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mirror of https://github.com/vcmi/vcmi.git synced 2024-12-24 22:14:36 +02:00

Added a missing rturn in CGameHandler::isAllowedExchangeForQuery. Fixed several typos.

This commit is contained in:
Frank Zago 2011-09-24 01:15:36 +00:00
parent c481177515
commit c4b8039c1e
24 changed files with 46 additions and 44 deletions

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@ -75,7 +75,7 @@ public:
virtual void nextFrame()=0; //call every new frame
virtual void endAnim(); //to be called mostly internally; in this class it removes animation from pendingAnims list
bool isEarliest(bool perStackConcurrency); //determines if this animation is earlies of all
bool isEarliest(bool perStackConcurrency); //determines if this animation is earliest of all
unsigned int ID; //unique identifier
@ -439,7 +439,7 @@ private:
const CStack * stackToActivate; //when animation is playing, we should wait till the end to make the next stack active; NULL of none
void activateStack(); //sets activeStack to stackToActivate etc.
int mouseHoveredStack; //stack hovered by mouse; if -1 -> none
time_t lastMouseHoveredStackAnimationTime; // time when last mouse hovered animation occured
time_t lastMouseHoveredStackAnimationTime; // time when last mouse hovered animation occurred
static const time_t HOVER_ANIM_DELTA;
std::vector<THex> occupyableHexes, //hexes available for active stack
attackableHexes; //hexes attackable by active stack

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@ -75,7 +75,7 @@ CCreatureAnimation::CCreatureAnimation(std::string name) : internalFrame(0), onc
}
/*int unknown2 = readNormalNr<4>(i,FDef);*/ i+=4; //TODO use me
/*int unknown3 = readNormalNr<4>(i,FDef);*/ i+=4; //TODO use me
i+=13*totalInBlock; //ommiting names
i+=13*totalInBlock; //omitting names
for (j=0; j<totalInBlock; j++)
{
SEntries[totalEntries+j].offset = readNormalNr<4>(i,FDef); i+=4;
@ -314,7 +314,7 @@ inline void CCreatureAnimation::putPixel(
else if (palc == 5) //selection highlight or transparent
{
if(blueBorder)
ColorPutter<bpp, 0>::PutColor(p, color.B, color.G - 0xf0 + animCount, color.R - 0xf0 + animCount); //shouldnt it be reversed? its bgr instead of rgb
ColorPutter<bpp, 0>::PutColor(p, color.B, color.G - 0xf0 + animCount, color.R - 0xf0 + animCount); //shouldn't it be reversed? its bgr instead of rgb
else if (yellowBorder)
ColorPutter<bpp, 0>::PutColor(p, color.R - 0xf0 + animCount, color.G - 0xf0 + animCount, color.B);
}

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@ -433,7 +433,7 @@ void processCommand(const std::string &message)
conf.SetResolution(j->first.first, j->first.second);
conf.cc.screenx = j->first.first;
conf.cc.screeny = j->first.second;
tlog0 << "Screen resolution set to " << conf.cc.resx << " x " << conf.cc.resy <<". It will be aplied when the game starts.\n";
tlog0 << "Screen resolution set to " << conf.cc.resx << " x " << conf.cc.resy <<". It will be applied when the game starts.\n";
}
}
else if(message=="get txt")

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@ -690,7 +690,7 @@ void CPlayerInterface::battleStacksRemoved(const BattleStacksRemoved & bsr)
}
}
void CPlayerInterface::battleNewRound(int round) //called at the beggining of each turn, round=-1 is the tactic phase, round=0 is the first "normal" turn
void CPlayerInterface::battleNewRound(int round) //called at the beginning of each turn, round=-1 is the tactic phase, round=0 is the first "normal" turn
{
if(LOCPLINT != this)
{ //another local interface should do this

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@ -219,7 +219,7 @@ public:
void battleAttack(const BattleAttack *ba) OVERRIDE; //stack performs attack
void battleEnd(const BattleResult *br) OVERRIDE; //end of battle
void battleNewRoundFirst(int round) OVERRIDE; //called at the beginning of each turn before changes are applied; used for HP regen handling
void battleNewRound(int round) OVERRIDE; //called at the beggining of each turn, round=-1 is the tactic phase, round=0 is the first "normal" turn
void battleNewRound(int round) OVERRIDE; //called at the beginning of each turn, round=-1 is the tactic phase, round=0 is the first "normal" turn
void battleStackMoved(const CStack * stack, std::vector<THex> dest, int distance) OVERRIDE;
void battleSpellCast(const BattleSpellCast *sc) OVERRIDE;
void battleStacksEffectsSet(const SetStackEffect & sse) OVERRIDE; //called when a specific effect is set to stacks

