||||
cancel = new AdventureMapButton("","",boost::bind(&CRecrutationWindow::Cancel,this),pos.x+290,pos.y+313,"ICN6432.DEF",SDLK_ESCAPE);
|
||||
if(!creatures[0].amount)
|
||||
{
|
||||
max->block(true);
|
||||
@ -3104,8 +3001,8 @@ CSplitWindow::CSplitWindow(int cid, int max, CGarrisonInt *Owner)
|
||||
pos.y = screen->h/2 - bitmap->h/2;
|
||||
pos.w = bitmap->w;
|
||||
pos.h = bitmap->h;
|
||||
ok = new AdventureMapButton("","",boost::bind(&CSplitWindow::split,this),pos.x+20,pos.y+263,"IOK6432.DEF");
|
||||
cancel = new AdventureMapButton("","",boost::bind(&CSplitWindow::close,this),pos.x+214,pos.y+263,"ICN6432.DEF");
|
||||
ok = new AdventureMapButton("","",boost::bind(&CSplitWindow::split,this),pos.x+20,pos.y+263,"IOK6432.DEF",SDLK_RETURN);
|
||||
cancel = new AdventureMapButton("","",boost::bind(&CSplitWindow::close,this),pos.x+214,pos.y+263,"ICN6432.DEF",SDLK_ESCAPE);
|
||||
slider = new CSlider(pos.x+21,pos.y+194,257,boost::bind(&CSplitWindow::sliderMoved,this,_1),1,max,0,true);
|
||||
a1 = max;
|
||||
a2 = 0;
|
||||
@ -3306,7 +3203,7 @@ CCreInfoWindow::CCreInfoWindow(int Cid, int Type, int creatureCount, StackState
|
||||
CFunctionList<void()> cfl;
|
||||
cfl = boost::bind(&CCreInfoWindow::deactivate,this);
|
||||
cfl += boost::bind(&CPlayerInterface::showYesNoDialog,LOCPLINT,CGI->generaltexth->allTexts[207],boost::ref(upgResCost),fs[0],fs[1],false,false);
|
||||
upgrade = new AdventureMapButton("",CGI->preth->zelp[446].second,cfl,pos.x+76,pos.y+237,"IVIEWCR.DEF");
|
||||
upgrade = new AdventureMapButton("",CGI->preth->zelp[446].second,cfl,pos.x+76,pos.y+237,"IVIEWCR.DEF",SDLK_u);
|
||||
}
|
||||
else
|
||||
{
|
||||
@ -3326,9 +3223,9 @@ CCreInfoWindow::CCreInfoWindow(int Cid, int Type, int creatureCount, StackState
|
||||
CFunctionList<void()> cfl;
|
||||
cfl = boost::bind(&CCreInfoWindow::deactivate,this);
|
||||
cfl += boost::bind(&CPlayerInterface::showYesNoDialog,LOCPLINT,CGI->generaltexth->allTexts[12],std::vector<SComponent*>(),fs[0],fs[1],false,false);
|
||||
dismiss = new AdventureMapButton("",CGI->preth->zelp[445].second,cfl,pos.x+21,pos.y+237,"IVIEWCR2.DEF");
|
||||
dismiss = new AdventureMapButton("",CGI->preth->zelp[445].second,cfl,pos.x+21,pos.y+237,"IVIEWCR2.DEF",SDLK_d);
|
||||
}
|
||||
ok = new AdventureMapButton("",CGI->preth->zelp[445].second,boost::bind(&CCreInfoWindow::close,this),pos.x+216,pos.y+237,"IOKAY.DEF");
|
||||
ok = new AdventureMapButton("",CGI->preth->zelp[445].second,boost::bind(&CCreInfoWindow::close,this),pos.x+216,pos.y+237,"IOKAY.DEF",SDLK_RETURN);
|
||||
}
|
||||
else
|
||||
{
|
||||
@ -3446,7 +3343,7 @@ CLevelWindow::CLevelWindow(const CGHeroInstance *hero, int pskill, std::vector<u
|
||||
pos.y = screen->h/2 - bitmap->h/2;
|
||||
pos.w = bitmap->w;
|
||||
pos.h = bitmap->h;
|
||||
ok = new AdventureMapButton("","",boost::bind(&CLevelWindow::close,this),pos.x+297,pos.y+413,"IOKAY.DEF");
|
||||
ok = new AdventureMapButton("","",boost::bind(&CLevelWindow::close,this),pos.x+297,pos.y+413,"IOKAY.DEF",SDLK_RETURN);
|
||||
|
||||
//draw window
|
||||
char buf[100], buf2[100];
|
||||
@ -3694,7 +3591,7 @@ CMarketplaceWindow::CMarketplaceWindow(int Mode)
|
||||
slider = new CSlider(pos.x+231,pos.y+490,137,boost::bind(&CMarketplaceWindow::sliderMoved,this,_1),0,0);
|
||||
setMode(mode);
|
||||
hLeft = hRight = NULL;
|
||||
ok = new AdventureMapButton("","",boost::bind(&CMarketplaceWindow::deactivate,this),pos.x+516,pos.y+520,"IOK6432.DEF");
|
||||
ok = new AdventureMapButton("","",boost::bind(&CMarketplaceWindow::deactivate,this),pos.x+516,pos.y+520,"IOK6432.DEF",SDLK_RETURN);
|
||||
ok->callback += boost::bind(&CMarketplaceWindow::clear,this); //clear
|
||||
ok->callback += boost::bind(vstd::delObj<CMarketplaceWindow>,this); //will delete
|
||||
ok->callback += boost::bind(&CMainInterface::activate,LOCPLINT->curint);
|
||||
@ -3858,9 +3755,9 @@ CSystemOptionsWindow::CSystemOptionsWindow(const SDL_Rect &pos, CPlayerInterface
|
||||
CSDL_Ext::printAt(CGI->generaltexth->allTexts[577], 283, 217, GEOR16, zwykly, background); //spell book animation
|
||||
|
||||
//setting up buttons
|
||||
quitGame = new AdventureMapButton (CGI->preth->zelp[324].first, CGI->preth->zelp[324].second, boost::bind(&CSystemOptionsWindow::bquitf, this), 405, 471, "soquit.def", false, NULL, false);
|
||||
quitGame = new AdventureMapButton (CGI->preth->zelp[324].first, CGI->preth->zelp[324].second, boost::bind(&CSystemOptionsWindow::bquitf, this), 405, 471, "soquit.def", SDLK_q);
|
||||
std::swap(quitGame->imgs[0][0], quitGame->imgs[0][1]);
|
||||
backToMap = new AdventureMapButton (CGI->preth->zelp[325].first, CGI->preth->zelp[325].second, boost::bind(&CSystemOptionsWindow::breturnf, this), 516, 471, "soretrn.def", false, NULL, false);
|
||||
backToMap = new AdventureMapButton (CGI->preth->zelp[325].first, CGI->preth->zelp[325].second, boost::bind(&CSystemOptionsWindow::breturnf, this), 516, 471, "soretrn.def", SDLK_RETURN);
|
||||
std::swap(backToMap->imgs[0][0], backToMap->imgs[0][1]);
|
||||
|
||||
heroMoveSpeed = new CHighlightableButtonsGroup(0);
|
||||
|
@ -136,7 +136,7 @@ class KeyInterested : public virtual CIntObject
|
||||
{
|
||||
public:
|
||||
virtual ~KeyInterested(){};
|
||||
virtual void keyPressed (const SDL_KeyboardEvent & key)=0;
|
||||
virtual void keyPressed(const SDL_KeyboardEvent & key)=0;
|
||||
virtual void activate()=0;
|
||||
virtual void deactivate()=0;
|
||||
};
|
||||
|
Loading…
Reference in New Issue
Block a user