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@ -4998,7 +4998,7 @@ void LRClickableAreaWTextComp::clickRight(tribool down, bool previousState)
}
}
LRClickableAreaWText::clickRight(down, previousState); //only if with-component variant not occured
LRClickableAreaWText::clickRight(down, previousState); //only if with-component variant not occurred
}
CHeroArea::CHeroArea(int x, int y, const CGHeroInstance * _hero):hero(_hero)

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@ -1034,7 +1034,7 @@ public:
AdventureMapButton * leftArtRoll, * rightArtRoll;
bool allowedAssembling;
std::multiset<const CArtifactInstance*> artifactsOnAltar; //artifacts id that are technically present in backpack but in GUI are moved to the altar - they'll be ommited in backpack slots
std::multiset<const CArtifactInstance*> artifactsOnAltar; //artifacts id that are technically present in backpack but in GUI are moved to the altar - they'll be omitted in backpack slots
boost::function<void(CArtPlace*)> highlightModeCallback; //if set, clicking on art place doesn't pick artifact but highlights the slot and calls this function
void realizeCurrentTransaction(); //calls callback with parameters stored in commonInfo

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@ -711,7 +711,7 @@ void PackageApplied::applyCl( CClient *cl )
if(cl->waitingRequest.get() == packType)
cl->waitingRequest.setn(false);
else if(cl->waitingRequest.get())
tlog3 << "Suprising server message!\n";
tlog3 << "Surprising server message!\n";
}
void SystemMessage::applyCl( CClient *cl )

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@ -247,7 +247,7 @@ void CMapHandler::initObjectRects()
const CGObjectInstance *obj = map->objects[f];
if( !obj
|| (obj->ID==HEROI_TYPE && static_cast<const CGHeroInstance*>(obj)->inTownGarrison) //garrisoned hero
|| (obj->ID==8 && static_cast<const CGBoat*>(obj)->hero) //boat wih hero (hero graphics is used)
|| (obj->ID==8 && static_cast<const CGBoat*>(obj)->hero) //boat with hero (hero graphics is used)
|| !obj->defInfo
|| !graphics->getDef(obj)) //no graphic...
{
@ -349,7 +349,7 @@ void CMapHandler::init()
sizes.y = map->height;
sizes.z = map->twoLevel+1;
// Total number of visible tiles. Substract the center tile, then
// Total number of visible tiles. Subtract the center tile, then
// compute the number of tiles on each side, and reassemble.
int t1, t2;
t1 = (mapW-32)/2;

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@ -440,7 +440,7 @@ void CArtHandler::erasePickedArt (si32 id)
default: //special artifacts should not be erased
return;
}
ptr->erase (std::find(ptr->begin(), ptr->end(), art)); //remove the artifact from avaliable list
ptr->erase (std::find(ptr->begin(), ptr->end(), art)); //remove the artifact from available list
}
ui16 CArtHandler::getRandomArt(int flags)
{
@ -474,7 +474,7 @@ void CArtHandler::getAllowed(std::vector<ConstTransitivePtr<CArtifact> > &out, i
getAllowedArts (out, &majors, CArtifact::ART_MAJOR);
getAllowedArts (out, &relics, CArtifact::ART_RELIC);
}
if (!out.size()) //no arts are avaliable at all
if (!out.size()) //no arts are available at all
{
out.resize (64);
std::fill_n (out.begin(), 64, artifacts[2]); //Give Grail - this can't be banned (hopefully)
@ -482,7 +482,7 @@ void CArtHandler::getAllowed(std::vector<ConstTransitivePtr<CArtifact> > &out, i
}
void CArtHandler::getAllowedArts(std::vector<ConstTransitivePtr<CArtifact> > &out, std::vector<CArtifact*> *arts, int flag)
{
if (arts->empty()) //restock avaliable arts
if (arts->empty()) //restock available arts
{
for (int i = 0; i < allowedArtifacts.size(); ++i)
{
@ -1466,4 +1466,4 @@ si32 CCreatureArtifactSet::getArtTypeId(ui16 pos) const
return -1;
}
return a->artType->id;
}
}

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@ -73,7 +73,7 @@ public:
int firstAvailableSlot(const CGHeroInstance *h) const;
int firstBackpackSlot(const CGHeroInstance *h) const;
int getGivenSpellID() const; //to be used with scrolls (and similiar arts), -1 if none
int getGivenSpellID() const; //to be used with scrolls (and similar arts), -1 if none
virtual bool canBePutAt(const ArtifactLocation &al, bool assumeDestRemoved = false) const;
virtual bool canBeDisassembled() const;

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@ -43,7 +43,7 @@ static CBuilding * readBg(std::string &buf, int& it)
for(int res=0;res<7;res++)
nb->resources[res] = readNr(buf,it);
/*nb->refName = */readTo(buf,it,'\n');
//reference name is ommitted, it's seems to be useless
//reference name is omitted, it's seems to be useless
return nb;
}
void CBuildingHandler::loadBuildings()

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@ -466,7 +466,7 @@ CGHeroInstance * CGameState::HeroesPool::pickHeroFor(bool native, int player, co
if(pavailable.find(i->first)->second & 1<<player
&& i->second->type->heroType/2 == town->typeID)
{
pool.push_back(i->second); //get all avaliable heroes
pool.push_back(i->second); //get all available heroes
}
}
if(!pool.size())
@ -2963,4 +2963,4 @@ CPathfinder::CPathfinder(CPathsInfo &_out, CGameState *_gs, const CGHeroInstance
{
useSubterraneanGates = true;
allowEmbarkAndDisembark = true;
}
}

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@ -73,7 +73,7 @@ namespace boost
class shared_mutex;
}
//numbers of creatures are exact numbers if detailed else they are quantity ids (0 - a few, 1 - several and so on; additionaly -1 - unknown)
//numbers of creatures are exact numbers if detailed else they are quantity ids (0 - a few, 1 - several and so on; additionally -1 - unknown)
struct ArmyDescriptor : public std::map<TSlot, CStackBasicDescriptor>
{
bool isDetailed;

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@ -367,7 +367,7 @@ void CHeroHandler::loadHeroClasses()
const int BUFFER_SIZE = 5000;
char buffer[BUFFER_SIZE+1];
for(int i=0; i<3; ++i) str.getline(buffer, BUFFER_SIZE); //omiting rubbish
for(int i=0; i<3; ++i) str.getline(buffer, BUFFER_SIZE); //omitting rubbish
for(int ss=0; ss<18; ++ss) //18 classes of hero (including conflux)

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@ -719,7 +719,7 @@ void CGHeroInstance::initHero()
else //remove placeholder
spells -= 0xffffffff;
if(!getArt(Arts::MACH4) && !getArt(Arts::SPELLBOOK) && type->startingSpell >= 0) //no catapult means we haven't read pre-existant set -> use default rules for spellbook
if(!getArt(Arts::MACH4) && !getArt(Arts::SPELLBOOK) && type->startingSpell >= 0) //no catapult means we haven't read pre-existent set -> use default rules for spellbook
putArtifact(Arts::SPELLBOOK, CArtifactInstance::createNewArtifactInstance(0));
if(!getArt(Arts::MACH4))
@ -809,7 +809,7 @@ void CGHeroInstance::initArmy(IArmyDescriptor *dst /*= NULL*/)
if(!getArt(slot))
putArtifact(slot, CArtifactInstance::createNewArtifactInstance(aid));
else
tlog3 << "Hero " << name << " already has artifact at " << slot << ", ommiting giving " << aid << std::endl;
tlog3 << "Hero " << name << " already has artifact at " << slot << ", omitting giving " << aid << std::endl;
}
else
dst->setCreature(stackNo-warMachinesGiven, creID, count);
@ -968,7 +968,7 @@ void CGHeroInstance::initObj()
bonus->type = Bonus::SECONDARY_SKILL_PREMY; //value will be calculated later
speciality.addNewBonus(bonus);
break;
case 3://spell damage bonus, level dependant but calculated elsehwere
case 3://spell damage bonus, level dependent but calculated elsewhere
bonus->type = Bonus::SPECIAL_SPELL_LEV;
bonus->subtype = it->subtype;
speciality.addNewBonus(bonus);
@ -2069,7 +2069,7 @@ void CGTownInstance::newTurn() const
StackLocation sl(this, pos);
const CCreature *c = getCreature(pos);
if (rand()%100 < 90 || c->upgrades.empty()) //increase number if no upgrade avaliable
if (rand()%100 < 90 || c->upgrades.empty()) //increase number if no upgrade available
{
cb->changeStackCount(sl, c->growth);
}
@ -2113,7 +2113,7 @@ ui8 CGTownInstance::getPassableness() const
{
if (!armedGarrison())//empty castle - anyone can visit
return ALL_PLAYERS;
if ( tempOwner == 255 )//neutral guarded - noone can visit
if ( tempOwner == 255 )//neutral guarded - no one can visit
return 0;
ui8 mask = 0;
@ -4478,7 +4478,7 @@ void CGSeerHut::finishQuest(const CGHeroInstance * h, ui32 accept) const
default:
break;
}
cb->setObjProperty(id,11,0); //no more mission avaliable
cb->setObjProperty(id,11,0); //no more mission available
completeQuest(h); //make sure to remove QuestQuard at the very end
}
}
@ -5456,7 +5456,7 @@ ui8 CGGarrison::getPassableness() const
{
if ( !stacksCount() )//empty - anyone can visit
return ALL_PLAYERS;
if ( tempOwner == 255 )//neutral guarded - noone can visit
if ( tempOwner == 255 )//neutral guarded - no one can visit
return 0;
ui8 mask = 0;

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@ -684,7 +684,7 @@ class DLL_EXPORT CGCreature : public CArmedInstance //creatures on map
{
public:
ui32 identifier; //unique code for this monster (used in missions)
si8 character; //chracter of this set of creatures (0 - the most friendly, 4 - the most hostile) => on init changed to 0 (compliant) - 10 value (savage)
si8 character; //character of this set of creatures (0 - the most friendly, 4 - the most hostile) => on init changed to 0 (compliant) - 10 value (savage)
std::string message; //message printed for attacking hero
std::vector<ui32> resources; //[res_id], resources given to hero that has won with monsters
si32 gainedArtifact; //ID of artifact gained to hero, -1 if none

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@ -899,7 +899,7 @@ public:
TSocket * socket;
bool logging;
bool connected;
bool myEndianess, contactEndianess; //true if little endian, if ednianess is different we'll have to revert recieved multi-byte vars
bool myEndianess, contactEndianess; //true if little endian, if endianess is different we'll have to revert received multi-byte vars
boost::asio::io_service *io_service;
std::string name; //who uses this connection

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@ -51,7 +51,7 @@ namespace PrimarySkill
BONUS_NAME(NONEVIL_ALIGNMENT_MIX) /*good and neutral creatures can be mixed without morale penalty*/ \
BONUS_NAME(SECONDARY_SKILL_PREMY) /*%*/ \
BONUS_NAME(SURRENDER_DISCOUNT) /*%*/ \
BONUS_NAME(STACKS_SPEED) /*additional info - percent of speed bonus applied after direct bonuses; >0 - added, <0 - substracted to this part*/ \
BONUS_NAME(STACKS_SPEED) /*additional info - percent of speed bonus applied after direct bonuses; >0 - added, <0 - subtracted to this part*/ \
BONUS_NAME(FLYING_MOVEMENT) /*subtype 1 - without penalty, 2 - with penalty*/ \
BONUS_NAME(SPELL_DURATION) \
BONUS_NAME(AIR_SPELL_DMG_PREMY) \
@ -175,7 +175,7 @@ namespace PrimarySkill
BONUS_NAME(CREATURE_ENCHANT_POWER) /* total duration of spells casted by creature */ \
BONUS_NAME(REBIRTH) /* val - percent of life restored, subtype = 0 - regular, 1 - at least one unit (sacred Phoenix) */
/// Struct for handling bonuses of several types. Can be transfered to any hero
/// Struct for handling bonuses of several types. Can be transferred to any hero
struct DLL_EXPORT Bonus
{
enum BonusType
@ -245,7 +245,7 @@ struct DLL_EXPORT Bonus
ui8 valType; //by ValueType enum
si32 additionalInfo;
ui8 effectRange; //if not NO_LIMIT, bonus will be ommitted by default
ui8 effectRange; //if not NO_LIMIT, bonus will be omitted by default
boost::shared_ptr<ILimiter> limiter;
boost::shared_ptr<IPropagator> propagator;

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@ -624,7 +624,7 @@ struct SetHeroesInTown : public CPackForClient //508
// h & hid & artifacts & artifWorn;
// }
//
// std::vector<const CArtifact*> equiped, unequiped; //used locally
// std::vector<const CArtifact*> equipped, unequipped; //used locally
// BonusList gained, lost; //used locally as hlp when applying
// };

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@ -685,7 +685,7 @@ DLL_EXPORT void AssembledArtifact::applyGs( CGameState *gs )
CCombinedArtifactInstance *combinedArt = new CCombinedArtifactInstance(builtArt);
gs->map->addNewArtifactInstance(combinedArt);
//retreive all constituents
//retrieve all constituents
BOOST_FOREACH(si32 constituentID, *builtArt->constituents)
{
int pos = h->getArtPos(constituentID);
@ -1322,4 +1322,4 @@ DLL_EXPORT Component::Component(const CStackBasicDescriptor &stack)
:id(CREATURE), subtype(stack.type->idNumber), val(stack.count), when(0)
{
}
}

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@ -1761,7 +1761,7 @@ void Mapa::readObjects( const unsigned char * bufor, int &i)
CGHeroPlaceholder *hp = new CGHeroPlaceholder();;
nobj = hp;
int a = bufor[i++]; //unkown byte, seems to be always 0 (if not - scream!)
int a = bufor[i++]; //unknown byte, seems to be always 0 (if not - scream!)
tlog2 << "Unhandled Hero Placeholder detected: "<<a<<"\n";
int htid = bufor[i++]; //hero type id
@ -1953,7 +1953,7 @@ void Mapa::loadQuest(CQuest * guard, const unsigned char * bufor, int & i)
{
int artid = readNormalNr(bufor,i, 2); i+=2;
guard->m5arts.push_back(artid);
allowedArtifact[artid] = false; //these are unavaliable for random generation
allowedArtifact[artid] = false; //these are unavailable for random generation
}
break;
}
@ -2178,4 +2178,4 @@ bool TerrainTile::isCoastal() const
bool TerrainTile::hasFavourableWinds() const
{
return siodmyTajemniczyBajt & 128;
}
}

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@ -100,7 +100,7 @@ struct DLL_EXPORT PlayerInfo
ui32 AITactic; //(00 - random, 01 - warrior, 02 - builder, 03 - explorer)
ui32 allowedFactions; //(01 - castle; 02 - rampart; 04 - tower; 08 - inferno; 16 - necropolis; 32 - dungeon; 64 - stronghold; 128 - fortress; 256 - conflux);
ui8 isFactionRandom;
ui32 mainHeroPortrait; //it's ID of hero with choosen portrait; 255 if standard
ui32 mainHeroPortrait; //it's ID of hero with chosen portrait; 255 if standard
std::string mainHeroName;
std::vector<SheroName> heroesNames;
ui8 hasMainTown;

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@ -1293,7 +1293,7 @@ void CGameHandler::setupBattle( int3 tile, const CArmedInstance *armies[2], cons
void CGameHandler::checkForBattleEnd( std::vector<CStack*> &stacks )
{
//checking winning condition
bool hasStack[2]; //hasStack[0] - true if attacker has a living stack; defender similarily
bool hasStack[2]; //hasStack[0] - true if attacker has a living stack; defender similarly
hasStack[0] = hasStack[1] = false;
for(int b = 0; b<stacks.size(); ++b)
{
@ -3153,7 +3153,7 @@ bool CGameHandler::makeBattleAction( BattleAction &ba )
break;
}
int wallInitHP = gs->curB->si.wallState[attackedPart];
int dmgAlreadyDealt = 0; //in successive iterations damage is dealt but not yet substracted from wall's HPs
int dmgAlreadyDealt = 0; //in successive iterations damage is dealt but not yet subtracted from wall's HPs
for(int g=0; g<sbi.shots; ++g)
{
if(wallInitHP + dmgAlreadyDealt == 3) //it's not destroyed
@ -4004,6 +4004,8 @@ bool CGameHandler::isAllowedExchangeForQuery(int id1, int id2) {
if((id1 == i->second.first && id2 == i->second.second) ||
(id2 == i->second.first && id1 == i->second.second))
return true;
return false;
}
bool CGameHandler::isAllowedExchange( int id1, int id2 )
@ -4444,7 +4446,7 @@ void CGameHandler::handleAfterAttackCasting( const BattleAttack & bat )
staredCreatures += attacker->type->level * attacker->valOfBonuses(Bonus::DEATH_STARE, 1);
if (staredCreatures)
{
if (bat.bsa.size() && bat.bsa[0].newAmount > 0) //TODO: death stare was not originally avaliable for multiple-hex attacks, but...
if (bat.bsa.size() && bat.bsa[0].newAmount > 0) //TODO: death stare was not originally available for multiple-hex attacks, but...
handleSpellCasting(79, 0, gs->curB->getStack(bat.bsa[0].stackAttacked)->position,
!attacker->attackerOwned, attacker->owner, NULL, NULL, staredCreatures, SpellCasting::AFTER_ATTACK_CASTING, attacker);
}